Files
test2/intern/opensubdiv/CMakeLists.txt
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

149 lines
4.1 KiB
CMake

# SPDX-FileCopyrightText: 2013 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../../source/blender/gpu/intern
)
set(INC_SYS
)
set(SRC
opensubdiv_capi.hh
opensubdiv_capi_type.hh
opensubdiv_converter_capi.hh
opensubdiv_evaluator_capi.hh
opensubdiv_evaluator.hh
opensubdiv_topology_refiner.hh
)
set(LIB
PRIVATE bf::blenlib
PRIVATE bf::intern::guardedalloc
PRIVATE bf::gpu
)
if(WITH_OPENSUBDIV)
macro(OPENSUBDIV_DEFINE_COMPONENT component)
if(${${component}})
add_definitions(-D${component})
endif()
endmacro()
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
# Base.
internal/base/memory.h
internal/base/opensubdiv_capi.cc
internal/base/type_convert.cc
internal/base/type_convert.h
internal/base/util.cc
internal/base/util.h
# Evaluator.
internal/evaluator/eval_output.cc
internal/evaluator/eval_output.h
internal/evaluator/eval_output_cpu.cc
internal/evaluator/eval_output_cpu.h
internal/evaluator/eval_output_gpu.cc
internal/evaluator/eval_output_gpu.h
internal/evaluator/evaluator_cache_impl.cc
internal/evaluator/evaluator_cache_impl.h
internal/evaluator/evaluator_capi.cc
internal/evaluator/evaluator_impl.cc
internal/evaluator/gpu_compute_evaluator.cc
internal/evaluator/gpu_compute_evaluator.h
internal/evaluator/gpu_patch_table.cc
internal/evaluator/gpu_patch_table.hh
internal/evaluator/gpu_vertex_buffer_wrapper.hh
internal/evaluator/patch_map.cc
internal/evaluator/patch_map.h
# Topology.
internal/topology/mesh_topology.cc
internal/topology/mesh_topology_compare.cc
internal/topology/mesh_topology.h
internal/topology/topology_refiner_factory.cc
internal/topology/topology_refiner_impl.cc
internal/topology/topology_refiner_impl_compare.cc
)
list(APPEND LIB
${OPENSUBDIV_LIBRARIES}
${Epoxy_LIBRARIES}
)
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
endif()
set(GLSL_SRC
internal/evaluator/shaders/osd_eval_stencils_comp.glsl
internal/evaluator/shaders/osd_eval_patches_comp.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_osd_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_osd_shaders
)
set(GLSL_SOURCE_CONTENT "")
set(GLSL_METADATA_CONTENT "")
set(GLSL_INFOS_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
string(APPEND GLSL_METADATA_CONTENT "#include \"${GLSL_FILE}.hh\"\n")
string(APPEND GLSL_INFOS_CONTENT "#include \"${GLSL_FILE}.info\"\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
set(glsl_metadata_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_metadata_list.hh")
file(GENERATE OUTPUT ${glsl_metadata_list_file} CONTENT "${GLSL_METADATA_CONTENT}")
list(APPEND SRC ${glsl_metadata_list_file})
set(glsl_infos_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_infos_list.hh")
file(GENERATE OUTPUT ${glsl_infos_list_file} CONTENT "${GLSL_INFOS_CONTENT}")
list(APPEND SRC ${glsl_infos_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_osd_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
else()
list(APPEND SRC
stub/opensubdiv_stub.cc
stub/opensubdiv_evaluator_stub.cc
)
endif()
blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Tests.
if(WITH_GTESTS AND WITH_OPENSUBDIV)
add_definitions(${GFLAGS_DEFINES})
add_definitions(${GLOG_DEFINES})
set(TEST_SRC
internal/topology/mesh_topology_test.cc
)
blender_add_test_suite_lib(intern_opensubdiv "${TEST_SRC}" "${INC}" "${INC_SYS}" "${LIB};bf_intern_opensubdiv")
endif()