Files
test2/source/blender/compositor/CMakeLists.txt
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

448 lines
17 KiB
CMake

# SPDX-FileCopyrightText: 2011-2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
algorithms
cached_resources
derived_resources
utilities
../gpu/intern
../makesrna
../render/intern
../imbuf/opencolorio/intern/libocio
)
set(INC_SYS
)
set(SRC
COM_compile_state.hh
COM_compositor.hh
COM_context.hh
COM_conversion_operation.hh
COM_derived_resources.hh
COM_domain.hh
COM_evaluator.hh
COM_implicit_input_operation.hh
COM_input_descriptor.hh
COM_input_single_value_operation.hh
COM_meta_data.hh
COM_multi_function_procedure_operation.hh
COM_node_operation.hh
COM_operation.hh
COM_pixel_operation.hh
COM_profiler.hh
COM_realize_on_domain_operation.hh
COM_render_context.hh
COM_result.hh
COM_scheduler.hh
COM_shader_node.hh
COM_shader_operation.hh
COM_simple_operation.hh
COM_static_cache_manager.hh
COM_utilities.hh
intern/COM_compositor.cc
intern/compile_state.cc
intern/context.cc
intern/conversion_operation.cc
intern/domain.cc
intern/evaluator.cc
intern/implicit_input_operation.cc
intern/input_single_value_operation.cc
intern/meta_data.cc
intern/multi_function_procedure_operation.cc
intern/node_operation.cc
intern/operation.cc
intern/pixel_operation.cc
intern/profiler.cc
intern/realize_on_domain_operation.cc
intern/render_context.cc
intern/result.cc
intern/scheduler.cc
intern/shader_node.cc
intern/shader_operation.cc
intern/simple_operation.cc
intern/static_cache_manager.cc
intern/utilities.cc
algorithms/intern/compute_preview.cc
algorithms/intern/convolve.cc
algorithms/intern/deriche_gaussian_blur.cc
algorithms/intern/extract_alpha.cc
algorithms/intern/jump_flooding.cc
algorithms/intern/morphological_blur.cc
algorithms/intern/morphological_distance.cc
algorithms/intern/morphological_distance_feather.cc
algorithms/intern/pad.cc
algorithms/intern/parallel_reduction.cc
algorithms/intern/recursive_gaussian_blur.cc
algorithms/intern/sample_pixel.cc
algorithms/intern/smaa.cc
algorithms/intern/summed_area_table.cc
algorithms/intern/symmetric_separable_blur.cc
algorithms/intern/symmetric_separable_blur_variable_size.cc
algorithms/intern/van_vliet_gaussian_blur.cc
algorithms/COM_algorithm_compute_preview.hh
algorithms/COM_algorithm_convolve.hh
algorithms/COM_algorithm_deriche_gaussian_blur.hh
algorithms/COM_algorithm_extract_alpha.hh
algorithms/COM_algorithm_jump_flooding.hh
algorithms/COM_algorithm_morphological_blur.hh
algorithms/COM_algorithm_morphological_distance.hh
algorithms/COM_algorithm_morphological_distance_feather.hh
algorithms/COM_algorithm_pad.hh
algorithms/COM_algorithm_parallel_reduction.hh
algorithms/COM_algorithm_recursive_gaussian_blur.hh
algorithms/COM_algorithm_sample_pixel.hh
algorithms/COM_algorithm_smaa.hh
algorithms/COM_algorithm_summed_area_table.hh
algorithms/COM_algorithm_symmetric_separable_blur.hh
algorithms/COM_algorithm_symmetric_separable_blur_variable_size.hh
algorithms/COM_algorithm_van_vliet_gaussian_blur.hh
cached_resources/intern/bokeh_kernel.cc
cached_resources/intern/cached_image.cc
cached_resources/intern/cached_mask.cc
cached_resources/intern/cached_shader.cc
cached_resources/intern/deriche_gaussian_coefficients.cc
cached_resources/intern/distortion_grid.cc
cached_resources/intern/fog_glow_kernel.cc
cached_resources/intern/image_coordinates.cc
cached_resources/intern/keying_screen.cc
cached_resources/intern/morphological_distance_feather_weights.cc
cached_resources/intern/ocio_color_space_conversion_shader.cc
cached_resources/intern/smaa_precomputed_textures.cc
cached_resources/intern/symmetric_blur_weights.cc
cached_resources/intern/symmetric_separable_blur_weights.cc
cached_resources/intern/van_vliet_gaussian_coefficients.cc
cached_resources/COM_bokeh_kernel.hh
cached_resources/COM_cached_image.hh
cached_resources/COM_cached_mask.hh
cached_resources/COM_cached_resource.hh
cached_resources/COM_cached_shader.hh
cached_resources/COM_deriche_gaussian_coefficients.hh
cached_resources/COM_distortion_grid.hh
