This commit adds a new tool, Toggle Links, to the node editor. This tool allows the user to toggle the status (linked/not linked) between desired sockets. The tool can be used either by using the f key or the menus. This functionality is analogue to one found in object editing modes except for its additional toggle functionality. To use this tool, the user has to first select an input and an output socket. Selecting is done by clicking with right mouse button on a socket. After the tool has been invoked, the link between those two sockets is toggled. The result may vary based on existing linkage. There can be only one input and one output selected at maximum in a node tree. This means that if the user selects a socket while one of the same type is already selected, the old one will be deselected. The tool complements the current way of connecting nodes. One possible use for it is to use it to review output of nodes by using a viewer node. Just select wanted input socket of a viewer node, set it visible and use selection of an output socket in conjuction with f key to show the output in the viewer node. Select another output and hit f to see its output and so on.
139 lines
5.1 KiB
C
139 lines
5.1 KiB
C
/**
|
|
* $Id:
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your opt ion) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL BLOCK *****
|
|
*/
|
|
|
|
#ifndef BSE_NODE_H
|
|
#define BSE_NODE_H
|
|
|
|
/* ********** drawing sizes *********** */
|
|
#define NODE_DY 20
|
|
#define NODE_DYS 10
|
|
#define NODE_SOCKSIZE 5
|
|
#define BASIS_RAD 8.0f
|
|
#define HIDDEN_RAD 15.0f
|
|
|
|
|
|
struct SpaceNode;
|
|
struct bNode;
|
|
struct bNodeTree;
|
|
struct Material;
|
|
struct ID;
|
|
struct Scene;
|
|
struct Image;
|
|
struct ImageUser;
|
|
|
|
/* ************* API for editnode.c *********** */
|
|
|
|
/* helper calls to retreive active context for buttons, does groups */
|
|
struct Material *editnode_get_active_material(struct Material *ma);
|
|
struct bNode *editnode_get_active_idnode(struct bNodeTree *ntree, short id_code);
|
|
struct bNode *editnode_get_active(struct bNodeTree *ntree);
|
|
|
|
void snode_tag_dirty(struct SpaceNode *snode);
|
|
|
|
void snode_set_context(struct SpaceNode *snode);
|
|
|
|
void snode_home(struct ScrArea *sa, struct SpaceNode *snode);
|
|
void snode_zoom_in(struct ScrArea *sa);
|
|
void snode_zoom_out(struct ScrArea *sa);
|
|
|
|
void node_deselectall(struct SpaceNode *snode, int swap);
|
|
void node_border_select(struct SpaceNode *snode);
|
|
|
|
void node_delete(struct SpaceNode *snode);
|
|
void node_make_group(struct SpaceNode *snode);
|
|
void node_ungroup(struct SpaceNode *snode);
|
|
void snode_make_group_editable(struct SpaceNode *snode, struct bNode *gnode);
|
|
void node_hide(struct SpaceNode *snode);
|
|
void node_read_renderlayers(struct SpaceNode *snode);
|
|
void clear_scene_in_nodes(struct Scene *sce);
|
|
void node_toggle_link(struct SpaceNode *snode);
|
|
|
|
void node_transform_ext(int mode, int unused);
|
|
void node_shader_default(struct Material *ma);
|
|
void node_composit_default(struct Scene *scene);
|
|
|
|
int node_has_hidden_sockets(struct bNode *node);
|
|
|
|
struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float locy);
|
|
void node_adduplicate(struct SpaceNode *snode);
|
|
|
|
void snode_autoconnect(struct SpaceNode *snode, struct bNode *node_to, int flag);
|
|
void node_select_linked(struct SpaceNode *snode, int out);
|
|
|
|
struct ImageUser *ntree_get_active_iuser(struct bNodeTree *ntree);
|
|
|
|
void imagepaint_composite_tags(struct bNodeTree *ntree, struct Image *image, struct ImageUser *iuser);
|
|
|
|
|
|
|
|
/* ************* drawnode.c *************** */
|
|
struct SpaceNode;
|
|
struct bNodeLink;
|
|
void node_draw_link(struct SpaceNode *snode, struct bNodeLink *link);
|
|
|
|
void init_node_butfuncs(void);
|
|
|
|
/* exported to CMP and SHD nodes */
|
|
//void node_ID_title_cb(void *node_v, void *unused_v);
|
|
//void node_but_title_cb(void *node_v, void *but_v);
|
|
//void node_texmap_cb(void *texmap_v, void *unused_v);
|
|
//void node_new_mat_cb(void *ntree_v, void *node_v);
|
|
//void node_browse_mat_cb(void *ntree_v, void *node_v);
|
|
//void node_mat_alone_cb(void *node_v, void *unused);
|
|
|
|
|
|
//void node_browse_image_cb(void *ntree_v, void *node_v);
|
|
//void node_active_cb(void *ntree_v, void *node_v);
|
|
//void node_image_type_cb(void *node_v, void *unused);
|
|
//char *node_image_type_pup(void);
|
|
//char *layer_menu(struct RenderResult *rr);
|
|
//void image_layer_cb(void *ima_v, void *iuser_v);
|
|
//void set_render_layers_title(void *node_v, void *unused);
|
|
//char *scene_layer_menu(struct Scene *sce);
|
|
//void node_browse_scene_cb(void *ntree_v, void *node_v);
|
|
|
|
|
|
//int node_buts_curvevec(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_curvecol(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_texture(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_valtorgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_value(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_mix_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_group(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_normal(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
|
|
//int node_buts_math(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr) ;
|
|
|
|
|
|
/* ************* Shader nodes ***************** */
|
|
|
|
|
|
#endif
|
|
|