Files
test2/source/blender/draw/CMakeLists.txt
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

936 lines
39 KiB
CMake

# SPDX-FileCopyrightText: 2016 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
PUBLIC .
intern
../editors/include
../editors/space_view3d
../gpu/intern
../makesrna
../render/intern
../compositor
../compositor/algorithms
../compositor/cached_resources
../compositor/derived_resources
../../../intern/opensubdiv
)
set(INC_SYS
)
set(SRC
intern/attribute_convert.cc
intern/draw_cache.cc
intern/draw_cache_extract_mesh.cc
intern/draw_cache_extract_mesh_render_data.cc
intern/mesh_extractors/extract_mesh.cc
intern/mesh_extractors/extract_mesh_ibo_edituv.cc
intern/mesh_extractors/extract_mesh_ibo_fdots.cc
intern/mesh_extractors/extract_mesh_ibo_lines.cc
intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
intern/mesh_extractors/extract_mesh_vbo_lnor.cc
intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
intern/mesh_extractors/extract_mesh_vbo_orco.cc
intern/mesh_extractors/extract_mesh_vbo_paint_overlay_flag.cc
intern/mesh_extractors/extract_mesh_vbo_pos.cc
intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
intern/mesh_extractors/extract_mesh_vbo_tan.cc
intern/mesh_extractors/extract_mesh_vbo_uv.cc
intern/mesh_extractors/extract_mesh_vbo_vnor.cc
intern/mesh_extractors/extract_mesh_vbo_weights.cc
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
intern/draw_cache_impl_grease_pencil.cc
intern/draw_cache_impl_lattice.cc
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_particles.cc
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.cc
intern/draw_color_management.cc
intern/draw_command.cc
intern/draw_context.cc
intern/draw_curves.cc
intern/draw_debug.cc
intern/draw_fluid.cc
intern/draw_gpu_context.cc
intern/draw_hair.cc
intern/draw_manager.cc
intern/draw_manager_text.cc
intern/draw_pbvh.cc
intern/draw_pointcloud.cc
intern/draw_resource.cc
intern/draw_sculpt.cc
intern/draw_select_buffer.cc
intern/draw_shader.cc
intern/draw_view.cc
intern/draw_view_c.cc
intern/draw_view_data.cc
intern/draw_volume.cc
engines/compositor/compositor_engine.cc
engines/image/image_drawing_mode.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_ambient_occlusion.cc
engines/eevee/eevee_camera.cc
engines/eevee/eevee_cryptomatte.cc
engines/eevee/eevee_depth_of_field.cc
engines/eevee/eevee_engine.cc
engines/eevee/eevee_film.cc
engines/eevee/eevee_hizbuffer.cc
engines/eevee/eevee_instance.cc
engines/eevee/eevee_light.cc
engines/eevee/eevee_lightcache.cc
engines/eevee/eevee_lightprobe.cc
engines/eevee/eevee_lightprobe_planar.cc
engines/eevee/eevee_lightprobe_sphere.cc
engines/eevee/eevee_lightprobe_volume.cc
engines/eevee/eevee_lookdev.cc
engines/eevee/eevee_lut.cc
engines/eevee/eevee_material.cc
engines/eevee/eevee_motion_blur.cc
engines/eevee/eevee_pipeline.cc
engines/eevee/eevee_precompute.cc
engines/eevee/eevee_raytrace.cc
engines/eevee/eevee_renderbuffers.cc
engines/eevee/eevee_sampling.cc
engines/eevee/eevee_shader.cc
engines/eevee/eevee_shadow.cc
engines/eevee/eevee_subsurface.cc
engines/eevee/eevee_sync.cc
engines/eevee/eevee_velocity.cc
engines/eevee/eevee_view.cc
engines/eevee/eevee_volume.cc
engines/eevee/eevee_world.cc
engines/workbench/workbench_effect_antialiasing.cc
engines/workbench/workbench_effect_cavity.cc
engines/workbench/workbench_effect_dof.cc
engines/workbench/workbench_effect_outline.cc
engines/workbench/workbench_engine.cc
engines/workbench/workbench_materials.cc
engines/workbench/workbench_mesh_passes.cc
engines/workbench/workbench_resources.cc
engines/workbench/workbench_shader_cache.cc
engines/workbench/workbench_shadow.cc
engines/workbench/workbench_state.cc
engines/workbench/workbench_volume.cc
engines/external/external_engine.cc
