The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
337 lines
10 KiB
C++
337 lines
10 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstddef>
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#include <cstring>
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_legacy_convert.h"
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#include "BKE_modifier.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_query.h"
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#include "BLO_read_write.h"
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#include "MOD_ui_common.h"
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#include "MOD_util.h"
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static void initData(ModifierData *md)
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{
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(psmd, modifier));
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MEMCPY_STRUCT_AFTER(psmd, DNA_struct_default_get(ParticleSystemModifierData), modifier);
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}
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static void freeData(ModifierData *md)
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{
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
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if (psmd->mesh_final) {
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BKE_id_free(nullptr, psmd->mesh_final);
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psmd->mesh_final = nullptr;
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if (psmd->mesh_original) {
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BKE_id_free(nullptr, psmd->mesh_original);
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psmd->mesh_original = nullptr;
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}
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}
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psmd->totdmvert = psmd->totdmedge = psmd->totdmface = 0;
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/* ED_object_modifier_remove may have freed this first before calling
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* BKE_modifier_free (which calls this function) */
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if (psmd->psys) {
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psmd->psys->flag |= PSYS_DELETE;
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}
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}
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static void copyData(const ModifierData *md, ModifierData *target, const int flag)
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{
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#if 0
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const ParticleSystemModifierData *psmd = (const ParticleSystemModifierData *)md;
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#endif
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ParticleSystemModifierData *tpsmd = (ParticleSystemModifierData *)target;
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BKE_modifier_copydata_generic(md, target, flag);
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/* NOTE: `psys` pointer here is just copied over from `md` to `target`. This is dangerous, as it
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* will generate invalid data in case we are copying between different objects. Extra external
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* code has to be called then to ensure proper remapping of that pointer. See e.g.
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* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`. */
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tpsmd->mesh_final = nullptr;
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tpsmd->mesh_original = nullptr;
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tpsmd->totdmvert = tpsmd->totdmedge = tpsmd->totdmface = 0;
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}
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static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
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psys_emitter_customdata_mask(psmd->psys, r_cddata_masks);
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}
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/* saves the current emitter state for a particle system and calculates particles */
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static void deformVerts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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Mesh *mesh_src = mesh;
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
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ParticleSystem *psys = nullptr;
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if (ctx->object->particlesystem.first) {
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psys = psmd->psys;
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}
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else {
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return;
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}
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if (!psys_check_enabled(ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
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return;
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}
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if (mesh_src == nullptr) {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, nullptr, nullptr, vertexCos, verts_num, true);
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if (mesh_src == nullptr) {
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return;
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}
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}
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/* Clear old evaluated mesh. */
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bool had_mesh_final = (psmd->mesh_final != nullptr);
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if (psmd->mesh_final) {
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BKE_id_free(nullptr, psmd->mesh_final);
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psmd->mesh_final = nullptr;
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if (psmd->mesh_original) {
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BKE_id_free(nullptr, psmd->mesh_original);
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psmd->mesh_original = nullptr;
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}
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}
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else if (psmd->flag & eParticleSystemFlag_file_loaded) {
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/* in file read mesh just wasn't saved in file so no need to reset everything */
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psmd->flag &= ~eParticleSystemFlag_file_loaded;
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if (psys->particles == nullptr) {
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psys->recalc |= ID_RECALC_PSYS_RESET;
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}
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/* TODO(sergey): This is not how particles were working prior to copy on
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* write, but now evaluation is similar to case when one duplicates the
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* object. In that case particles were doing reset here.
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*
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* Don't do reset when entering particle edit mode, as that will destroy the edit mode data.
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* Shouldn't be an issue, since particles are supposed to be evaluated once prior to entering
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* edit mode anyway.
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* Could in theory be an issue when everything is done in a script, but then solution is
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* not known to me. */
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if (ctx->object->mode != OB_MODE_PARTICLE_EDIT) {
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psys->recalc |= ID_RECALC_PSYS_RESET;
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}
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}
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/* make new mesh */
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psmd->mesh_final = BKE_mesh_copy_for_eval(mesh_src, false);
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BKE_mesh_vert_coords_apply(psmd->mesh_final, vertexCos);
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BKE_mesh_tessface_ensure(psmd->mesh_final);
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if (!psmd->mesh_final->runtime->deformed_only) {
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/* Get the original mesh from the object, this is what the particles
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* are attached to so in case of non-deform modifiers we need to remap
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* them to the final mesh (typically subdivision surfaces). */
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Mesh *mesh_original = nullptr;
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if (ctx->object->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(ctx->object);
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if (em) {
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/* In edit mode get directly from the edit mesh. */
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psmd->mesh_original = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, mesh);
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}
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else {
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/* Otherwise get regular mesh. */
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mesh_original = static_cast<Mesh *>(ctx->object->data);
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}
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}
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else {
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mesh_original = mesh_src;
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}
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if (mesh_original) {
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/* Make a persistent copy of the mesh. We don't actually need
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* all this data, just some topology for remapping. Could be
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* optimized once. */
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psmd->mesh_original = BKE_mesh_copy_for_eval(mesh_original, false);
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}
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BKE_mesh_tessface_ensure(psmd->mesh_original);
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}
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if (!ELEM(mesh_src, nullptr, mesh, psmd->mesh_final)) {
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BKE_id_free(nullptr, mesh_src);
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}
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/* Report change in mesh structure.
