Files
test2/source/blender/compositor/operations/COM_DenoiseOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

77 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_NodeOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
bool COM_is_denoise_supported();
class DenoiseBaseOperation : public NodeOperation {
protected:
bool output_rendered_;
protected:
DenoiseBaseOperation();
public:
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
};
class DenoiseOperation : public DenoiseBaseOperation {
private:
/**
* \brief settings of the denoise node.
*/
const NodeDenoise *settings_;
public:
DenoiseOperation();
void set_denoise_settings(const NodeDenoise *settings)
{
settings_ = settings;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
void generate_denoise(MemoryBuffer *output,
MemoryBuffer *input_color,
MemoryBuffer *input_normal,
MemoryBuffer *input_albedo,
const NodeDenoise *settings);
};
class DenoisePrefilterOperation : public DenoiseBaseOperation {
private:
std::string image_name_;
public:
DenoisePrefilterOperation(DataType data_type);
void set_image_name(StringRef name)
{
image_name_ = name;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
private:
void generate_denoise(MemoryBuffer *output, MemoryBuffer *input);
};
} // namespace blender::compositor