engines/gpencil/gpencil_antialiasing.cc
engines/gpencil/gpencil_cache_utils.cc
engines/gpencil/gpencil_draw_data.cc
engines/gpencil/gpencil_engine_c.cc
engines/gpencil/gpencil_render.cc
engines/gpencil/gpencil_shader_fx.cc
engines/select/select_engine.cc
engines/select/select_instance.cc
engines/overlay/overlay_armature.cc
engines/overlay/overlay_engine.cc
engines/overlay/overlay_instance.cc
engines/overlay/overlay_mode_transfer.cc
engines/overlay/overlay_shader.cc
engines/overlay/overlay_shape.cc
DRW_engine.hh
DRW_pbvh.hh
DRW_select_buffer.hh
intern/DRW_gpu_wrapper.hh
intern/DRW_render.hh
intern/attribute_convert.hh
intern/draw_attributes.hh
intern/draw_cache.hh
intern/draw_cache_extract.hh
intern/draw_cache_impl.hh
intern/draw_cache_inline.hh
intern/draw_color_management.hh
intern/draw_command.hh
intern/draw_common.hh
intern/draw_common_c.hh
intern/draw_context_private.hh
intern/draw_curves_private.hh
intern/draw_debug.hh
intern/draw_hair_private.hh
intern/draw_handle.hh
intern/draw_manager.hh
intern/draw_manager_text.hh
intern/draw_pass.hh
intern/draw_resource.hh
intern/draw_sculpt.hh
intern/draw_shader.hh
intern/draw_shader_shared.hh
intern/draw_state.hh
intern/draw_subdiv_defines.hh
intern/draw_subdiv_shader_shared.hh
intern/draw_subdivision.hh
intern/draw_view.hh
intern/draw_view_c.hh
intern/draw_view_data.hh
intern/mesh_extractors/extract_mesh.hh
engines/compositor/compositor_engine.h
engines/eevee/eevee_ambient_occlusion.hh
engines/eevee/eevee_camera.hh
engines/eevee/eevee_cryptomatte.hh
engines/eevee/eevee_depth_of_field.hh
engines/eevee/eevee_engine.h
engines/eevee/eevee_film.hh
engines/eevee/eevee_gbuffer.hh
engines/eevee/eevee_hizbuffer.hh
engines/eevee/eevee_instance.hh
engines/eevee/eevee_light.hh
engines/eevee/eevee_lightcache.hh
engines/eevee/eevee_lightprobe.hh
engines/eevee/eevee_lightprobe_planar.hh
engines/eevee/eevee_lightprobe_sphere.hh
engines/eevee/eevee_lightprobe_volume.hh
engines/eevee/eevee_lookdev.hh
engines/eevee/eevee_lut.hh
engines/eevee/eevee_material.hh
engines/eevee/eevee_motion_blur.hh
engines/eevee/eevee_pipeline.hh
engines/eevee/eevee_precompute.hh
engines/eevee/eevee_raytrace.hh
engines/eevee/eevee_renderbuffers.hh
engines/eevee/eevee_sampling.hh
engines/eevee/eevee_shader.hh
engines/eevee/eevee_shadow.hh
engines/eevee/eevee_subsurface.hh
engines/eevee/eevee_sync.hh
engines/eevee/eevee_velocity.hh
engines/eevee/eevee_view.hh
engines/eevee/eevee_volume.hh
engines/eevee/eevee_world.hh
engines/external/external_engine.h
engines/gpencil/gpencil_engine.hh
engines/gpencil/gpencil_engine_private.hh
engines/gpencil/gpencil_shader.hh
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_enums.hh
engines/image/image_instance.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
engines/image/image_shader.hh
engines/image/image_shader_params.hh
engines/image/image_space.hh
engines/image/image_space_image.hh
engines/image/image_space_node.hh
engines/image/image_state.hh
engines/image/image_texture_info.hh
engines/image/image_usage.hh
engines/overlay/overlay_antialiasing.hh
engines/overlay/overlay_armature.hh
engines/overlay/overlay_attribute_text.hh
engines/overlay/overlay_attribute_viewer.hh
engines/overlay/overlay_axes.hh
engines/overlay/overlay_background.hh
engines/overlay/overlay_base.hh
engines/overlay/overlay_bounds.hh
engines/overlay/overlay_camera.hh
engines/overlay/overlay_cursor.hh
engines/overlay/overlay_curve.hh
engines/overlay/overlay_empty.hh
engines/overlay/overlay_engine.h
engines/overlay/overlay_facing.hh
engines/overlay/overlay_fade.hh
engines/overlay/overlay_fluid.hh
engines/overlay/overlay_force_field.hh
engines/overlay/overlay_grease_pencil.hh
engines/overlay/overlay_grid.hh
engines/overlay/overlay_image.hh
engines/overlay/overlay_instance.hh
