Files
test2/source/blender/blenkernel/intern/subdiv.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

230 lines
7.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation */
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "BLI_utildefines.h"
#include "BKE_modifier.h"
#include "BKE_subdiv_modifier.h"
#include "MEM_guardedalloc.h"
#include "subdiv_converter.h"
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
/* --------------------------------------------------------------------
* Module.
*/
void BKE_subdiv_init()
{
openSubdiv_init();
}
void BKE_subdiv_exit()
{
openSubdiv_cleanup();
}
/* --------------------------------------------------------------------
* Conversion helpers.
*/
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth)
{
switch (uv_smooth) {
case SUBSURF_UV_SMOOTH_NONE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE;
case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
case SUBSURF_UV_SMOOTH_ALL:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE;
}
BLI_assert_msg(0, "Unknown uv smooth flag");
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
}
eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
int boundary_smooth)
{
switch (boundary_smooth) {
case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER;
case SUBSURF_BOUNDARY_SMOOTH_ALL:
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
BLI_assert_msg(0, "Unknown boundary smooth flag");
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
/* --------------------------------------------------------------------
* Settings.
*/
bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b)
{
return (settings_a->is_simple == settings_b->is_simple &&
settings_a->is_adaptive == settings_b->is_adaptive &&
settings_a->level == settings_b->level &&
settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation &&
settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation);
}
/* --------------------------------------------------------------------
* Construction.
*/
/* Creation from scratch. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
SubdivStats stats;
BKE_subdiv_stats_init(&stats);
BKE_subdiv_stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
topology_refiner_settings.level = settings->level;
topology_refiner_settings.is_adaptive = settings->is_adaptive;
OpenSubdiv_TopologyRefiner *osd_topology_refiner = nullptr;
if (converter->getNumVertices(converter) != 0) {
osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter(
converter, &topology_refiner_settings);
}
else {
/* TODO(sergey): Check whether original geometry had any vertices.
* The thing here is: OpenSubdiv can only deal with faces, but our
* side of subdiv also deals with loose vertices and edges. */
}
Subdiv *subdiv = MEM_cnew<Subdiv>(__func__);
subdiv->settings = *settings;
subdiv->topology_refiner = osd_topology_refiner;
subdiv->evaluator = nullptr;
subdiv->displacement_evaluator = nullptr;
BKE_subdiv_stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
subdiv->stats = stats;
return subdiv;
}
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const Mesh *mesh)
{
if (mesh->totvert == 0) {
return nullptr;
}
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Creation with cached-aware semantic. */
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
/* Check if the existing descriptor can be re-used. */
bool can_reuse_subdiv = true;
if (subdiv != nullptr && subdiv->topology_refiner != nullptr) {
if (!BKE_subdiv_settings_equal(&subdiv->settings, settings)) {
can_reuse_subdiv = false;
}
else {
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
can_reuse_subdiv = openSubdiv_topologyRefinerCompareWithConverter(subdiv->topology_refiner,
converter);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
}
}
else {
can_reuse_subdiv = false;
}
if (can_reuse_subdiv) {
return subdiv;
}
/* Create new subdiv. */
if (subdiv != nullptr) {
BKE_subdiv_free(subdiv);
}
return BKE_subdiv_new_from_converter(settings, converter);
}
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
const SubdivSettings *settings,
const Mesh *mesh)
{
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
subdiv = BKE_subdiv_update_from_converter(subdiv, settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Memory release. */
void BKE_subdiv_free(Subdiv *subdiv)
{
if (subdiv->evaluator != nullptr) {
const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type;
if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) {
/* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */
BKE_subsurf_modifier_free_gpu_cache_cb(subdiv);
return;
}
openSubdiv_deleteEvaluator(subdiv->evaluator);
}
if (subdiv->topology_refiner != nullptr) {
openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner);
}
BKE_subdiv_displacement_detach(subdiv);
if (subdiv->cache_.face_ptex_offset != nullptr) {
MEM_freeN(subdiv->cache_.face_ptex_offset);
}
MEM_freeN(subdiv);
}
/* --------------------------------------------------------------------
* Topology helpers.
*/
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv)
{
if (subdiv->cache_.face_ptex_offset != nullptr) {
return subdiv->cache_.face_ptex_offset;
}
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
if (topology_refiner == nullptr) {
return nullptr;
}
const int num_coarse_faces = topology_refiner->getNumFaces(topology_refiner);
subdiv->cache_.face_ptex_offset = static_cast<int *>(
MEM_malloc_arrayN(num_coarse_faces + 1, sizeof(int), __func__));
int ptex_offset = 0;
for (int face_index = 0; face_index < num_coarse_faces; face_index++) {
const int num_ptex_faces = topology_refiner->getNumFacePtexFaces(topology_refiner, face_index);
subdiv->cache_.face_ptex_offset[face_index] = ptex_offset;
ptex_offset += num_ptex_faces;
}
subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset;
return subdiv->cache_.face_ptex_offset;
}