The `object_to_world` and `world_to_object` matrices are set during depsgraph evaluation, calculated from the object's animated location, rotation, scale, parenting, and constraints. It's confusing and unnecessary to store them with the original data in DNA. This commit moves them to `ObjectRuntime` and moves the matrices to use the C++ `float4x4` type, giving the potential for simplified code using the C++ abstractions. The matrices are accessible with functions on `Object` directly since they are used so commonly. Though for write access, directly using the runtime struct is necessary. The inverse `world_to_object` matrix is often calculated before it's used, even though it's calculated as part of depsgraph evaluation. Long term we might not want to store this in `ObjectRuntime` at all, and just calculate it on demand. Or at least we should remove the redundant calculations. That should be done separately though. Pull Request: https://projects.blender.org/blender/blender/pulls/118210
310 lines
9.4 KiB
C++
310 lines
9.4 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLT_translation.hh"
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#include "DNA_defaults.h"
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#include "DNA_object_force_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_collision.h"
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#include "BKE_global.hh"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_prototypes.h"
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#include "MOD_ui_common.hh"
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#include "DEG_depsgraph_query.hh"
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static void init_data(ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(collmd, modifier));
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MEMCPY_STRUCT_AFTER(collmd, DNA_struct_default_get(CollisionModifierData), modifier);
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}
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static void free_data(ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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if (collmd) { /* Seriously? */
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if (collmd->bvhtree) {
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BLI_bvhtree_free(collmd->bvhtree);
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collmd->bvhtree = nullptr;
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}
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MEM_SAFE_FREE(collmd->x);
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MEM_SAFE_FREE(collmd->xnew);
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MEM_SAFE_FREE(collmd->current_x);
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MEM_SAFE_FREE(collmd->current_xnew);
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MEM_SAFE_FREE(collmd->current_v);
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MEM_SAFE_FREE(collmd->vert_tris);
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collmd->time_x = collmd->time_xnew = -1000;
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collmd->mvert_num = 0;
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collmd->tri_num = 0;
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collmd->is_static = false;
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}
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}
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static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
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{
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return true;
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}
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static void deform_verts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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blender::MutableSpan<blender::float3> positions)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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Object *ob = ctx->object;
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/* If collision is disabled, free the stale data and exit. */
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if (!ob->pd || !ob->pd->deflect) {
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if (!ob->pd) {
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printf("CollisionModifier: collision settings are missing!\n");
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}
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free_data(md);
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return;
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}
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if (mesh) {
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float current_time = 0;
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int mvert_num = 0;
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mesh->vert_positions_for_write().copy_from(positions);
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mesh->tag_positions_changed();
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current_time = DEG_get_ctime(ctx->depsgraph);
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if (G.debug & G_DEBUG_SIMDATA) {
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printf("current_time %f, collmd->time_xnew %f\n", current_time, collmd->time_xnew);
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}
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mvert_num = mesh->verts_num;
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if (current_time < collmd->time_xnew) {
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free_data((ModifierData *)collmd);
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}
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else if (current_time == collmd->time_xnew) {
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if (mvert_num != collmd->mvert_num) {
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free_data((ModifierData *)collmd);
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}
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}
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/* check if mesh has changed */
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if (collmd->x && (mvert_num != collmd->mvert_num)) {
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free_data((ModifierData *)collmd);
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}
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if (collmd->time_xnew == -1000) { /* first time */
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mvert_num = mesh->verts_num;
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collmd->x = static_cast<float(*)[3]>(
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MEM_malloc_arrayN(mvert_num, sizeof(float[3]), __func__));
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blender::MutableSpan(reinterpret_cast<blender::float3 *>(collmd->x), mvert_num)
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.copy_from(mesh->vert_positions());
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for (uint i = 0; i < mvert_num; i++) {
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/* we save global positions */
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mul_m4_v3(ob->object_to_world().ptr(), collmd->x[i]);
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}
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collmd->xnew = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Frame end position. */
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collmd->current_x = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
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collmd->current_xnew = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
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collmd->current_v = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
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collmd->mvert_num = mvert_num;
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{
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const blender::Span<blender::int3> corner_tris = mesh->corner_tris();
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collmd->tri_num = corner_tris.size();
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int(*vert_tris)[3] = static_cast<int(*)[3]>(
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MEM_malloc_arrayN(collmd->tri_num, sizeof(int[3]), __func__));
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blender::bke::mesh::vert_tris_from_corner_tris(
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mesh->corner_verts(),
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corner_tris,
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{reinterpret_cast<blender::int3 *>(vert_tris), collmd->tri_num});
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collmd->vert_tris = vert_tris;
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}
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/* create bounding box hierarchy */
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->x,
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reinterpret_cast<blender::int3 *>(collmd->vert_tris),