cached_resources/COM_fog_glow_kernel.hh
cached_resources/COM_image_coordinates.hh
cached_resources/COM_keying_screen.hh
cached_resources/COM_morphological_distance_feather_weights.hh
cached_resources/COM_ocio_color_space_conversion_shader.hh
cached_resources/COM_smaa_precomputed_textures.hh
cached_resources/COM_symmetric_blur_weights.hh
cached_resources/COM_symmetric_separable_blur_weights.hh
cached_resources/COM_van_vliet_gaussian_coefficients.hh
derived_resources/intern/denoised_auxiliary_pass.cc
derived_resources/COM_denoised_auxiliary_pass.hh
utilities/intern/gpu_material.cc
utilities/intern/oidn.cc
utilities/COM_utilities_diagonals.hh
utilities/COM_utilities_gpu_material.hh
utilities/COM_utilities_oidn.hh
)
set(LIB
PRIVATE bf::blenkernel
PRIVATE bf::blentranslation
PRIVATE bf::extern::fmtlib
PRIVATE bf::functions
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::nodes
PRIVATE bf::render
PRIVATE bf::blenlib
PRIVATE bf::dna
PRIVATE bf::intern::guardedalloc
PRIVATE bf::intern::clog
PRIVATE bf::dependencies::optional::opencolorio
)
set(GLSL_SRC
shaders/infos/compositor_alpha_crop_infos.hh
shaders/infos/compositor_bilateral_blur_infos.hh
shaders/infos/compositor_bokeh_blur_infos.hh
shaders/infos/compositor_bokeh_blur_variable_size_infos.hh
shaders/infos/compositor_bokeh_image_infos.hh
shaders/infos/compositor_box_mask_infos.hh
shaders/infos/compositor_compute_preview_infos.hh
shaders/infos/compositor_convert_infos.hh
shaders/infos/compositor_cryptomatte_infos.hh
shaders/infos/compositor_defocus_infos.hh
shaders/infos/compositor_deriche_gaussian_blur_infos.hh
shaders/infos/compositor_despeckle_infos.hh
shaders/infos/compositor_directional_blur_infos.hh
shaders/infos/compositor_displace_infos.hh
shaders/infos/compositor_double_edge_mask_infos.hh
shaders/infos/compositor_edge_filter_infos.hh
shaders/infos/compositor_ellipse_mask_infos.hh
shaders/infos/compositor_filter_infos.hh
shaders/infos/compositor_flip_infos.hh
shaders/infos/compositor_gamma_correct_infos.hh
shaders/infos/compositor_glare_infos.hh
shaders/infos/compositor_id_mask_infos.hh
shaders/infos/compositor_image_coordinates_infos.hh
shaders/infos/compositor_image_crop_infos.hh
shaders/infos/compositor_inpaint_infos.hh
shaders/infos/compositor_jump_flooding_infos.hh
shaders/infos/compositor_keying_infos.hh
shaders/infos/compositor_keying_screen_infos.hh
shaders/infos/compositor_kuwahara_infos.hh
shaders/infos/compositor_lens_distortion_infos.hh
shaders/infos/compositor_map_uv_infos.hh
shaders/infos/compositor_morphological_blur_infos.hh
shaders/infos/compositor_morphological_distance_feather_infos.hh
shaders/infos/compositor_morphological_distance_infos.hh
shaders/infos/compositor_morphological_distance_threshold_infos.hh
shaders/infos/compositor_morphological_step_infos.hh
shaders/infos/compositor_motion_blur_infos.hh
shaders/infos/compositor_movie_distortion_infos.hh
shaders/infos/compositor_normalize_infos.hh
shaders/infos/compositor_pad_infos.hh
shaders/infos/compositor_parallel_reduction_infos.hh
shaders/infos/compositor_pixelate_infos.hh
shaders/infos/compositor_plane_deform_infos.hh
shaders/infos/compositor_premultiply_alpha_infos.hh
shaders/infos/compositor_read_input_infos.hh
shaders/infos/compositor_realize_on_domain_infos.hh
shaders/infos/compositor_sample_pixel_infos.hh
shaders/infos/compositor_scale_variable_infos.hh
shaders/infos/compositor_smaa_infos.hh
shaders/infos/compositor_split_infos.hh
shaders/infos/compositor_summed_area_table_infos.hh
shaders/infos/compositor_symmetric_blur_infos.hh
shaders/infos/compositor_symmetric_blur_variable_size_infos.hh
shaders/infos/compositor_symmetric_separable_blur_infos.hh
shaders/infos/compositor_symmetric_separable_blur_variable_size_infos.hh
shaders/infos/compositor_tone_map_photoreceptor_infos.hh
shaders/infos/compositor_tone_map_simple_infos.hh
shaders/infos/compositor_translate_wrapped_infos.hh
shaders/infos/compositor_van_vliet_gaussian_blur_infos.hh
shaders/infos/compositor_write_output_infos.hh
shaders/infos/compositor_z_combine_infos.hh
shaders/compositor_alpha_crop.glsl
