Since the code was added, it used the active indices of the input and
output custom data layers incorrectly. 82b88f130a exposed that
by actually modifying the active indices of the ouput custom data
correctly, but it didn't update a couple other places to take that into
account.
600 lines
21 KiB
C++
600 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Functions to evaluate mesh tangents.
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*/
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#include <climits>
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#include "MEM_guardedalloc.h"
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#include "BLI_math_geom.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "BKE_attribute.hh"
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#include "BKE_customdata.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_tangent.hh"
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#include "BKE_report.hh"
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#include "mikktspace.hh"
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#include "BLI_strict_flags.h" /* Keep last. */
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using blender::float2;
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/* -------------------------------------------------------------------- */
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/** \name Mesh Tangent Calculations (Single Layer)
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* \{ */
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struct BKEMeshToTangent {
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uint GetNumFaces()
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{
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return uint(num_faces);
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}
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uint GetNumVerticesOfFace(const uint face_num)
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{
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return uint(faces[face_num].size());
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}
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mikk::float3 GetPosition(const uint face_num, const uint vert_num)
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{
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const uint loop_idx = uint(faces[face_num].start()) + vert_num;
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return mikk::float3(positions[corner_verts[loop_idx]]);
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}
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mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
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{
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const float *uv = luvs[uint(faces[face_num].start()) + vert_num];
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return mikk::float3(uv[0], uv[1], 1.0f);
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}
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mikk::float3 GetNormal(const uint face_num, const uint vert_num)
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{
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return mikk::float3(corner_normals[uint(faces[face_num].start()) + vert_num]);
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}
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void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
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{
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float *p_res = tangents[uint(faces[face_num].start()) + vert_num];
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copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
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}
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blender::OffsetIndices<int> faces; /* faces */
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const int *corner_verts; /* faces vertices */
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const float (*positions)[3]; /* vertices */
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const float (*luvs)[2]; /* texture coordinates */
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const float (*corner_normals)[3]; /* loops' normals */
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float (*tangents)[4]; /* output tangents */
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int num_faces; /* number of polygons */
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};
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void BKE_mesh_calc_loop_tangent_single_ex(const float (*vert_positions)[3],
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const int /*numVerts*/,
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const int *corner_verts,
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float (*r_looptangent)[4],
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const float (*corner_normals)[3],
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const float (*loop_uvs)[2],
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const int /*numLoops*/,
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const blender::OffsetIndices<int> faces,
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ReportList *reports)
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{
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/* Compute Mikktspace's tangent normals. */
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BKEMeshToTangent mesh_to_tangent;
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mesh_to_tangent.faces = faces;
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mesh_to_tangent.corner_verts = corner_verts;
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mesh_to_tangent.positions = vert_positions;
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mesh_to_tangent.luvs = loop_uvs;
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mesh_to_tangent.corner_normals = corner_normals;
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mesh_to_tangent.tangents = r_looptangent;
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mesh_to_tangent.num_faces = int(faces.size());
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mikk::Mikktspace<BKEMeshToTangent> mikk(mesh_to_tangent);
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/* First check we do have a tris/quads only mesh. */
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for (const int64_t i : faces.index_range()) {
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if (faces[i].size() > 4) {
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BKE_report(
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reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
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return;
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}
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}
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mikk.genTangSpace();
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}
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void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
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const char *uvmap,
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float (*r_looptangents)[4],
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ReportList *reports)
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{
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using namespace blender;