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collmd->tri_num,
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ob->pd->pdef_sboft);
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collmd->time_x = collmd->time_xnew = current_time;
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collmd->is_static = true;
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}
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else if (mvert_num == collmd->mvert_num) {
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/* put positions to old positions */
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float(*temp)[3] = collmd->x;
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collmd->x = collmd->xnew;
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collmd->xnew = temp;
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collmd->time_x = collmd->time_xnew;
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memcpy(collmd->xnew, mesh->vert_positions().data(), mvert_num * sizeof(float[3]));
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bool is_static = true;
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for (uint i = 0; i < mvert_num; i++) {
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/* we save global positions */
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mul_m4_v3(ob->object_to_world().ptr(), collmd->xnew[i]);
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/* detect motion */
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is_static = is_static && equals_v3v3(collmd->x[i], collmd->xnew[i]);
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}
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memcpy(collmd->current_xnew, collmd->x, mvert_num * sizeof(float[3]));
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memcpy(collmd->current_x, collmd->x, mvert_num * sizeof(float[3]));
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/* check if GUI setting has changed for bvh */
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if (collmd->bvhtree) {
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if (ob->pd->pdef_sboft != BLI_bvhtree_get_epsilon(collmd->bvhtree)) {
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BLI_bvhtree_free(collmd->bvhtree);
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->current_x,
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reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
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collmd->tri_num,
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ob->pd->pdef_sboft);
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}
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}
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/* Happens on file load (ONLY when I un-comment changes in `readfile.cc`). */
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if (!collmd->bvhtree) {
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->current_x,
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reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
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collmd->tri_num,
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ob->pd->pdef_sboft);
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}
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else if (!collmd->is_static || !is_static) {
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/* recalc static bounding boxes */
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bvhtree_update_from_mvert(collmd->bvhtree,
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collmd->current_x,
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collmd->current_xnew,
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reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
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collmd->tri_num,
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true);
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}
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collmd->is_static = is_static;
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collmd->time_xnew = current_time;
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}
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else if (mvert_num != collmd->mvert_num) {
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free_data((ModifierData *)collmd);
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}
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}
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}
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static void update_depsgraph(ModifierData * /*md*/, const ModifierUpdateDepsgraphContext *ctx)
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{
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DEG_add_depends_on_transform_relation(ctx->node, "Collision Modifier");
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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uiItemL(layout, RPT_("Settings are inside the Physics tab"), ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panel_register(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Collision, panel_draw);
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}
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static void blend_read(BlendDataReader * /*reader*/, ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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#if 0
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/* TODO: #CollisionModifier should use point-cache
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* + have proper reset events before enabling this. */
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collmd->x = newdataadr(fd, collmd->x);
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collmd->xnew = newdataadr(fd, collmd->xnew);
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collmd->mfaces = newdataadr(fd, collmd->mfaces);
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collmd->current_x = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_x");
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collmd->current_xnew = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_xnew");
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collmd->current_v = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_v");
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#endif
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collmd->x = nullptr;
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collmd->xnew = nullptr;
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collmd->current_x = nullptr;
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collmd->current_xnew = nullptr;
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collmd->current_v = nullptr;
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collmd->time_x = collmd->time_xnew = -1000;
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collmd->mvert_num = 0;
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collmd->tri_num = 0;
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collmd->is_static = false;
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collmd->bvhtree = nullptr;
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collmd->vert_tris = nullptr;
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}
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ModifierTypeInfo modifierType_Collision = {
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/*idname*/ "Collision",
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/*name*/ N_("Collision"),
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/*struct_name*/ "CollisionModifierData",
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/*struct_size*/ sizeof(CollisionModifierData),
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/*srna*/ &RNA_CollisionModifier,
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/*type*/ ModifierTypeType::OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_Single,
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/*icon*/ ICON_MOD_PHYSICS,
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/*copy_data*/ nullptr,
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/*deform_verts*/ deform_verts,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ nullptr,
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/*modify_geometry_set*/ nullptr,
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/*init_data*/ init_data,
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/*required_data_mask*/ nullptr,
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/*free_data*/ free_data,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ update_depsgraph,
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/*depends_on_time*/ depends_on_time,
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/*depends_on_normals*/ nullptr,
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/*foreach_ID_link*/ nullptr,
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/*foreach_tex_link*/ nullptr,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ blend_read,
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/*foreach_cache*/ nullptr,
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};
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