Files
test2/source/blender/modifiers/intern/MOD_collision.cc
Hans Goudey 1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00

310 lines
9.4 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_kdopbvh.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLT_translation.hh"
#include "DNA_defaults.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_collision.h"
#include "BKE_global.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_prototypes.h"
#include "MOD_ui_common.hh"
#include "DEG_depsgraph_query.hh"
static void init_data(ModifierData *md)
{
CollisionModifierData *collmd = (CollisionModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(collmd, modifier));
MEMCPY_STRUCT_AFTER(collmd, DNA_struct_default_get(CollisionModifierData), modifier);
}
static void free_data(ModifierData *md)
{
CollisionModifierData *collmd = (CollisionModifierData *)md;
if (collmd) { /* Seriously? */
if (collmd->bvhtree) {
BLI_bvhtree_free(collmd->bvhtree);
collmd->bvhtree = nullptr;
}
MEM_SAFE_FREE(collmd->x);
MEM_SAFE_FREE(collmd->xnew);
MEM_SAFE_FREE(collmd->current_x);
MEM_SAFE_FREE(collmd->current_xnew);
MEM_SAFE_FREE(collmd->current_v);
MEM_SAFE_FREE(collmd->vert_tris);
collmd->time_x = collmd->time_xnew = -1000;
collmd->mvert_num = 0;
collmd->tri_num = 0;
collmd->is_static = false;
}
}
static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
{
return true;
}
static void deform_verts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions)
{
CollisionModifierData *collmd = (CollisionModifierData *)md;
Object *ob = ctx->object;
/* If collision is disabled, free the stale data and exit. */
if (!ob->pd || !ob->pd->deflect) {
if (!ob->pd) {
printf("CollisionModifier: collision settings are missing!\n");
}
free_data(md);
return;
}
if (mesh) {
float current_time = 0;
int mvert_num = 0;
mesh->vert_positions_for_write().copy_from(positions);
mesh->tag_positions_changed();
current_time = DEG_get_ctime(ctx->depsgraph);
if (G.debug & G_DEBUG_SIMDATA) {
printf("current_time %f, collmd->time_xnew %f\n", current_time, collmd->time_xnew);
}
mvert_num = mesh->verts_num;
if (current_time < collmd->time_xnew) {
free_data((ModifierData *)collmd);
}
else if (current_time == collmd->time_xnew) {
if (mvert_num != collmd->mvert_num) {
free_data((ModifierData *)collmd);
}
}
/* check if mesh has changed */
if (collmd->x && (mvert_num != collmd->mvert_num)) {
free_data((ModifierData *)collmd);
}
if (collmd->time_xnew == -1000) { /* first time */
mvert_num = mesh->verts_num;
collmd->x = static_cast<float(*)[3]>(
MEM_malloc_arrayN(mvert_num, sizeof(float[3]), __func__));
blender::MutableSpan(reinterpret_cast<blender::float3 *>(collmd->x), mvert_num)
.copy_from(mesh->vert_positions());
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
mul_m4_v3(ob->object_to_world().ptr(), collmd->x[i]);
}
collmd->xnew = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Frame end position. */
collmd->current_x = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
collmd->current_xnew = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
collmd->current_v = static_cast<float(*)[3]>(MEM_dupallocN(collmd->x)); /* Inter-frame. */
collmd->mvert_num = mvert_num;
{
const blender::Span<blender::int3> corner_tris = mesh->corner_tris();
collmd->tri_num = corner_tris.size();
int(*vert_tris)[3] = static_cast<int(*)[3]>(
MEM_malloc_arrayN(collmd->tri_num, sizeof(int[3]), __func__));
blender::bke::mesh::vert_tris_from_corner_tris(
mesh->corner_verts(),
corner_tris,
{reinterpret_cast<blender::int3 *>(vert_tris), collmd->tri_num});
collmd->vert_tris = vert_tris;
}
/* create bounding box hierarchy */
collmd->bvhtree = bvhtree_build_from_mvert(
collmd->x,
reinterpret_cast<blender::int3 *>(collmd->vert_tris),
collmd->tri_num,
ob->pd->pdef_sboft);
collmd->time_x = collmd->time_xnew = current_time;
