The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
273 lines
8.5 KiB
C++
273 lines
8.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node_operation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "intern/depsgraph.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_factory.h"
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#include "intern/node/deg_node_id.h"
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namespace blender::deg {
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const char *operationCodeAsString(OperationCode opcode)
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{
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switch (opcode) {
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/* Generic Operations. */
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case OperationCode::OPERATION:
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return "OPERATION";
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case OperationCode::ID_PROPERTY:
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return "ID_PROPERTY";
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case OperationCode::PARAMETERS_ENTRY:
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return "PARAMETERS_ENTRY";
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case OperationCode::PARAMETERS_EVAL:
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return "PARAMETERS_EVAL";
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case OperationCode::PARAMETERS_EXIT:
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return "PARAMETERS_EXIT";
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case OperationCode::VISIBILITY:
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return "VISIBILITY";
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/* Animation, Drivers, etc. */
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case OperationCode::ANIMATION_ENTRY:
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return "ANIMATION_ENTRY";
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case OperationCode::ANIMATION_EVAL:
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return "ANIMATION_EVAL";
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case OperationCode::ANIMATION_EXIT:
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return "ANIMATION_EXIT";
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case OperationCode::DRIVER:
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return "DRIVER";
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/* Scene related. */
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case OperationCode::SCENE_EVAL:
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return "SCENE_EVAL";
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case OperationCode::AUDIO_ENTRY:
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return "AUDIO_ENTRY";
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case OperationCode::AUDIO_VOLUME:
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return "AUDIO_VOLUME";
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/* Object related. */
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case OperationCode::OBJECT_FROM_LAYER_ENTRY:
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return "OBJECT_FROM_LAYER_ENTRY";
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case OperationCode::OBJECT_BASE_FLAGS:
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return "OBJECT_BASE_FLAGS";
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case OperationCode::OBJECT_FROM_LAYER_EXIT:
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return "OBJECT_FROM_LAYER_EXIT";
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case OperationCode::DIMENSIONS:
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return "DIMENSIONS";
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/* Transform. */
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case OperationCode::TRANSFORM_INIT:
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return "TRANSFORM_INIT";
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case OperationCode::TRANSFORM_LOCAL:
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return "TRANSFORM_LOCAL";
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case OperationCode::TRANSFORM_PARENT:
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return "TRANSFORM_PARENT";
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case OperationCode::TRANSFORM_CONSTRAINTS:
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return "TRANSFORM_CONSTRAINTS";
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case OperationCode::TRANSFORM_FINAL:
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return "TRANSFORM_FINAL";
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case OperationCode::TRANSFORM_EVAL:
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return "TRANSFORM_EVAL";
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case OperationCode::TRANSFORM_SIMULATION_INIT:
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return "TRANSFORM_SIMULATION_INIT";
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/* Rigid body. */
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case OperationCode::RIGIDBODY_REBUILD:
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return "RIGIDBODY_REBUILD";
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case OperationCode::RIGIDBODY_SIM:
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return "RIGIDBODY_SIM";
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case OperationCode::RIGIDBODY_TRANSFORM_COPY:
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return "RIGIDBODY_TRANSFORM_COPY";
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/* Geometry. */
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case OperationCode::GEOMETRY_EVAL_INIT:
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return "GEOMETRY_EVAL_INIT";
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case OperationCode::MODIFIER:
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return "MODIFIER";
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case OperationCode::GEOMETRY_EVAL:
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return "GEOMETRY_EVAL";
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case OperationCode::GEOMETRY_EVAL_DONE:
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return "GEOMETRY_EVAL_DONE";
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case OperationCode::GEOMETRY_SHAPEKEY:
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return "GEOMETRY_SHAPEKEY";
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/* Object data. */
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case OperationCode::LIGHT_PROBE_EVAL:
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return "LIGHT_PROBE_EVAL";
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case OperationCode::SPEAKER_EVAL:
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return "SPEAKER_EVAL";
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case OperationCode::SOUND_EVAL:
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return "SOUND_EVAL";
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case OperationCode::ARMATURE_EVAL:
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return "ARMATURE_EVAL";
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/* Pose. */
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case OperationCode::POSE_INIT:
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return "POSE_INIT";
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case OperationCode::POSE_INIT_IK:
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return "POSE_INIT_IK";
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case OperationCode::POSE_CLEANUP:
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return "POSE_CLEANUP";
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case OperationCode::POSE_DONE:
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return "POSE_DONE";
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case OperationCode::POSE_IK_SOLVER:
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return "POSE_IK_SOLVER";
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case OperationCode::POSE_SPLINE_IK_SOLVER:
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return "POSE_SPLINE_IK_SOLVER";
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/* Bone. */
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case OperationCode::BONE_LOCAL:
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return "BONE_LOCAL";
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case OperationCode::BONE_POSE_PARENT:
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return "BONE_POSE_PARENT";
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case OperationCode::BONE_CONSTRAINTS:
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return "BONE_CONSTRAINTS";
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case OperationCode::BONE_READY:
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return "BONE_READY";
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case OperationCode::BONE_DONE:
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return "BONE_DONE";
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case OperationCode::BONE_SEGMENTS:
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return "BONE_SEGMENTS";
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/* Particle System. */
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case OperationCode::PARTICLE_SYSTEM_INIT:
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return "PARTICLE_SYSTEM_INIT";
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case OperationCode::PARTICLE_SYSTEM_EVAL:
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return "PARTICLE_SYSTEM_EVAL";
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case OperationCode::PARTICLE_SYSTEM_DONE:
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return "PARTICLE_SYSTEM_DONE";
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/* Particles Settings. */
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case OperationCode::PARTICLE_SETTINGS_INIT:
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return "PARTICLE_SETTINGS_INIT";
