Files
test2/source/blender/nodes/intern/node_socket_declarations.cc
Jacques Lucke f6ec11741c Fix #106208: data-block socket defaults not used for node group
The main challenge is to avoid dangling pointers. Currently, the lifetime of socket
declarations is somewhat unbounded (at least we didn't restrict it explicitly yet).
Therefore, storing non-owning pointers in it tricky. For ID pointers one could
potentially use the foreach-id iterator to update pointers in declarations as well,
but that's a bit out of scope and might not be the right solution anyway, since it's
not obvious that all node declarations are reachable from IDs stored in `bmain`.

The solution now is to use a callback that retrieves the right ID pointer when it
is used. The important thing is that the callback does not capture any potentially
dangling pointer either.

Pull Request: https://projects.blender.org/blender/blender/pulls/107179
2023-04-20 22:27:45 +02:00

670 lines
19 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "NOD_socket_declarations.hh"
#include "NOD_socket_declarations_geometry.hh"
#include "BKE_lib_id.h"
#include "BKE_node.h"
#include "BKE_node_runtime.hh"
#include "BLI_math_vector.h"
namespace blender::nodes::decl {
/**
* \note This function only deals with declarations, not the field status of existing nodes. If the
* field status of existing nodes was stored on the sockets, an improvement would be to check the
* existing socket's current status instead of the declaration.
*/
static bool field_types_are_compatible(const SocketDeclaration &input,
const SocketDeclaration &output)
{
if (output.output_field_dependency.field_type() == OutputSocketFieldType::FieldSource) {
if (input.input_field_type == InputSocketFieldType::None) {
return false;
}
}
return true;
}
static bool sockets_can_connect(const SocketDeclaration &socket_decl,
const bNodeSocket &other_socket)
{
/* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
if (socket_decl.in_out == other_socket.in_out) {
return false;
}
if (other_socket.runtime->declaration) {
if (socket_decl.in_out == SOCK_IN) {
if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) {
return false;
}
}
else {
if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) {
return false;
}
}
}
return true;
}
static bool basic_types_can_connect(const SocketDeclaration & /*socket_decl*/,
const bNodeSocket &other_socket)
{
return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
}
static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
{
const char *idname = nodeStaticSocketType(socket.type, new_subtype);
BLI_strncpy(socket.idname, idname, sizeof(socket.idname));
bNodeSocketType *socktype = nodeSocketTypeFind(idname);
socket.typeinfo = socktype;
}
/* -------------------------------------------------------------------- */
/** \name #Float
* \{ */
bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_FLOAT,
this->subtype,
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
value.min = this->soft_min_value;
value.max = this->soft_max_value;
value.value = this->default_value;
return socket;
}
bool Float::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_FLOAT) {
return false;
}
if (socket.typeinfo->subtype != this->subtype) {
return false;
}
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
if (value.min != this->soft_min_value) {
return false;
}
if (value.max != this->soft_max_value) {
return false;
}
return true;
}
bool Float::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
return basic_types_can_connect(*this, socket);
}
bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_FLOAT) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
if (socket.typeinfo->subtype != this->subtype) {
modify_subtype_except_for_storage(socket, this->subtype);
}
this->set_common_flags(socket);
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
value.min = this->soft_min_value;
value.max = this->soft_max_value;
value.subtype = this->subtype;
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Int
* \{ */
bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_INT,
this->subtype,
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
value.min = this->soft_min_value;
value.max = this->soft_max_value;
value.value = this->default_value;
return socket;
}
bool Int::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_INT) {
return false;
}
if (socket.typeinfo->subtype != this->subtype) {
return false;
}
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
if (value.min != this->soft_min_value) {
return false;
}
if (value.max != this->soft_max_value) {
return false;
}
return true;
}
bool Int::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
return basic_types_can_connect(*this, socket);
}
bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_INT) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
if (socket.typeinfo->subtype != this->subtype) {
modify_subtype_except_for_storage(socket, this->subtype);
}
this->set_common_flags(socket);
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
value.min = this->soft_min_value;
value.max = this->soft_max_value;
value.subtype = this->subtype;
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Vector
* \{ */
bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_VECTOR,
this->subtype,
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
copy_v3_v3(value.value, this->default_value);
value.min = this->soft_min_value;
value.max = this->soft_max_value;
return socket;
}
bool Vector::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_VECTOR) {
return false;
}
if (socket.typeinfo->subtype != this->subtype) {
return false;
}
const bNodeSocketValueVector &value = *static_cast<const bNodeSocketValueVector *>(
socket.default_value);
if (value.min != this->soft_min_value) {
return false;
}
if (value.max != this->soft_max_value) {
return false;
}
return true;
}
bool Vector::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
return basic_types_can_connect(*this, socket);
}
bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_VECTOR) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
if (socket.typeinfo->subtype != this->subtype) {
modify_subtype_except_for_storage(socket, this->subtype);
}
this->set_common_flags(socket);
bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
value.subtype = this->subtype;
value.min = this->soft_min_value;
value.max = this->soft_max_value;
STRNCPY(socket.name, this->name.c_str());
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Bool
* \{ */
bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_BOOLEAN,
