Files
test2/source/blender/sequencer/intern/image_cache.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

77 lines
2.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "SEQ_render.h" /* Needed for #eSeqTaskId. */
struct ImBuf;
struct Main;
struct Scene;
struct SeqRenderData;
struct Sequence;
typedef struct SeqCacheKey {
struct SeqCache *cache_owner;
void *userkey;
struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
struct Sequence *seq;
struct SeqRenderData context;
float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
float timeline_frame; /* Only for reference - used for freeing when cache is full. */
float cost; /* In short: render time(s) divided by playback frame duration(s) */
bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
int type;
} SeqCacheKey;
struct ImBuf *seq_cache_get(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type);
void seq_cache_put(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *i);
void seq_cache_thumbnail_put(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
struct ImBuf *i,
const struct rctf *view_area);
bool seq_cache_put_if_possible(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *nval);
/**
* Find only "base" keys.
* Sources(other types) for a frame must be freed all at once.
*/
bool seq_cache_recycle_item(struct Scene *scene);
void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
void seq_cache_destruct(struct Scene *scene);
void seq_cache_cleanup_all(struct Main *bmain);
void seq_cache_cleanup_sequence(struct Scene *scene,
struct Sequence *seq,
struct Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range);
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area);
bool seq_cache_is_full(void);
float seq_cache_frame_index_to_timeline_frame(struct Sequence *seq, float frame_index);
#ifdef __cplusplus
}
#endif