Files
test2/source
Jeroen Bakker fcc5681624 SubDiv: Use shader create info for custom data
This PR migrates the custom_data_interp_comp.glsl to use
shader create info.

During development tests have been conducted to use specialization constants,
but due to limitations inside Metal we didn't use them.

Number of ShaderCreateInfos have been reduced by using macros. Variadic macros
have not been used as they don't support CPP compilation.

Pull Request: https://projects.blender.org/blender/blender/pulls/134932
2025-02-27 09:50:36 +01:00
..
2025-02-19 17:08:38 +01:00