engines/overlay/overlay_lattice.hh
engines/overlay/overlay_light.hh
engines/overlay/overlay_lightprobe.hh
engines/overlay/overlay_mesh.hh
engines/overlay/overlay_metaball.hh
engines/overlay/overlay_mode_transfer.hh
engines/overlay/overlay_motion_path.hh
engines/overlay/overlay_name.hh
engines/overlay/overlay_origin.hh
engines/overlay/overlay_outline.hh
engines/overlay/overlay_paint.hh
engines/overlay/overlay_particle.hh
engines/overlay/overlay_pointcloud.hh
engines/overlay/overlay_prepass.hh
engines/overlay/overlay_private.hh
engines/overlay/overlay_relation.hh
engines/overlay/overlay_sculpt.hh
engines/overlay/overlay_speaker.hh
engines/overlay/overlay_text.hh
engines/overlay/overlay_wireframe.hh
engines/overlay/overlay_xray_fade.hh
engines/select/select_defines.hh
engines/select/select_engine.hh
engines/select/select_instance.hh
engines/workbench/workbench_defines.hh
engines/workbench/workbench_engine.h
engines/workbench/workbench_enums.hh
engines/workbench/workbench_private.hh
engines/workbench/workbench_shader_shared.hh
)
set(LIB
PRIVATE bf::blenfont
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blenloader
PRIVATE bf::blentranslation
PRIVATE bf::bmesh
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::functions
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::intern::clog
PRIVATE bf::intern::guardedalloc
bf_compositor
PRIVATE bf::nodes
PRIVATE bf::render
PRIVATE bf::windowmanager
PRIVATE bf::intern::atomic
PRIVATE bf::extern::fmtlib
)
set(GLSL_SRC
intern/shaders/draw_curves_infos.hh
intern/shaders/draw_debug_infos.hh
intern/shaders/draw_object_infos_infos.hh
intern/shaders/draw_view_infos.hh
intern/shaders/subdiv_infos.hh
engines/eevee/shaders/infos/eevee_ambient_occlusion_infos.hh
engines/eevee/shaders/infos/eevee_common_infos.hh
engines/eevee/shaders/infos/eevee_deferred_infos.hh
engines/eevee/shaders/infos/eevee_depth_of_field_infos.hh
engines/eevee/shaders/infos/eevee_film_infos.hh
engines/eevee/shaders/infos/eevee_hiz_infos.hh
engines/eevee/shaders/infos/eevee_light_culling_infos.hh
engines/eevee/shaders/infos/eevee_lightprobe_sphere_infos.hh
engines/eevee/shaders/infos/eevee_lightprobe_volume_infos.hh
engines/eevee/shaders/infos/eevee_lookdev_infos.hh
engines/eevee/shaders/infos/eevee_lut_infos.hh
engines/eevee/shaders/infos/eevee_material_infos.hh
engines/eevee/shaders/infos/eevee_motion_blur_infos.hh
engines/eevee/shaders/infos/eevee_shadow_infos.hh
engines/eevee/shaders/infos/eevee_subsurface_infos.hh
engines/eevee/shaders/infos/eevee_tracing_infos.hh
engines/eevee/shaders/infos/eevee_velocity_infos.hh
engines/eevee/shaders/infos/eevee_volume_infos.hh
engines/image/shaders/infos/engine_image_infos.hh
engines/gpencil/shaders/infos/gpencil_infos.hh
engines/gpencil/shaders/infos/gpencil_vfx_infos.hh
engines/overlay/shaders/infos/overlay_antialiasing_infos.hh
engines/overlay/shaders/infos/overlay_armature_infos.hh
engines/overlay/shaders/infos/overlay_background_infos.hh
engines/overlay/shaders/infos/overlay_common_infos.hh
engines/overlay/shaders/infos/overlay_edit_mode_infos.hh
engines/overlay/shaders/infos/overlay_extra_infos.hh
engines/overlay/shaders/infos/overlay_facing_infos.hh
engines/overlay/shaders/infos/overlay_grid_infos.hh
engines/overlay/shaders/infos/overlay_outline_infos.hh
engines/overlay/shaders/infos/overlay_paint_infos.hh
engines/overlay/shaders/infos/overlay_sculpt_curves_infos.hh
engines/overlay/shaders/infos/overlay_sculpt_infos.hh
engines/overlay/shaders/infos/overlay_viewer_attribute_infos.hh
engines/overlay/shaders/infos/overlay_volume_infos.hh
engines/overlay/shaders/infos/overlay_wireframe_infos.hh
engines/select/shaders/infos/select_id_infos.hh
engines/workbench/shaders/infos/workbench_composite_infos.hh
