Files
test2/source/blender/blenkernel/BKE_pointcloud.hh
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

80 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
* \brief General operations for point clouds.
*/
#include "BLI_bounds_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_shared_cache.hh"
#include "DNA_pointcloud_types.h"
struct Depsgraph;
struct Main;
struct Object;
struct PointCloud;
struct Scene;
namespace blender::bke::bake {
struct BakeMaterialsList;
}
/* PointCloud datablock */
extern const char *POINTCLOUD_ATTR_POSITION;
extern const char *POINTCLOUD_ATTR_RADIUS;
namespace blender::bke {
struct PointCloudRuntime {
/**
* A cache of bounds shared between data-blocks with unchanged positions and radii.
* When data changes affect the bounds, the cache is "un-shared" with other geometries.
* See #SharedCache comments.
*/
mutable SharedCache<Bounds<float3>> bounds_cache;
/** Stores weak references to material data blocks. */
std::unique_ptr<bake::BakeMaterialsList> bake_materials;
MEM_CXX_CLASS_ALLOC_FUNCS("PointCloudRuntime");
};
PointCloud *pointcloud_new_no_attributes(int totpoint);
} // namespace blender::bke
PointCloud *BKE_pointcloud_add(Main *bmain, const char *name);
PointCloud *BKE_pointcloud_add_default(Main *bmain, const char *name);
PointCloud *BKE_pointcloud_new_nomain(int totpoint);
void BKE_pointcloud_nomain_to_pointcloud(PointCloud *pointcloud_src, PointCloud *pointcloud_dst);
bool BKE_pointcloud_attribute_required(const PointCloud *pointcloud, const char *name);
/* Dependency Graph */
PointCloud *BKE_pointcloud_copy_for_eval(const PointCloud *pointcloud_src);
void BKE_pointcloud_data_update(Depsgraph *depsgraph, Scene *scene, Object *object);
/* Draw Cache */
enum {
BKE_POINTCLOUD_BATCH_DIRTY_ALL = 0,
};
void BKE_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode);
void BKE_pointcloud_batch_cache_free(PointCloud *pointcloud);
extern void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(PointCloud *pointcloud, int mode);
extern void (*BKE_pointcloud_batch_cache_free_cb)(PointCloud *pointcloud);
namespace blender::bke {
struct AttributeAccessorFunctions;
const AttributeAccessorFunctions &pointcloud_attribute_accessor_functions();
} // namespace blender::bke