Files
test2/source/blender/animrig/ANIM_evaluation.hh
Sybren A. Stüvel 631f72265d Anim: add evaluation of Animation data-blocks
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00

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/* SPDX-FileCopyrightText: 2023 Blender Developers
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup animrig
*
* \brief Animation data-block evaluation.
*/
#pragma once
#include "DNA_anim_types.h"
#include "ANIM_animation.hh"
struct AnimationEvalContext;
struct PointerRNA;
namespace blender::animrig {
/**
* Top level animation evaluation function.
*
* Animate the given ID, using the animation data-block and the given binding.
*
* \param flush_to_original when true, look up the original data-block (assuming
* the given one is an evaluated copy) and update that too.
*/
void evaluate_and_apply_animation(PointerRNA &animated_id_ptr,
Animation &animation,
binding_handle_t binding_handle,
const AnimationEvalContext &anim_eval_context,
bool flush_to_original);
} // namespace blender::animrig