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fd3a40a12969085c16927bd2b2240f9ac98d951f
test2/source/blender/gpu/intern
History
Brecht Van Lommel fd3a40a129 Fix glsl vertex shader string that was not 0 terminated, no idea
if it caused any problems.
2008-09-15 11:39:49 +00:00
..
gpu_codegen.c
Fix Windows compile error. Update MSVC project files
2008-09-06 16:53:44 +00:00
gpu_codegen.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_draw.c
Fixes for game engine runtime on Mac OS X, there were issues
2008-09-12 16:06:17 +00:00
gpu_extensions.c
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_material.c
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_material.glsl
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_material.glsl.c
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_vertex.glsl
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_shader_vertex.glsl.c
Fix glsl vertex shader string that was not 0 terminated, no idea
2008-09-15 11:39:49 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
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