45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#pragma once
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/* so modifier types match their defines */
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#include "MOD_modifiertypes.hh"
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#include "DEG_depsgraph_build.hh"
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struct MDeformVert;
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struct Mesh;
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struct ModifierData;
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struct ModifierEvalContext;
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struct Object;
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void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx);
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/**
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* \param cos: may be null, in which case we use directly mesh vertices' coordinates.
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*/
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void MOD_get_texture_coords(MappingInfoModifierData *dmd,
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const ModifierEvalContext *ctx,
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Object *ob,
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Mesh *mesh,
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float (*cos)[3],
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float (*r_texco)[3]);
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void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3]);
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void MOD_get_vgroup(const Object *ob,
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const Mesh *mesh,
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const char *name,
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const MDeformVert **dvert,
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int *defgrp_index);
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void MOD_depsgraph_update_object_bone_relation(DepsNodeHandle *node,
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Object *object,
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const char *bonename,
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const char *description);
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