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using namespace blender::bke;
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if (!uvmap) {
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uvmap = CustomData_get_active_layer_name(&mesh->corner_data, CD_PROP_FLOAT2);
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}
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const AttributeAccessor attributes = mesh->attributes();
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const VArraySpan uv_map = *attributes.lookup<float2>(uvmap, AttrDomain::Corner);
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if (uv_map.is_empty()) {
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BKE_reportf(reports,
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RPT_ERROR,
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"Tangent space computation needs a UV Map, \"%s\" not found, aborting",
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uvmap);
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return;
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}
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BKE_mesh_calc_loop_tangent_single_ex(
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reinterpret_cast<const float(*)[3]>(mesh->vert_positions().data()),
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mesh->verts_num,
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mesh->corner_verts().data(),
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r_looptangents,
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reinterpret_cast<const float(*)[3]>(mesh->corner_normals().data()),
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reinterpret_cast<const float(*)[2]>(uv_map.data()),
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mesh->corners_num,
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mesh->faces(),
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reports);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Tangent Calculations (All Layers)
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* \{ */
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/* Necessary complexity to handle corner_tris as quads for correct tangents. */
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#define USE_TRI_DETECT_QUADS
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struct SGLSLMeshToTangent {
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uint GetNumFaces()
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{
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#ifdef USE_TRI_DETECT_QUADS
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return uint(num_face_as_quad_map);
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#else
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return uint(numTessFaces);
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#endif
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}
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uint GetNumVerticesOfFace(const uint face_num)
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{
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#ifdef USE_TRI_DETECT_QUADS
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if (face_as_quad_map) {
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const int face_index = tri_faces[face_as_quad_map[face_num]];
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if (faces[face_index].size() == 4) {
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return 4;
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}
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}
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return 3;
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#else
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UNUSED_VARS(pContext, face_num);
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return 3;
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#endif
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}
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uint GetLoop(const uint face_num, const uint vert_num, blender::int3 &tri, int &face_index)
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{
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#ifdef USE_TRI_DETECT_QUADS
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if (face_as_quad_map) {
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tri = corner_tris[face_as_quad_map[face_num]];
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face_index = tri_faces[face_as_quad_map[face_num]];
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if (faces[face_index].size() == 4) {
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return uint(faces[face_index][vert_num]);
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}
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/* fall through to regular triangle */
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}
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else {
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tri = corner_tris[face_num];
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face_index = tri_faces[face_num];
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}
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#else
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tri = &corner_tris[face_num];
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#endif
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return uint(tri[int(vert_num)]);
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}
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mikk::float3 GetPosition(const uint face_num, const uint vert_num)
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{
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blender::int3 tri;
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int face_index;
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uint loop_index = GetLoop(face_num, vert_num, tri, face_index);
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return mikk::float3(positions[corner_verts[loop_index]]);
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}
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mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
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{
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blender::int3 tri;
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int face_index;
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uint loop_index = GetLoop(face_num, vert_num, tri, face_index);
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if (mloopuv != nullptr) {
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const float2 &uv = mloopuv[loop_index];
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return mikk::float3(uv[0], uv[1], 1.0f);
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}
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const float *l_orco = orco[corner_verts[loop_index]];
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float u, v;
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map_to_sphere(&u, &v, l_orco[0], l_orco[1], l_orco[2]);
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return mikk::float3(u, v, 1.0f);
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}
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mikk::float3 GetNormal(const uint face_num, const uint vert_num)
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{
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blender::int3 tri;
