Files
test2/source/blender/modifiers/intern/MOD_util.cc
Hans Goudey 7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00

329 lines
9.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
#include "MEM_guardedalloc.h"
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
{
Tex *tex = dmd->texture;
if (tex == nullptr) {
return;
}
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(tex->ima, &tex->iuser, DEG_get_ctime(ctx->depsgraph));
}
}
void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
/* TODO: to be renamed to `get_texture_coords` once we are done with moving modifiers to Mesh. */
using namespace blender;
const int verts_num = mesh->totvert;
int i;
int texmapping = dmd->texmapping;
float mapref_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object != nullptr) {
Object *map_object = dmd->map_object;
if (dmd->map_bone[0] != '\0') {
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else { /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->ldata, CD_PROP_FLOAT2)) {
const OffsetIndices polys = mesh->polys();
const Span<int> corner_verts = mesh->corner_verts();
BLI_bitmap *done = BLI_BITMAP_NEW(verts_num, __func__);
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
CustomData_validate_layer_name(&mesh->ldata, CD_PROP_FLOAT2, dmd->uvlayer_name, uvname);
const float(*mloop_uv)[2] = static_cast<const float(*)[2]>(
CustomData_get_layer_named(&mesh->ldata, CD_PROP_FLOAT2, uvname));
/* verts are given the UV from the first face that uses them */
for (const int i : polys.index_range()) {
const IndexRange poly = polys[i];
uint fidx = poly.size() - 1;
do {
uint lidx = poly.start() + fidx;
const int vidx = corner_verts[lidx];
if (!BLI_BITMAP_TEST(done, vidx)) {
/* remap UVs from [0, 1] to [-1, 1] */
r_texco[vidx][0] = (mloop_uv[lidx][0] * 2.0f) - 1.0f;
r_texco[vidx][1] = (mloop_uv[lidx][1] * 2.0f) - 1.0f;
BLI_BITMAP_ENABLE(done, vidx);
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
/* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
for (i = 0; i < verts_num; i++, r_texco++) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : positions[i]);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
if (cos != nullptr) {
cos++;
}
}
}
void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3])
{
while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->multi && amd->vert_coords_prev == nullptr) {
amd->vert_coords_prev = static_cast<float(*)[3]>(MEM_dupallocN(vert_coords));
}
else {
break;
}
}
/* lattice/mesh modifier too */
}
Mesh *MOD_deform_mesh_eval_get(Object *ob,
struct BMEditMesh *em,
Mesh *mesh,
const float (*vertexCos)[3],
const int verts_num,
const bool use_orco)
{
if (mesh != nullptr) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) {
mesh = BKE_mesh_wrapper_from_editmesh_with_coords(
em, nullptr, vertexCos, static_cast<const Mesh *>(ob->data));
}
else {
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need a copy here. Maybe the CoW ob->data can be directly used. */
Mesh *mesh_prior_modifiers = BKE_object_get_pre_modified_mesh(ob);
mesh = (Mesh *)BKE_id_copy_ex(nullptr,
&mesh_prior_modifiers->id,
nullptr,
(LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_CD_REFERENCE));
mesh->runtime->deformed_only = true;
}
if (em != nullptr) {
/* pass */
}
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need vertexCos here. */
else if (vertexCos) {
BKE_mesh_vert_coords_apply(mesh, vertexCos);
}
if (use_orco) {
BKE_mesh_orco_ensure(ob, mesh);
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVES_LEGACY, OB_SURF)) {
/* TODO(sybren): get evaluated mesh from depsgraph once
* that's properly generated for curves. */
mesh = BKE_mesh_new_nomain_from_curve(ob);
/* Currently, that may not be the case every time
* (texts e.g. tend to give issues,
* also when deforming curve points instead of generated curve geometry... ). */
if (mesh != nullptr && mesh->totvert != verts_num) {
BKE_id_free(nullptr, mesh);
mesh = nullptr;
}
}
if (mesh && mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == verts_num);
}
return mesh;
}
void MOD_get_vgroup(
Object *ob, struct Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index)
{
if (mesh) {
*defgrp_index = BKE_id_defgroup_name_index(&mesh->id, name);
if (*defgrp_index != -1) {
*dvert = BKE_mesh_deform_verts(mesh);
}
else {
*dvert = nullptr;
}
}
else {
*defgrp_index = BKE_object_defgroup_name_index(ob, name);
if (*defgrp_index != -1 && ob->type == OB_LATTICE) {
*dvert = BKE_lattice_deform_verts_get(ob);
}
else {
*dvert = nullptr;
}
}
}
void MOD_depsgraph_update_object_bone_relation(struct DepsNodeHandle *node,
Object *object,
const char *bonename,
const char *description)
{
if (object == nullptr) {
return;
}
if (bonename[0] != '\0' && object->type == OB_ARMATURE) {
DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, description);
}
else {
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, description);
}
}
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Fluid);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(Weld);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
INIT_TYPE(MeshToVolume);
INIT_TYPE(VolumeDisplace);
INIT_TYPE(VolumeToMesh);
INIT_TYPE(Nodes);
#undef INIT_TYPE
}