Files
test2/source/blender/nodes/intern/node_util.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

102 lines
3.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation */
/** \file
* \ingroup nodes
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct bNode;
struct bNodeTree;
/* data for initializing node execution */
typedef struct bNodeExecContext {
struct bNodeInstanceHash *previews;
} bNodeExecContext;
typedef struct bNodeExecData {
void *data; /* custom data storage */
struct bNodePreview *preview; /* optional preview image */
} bNodeExecData;
/**** Storage Data ****/
void node_free_curves(struct bNode *node);
void node_free_standard_storage(struct bNode *node);
void node_copy_curves(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
void node_copy_standard_storage(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
void *node_initexec_curves(struct bNodeExecContext *context,
struct bNode *node,
bNodeInstanceKey key);
/**** Updates ****/
void node_sock_label(struct bNodeSocket *sock, const char *name);
void node_sock_label_clear(struct bNodeSocket *sock);
void node_math_update(struct bNodeTree *ntree, struct bNode *node);
/**** Labels ****/
void node_blend_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_image_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_math_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_vector_math_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_filter_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_combsep_color_label(const ListBase *sockets, NodeCombSepColorMode mode);
/*** Link Handling */
/**
* By default there are no links we don't want to connect, when inserting.
*/
bool node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void node_socket_set_float(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float value);
void node_socket_get_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
void node_socket_get_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
#ifdef __cplusplus
}
#endif