shaders/compositor_bilateral_blur.glsl
shaders/compositor_bokeh_blur.glsl
shaders/compositor_bokeh_blur_variable_size.glsl
shaders/compositor_bokeh_image.glsl
shaders/compositor_box_mask.glsl
shaders/compositor_compute_preview.glsl
shaders/compositor_convert.glsl
shaders/compositor_cryptomatte_image.glsl
shaders/compositor_cryptomatte_matte.glsl
shaders/compositor_cryptomatte_pick.glsl
shaders/compositor_defocus_blur.glsl
shaders/compositor_defocus_radius_from_depth.glsl
shaders/compositor_defocus_radius_from_scale.glsl
shaders/compositor_despeckle.glsl
shaders/compositor_deriche_gaussian_blur.glsl
shaders/compositor_deriche_gaussian_blur_sum.glsl
shaders/compositor_directional_blur.glsl
shaders/compositor_displace.glsl
shaders/compositor_displace_anisotropic.glsl
shaders/compositor_double_edge_mask_compute_boundary.glsl
shaders/compositor_double_edge_mask_compute_gradient.glsl
shaders/compositor_edge_filter.glsl
shaders/compositor_ellipse_mask.glsl
shaders/compositor_filter.glsl
shaders/compositor_flip.glsl
shaders/compositor_gamma_correct.glsl
shaders/compositor_glare_bloom_downsample.glsl
shaders/compositor_glare_bloom_upsample.glsl
shaders/compositor_glare_ghost_accumulate.glsl
shaders/compositor_glare_ghost_base.glsl
shaders/compositor_glare_highlights.glsl
shaders/compositor_glare_mix.glsl
shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl
shaders/compositor_glare_simple_star_diagonal_pass.glsl
shaders/compositor_glare_simple_star_horizontal_pass.glsl
shaders/compositor_glare_simple_star_vertical_pass.glsl
shaders/compositor_glare_streaks_accumulate.glsl
shaders/compositor_glare_streaks_filter.glsl
shaders/compositor_glare_sun_beams.glsl
shaders/compositor_glare_write_glare_output.glsl
shaders/compositor_glare_write_highlights_output.glsl
shaders/compositor_horizontal_lens_distortion.glsl
shaders/compositor_id_mask.glsl
shaders/compositor_image_coordinates_normalized.glsl
shaders/compositor_image_coordinates_pixel.glsl
shaders/compositor_image_coordinates_uniform.glsl
shaders/compositor_image_crop.glsl
shaders/compositor_inpaint_compute_boundary.glsl
shaders/compositor_inpaint_compute_region.glsl
shaders/compositor_inpaint_fill_region.glsl
shaders/compositor_jump_flooding.glsl
shaders/compositor_keying_compute_image.glsl
shaders/compositor_keying_compute_matte.glsl
shaders/compositor_keying_extract_chroma.glsl
shaders/compositor_keying_replace_chroma.glsl
shaders/compositor_keying_screen.glsl
shaders/compositor_keying_tweak_matte.glsl
shaders/compositor_kuwahara_anisotropic.glsl
shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
shaders/compositor_kuwahara_classic.glsl
shaders/compositor_map_uv.glsl
shaders/compositor_map_uv_anisotropic.glsl
shaders/compositor_morphological_blur.glsl
shaders/compositor_morphological_distance.glsl
shaders/compositor_morphological_distance_feather.glsl
shaders/compositor_morphological_distance_threshold.glsl
shaders/compositor_morphological_step.glsl
shaders/compositor_motion_blur.glsl
shaders/compositor_motion_blur_max_velocity_dilate.glsl
shaders/compositor_movie_distortion.glsl
shaders/compositor_normalize.glsl
shaders/compositor_pad.glsl
shaders/compositor_parallel_reduction.glsl
shaders/compositor_pixelate.glsl
shaders/compositor_plane_deform_anisotropic.glsl
shaders/compositor_plane_deform_mask.glsl
shaders/compositor_plane_deform_motion_blur.glsl
shaders/compositor_plane_deform_motion_blur_mask.glsl
shaders/compositor_plane_deform.glsl
shaders/compositor_premultiply_alpha.glsl
shaders/compositor_radial_lens_distortion.glsl
shaders/compositor_read_input.glsl
shaders/compositor_realize_on_domain.glsl
shaders/compositor_sample_pixel.glsl
shaders/compositor_scale_variable.glsl
shaders/compositor_smaa_blending_weight_calculation.glsl
shaders/compositor_smaa_edge_detection.glsl
shaders/compositor_smaa_neighborhood_blending.glsl
shaders/compositor_split.glsl
shaders/compositor_summed_area_table_compute_complete_blocks.glsl
shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl
shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl
shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl
shaders/compositor_symmetric_blur.glsl
shaders/compositor_symmetric_blur_variable_size.glsl
shaders/compositor_symmetric_separable_blur.glsl
shaders/compositor_symmetric_separable_blur_variable_size.glsl
shaders/compositor_tone_map_photoreceptor.glsl
shaders/compositor_tone_map_simple.glsl
shaders/compositor_translate_wrapped.glsl
shaders/compositor_van_vliet_gaussian_blur.glsl
shaders/compositor_van_vliet_gaussian_blur_sum.glsl
shaders/compositor_write_output.glsl
shaders/compositor_z_combine_compute_mask.glsl
shaders/compositor_z_combine_from_mask_depth.glsl
shaders/compositor_z_combine_from_mask_image.glsl
shaders/compositor_z_combine_simple_depth.glsl
shaders/compositor_z_combine_simple_image.glsl
shaders/library/gpu_shader_compositor_alpha_over.glsl
shaders/library/gpu_shader_compositor_bright_contrast.glsl
shaders/library/gpu_shader_compositor_channel_matte.glsl
shaders/library/gpu_shader_compositor_chroma_matte.glsl
shaders/library/gpu_shader_compositor_color_balance.glsl
shaders/library/gpu_shader_compositor_color_correction.glsl
shaders/library/gpu_shader_compositor_color_matte.glsl
shaders/library/gpu_shader_compositor_color_spill.glsl
shaders/library/gpu_shader_compositor_color_to_luminance.glsl
shaders/library/gpu_shader_compositor_convert_alpha.glsl
shaders/library/gpu_shader_compositor_difference_matte.glsl
shaders/library/gpu_shader_compositor_distance_matte.glsl
shaders/library/gpu_shader_compositor_eval.glsl
shaders/library/gpu_shader_compositor_exposure.glsl
shaders/library/gpu_shader_compositor_hue_correct.glsl
shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
shaders/library/gpu_shader_compositor_image_diagonals.glsl
shaders/library/gpu_shader_compositor_invert.glsl
shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl
shaders/library/gpu_shader_compositor_luminance_matte.glsl
shaders/library/gpu_shader_compositor_main.glsl
shaders/library/gpu_shader_compositor_map_value.glsl
shaders/library/gpu_shader_compositor_motion_blur_lib.glsl
shaders/library/gpu_shader_compositor_ocio_processor.glsl
shaders/library/gpu_shader_compositor_posterize.glsl
shaders/library/gpu_shader_compositor_separate_combine.glsl
shaders/library/gpu_shader_compositor_set_alpha.glsl
shaders/library/gpu_shader_compositor_store.glsl
shaders/library/gpu_shader_compositor_store_output.glsl
shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl
shaders/library/gpu_shader_compositor_texture_utilities.glsl
shaders/library/gpu_shader_compositor_type_conversion.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
blender_set_target_unity_build(bf_compositor_shaders 10)
list(APPEND LIB
bf_compositor_shaders
)
set(GLSL_SOURCE_CONTENT "")
set(GLSL_METADATA_CONTENT "")
set(GLSL_INFOS_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
string(APPEND GLSL_METADATA_CONTENT "#include \"${GLSL_FILE}.hh\"\n")
string(APPEND GLSL_INFOS_CONTENT "#include \"${GLSL_FILE}.info\"\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
set(glsl_metadata_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_metadata_list.hh")
file(GENERATE OUTPUT ${glsl_metadata_list_file} CONTENT "${GLSL_METADATA_CONTENT}")
list(APPEND SRC ${glsl_metadata_list_file})
set(glsl_infos_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_infos_list.hh")
file(GENERATE OUTPUT ${glsl_infos_list_file} CONTENT "${GLSL_INFOS_CONTENT}")
list(APPEND SRC ${glsl_infos_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
if(WITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the STL versions.
add_definitions(-DNOMINMAX)
endif()
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
list(APPEND INC_SYS
${OPENIMAGEDENOISE_INCLUDE_DIRS}
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENIMAGEDENOISE_LIBRARIES}
${TBB_LIBRARIES}
)
endif()
if(WITH_FFTW3)
list(APPEND INC_SYS
${FFTW3_INCLUDE_DIRS}
)
list(APPEND LIB
${FFTW3_LIBRARIES}
)
add_definitions(-DWITH_FFTW3)
endif()
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
endif()