Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top. No mixing code from different headers or namespace changes. Part of #117773 Pull Request: https://projects.blender.org/blender/blender/pulls/118407
18 lines
421 B
C++
18 lines
421 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_node.hh"
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extern bNodeTreeType *ntreeType_Geometry;
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void register_node_tree_type_geo();
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void register_node_type_geo_custom_group(bNodeType *ntype);
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/**
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* Returns true if the socket is a Named Layer Selection field.
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*/
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bool is_layer_selection_field(const bNodeTreeInterfaceSocket &socket);
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