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* This is an unreliable check for the topology check, but allows some
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* handy configuration like emitting particles from inside particle
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* instance. */
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if (had_mesh_final && (psmd->mesh_final->totvert != psmd->totdmvert ||
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psmd->mesh_final->totedge != psmd->totdmedge ||
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psmd->mesh_final->totface != psmd->totdmface)) {
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psys->recalc |= ID_RECALC_PSYS_RESET;
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}
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psmd->totdmvert = psmd->mesh_final->totvert;
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psmd->totdmedge = psmd->mesh_final->totedge;
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psmd->totdmface = psmd->mesh_final->totface;
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{
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struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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psmd->flag &= ~eParticleSystemFlag_psys_updated;
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particle_system_update(
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ctx->depsgraph, scene, ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0);
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psmd->flag |= eParticleSystemFlag_psys_updated;
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}
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if (DEG_is_active(ctx->depsgraph)) {
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Object *object_orig = DEG_get_original_object(ctx->object);
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ModifierData *md_orig = BKE_modifiers_findby_name(object_orig, psmd->modifier.name);
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BLI_assert(md_orig != nullptr);
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ParticleSystemModifierData *psmd_orig = (ParticleSystemModifierData *)md_orig;
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psmd_orig->flag = psmd->flag;
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}
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}
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/* disabled particles in editmode for now, until support for proper evaluated mesh
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* updates is coded */
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#if 0
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static void deformVertsEM(ModifierData *md,
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Object *ob,
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BMEditMesh *editData,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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const bool do_temp_mesh = (mesh == nullptr);
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if (do_temp_mesh) {
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mesh = BKE_id_new_nomain(ID_ME, ((ID *)ob->data)->name);
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BM_mesh_bm_to_me(nullptr, editData->bm, mesh, &((BMeshToMeshParams){0}));
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}
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deformVerts(md, ob, mesh, vertexCos, verts_num);
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if (derivedData) {
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BKE_id_free(nullptr, mesh);
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}
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}
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#endif
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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Object *ob = static_cast<Object *>(ob_ptr.data);
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ModifierData *md = (ModifierData *)ptr->data;
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ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
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uiItemL(layout, TIP_("Settings are in the particle tab"), ICON_NONE);
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if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
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if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB)) {
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uiItemO(layout,
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Instances Real"),
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ICON_NONE,
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"OBJECT_OT_duplicates_make_real");
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}
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else if (psys->part->ren_as == PART_DRAW_PATH) {
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uiItemO(layout,
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert to Mesh"),
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ICON_NONE,
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"OBJECT_OT_modifier_convert");
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}
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}
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_ParticleSystem, panel_draw);
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}
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static void blendRead(BlendDataReader *reader, ModifierData *md)
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{
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
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psmd->mesh_final = nullptr;
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psmd->mesh_original = nullptr;
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/* This is written as part of ob->particlesystem. */
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BLO_read_data_address(reader, &psmd->psys);
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psmd->flag &= ~eParticleSystemFlag_psys_updated;
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psmd->flag |= eParticleSystemFlag_file_loaded;
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}
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ModifierTypeInfo modifierType_ParticleSystem = {
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/*name*/ N_("ParticleSystem"),
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/*structName*/ "ParticleSystemModifierData",
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/*structSize*/ sizeof(ParticleSystemModifierData),
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/*srna*/ &RNA_ParticleSystemModifier,
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/*type*/ eModifierTypeType_OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
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eModifierTypeFlag_UsesPointCache
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#if 0
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| eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode
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#endif
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,
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/*icon*/ ICON_MOD_PARTICLES,
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/*copyData*/ copyData,
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/*deformVerts*/ deformVerts,
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/*deformMatrices*/ nullptr,
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/*deformVertsEM*/ nullptr,
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/*deformMatricesEM*/ nullptr,
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/*modifyMesh*/ nullptr,
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/*modifyGeometrySet*/ nullptr,
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/*initData*/ initData,
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/*requiredDataMask*/ requiredDataMask,
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/*freeData*/ freeData,
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/*isDisabled*/ nullptr,
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/*updateDepsgraph*/ nullptr,
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/*dependsOnTime*/ nullptr,
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/*dependsOnNormals*/ nullptr,
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/*foreachIDLink*/ nullptr,
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/*foreachTexLink*/ nullptr,
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/*freeRuntimeData*/ nullptr,
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/*panelRegister*/ panelRegister,
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/*blendWrite*/ nullptr,
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/*blendRead*/ blendRead,
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};
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