This PR implements render graph for VKTexture. During the implementation some tweaks to the render graph was done to support depth and stencil textures. The render graph will record the image aspect being used for each node. This will then be used to generate barriers for the correct aspect. Also fixes an issue that uploading of array textures didn't allocate a large enough staging buffer. Pull Request: https://projects.blender.org/blender/blender/pulls/120821
342 lines
14 KiB
C++
342 lines
14 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_command_builder.hh"
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#include "vk_render_graph.hh"
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namespace blender::gpu::render_graph {
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VKCommandBuilder::VKCommandBuilder()
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{
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vk_buffer_memory_barrier_ = {};
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vk_buffer_memory_barrier_.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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vk_buffer_memory_barrier_.pNext = nullptr;
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vk_buffer_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
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vk_buffer_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
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vk_buffer_memory_barrier_.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_buffer_memory_barrier_.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_buffer_memory_barrier_.buffer = VK_NULL_HANDLE;
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vk_buffer_memory_barrier_.offset = 0;
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vk_buffer_memory_barrier_.size = VK_WHOLE_SIZE;
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vk_image_memory_barrier_ = {};
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vk_image_memory_barrier_.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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vk_image_memory_barrier_.pNext = nullptr;
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vk_image_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
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vk_image_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
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vk_image_memory_barrier_.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_image_memory_barrier_.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_image_memory_barrier_.image = VK_NULL_HANDLE;
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vk_image_memory_barrier_.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vk_image_memory_barrier_.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vk_image_memory_barrier_.subresourceRange.aspectMask = VK_IMAGE_ASPECT_NONE;
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vk_image_memory_barrier_.subresourceRange.baseArrayLayer = 0;
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vk_image_memory_barrier_.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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vk_image_memory_barrier_.subresourceRange.baseMipLevel = 0;
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vk_image_memory_barrier_.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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}
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/* -------------------------------------------------------------------- */
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/** \name Build nodes
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* \{ */
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void VKCommandBuilder::build_nodes(VKRenderGraph &render_graph,
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VKCommandBufferInterface &command_buffer,
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Span<NodeHandle> nodes)
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{
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/* Swap chain images layouts needs to be reset as the image layouts are changed externally. */
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render_graph.resources_.reset_image_layouts();
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state_.active_pipelines = {};
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command_buffer.begin_recording();
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for (NodeHandle node_handle : nodes) {
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VKRenderGraphNode &node = render_graph.nodes_[node_handle];
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build_node(render_graph, command_buffer, node_handle, node);
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}
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command_buffer.end_recording();
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}
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void VKCommandBuilder::build_node(VKRenderGraph &render_graph,
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VKCommandBufferInterface &command_buffer,
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NodeHandle node_handle,
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const VKRenderGraphNode &node)
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{
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build_pipeline_barriers(render_graph, command_buffer, node_handle, node.pipeline_stage_get());
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node.build_commands(command_buffer, state_.active_pipelines);
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}
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void VKCommandBuilder::build_pipeline_barriers(VKRenderGraph &render_graph,
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VKCommandBufferInterface &command_buffer,
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NodeHandle node_handle,
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VkPipelineStageFlags pipeline_stage)
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{
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reset_barriers();
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add_image_barriers(render_graph, node_handle, pipeline_stage);
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add_buffer_barriers(render_graph, node_handle, pipeline_stage);
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send_pipeline_barriers(command_buffer);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Pipeline barriers
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* \{ */
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void VKCommandBuilder::reset_barriers()
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{
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vk_buffer_memory_barriers_.clear();
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vk_image_memory_barriers_.clear();
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state_.src_stage_mask = VK_PIPELINE_STAGE_NONE;
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state_.dst_stage_mask = VK_PIPELINE_STAGE_NONE;
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}
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void VKCommandBuilder::send_pipeline_barriers(VKCommandBufferInterface &command_buffer)
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{
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if (vk_image_memory_barriers_.is_empty() && vk_buffer_memory_barriers_.is_empty()) {
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reset_barriers();
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return;
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}
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/* When no resources have been used, we can start the barrier at the top of the pipeline.