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case OperationCode::PARTICLE_SETTINGS_EVAL:
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return "PARTICLE_SETTINGS_EVAL";
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case OperationCode::PARTICLE_SETTINGS_RESET:
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return "PARTICLE_SETTINGS_RESET";
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/* Point Cache. */
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case OperationCode::POINT_CACHE_RESET:
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return "POINT_CACHE_RESET";
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/* File cache. */
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case OperationCode::FILE_CACHE_UPDATE:
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return "FILE_CACHE_UPDATE";
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/* Batch cache. */
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case OperationCode::GEOMETRY_SELECT_UPDATE:
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return "GEOMETRY_SELECT_UPDATE";
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/* Masks. */
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case OperationCode::MASK_ANIMATION:
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return "MASK_ANIMATION";
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case OperationCode::MASK_EVAL:
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return "MASK_EVAL";
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/* Collections. */
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case OperationCode::VIEW_LAYER_EVAL:
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return "VIEW_LAYER_EVAL";
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/* Copy on write. */
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case OperationCode::COPY_ON_WRITE:
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return "COPY_ON_WRITE";
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/* Shading. */
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case OperationCode::SHADING:
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return "SHADING";
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case OperationCode::MATERIAL_UPDATE:
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return "MATERIAL_UPDATE";
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case OperationCode::LIGHT_UPDATE:
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return "LIGHT_UPDATE";
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case OperationCode::WORLD_UPDATE:
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return "WORLD_UPDATE";
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/* Node Tree. */
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case OperationCode::NTREE_OUTPUT:
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return "NTREE_OUTPUT";
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case OperationCode::NTREE_GEOMETRY_PREPROCESS:
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return "NTREE_GEOMETRY_PREPROCESS";
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/* Movie clip. */
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case OperationCode::MOVIECLIP_EVAL:
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return "MOVIECLIP_EVAL";
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/* Image. */
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case OperationCode::IMAGE_ANIMATION:
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return "IMAGE_ANIMATION";
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/* Synchronization. */
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case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
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return "SYNCHRONIZE_TO_ORIGINAL";
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/* Generic datablock. */
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case OperationCode::GENERIC_DATABLOCK_UPDATE:
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return "GENERIC_DATABLOCK_UPDATE";
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/* Sequencer. */
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case OperationCode::SEQUENCES_EVAL:
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return "SEQUENCES_EVAL";
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/* instancing/duplication. */
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case OperationCode::DUPLI:
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return "DUPLI";
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case OperationCode::SIMULATION_EVAL:
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return "SIMULATION_EVAL";
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}
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BLI_assert_msg(0, "Unhandled operation code, should never happen.");
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return "UNKNOWN";
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}
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OperationNode::OperationNode() : name_tag(-1), flag(0) {}
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string OperationNode::identifier() const
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{
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return string(operationCodeAsString(opcode)) + "(" + name + ")";
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}
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string OperationNode::full_identifier() const
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{
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string owner_str = owner->owner->name;
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if (owner->type == NodeType::BONE || !owner->name.empty()) {
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owner_str += "/" + owner->name;
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}
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return owner_str + "/" + identifier();
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}
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void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
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{
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/* Ensure that there is an entry tag for this update.
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*
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* Note that the node might already be tagged for an update due invisible state of the node
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* during previous dependency evaluation. Here the node gets re-tagged, so we need to give
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* the evaluated clues that evaluation needs to happen again. */
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graph->add_entry_tag(this);
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/* Enforce dynamic visibility code-path update.
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* This ensures visibility flags are consistently propagated throughout the dependency graph when
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* there is no animated visibility in the graph.
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*
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* For example this ensures that graph is updated properly when manually toggling non-animated
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* modifier visibility. */
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if (opcode == OperationCode::VISIBILITY) {
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graph->need_update_nodes_visibility = true;
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}
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/* Tag for update, but also note that this was the source of an update. */
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flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
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switch (source) {
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case DEG_UPDATE_SOURCE_TIME:
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case DEG_UPDATE_SOURCE_RELATIONS:
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case DEG_UPDATE_SOURCE_VISIBILITY:
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/* Currently nothing. */
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break;
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case DEG_UPDATE_SOURCE_USER_EDIT:
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flag |= DEPSOP_FLAG_USER_MODIFIED;
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break;
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}
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}
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void OperationNode::set_as_entry()
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{
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BLI_assert(owner != nullptr);
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owner->set_entry_operation(this);
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}
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void OperationNode::set_as_exit()
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{
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BLI_assert(owner != nullptr);
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owner->set_exit_operation(this);
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}
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DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
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static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
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void deg_register_operation_depsnodes()
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{
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register_node_typeinfo(&DNTI_OPERATION);
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}
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} // namespace blender::deg
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