Files
test2/source/blender/blenlib/BLI_math_base.h
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

367 lines
11 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* \section mathabbrev Abbreviations
*
* - `fl` = `float`.
* - `db` = `double`.
* - `v2` = `vec2` = vector 2.
* - `v3` = `vec3` = vector 3.
* - `v4` = `vec4` = vector 4.
* - `vn` = `vec4q = vector N dimensions, *passed as an arg, after the vector*..
* - `qt` = `quat` = quaternion.
* - `dq` = `dquat` = dual quaternion.
* - `m2` = `mat2` = matrix 2x2.
* - `m3` = `mat3` = matrix 3x3.
* - `m4` = `mat4` = matrix 4x4.
* - `eul` = `euler` rotation.
* - `eulO` = `euler` with order.
* - `plane` = `plane 4`, (vec3, distance).
* - `plane3` = `plane 3`, (same as a `plane` with a zero 4th component).
*
* \subsection mathabbrev_all Function Type Abbreviations
*
* For non float versions of functions (which typically operate on floats),
* use single suffix abbreviations.
*
* - `_d` = double
* - `_i` = int
* - `_u` = unsigned int
* - `_char` = char
* - `_uchar` = unsigned char
*
* \section mathvarnames Variable Names
*
* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#if defined(_MSC_VER) && !defined(_USE_MATH_DEFINES)
# define _USE_MATH_DEFINES
#endif
#include "BLI_assert.h"
#include "BLI_math_inline.h" // IWYU pragma: export
#include "BLI_sys_types.h"
#include <math.h> // IWYU pragma: export
#include "BLI_math_constants.h" // IWYU pragma: export
#if defined(__GNUC__)
# define NAN_FLT __builtin_nanf("")
#else /* evil quiet NaN definition */
static const int NAN_INT = 0x7FC00000;
# define NAN_FLT (*((float *)(&NAN_INT)))
#endif
#if BLI_MATH_DO_INLINE
# include "intern/math_base_inline.c" // IWYU pragma: export
#endif
#ifdef BLI_MATH_GCC_WARN_PRAGMA
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wredundant-decls"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/******************************* Float ******************************/
/* `powf` is really slow for raising to integer powers. */
MINLINE float pow2f(float x);
MINLINE float pow3f(float x);
MINLINE float pow4f(float x);
MINLINE float pow7f(float x);
MINLINE float sqrt3f(float f);
MINLINE double sqrt3d(double d);
MINLINE float sqrtf_signed(float f);
/* Compute linear interpolation (lerp) between origin and target. */
MINLINE float interpf(float target, float origin, float t);
MINLINE double interpd(double target, double origin, double t);
MINLINE float ratiof(float min, float max, float pos);
MINLINE double ratiod(double min, double max, double pos);
/* NOTE: Compilers will up-cast all types smaller than int to int when performing arithmetic
* operation. */
MINLINE int square_s(short a);
MINLINE int square_i(int a);
MINLINE unsigned int square_uint(unsigned int a);
MINLINE float square_f(float a);
MINLINE int cube_i(int a);
MINLINE float cube_f(float a);
MINLINE float min_ff(float a, float b);
MINLINE float max_ff(float a, float b);
MINLINE float min_fff(float a, float b, float c);
MINLINE float max_fff(float a, float b, float c);
MINLINE float min_ffff(float a, float b, float c, float d);
MINLINE float max_ffff(float a, float b, float c, float d);
MINLINE double min_dd(double a, double b);
MINLINE double max_dd(double a, double b);
MINLINE double max_ddd(double a, double b, double c);
MINLINE int min_ii(int a, int b);
MINLINE int max_ii(int a, int b);
MINLINE int min_iii(int a, int b, int c);
MINLINE int max_iii(int a, int b, int c);
MINLINE int min_iiii(int a, int b, int c, int d);
MINLINE int max_iiii(int a, int b, int c, int d);
MINLINE uint min_uu(uint a, uint b);
MINLINE uint max_uu(uint a, uint b);
MINLINE int clamp_i(int value, int min, int max);
MINLINE float clamp_f(float value, float min, float max);
/**
* Almost-equal for IEEE floats, using absolute difference method.