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* It is not allowed to set it to None. */
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/* TODO: VK_KHR_synchronization2 allows setting src_stage_mask to NONE. */
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if (state_.src_stage_mask == VK_PIPELINE_STAGE_NONE) {
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state_.src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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command_buffer.pipeline_barrier(state_.src_stage_mask,
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state_.dst_stage_mask,
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VK_DEPENDENCY_BY_REGION_BIT,
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0,
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nullptr,
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vk_buffer_memory_barriers_.size(),
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vk_buffer_memory_barriers_.data(),
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vk_image_memory_barriers_.size(),
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vk_image_memory_barriers_.data());
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reset_barriers();
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}
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void VKCommandBuilder::add_buffer_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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add_buffer_read_barriers(render_graph, node_handle, node_stages);
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add_buffer_write_barriers(render_graph, node_handle, node_stages);
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}
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void VKCommandBuilder::add_buffer_read_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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for (const VKRenderGraphLink &link : render_graph.links_[node_handle].inputs) {
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const ResourceWithStamp &versioned_resource = link.resource;
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VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
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versioned_resource.handle);
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if (resource.type == VKResourceType::IMAGE) {
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/* Ignore image resources. */
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continue;
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}
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VKResourceBarrierState &resource_state = resource.barrier_state;
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VkAccessFlags read_access = resource_state.read_access;
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VkAccessFlags write_access = resource_state.write_access;
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VkAccessFlags wait_access = VK_ACCESS_NONE;
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if (read_access == (read_access | link.vk_access_flags)) {
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/* Has already been covered in a previous call no need to add this one. */
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continue;
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}
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read_access |= link.vk_access_flags;
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wait_access |= write_access;
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state_.src_stage_mask |= resource_state.write_stages;
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state_.dst_stage_mask |= node_stages;
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resource_state.read_access = read_access;
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resource_state.write_access = VK_ACCESS_NONE;
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resource_state.read_stages |= node_stages;
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resource_state.write_stages = VK_PIPELINE_STAGE_NONE;
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add_buffer_barrier(resource.buffer.vk_buffer, wait_access, read_access);
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}
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}
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void VKCommandBuilder::add_buffer_write_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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for (const VKRenderGraphLink link : render_graph.links_[node_handle].outputs) {
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const ResourceWithStamp &versioned_resource = link.resource;
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VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
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versioned_resource.handle);
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if (resource.type == VKResourceType::IMAGE) {
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/* Ignore image resources. */
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continue;
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}
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VKResourceBarrierState &resource_state = resource.barrier_state;
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VkAccessFlags read_access = resource_state.read_access;
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VkAccessFlags write_access = resource_state.write_access;
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VkAccessFlags wait_access = VK_ACCESS_NONE;
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if (read_access != VK_ACCESS_NONE) {
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wait_access |= read_access;
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}
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if (read_access == VK_ACCESS_NONE && write_access != VK_ACCESS_NONE) {
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wait_access |= write_access;
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}
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state_.src_stage_mask |= resource_state.read_stages | resource_state.write_stages;
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state_.dst_stage_mask |= node_stages;
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resource_state.read_access = VK_ACCESS_NONE;
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resource_state.write_access = link.vk_access_flags;
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resource_state.read_stages = VK_PIPELINE_STAGE_NONE;
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resource_state.write_stages = node_stages;
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if (wait_access != VK_ACCESS_NONE) {
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add_buffer_barrier(resource.buffer.vk_buffer, wait_access, link.vk_access_flags);
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}
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}
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}
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void VKCommandBuilder::add_buffer_barrier(VkBuffer vk_buffer,
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VkAccessFlags src_access_mask,
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VkAccessFlags dst_access_mask)
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{
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vk_buffer_memory_barrier_.srcAccessMask = src_access_mask;
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vk_buffer_memory_barrier_.dstAccessMask = dst_access_mask;
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vk_buffer_memory_barrier_.buffer = vk_buffer;
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vk_buffer_memory_barriers_.append(vk_buffer_memory_barrier_);
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vk_buffer_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
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vk_buffer_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
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vk_buffer_memory_barrier_.buffer = VK_NULL_HANDLE;
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}
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void VKCommandBuilder::add_image_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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add_image_read_barriers(render_graph, node_handle, node_stages);
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add_image_write_barriers(render_graph, node_handle, node_stages);
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}
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void VKCommandBuilder::add_image_read_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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for (const VKRenderGraphLink &link : render_graph.links_[node_handle].inputs) {