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int face_index;
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uint loop_index = GetLoop(face_num, vert_num, tri, face_index);
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if (precomputedLoopNormals) {
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return mikk::float3(precomputedLoopNormals[loop_index]);
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}
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if (!sharp_faces.is_empty() && sharp_faces[face_index]) { /* flat */
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if (precomputedFaceNormals) {
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return mikk::float3(precomputedFaceNormals[face_index]);
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}
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#ifdef USE_TRI_DETECT_QUADS
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const blender::IndexRange face = faces[face_index];
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float normal[3];
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if (face.size() == 4) {
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normal_quad_v3(normal,
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positions[corner_verts[face[0]]],
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positions[corner_verts[face[1]]],
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positions[corner_verts[face[2]]],
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positions[corner_verts[face[3]]]);
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}
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else
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#endif
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{
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normal_tri_v3(normal,
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positions[corner_verts[tri[0]]],
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positions[corner_verts[tri[1]]],
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positions[corner_verts[tri[2]]]);
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}
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return mikk::float3(normal);
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}
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return mikk::float3(vert_normals[corner_verts[loop_index]]);
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}
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void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
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{
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blender::int3 tri;
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int face_index;
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uint loop_index = GetLoop(face_num, vert_num, tri, face_index);
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copy_v4_fl4(tangent[loop_index], T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
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}
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const float (*precomputedFaceNormals)[3];
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const float (*precomputedLoopNormals)[3];
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const blender::int3 *corner_tris;
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const int *tri_faces;
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const float2 *mloopuv; /* texture coordinates */
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blender::OffsetIndices<int> faces;
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const int *corner_verts; /* indices */
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const float (*positions)[3]; /* vertex coordinates */
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const float (*vert_normals)[3];
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const float (*orco)[3];
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float (*tangent)[4]; /* destination */
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blender::Span<bool> sharp_faces;
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int numTessFaces;
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#ifdef USE_TRI_DETECT_QUADS
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/* map from 'fake' face index to corner_tris,
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* quads will point to the first corner_tris of the quad */
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const int *face_as_quad_map;
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int num_face_as_quad_map;
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#endif
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};
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static void DM_calc_loop_tangents_thread(TaskPool *__restrict /*pool*/, void *taskdata)
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{
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SGLSLMeshToTangent *mesh_data = static_cast<SGLSLMeshToTangent *>(taskdata);
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mikk::Mikktspace<SGLSLMeshToTangent> mikk(*mesh_data);
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mikk.genTangSpace();
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}
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void BKE_mesh_add_loop_tangent_named_layer_for_uv(const CustomData *uv_data,
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CustomData *tan_data,
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int numLoopData,
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const char *layer_name)
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{
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if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 &&
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CustomData_get_named_layer_index(uv_data, CD_PROP_FLOAT2, layer_name) != -1)
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{
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CustomData_add_layer_named(tan_data, CD_TANGENT, CD_SET_DEFAULT, numLoopData, layer_name);
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}
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}
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void BKE_mesh_calc_loop_tangent_step_0(const CustomData *loopData,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_count,
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bool *rcalc_act,
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bool *rcalc_ren,
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int *ract_uv_n,
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int *rren_uv_n,
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char *ract_uv_name,
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char *rren_uv_name,
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short *rtangent_mask)
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{
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/* Active uv in viewport */
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int layer_index = CustomData_get_layer_index(loopData, CD_PROP_FLOAT2);
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*ract_uv_n = CustomData_get_active_layer(loopData, CD_PROP_FLOAT2);
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ract_uv_name[0] = 0;
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if (*ract_uv_n != -1) {
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BLI_strncpy(
