Remove most includes of this header inside other headers, to remove unnecessary indirect includes which can have a impact on compile times. In the future we may want more dedicated "_fwd.hh" headers, but until then, this sticks with the solution in existing code. Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
21 lines
443 B
C++
21 lines
443 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_index_mask.hh"
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struct Mesh;
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namespace blender::bke {
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class AnonymousAttributePropagationInfo;
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}
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namespace blender::geometry {
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void split_edges(Mesh &mesh,
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const IndexMask &mask,
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const bke::AnonymousAttributePropagationInfo &propagation_info);
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} // namespace blender::geometry
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