*
* \param max_diff: the maximum absolute difference.
*/
MINLINE int compare_ff(float a, float b, float max_diff);
/**
* Computes the distance between two floats in ulps.
*
* In other words, returns zero if the floats are exactly equal, and
* otherwise returns 1 plus the number of (unique) representable floats
* between `a` and `b` on the number line.
*
* Notes:
* - The order of `a` and `b` doesn't matter. The returned value is the
* absolute difference.
* - Unlike many ulp difference functions, this function handles the
* difference between positive and negative floats in a meaningful way.
* It returns the number (plus 1) of representable floats between those
* two values as they would be arranged on a number line.
* - Zero and negative zero are *not* considered unique from each other.
* They are counted together as a single float in the difference.
* - NaNs are not handled meaningfully. If either number is NaN, this
* function returns uint max (0xffffffff).
*/
MINLINE uint ulp_diff_ff(float a, float b);
/**
* Almost-equal for IEEE floats, using their integer representation
* (mixing ULP and absolute difference methods).
*
* \param max_diff: is the maximum absolute difference (allows to take care of the near-zero area,
* where relative difference methods cannot really work).
* \param max_ulps: is the 'maximum number of floats + 1'
* allowed between \a a and \a b to consider them equal.
*
* \see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
*/
MINLINE int compare_ff_relative(float a, float b, float max_diff, int max_ulps);
MINLINE bool compare_threshold_relative(float value1, float value2, float thresh);
MINLINE float signf(float f);
MINLINE int signum_i_ex(float a, float eps);
MINLINE int signum_i(float a);
/**
* Used for zoom values.
*/
MINLINE float power_of_2(float f);
/**
* Returns number of (base ten) *significant* digits of integer part of given float
* (negative in case of decimal-only floats, 0.01 returns -1 e.g.).
*/
MINLINE int integer_digits_f(float f);
/**
* Returns number of (base ten) *significant* digits of integer part of given double
* (negative in case of decimal-only floats, 0.01 returns -1 e.g.).
*/
MINLINE int integer_digits_d(double d);
MINLINE int integer_digits_i(int i);
/* These don't really fit anywhere but were being copied about a lot. */
MINLINE int is_power_of_2_i(int n);
MINLINE unsigned int log2_floor_u(unsigned int x);
MINLINE unsigned int log2_ceil_u(unsigned int x);
/**
* Returns next (or previous) power of 2 or the input number if it is already a power of 2.
*/
MINLINE int power_of_2_max_i(int n);
MINLINE int power_of_2_min_i(int n);
MINLINE unsigned int power_of_2_max_u(unsigned int x);
/**
* Integer division that rounds 0.5 up, particularly useful for color blending
* with integers, to avoid gradual darkening when rounding down.
*/
MINLINE int divide_round_i(int a, int b);
/**
* Integer division that returns the ceiling, instead of flooring like normal C division.
*/
MINLINE uint divide_ceil_u(uint a, uint b);
MINLINE uint64_t divide_ceil_ul(uint64_t a, uint64_t b);
/**
* Returns \a a if it is a multiple of \a b or the next multiple or \a b after \b a.
*/
MINLINE uint ceil_to_multiple_u(uint a, uint b);
MINLINE uint64_t ceil_to_multiple_ul(uint64_t a, uint64_t b);
/**
* Floored modulo that is useful for wrapping numbers over \a n,
* including when \a i is negative.
*
* This is the same as Python % or GLSL mod(): `mod_i(-5, 3) = 1`.
*
* \return an integer in the interval [0, n), same sign as n.
*/
MINLINE int mod_i(int i, int n);
/**
* Floored modulo that is useful for wrapping numbers over \a n,
* including when \a f is negative.
*
* This is the same as Python % or GLSL mod(): `floored_fmod(-0.2, 1.0) = 0.8`.
*
* \return a float in the interval [0, n), same sign as n.
*/
MINLINE float floored_fmod(float f, float n);
/**
* Round to closest even number, halfway cases are rounded away from zero.