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ract_uv_name, loopData->layers[*ract_uv_n + layer_index].name, MAX_CUSTOMDATA_LAYER_NAME);
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}
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/* Active tangent in render */
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*rren_uv_n = CustomData_get_render_layer(loopData, CD_PROP_FLOAT2);
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rren_uv_name[0] = 0;
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if (*rren_uv_n != -1) {
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BLI_strncpy(
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rren_uv_name, loopData->layers[*rren_uv_n + layer_index].name, MAX_CUSTOMDATA_LAYER_NAME);
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}
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/* If active tangent not in tangent_names we take it into account */
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*rcalc_act = false;
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*rcalc_ren = false;
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for (int i = 0; i < tangent_names_count; i++) {
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if (tangent_names[i][0] == 0) {
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calc_active_tangent = true;
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}
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}
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if (calc_active_tangent) {
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*rcalc_act = true;
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*rcalc_ren = true;
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for (int i = 0; i < tangent_names_count; i++) {
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if (STREQ(ract_uv_name, tangent_names[i])) {
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*rcalc_act = false;
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}
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if (STREQ(rren_uv_name, tangent_names[i])) {
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*rcalc_ren = false;
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}
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}
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}
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*rtangent_mask = 0;
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const int uv_layer_num = CustomData_number_of_layers(loopData, CD_PROP_FLOAT2);
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for (int n = 0; n < uv_layer_num; n++) {
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const char *name = CustomData_get_layer_name(loopData, CD_PROP_FLOAT2, n);
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bool add = false;
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for (int i = 0; i < tangent_names_count; i++) {
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if (tangent_names[i][0] && STREQ(tangent_names[i], name)) {
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add = true;
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break;
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}
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}
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if (!add && ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) ||
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(*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name))))
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{
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add = true;
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}
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if (add) {
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*rtangent_mask |= short(1 << n);
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}
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}
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if (uv_layer_num == 0) {
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*rtangent_mask |= DM_TANGENT_MASK_ORCO;
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}
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}
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void BKE_mesh_calc_loop_tangent_ex(const float (*vert_positions)[3],
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const blender::OffsetIndices<int> faces,
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const int *corner_verts,
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const blender::int3 *corner_tris,
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const int *corner_tri_faces,
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const uint corner_tris_len,
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const blender::Span<bool> sharp_faces,
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const CustomData *loopdata,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_len,
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const float (*vert_normals)[3],
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const float (*face_normals)[3],
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const float (*corner_normals)[3],
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const float (*vert_orco)[3],
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/* result */
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CustomData *loopdata_out,
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const uint loopdata_out_len,
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short *tangent_mask_curr_p)
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{
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int act_uv_n = -1;
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int ren_uv_n = -1;
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bool calc_act = false;
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bool calc_ren = false;
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char act_uv_name[MAX_CUSTOMDATA_LAYER_NAME];
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char ren_uv_name[MAX_CUSTOMDATA_LAYER_NAME];
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short tangent_mask = 0;
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short tangent_mask_curr = *tangent_mask_curr_p;
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BKE_mesh_calc_loop_tangent_step_0(loopdata,
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calc_active_tangent,
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tangent_names,
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tangent_names_len,
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&calc_act,
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&calc_ren,
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&act_uv_n,
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&ren_uv_n,
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act_uv_name,
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ren_uv_name,
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&tangent_mask);
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if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
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/* Check we have all the needed layers */
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/* Allocate needed tangent layers */
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for (int i = 0; i < tangent_names_len; i++) {