PROP_NONE,
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
value.value = this->default_value;
return socket;
}
bool Bool::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_BOOLEAN) {
return false;
}
return true;
}
bool Bool::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
return basic_types_can_connect(*this, socket);
}
bNodeSocket &Bool::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_BOOLEAN) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
this->set_common_flags(socket);
STRNCPY(socket.name, this->name.c_str());
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Color
* \{ */
bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_RGBA,
PROP_NONE,
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
copy_v4_v4(value.value, this->default_value);
return socket;
}
bool Color::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
if (socket.name != this->name) {
return false;
}
if (socket.identifier != this->identifier) {
return false;
}
}
if (socket.type != SOCK_RGBA) {
return false;
}
return true;
}
bool Color::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
return basic_types_can_connect(*this, socket);
}
bNodeSocket &Color::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_RGBA) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
this->set_common_flags(socket);
STRNCPY(socket.name, this->name.c_str());
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #String
* \{ */
bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
&node,
this->in_out,
SOCK_STRING,
PROP_NONE,
this->identifier.c_str(),
this->name.c_str());
STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, this->default_value.c_str());
this->set_common_flags(socket);
return socket;
}
bool String::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_STRING) {
return false;
}
return true;
}
bool String::can_connect(const bNodeSocket &socket) const
{
return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
}
bNodeSocket &String::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_STRING) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
this->set_common_flags(socket);
STRNCPY(socket.name, this->name.c_str());
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #IDSocketDeclaration
* \{ */
bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(
&ntree, &node, this->in_out, this->idname, this->identifier.c_str(), this->name.c_str());
if (this->default_value_fn) {
ID *id = this->default_value_fn(node);
/* Assumes that all ID sockets like #bNodeSocketValueObject and #bNodeSocketValueImage have the
* ID pointer at the start of the struct. */
*static_cast<ID **>(socket.default_value) = id;
id_us_plus(id);
}
this->set_common_flags(socket);
return socket;
}
bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (!STREQ(socket.idname, this->idname)) {
return false;
}
return true;
}
bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
{
return sockets_can_connect(*this, socket) && STREQ(socket.idname, this->idname);
}
bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
bNode &node,
bNodeSocket &socket) const
{
if (StringRef(socket.idname) != this->idname) {
BLI_assert(socket.in_out == this->in_out);
return this->build(ntree, node);
}
this->set_common_flags(socket);
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Geometry
* \{ */
bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(&ntree,
&node,
this->in_out,
"NodeSocketGeometry",
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
return socket;
}
bool Geometry::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_GEOMETRY) {
return false;
}
return true;
}
bool Geometry::can_connect(const bNodeSocket &socket) const
{
return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
}
Span<GeometryComponentType> Geometry::supported_types() const
{
return supported_types_;
}
bool Geometry::only_realized_data() const
{
return only_realized_data_;
}
bool Geometry::only_instances() const
{
return only_instances_;
}
GeometryBuilder &GeometryBuilder::supported_type(GeometryComponentType supported_type)
{
decl_->supported_types_ = {supported_type};
return *this;
}
GeometryBuilder &GeometryBuilder::supported_type(
blender::Vector<GeometryComponentType> supported_types)
{
decl_->supported_types_ = std::move(supported_types);
return *this;
}
GeometryBuilder &GeometryBuilder::only_realized_data(bool value)
{
decl_->only_realized_data_ = value;
return *this;
}
GeometryBuilder &GeometryBuilder::only_instances(bool value)
{
decl_->only_instances_ = value;
return *this;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Shader
* \{ */
bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(&ntree,
&node,
this->in_out,
"NodeSocketShader",
this->identifier.c_str(),
this->name.c_str());
this->set_common_flags(socket);
return socket;
}
bool Shader::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_SHADER) {
return false;
}
return true;
}
bool Shader::can_connect(const bNodeSocket &socket) const
{
if (!sockets_can_connect(*this, socket)) {
return false;
}
/* Basic types can convert to shaders, but not the other way around. */
if (this->in_out == SOCK_IN) {
return ELEM(
socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER);
}
return socket.type == SOCK_SHADER;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Extend
* \{ */
bNodeSocket &Extend::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(&ntree,
&node,
this->in_out,
"NodeSocketVirtual",
this->identifier.c_str(),
this->name.c_str());
return socket;
}
bool Extend::matches(const bNodeSocket &socket) const
{
if (socket.identifier != this->identifier) {
return false;
}
return true;
}
bool Extend::can_connect(const bNodeSocket & /*socket*/) const
{
return false;
}
bNodeSocket &Extend::update_or_build(bNodeTree & /*ntree*/,
bNode & /*node*/,
bNodeSocket &socket) const
{
return socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Custom
* \{ */
bNodeSocket &Custom::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(
&ntree, &node, this->in_out, idname_, this->identifier.c_str(), this->name.c_str());
return socket;
}
bool Custom::matches(const bNodeSocket &socket) const
{
if (!this->matches_common_data(socket)) {
return false;
}
if (socket.type != SOCK_CUSTOM) {
return false;
}
return true;
}
bool Custom::can_connect(const bNodeSocket &socket) const
{
return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
}
bNodeSocket &Custom::update_or_build(bNodeTree & /*ntree*/,
bNode & /*node*/,
bNodeSocket &socket) const
{
return socket;
}
/** \} */
} // namespace blender::nodes::decl