*/
MINLINE float round_to_even(float f);
MINLINE unsigned char round_fl_to_uchar(float a);
MINLINE short round_fl_to_short(float a);
MINLINE int round_fl_to_int(float a);
MINLINE unsigned int round_fl_to_uint(float a);
MINLINE int round_db_to_int(double a);
MINLINE unsigned char round_fl_to_uchar_clamp(float a);
MINLINE int round_fl_to_int_clamp(float a);
MINLINE unsigned char round_db_to_uchar_clamp(double a);
MINLINE short round_db_to_short_clamp(double a);
MINLINE int round_db_to_int_clamp(double a);
int pow_i(int base, int exp);
/**
* \param ndigits: must be between 0 and 21.
*/
double double_round(double x, int ndigits);
/**
* Floor to the nearest power of 10, e.g.:
* - 15.0 -> 10.0
* - 0.015 -> 0.01
* - 1.0 -> 1.0
*
* \param f: Value to floor, must be over 0.0.
* \note If we wanted to support signed values we could if this becomes necessary.
*/
float floor_power_of_10(float f);
/**
* Ceiling to the nearest power of 10, e.g.:
* - 15.0 -> 100.0
* - 0.015 -> 0.1
* - 1.0 -> 1.0
*
* \param f: Value to ceiling, must be over 0.0.
* \note If we wanted to support signed values we could if this becomes necessary.
*/
float ceil_power_of_10(float f);
#ifdef BLI_MATH_GCC_WARN_PRAGMA
# pragma GCC diagnostic pop
#endif
/* Asserts, some math functions expect normalized inputs
* check the vector is unit length, or zero length (which can't be helped in some cases). */
#ifndef NDEBUG
/** \note 0.0001 is too small because normals may be converted from short's: see #34322. */
# define BLI_ASSERT_UNIT_EPSILON 0.0002f
# define BLI_ASSERT_UNIT_EPSILON_DB 0.0002
/**
* \note Checks are flipped so NAN doesn't assert.
* This is done because we're making sure the value was normalized and in the case we
* don't want NAN to be raising asserts since there is nothing to be done in that case.
*/
# define BLI_ASSERT_UNIT_V3(v) \
{ \
const float _test_unit = len_squared_v3(v); \
BLI_assert(!(fabsf(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
!(fabsf(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
} \
(void)0
# define BLI_ASSERT_UNIT_V2(v) \
{ \
const float _test_unit = len_squared_v2(v); \
BLI_assert(!(fabsf(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
!(fabsf(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
} \
(void)0
# define BLI_ASSERT_UNIT_QUAT(q) \
{ \
const float _test_unit = dot_qtqt(q, q); \
BLI_assert(!(fabsf(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON * 10) || \
!(fabsf(_test_unit) >= BLI_ASSERT_UNIT_EPSILON * 10)); \
} \
(void)0
# define BLI_ASSERT_ZERO_M3(m) \
{ \
BLI_assert(dot_vn_vn((const float *)m, (const float *)m, 9) != 0.0); \
} \
(void)0
# define BLI_ASSERT_ZERO_M4(m) \
{ \
BLI_assert(dot_vn_vn((const float *)m, (const float *)m, 16) != 0.0); \
} \
(void)0
# define BLI_ASSERT_UNIT_M3(m) \
{ \
BLI_ASSERT_UNIT_V3((m)[0]); \
BLI_ASSERT_UNIT_V3((m)[1]); \
BLI_ASSERT_UNIT_V3((m)[2]); \
} \
(void)0
#else
# define BLI_ASSERT_UNIT_V2(v) (void)(v)
# define BLI_ASSERT_UNIT_V3(v) (void)(v)
# define BLI_ASSERT_UNIT_QUAT(v) (void)(v)
# define BLI_ASSERT_ZERO_M3(m) (void)(m)
# define BLI_ASSERT_ZERO_M4(m) (void)(m)
# define BLI_ASSERT_UNIT_M3(m) (void)(m)
#endif
#ifdef __cplusplus
}
#endif