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if (tangent_names[i][0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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loopdata, loopdata_out, int(loopdata_out_len), tangent_names[i]);
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}
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}
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if ((tangent_mask & DM_TANGENT_MASK_ORCO) &&
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CustomData_get_named_layer_index(loopdata, CD_TANGENT, "") == -1)
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{
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CustomData_add_layer_named(
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loopdata_out, CD_TANGENT, CD_SET_DEFAULT, int(loopdata_out_len), "");
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}
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if (calc_act && act_uv_name[0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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loopdata, loopdata_out, int(loopdata_out_len), act_uv_name);
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}
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if (calc_ren && ren_uv_name[0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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loopdata, loopdata_out, int(loopdata_out_len), ren_uv_name);
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}
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#ifdef USE_TRI_DETECT_QUADS
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int num_face_as_quad_map;
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int *face_as_quad_map = nullptr;
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/* map faces to quads */
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if (corner_tris_len != uint(faces.size())) {
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/* Over allocate, since we don't know how many ngon or quads we have. */
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/* Map fake face index to corner_tris. */
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face_as_quad_map = static_cast<int *>(MEM_mallocN(sizeof(int) * corner_tris_len, __func__));
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int k, j;
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for (k = 0, j = 0; j < int(corner_tris_len); k++, j++) {
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face_as_quad_map[k] = j;
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/* step over all quads */
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if (faces[corner_tri_faces[j]].size() == 4) {
|
|
j++; /* Skips the next corner_tri. */
|
|
}
|
|
}
|
|
num_face_as_quad_map = k;
|
|
}
|
|
else {
|
|
num_face_as_quad_map = int(corner_tris_len);
|
|
}
|
|
#endif
|
|
|
|
/* Calculation */
|
|
if (corner_tris_len != 0) {
|
|
TaskPool *task_pool = BLI_task_pool_create(nullptr, TASK_PRIORITY_HIGH);
|
|
|
|
tangent_mask_curr = 0;
|
|
/* Calculate tangent layers */
|
|
SGLSLMeshToTangent data_array[MAX_MTFACE];
|
|
const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
|
|
for (int n = 0; n < tangent_layer_num; n++) {
|
|
int index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
|
|
BLI_assert(n < MAX_MTFACE);
|
|
SGLSLMeshToTangent *mesh2tangent = &data_array[n];
|
|
mesh2tangent->numTessFaces = int(corner_tris_len);
|
|
#ifdef USE_TRI_DETECT_QUADS
|
|
mesh2tangent->face_as_quad_map = face_as_quad_map;
|
|
mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
|
|
#endif
|
|
mesh2tangent->positions = vert_positions;
|
|
mesh2tangent->vert_normals = vert_normals;
|
|
mesh2tangent->faces = faces;
|
|
mesh2tangent->corner_verts = corner_verts;
|
|
mesh2tangent->corner_tris = corner_tris;
|
|
mesh2tangent->tri_faces = corner_tri_faces;
|
|
mesh2tangent->sharp_faces = sharp_faces;
|
|
/* NOTE: we assume we do have tessellated loop normals at this point
|
|
* (in case it is object-enabled), have to check this is valid. */
|
|
mesh2tangent->precomputedLoopNormals = corner_normals;
|
|
mesh2tangent->precomputedFaceNormals = face_normals;
|
|
|
|
mesh2tangent->orco = nullptr;
|
|
mesh2tangent->mloopuv = static_cast<const float2 *>(CustomData_get_layer_named(
|
|
loopdata, CD_PROP_FLOAT2, loopdata_out->layers[index].name));
|
|
|
|
/* Fill the resulting tangent_mask */
|
|
if (!mesh2tangent->mloopuv) {
|
|
mesh2tangent->orco = vert_orco;
|
|
if (!mesh2tangent->orco) {
|
|
continue;
|
|
}
|
|
|
|
tangent_mask_curr |= DM_TANGENT_MASK_ORCO;
|
|
}
|
|
else {
|
|
int uv_ind = CustomData_get_named_layer_index(
|
|
loopdata, CD_PROP_FLOAT2, loopdata_out->layers[index].name);
|
|
int uv_start = CustomData_get_layer_index(loopdata, CD_PROP_FLOAT2);
|
|
BLI_assert(uv_ind != -1 && uv_start != -1);
|
|
BLI_assert(uv_ind - uv_start < MAX_MTFACE);
|
|
tangent_mask_curr |= short(1 << (uv_ind - uv_start));
|
|
}
|
|
|
|
mesh2tangent->tangent = static_cast<float(*)[4]>(loopdata_out->layers[index].data);
|
|
BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, nullptr);
|
|
}
|
|
|
|
BLI_assert(tangent_mask_curr == tangent_mask);
|
|
BLI_task_pool_work_and_wait(task_pool);
|
|
BLI_task_pool_free(task_pool);
|
|
}
|
|
else {
|
|
tangent_mask_curr = tangent_mask;
|
|
}
|
|
#ifdef USE_TRI_DETECT_QUADS
|
|
if (face_as_quad_map) {
|
|
MEM_freeN(face_as_quad_map);
|
|
}
|
|
# undef USE_TRI_DETECT_QUADS
|
|
|
|
#endif
|
|
|
|
*tangent_mask_curr_p = tangent_mask_curr;
|
|
|
|
/* Update active layer index */
|
|
if (const char *active_uv_name = CustomData_get_active_layer_name(loopdata, CD_PROP_FLOAT2)) {
|
|
int tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, active_uv_name);
|
|
CustomData_set_layer_active_index(loopdata_out, CD_TANGENT, tan_index);
|
|
} /* else tangent has been built from orco */
|
|
|
|
/* Update render layer index */
|
|
if (const char *render_uv_name = CustomData_get_render_layer_name(loopdata, CD_PROP_FLOAT2)) {
|
|
int tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, render_uv_name);
|
|
CustomData_set_layer_render_index(loopdata_out, CD_TANGENT, tan_index);
|
|
} /* else tangent has been built from orco */
|
|
}
|
|
}
|
|
|
|
void BKE_mesh_calc_loop_tangents(Mesh *mesh_eval,
|
|
bool calc_active_tangent,
|
|
const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
|
|
int tangent_names_len)
|
|
{
|
|
/* TODO(@ideasman42): store in Mesh.runtime to avoid recalculation. */
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
const blender::Span<int3> corner_tris = mesh_eval->corner_tris();
|
|
const bke::AttributeAccessor attributes = mesh_eval->attributes();
|
|
const VArraySpan sharp_face = *attributes.lookup<bool>("sharp_face", AttrDomain::Face);
|
|
short tangent_mask = 0;
|
|
BKE_mesh_calc_loop_tangent_ex(
|
|
reinterpret_cast<const float(*)[3]>(mesh_eval->vert_positions().data()),
|
|
mesh_eval->faces(),
|
|
mesh_eval->corner_verts().data(),
|
|
corner_tris.data(),
|
|
mesh_eval->corner_tri_faces().data(),
|
|
uint(corner_tris.size()),
|
|
sharp_face,
|
|
&mesh_eval->corner_data,
|
|
calc_active_tangent,
|
|
tangent_names,
|
|
tangent_names_len,
|
|
reinterpret_cast<const float(*)[3]>(mesh_eval->vert_normals().data()),
|
|
reinterpret_cast<const float(*)[3]>(mesh_eval->face_normals().data()),
|
|
reinterpret_cast<const float(*)[3]>(mesh_eval->corner_normals().data()),
|
|
/* may be nullptr */
|
|
static_cast<const float(*)[3]>(CustomData_get_layer(&mesh_eval->vert_data, CD_ORCO)),
|
|
/* result */
|
|
&mesh_eval->corner_data,
|
|
uint(mesh_eval->corners_num),
|
|
&tangent_mask);
|
|
}
|
|
|
|
/** \} */
|