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const ResourceWithStamp &versioned_resource = link.resource;
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VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
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versioned_resource.handle);
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if (resource.type == VKResourceType::BUFFER) {
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/* Ignore buffer resources. */
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continue;
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}
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VKResourceBarrierState &resource_state = resource.barrier_state;
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VkAccessFlags read_access = resource_state.read_access;
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VkAccessFlags write_access = resource_state.write_access;
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VkAccessFlags wait_access = VK_ACCESS_NONE;
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if (read_access == (read_access | link.vk_access_flags) &&
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resource_state.image_layout == link.vk_image_layout)
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{
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/* Has already been covered in a previous call no need to add this one. */
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continue;
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}
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read_access |= link.vk_access_flags;
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wait_access |= write_access;
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state_.src_stage_mask |= resource_state.write_stages;
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state_.dst_stage_mask |= node_stages;
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resource_state.read_access = read_access;
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resource_state.write_access = VK_ACCESS_NONE;
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resource_state.read_stages |= node_stages;
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resource_state.write_stages = VK_PIPELINE_STAGE_NONE;
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add_image_barrier(resource.image.vk_image,
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wait_access,
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read_access,
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resource_state.image_layout,
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link.vk_image_layout,
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link.vk_image_aspect);
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resource_state.image_layout = link.vk_image_layout;
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}
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}
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void VKCommandBuilder::add_image_write_barriers(VKRenderGraph &render_graph,
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NodeHandle node_handle,
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VkPipelineStageFlags node_stages)
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{
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for (const VKRenderGraphLink link : render_graph.links_[node_handle].outputs) {
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const ResourceWithStamp &versioned_resource = link.resource;
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VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
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versioned_resource.handle);
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if (resource.type == VKResourceType::BUFFER) {
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/* Ignore buffer resources. */
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continue;
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}
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VKResourceBarrierState &resource_state = resource.barrier_state;
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VkAccessFlags read_access = resource_state.read_access;
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VkAccessFlags write_access = resource_state.write_access;
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VkAccessFlags wait_access = VK_ACCESS_NONE;
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if (read_access != VK_ACCESS_NONE) {
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wait_access |= read_access;
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}
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if (read_access == VK_ACCESS_NONE && write_access != VK_ACCESS_NONE) {
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wait_access |= write_access;
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}
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state_.src_stage_mask |= resource_state.read_stages | resource_state.write_stages;
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state_.dst_stage_mask |= node_stages;
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resource_state.read_access = VK_ACCESS_NONE;
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resource_state.write_access = link.vk_access_flags;
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resource_state.read_stages = VK_PIPELINE_STAGE_NONE;
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resource_state.write_stages = node_stages;
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if (wait_access != VK_ACCESS_NONE || link.vk_image_layout != resource_state.image_layout) {
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add_image_barrier(resource.image.vk_image,
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wait_access,
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link.vk_access_flags,
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resource_state.image_layout,
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link.vk_image_layout,
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link.vk_image_aspect);
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resource_state.image_layout = link.vk_image_layout;
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}
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}
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}
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void VKCommandBuilder::add_image_barrier(VkImage vk_image,
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VkAccessFlags src_access_mask,
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VkAccessFlags dst_access_mask,
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VkImageLayout old_layout,
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VkImageLayout new_layout,
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VkImageAspectFlags aspect_mask)
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{
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BLI_assert(aspect_mask != VK_IMAGE_ASPECT_NONE);
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vk_image_memory_barrier_.srcAccessMask = src_access_mask;
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vk_image_memory_barrier_.dstAccessMask = dst_access_mask;
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vk_image_memory_barrier_.image = vk_image;
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vk_image_memory_barrier_.oldLayout = old_layout;
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vk_image_memory_barrier_.newLayout = new_layout;
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vk_image_memory_barrier_.subresourceRange.aspectMask = aspect_mask;
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vk_image_memory_barriers_.append(vk_image_memory_barrier_);
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vk_image_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
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vk_image_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
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vk_image_memory_barrier_.image = VK_NULL_HANDLE;
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vk_image_memory_barrier_.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vk_image_memory_barrier_.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vk_image_memory_barrier_.subresourceRange.aspectMask = VK_IMAGE_ASPECT_NONE;
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}
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/** \} */
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} // namespace blender::gpu::render_graph
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