Files
test2/source/blender/simulation/SIM_mass_spring.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

46 lines
1.3 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright Blender Foundation */
/** \file
* \ingroup sim
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ClothModifierData;
struct Depsgraph;
struct Implicit_Data;
struct ListBase;
struct Object;
typedef enum eMassSpringSolverStatus {
SIM_SOLVER_SUCCESS = (1 << 0),
SIM_SOLVER_NUMERICAL_ISSUE = (1 << 1),
SIM_SOLVER_NO_CONVERGENCE = (1 << 2),
SIM_SOLVER_INVALID_INPUT = (1 << 3),
} eMassSpringSolverStatus;
struct Implicit_Data *SIM_mass_spring_solver_create(int numverts, int numsprings);
void SIM_mass_spring_solver_free(struct Implicit_Data *id);
int SIM_mass_spring_solver_numvert(struct Implicit_Data *id);
int SIM_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd);
void SIM_mass_spring_set_implicit_vertex_mass(struct Implicit_Data *data, int index, float mass);
void SIM_cloth_solver_free(struct ClothModifierData *clmd);
int SIM_cloth_solve(struct Depsgraph *depsgraph,
struct Object *ob,
float frame,
struct ClothModifierData *clmd,
struct ListBase *effectors);
void SIM_cloth_solver_set_positions(struct ClothModifierData *clmd);
void SIM_cloth_solver_set_volume(struct ClothModifierData *clmd);
#ifdef __cplusplus
}
#endif