collmd->is_static = true;
}
else if (mvert_num == collmd->mvert_num) {
/* put positions to old positions */
float(*temp)[3] = collmd->x;
collmd->x = collmd->xnew;
collmd->xnew = temp;
collmd->time_x = collmd->time_xnew;
memcpy(collmd->xnew, mesh->vert_positions().data(), mvert_num * sizeof(float[3]));
bool is_static = true;
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
mul_m4_v3(ob->object_to_world().ptr(), collmd->xnew[i]);
/* detect motion */
is_static = is_static && equals_v3v3(collmd->x[i], collmd->xnew[i]);
}
memcpy(collmd->current_xnew, collmd->x, mvert_num * sizeof(float[3]));
memcpy(collmd->current_x, collmd->x, mvert_num * sizeof(float[3]));
/* check if GUI setting has changed for bvh */
if (collmd->bvhtree) {
if (ob->pd->pdef_sboft != BLI_bvhtree_get_epsilon(collmd->bvhtree)) {
BLI_bvhtree_free(collmd->bvhtree);
collmd->bvhtree = bvhtree_build_from_mvert(
collmd->current_x,
reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
collmd->tri_num,
ob->pd->pdef_sboft);
}
}
/* Happens on file load (ONLY when I un-comment changes in `readfile.cc`). */
if (!collmd->bvhtree) {
collmd->bvhtree = bvhtree_build_from_mvert(
collmd->current_x,
reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
collmd->tri_num,
ob->pd->pdef_sboft);
}
else if (!collmd->is_static || !is_static) {
/* recalc static bounding boxes */
bvhtree_update_from_mvert(collmd->bvhtree,
collmd->current_x,
collmd->current_xnew,
reinterpret_cast<const blender::int3 *>(collmd->vert_tris),
collmd->tri_num,
true);
}
collmd->is_static = is_static;
collmd->time_xnew = current_time;
}
else if (mvert_num != collmd->mvert_num) {
free_data((ModifierData *)collmd);
}
}
}
static void update_depsgraph(ModifierData * /*md*/, const ModifierUpdateDepsgraphContext *ctx)
{
DEG_add_depends_on_transform_relation(ctx->node, "Collision Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemL(layout, RPT_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panel_register(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Collision, panel_draw);
}
static void blend_read(BlendDataReader * /*reader*/, ModifierData *md)
{
CollisionModifierData *collmd = (CollisionModifierData *)md;
#if 0
/* TODO: #CollisionModifier should use point-cache
* + have proper reset events before enabling this. */
collmd->x = newdataadr(fd, collmd->x);
collmd->xnew = newdataadr(fd, collmd->xnew);
collmd->mfaces = newdataadr(fd, collmd->mfaces);
collmd->current_x = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_x");
collmd->current_xnew = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_xnew");
collmd->current_v = MEM_calloc_arrayN(collmd->mvert_num, sizeof(float[3]), "current_v");
#endif
collmd->x = nullptr;
collmd->xnew = nullptr;
collmd->current_x = nullptr;
collmd->current_xnew = nullptr;
collmd->current_v = nullptr;
collmd->time_x = collmd->time_xnew = -1000;
collmd->mvert_num = 0;
collmd->tri_num = 0;
collmd->is_static = false;
collmd->bvhtree = nullptr;
collmd->vert_tris = nullptr;
}
ModifierTypeInfo modifierType_Collision = {
/*idname*/ "Collision",
/*name*/ N_("Collision"),
/*struct_name*/ "CollisionModifierData",
/*struct_size*/ sizeof(CollisionModifierData),
/*srna*/ &RNA_CollisionModifier,
/*type*/ ModifierTypeType::OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_Single,
/*icon*/ ICON_MOD_PHYSICS,
/*copy_data*/ nullptr,
/*deform_verts*/ deform_verts,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ nullptr,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ nullptr,
/*free_data*/ free_data,
/*is_disabled*/ nullptr,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ depends_on_time,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ nullptr,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ blend_read,
/*foreach_cache*/ nullptr,
};