This was adding a lot of CLRF newlines on windows which in turn caused the new runtime parsing to fail.
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup glsl_preprocess
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*/
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#include <fstream>
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#include <iostream>
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#include <regex>
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#include <string>
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#include "glsl_preprocess.hh"
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int main(int argc, char **argv)
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{
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if (argc != 3) {
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std::cerr << "Usage: glsl_preprocess <data_file_from> <data_file_to>" << std::endl;
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exit(1);
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}
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const char *input_file_name = argv[1];
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const char *output_file_name = argv[2];
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/* Open the input file for reading */
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std::ifstream input_file(input_file_name);
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if (!input_file) {
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std::cerr << "Error: Could not open input file " << input_file_name << std::endl;
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exit(1);
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}
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/* Open the output file for writing */
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std::ofstream output_file(output_file_name, std::ofstream::out | std::ofstream::binary);
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if (!output_file) {
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std::cerr << "Error: Could not open output file " << output_file_name << std::endl;
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input_file.close();
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exit(1);
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}
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std::stringstream buffer;
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buffer << input_file.rdbuf();
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int error = 0;
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auto count_lines = [](const std::string &str) {
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size_t lines = 0;
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for (char c : str) {
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if (c == '\n') {
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lines++;
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}
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}
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return lines;
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};
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auto get_line = [&](size_t line) {
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std::string src = buffer.str();
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size_t start = 0, end;
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for (; line > 1; line--) {
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start = src.find('\n', start + 1);
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}
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end = src.find('\n', start + 1);
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return src.substr(start + 1, end - (start + 1));
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};
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auto report_error = [&](const std::smatch &match, const char *err_msg) {
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size_t remaining_lines = count_lines(match.suffix());
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size_t total_lines = count_lines(buffer.str());
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size_t err_line = 1 + total_lines - remaining_lines;
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size_t err_char = (match.prefix().str().size() - 1) - match.prefix().str().rfind('\n');
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std::cerr << input_file_name;
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std::cerr << ':' << std::to_string(err_line) << ':' << std::to_string(err_char);
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std::cerr << ": error: " << err_msg << std::endl;
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std::cerr << get_line(err_line) << std::endl;
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std::cerr << std::string(err_char, ' ') << '^' << std::endl;
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error++;
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};
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const bool is_info = std::string(output_file_name).find("info.hh") != std::string::npos;
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const bool is_glsl = std::string(output_file_name).find(".glsl") != std::string::npos;
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const bool is_shared = std::string(output_file_name).find("shared.h") != std::string::npos;
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if (is_info) {
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std::cerr << "File " << output_file_name
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<< " is a create info file and should not be processed as glsl" << std::endl;
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return 1;
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}
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blender::gpu::shader::Preprocessor processor;
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output_file << processor.process(
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buffer.str(), input_file_name, true, is_glsl, is_glsl, is_shared, report_error);
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input_file.close();
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output_file.close();
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return error;
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}
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