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fd6138a26d1efdf46be3d8dff85d63eaad5f0d21
test2
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source
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blender
/
gpu
/
intern
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Nicholas Bishop
a71e2c498c
GPU Buffers
...
Small type cleanup, use `GPU_Buffers *' rather than `void *'. Should be no functional changes.
2011-11-05 03:29:37 +00:00
..
gpu_buffers.c
GPU Buffers
2011-11-05 03:29:37 +00:00
gpu_codegen.c
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
gpu_codegen.h
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
gpu_draw.c
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
gpu_extensions.c
Fix: OpenGL renders on graphics cards which do not support non-power-of-two
2011-10-28 16:57:06 +00:00
gpu_material.c
Fix: OpenGL renders on graphics cards which do not support non-power-of-two
2011-10-28 16:57:06 +00:00
gpu_shader_material.glsl
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_shader_material.glsl.c
Fix
#28613
: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
2011-09-12 09:47:28 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00