Updated Embree 4 library with GPU support is required for it to be compiled - compatiblity with Embree 3 and Embree 4 without GPU support is maintained. Enabling hardware raytracing is an opt-in user setting for now. Pull Request: https://projects.blender.org/blender/blender/pulls/106266
29 lines
627 B
C++
29 lines
627 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#ifndef __KERNEL_ONEAPI__
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# include "kernel/types.h"
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# include "util/string.h"
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# include <ostream> // NOLINT
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#endif
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CCL_NAMESPACE_BEGIN
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bool device_kernel_has_shading(DeviceKernel kernel);
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bool device_kernel_has_intersection(DeviceKernel kernel);
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const char *device_kernel_as_string(DeviceKernel kernel);
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#ifndef __KERNEL_ONEAPI__
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std::ostream &operator<<(std::ostream &os, DeviceKernel kernel);
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typedef uint64_t DeviceKernelMask;
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string device_kernel_mask_as_string(DeviceKernelMask mask);
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#endif
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CCL_NAMESPACE_END
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