The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation */
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/** \file
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* \ingroup sequencer
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct Main;
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struct Scene;
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struct SeqCacheKey;
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struct SeqDiskCache;
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struct Sequence;
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struct SeqDiskCache *seq_disk_cache_create(struct Main *bmain, struct Scene *scene);
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void seq_disk_cache_free(struct SeqDiskCache *disk_cache);
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bool seq_disk_cache_is_enabled(struct Main *bmain);
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struct ImBuf *seq_disk_cache_read_file(struct SeqDiskCache *disk_cache, struct SeqCacheKey *key);
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bool seq_disk_cache_write_file(struct SeqDiskCache *disk_cache,
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struct SeqCacheKey *key,
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struct ImBuf *ibuf);
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bool seq_disk_cache_enforce_limits(struct SeqDiskCache *disk_cache);
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void seq_disk_cache_invalidate(struct SeqDiskCache *disk_cache,
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struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types);
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#ifdef __cplusplus
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}
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#endif
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