Files
test2/source/blender/editors/object/object_random.c
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

173 lines
4.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation */
/** \file
* \ingroup edobj
*/
#include "MEM_guardedalloc.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_transverts.h"
#include "object_intern.h"
/**
* Generic randomize vertices function
*/
static bool object_rand_transverts(TransVertStore *tvs,
const float offset,
const float uniform,
const float normal_factor,
const uint seed)
{
bool use_normal = (normal_factor != 0.0f);
struct RNG *rng;
TransVert *tv;
int a;
if (!tvs || !(tvs->transverts)) {
return false;
}
rng = BLI_rng_new(seed);
tv = tvs->transverts;
for (a = 0; a < tvs->transverts_tot; a++, tv++) {
const float t = max_ff(0.0f, uniform + ((1.0f - uniform) * BLI_rng_get_float(rng)));
float vec[3];
BLI_rng_get_float_unit_v3(rng, vec);
if (use_normal && (tv->flag & TX_VERT_USE_NORMAL)) {
float no[3];
/* avoid >90d rotation to align with normal */
if (dot_v3v3(vec, tv->normal) < 0.0f) {
negate_v3_v3(no, tv->normal);
}
else {
copy_v3_v3(no, tv->normal);
}
interp_v3_v3v3_slerp_safe(vec, vec, no, normal_factor);
}
madd_v3_v3fl(tv->loc, vec, offset * t);
}
BLI_rng_free(rng);
return true;
}
static int object_rand_verts_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = CTX_data_edit_object(C);
const int ob_mode = ob_active->mode;
const float offset = RNA_float_get(op->ptr, "offset");
const float uniform = RNA_float_get(op->ptr, "uniform");
const float normal_factor = RNA_float_get(op->ptr, "normal");
const uint seed = RNA_int_get(op->ptr, "seed");
bool changed_multi = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C), &objects_len, ob_mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
TransVertStore tvs = {NULL};
if (ob_iter) {
int mode = TM_ALL_JOINTS;
if (normal_factor != 0.0f) {
mode |= TX_VERT_USE_NORMAL;
}
ED_transverts_create_from_obedit(&tvs, ob_iter, mode);
if (tvs.transverts_tot == 0) {
continue;
}
int seed_iter = seed;
/* This gives a consistent result regardless of object order. */
if (ob_index) {
seed_iter += BLI_ghashutil_strhash_p(ob_iter->id.name);
}
object_rand_transverts(&tvs, offset, uniform, normal_factor, seed_iter);
ED_transverts_update_obedit(&tvs, ob_iter);
ED_transverts_free(&tvs);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
changed_multi = true;
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void TRANSFORM_OT_vertex_random(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Randomize";
ot->description = "Randomize vertices";
ot->idname = "TRANSFORM_OT_vertex_random";
/* api callbacks */
ot->exec = object_rand_verts_exec;
ot->poll = ED_transverts_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
ot->prop = RNA_def_float_distance(
ot->srna, "offset", 0.0f, -FLT_MAX, FLT_MAX, "Amount", "Distance to offset", -10.0f, 10.0f);
RNA_def_float_factor(ot->srna,
"uniform",
0.0f,
0.0f,
1.0f,
"Uniform",
"Increase for uniform offset distance",
0.0f,
1.0f);
RNA_def_float_factor(ot->srna,
"normal",
0.0f,
0.0f,
1.0f,
"Normal",
"Align offset direction to normals",
0.0f,
1.0f);
RNA_def_int(
ot->srna, "seed", 0, 0, 10000, "Random Seed", "Seed for the random number generator", 0, 50);
/* Set generic modal callbacks. */
WM_operator_type_modal_from_exec_for_object_edit_coords(ot);
}