engines/workbench/shaders/infos/workbench_depth_infos.hh
engines/workbench/shaders/infos/workbench_effect_antialiasing_infos.hh
engines/workbench/shaders/infos/workbench_effect_dof_infos.hh
engines/workbench/shaders/infos/workbench_effect_outline_infos.hh
engines/workbench/shaders/infos/workbench_prepass_infos.hh
engines/workbench/shaders/infos/workbench_shadow_infos.hh
engines/workbench/shaders/infos/workbench_transparent_resolve_infos.hh
engines/workbench/shaders/infos/workbench_volume_infos.hh
engines/eevee/shaders/eevee_ambient_occlusion_lib.glsl
engines/eevee/shaders/eevee_ambient_occlusion_pass_comp.glsl
engines/eevee/shaders/eevee_attributes_curves_lib.glsl
engines/eevee/shaders/eevee_attributes_mesh_lib.glsl
engines/eevee/shaders/eevee_attributes_pointcloud_lib.glsl
engines/eevee/shaders/eevee_attributes_volume_lib.glsl
engines/eevee/shaders/eevee_attributes_world_lib.glsl
engines/eevee/shaders/eevee_bxdf_lib.glsl
engines/eevee/shaders/eevee_bxdf_microfacet_lib.glsl
engines/eevee/shaders/eevee_bxdf_diffuse_lib.glsl
engines/eevee/shaders/eevee_bxdf_sampling_lib.glsl
engines/eevee/shaders/eevee_camera_lib.glsl
engines/eevee/shaders/eevee_closure_lib.glsl
engines/eevee/shaders/eevee_colorspace_lib.glsl
engines/eevee/shaders/eevee_cryptomatte_lib.glsl
engines/eevee/shaders/eevee_debug_gbuffer_frag.glsl
engines/eevee/shaders/eevee_debug_surfels_vert.glsl
engines/eevee/shaders/eevee_debug_surfels_frag.glsl
engines/eevee/shaders/eevee_debug_irradiance_grid_vert.glsl
engines/eevee/shaders/eevee_debug_irradiance_grid_frag.glsl
engines/eevee/shaders/eevee_deferred_aov_clear_frag.glsl
engines/eevee/shaders/eevee_deferred_capture_frag.glsl
engines/eevee/shaders/eevee_deferred_combine_frag.glsl
engines/eevee/shaders/eevee_deferred_thickness_amend_frag.glsl
engines/eevee/shaders/eevee_deferred_light_frag.glsl
engines/eevee/shaders/eevee_deferred_planar_frag.glsl
engines/eevee/shaders/eevee_deferred_tile_classify_frag.glsl
engines/eevee/shaders/eevee_depth_of_field_accumulator_lib.glsl
engines/eevee/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_downsample_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_filter_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_gather_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_hole_fill_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_lib.glsl
engines/eevee/shaders/eevee_depth_of_field_reduce_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_resolve_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_scatter_frag.glsl
engines/eevee/shaders/eevee_depth_of_field_scatter_vert.glsl
engines/eevee/shaders/eevee_depth_of_field_setup_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_stabilize_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee/shaders/eevee_display_lightprobe_volume_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_volume_vert.glsl
engines/eevee/shaders/eevee_display_lightprobe_planar_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_planar_vert.glsl
engines/eevee/shaders/eevee_display_lightprobe_sphere_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_sphere_vert.glsl
engines/eevee/shaders/eevee_film_copy_frag.glsl
engines/eevee/shaders/eevee_film_comp.glsl
engines/eevee/shaders/eevee_film_cryptomatte_post_comp.glsl
engines/eevee/shaders/eevee_film_frag.glsl
engines/eevee/shaders/eevee_film_lib.glsl
engines/eevee/shaders/eevee_film_pass_convert_comp.glsl
engines/eevee/shaders/eevee_filter_lib.glsl
engines/eevee/shaders/eevee_forward_lib.glsl
engines/eevee/shaders/eevee_gbuffer_closure_test.glsl
engines/eevee/shaders/eevee_gbuffer_lib.glsl
engines/eevee/shaders/eevee_gbuffer_normal_test.glsl
engines/eevee/shaders/eevee_gbuffer_read_lib.glsl
engines/eevee/shaders/eevee_gbuffer_write_lib.glsl
engines/eevee/shaders/eevee_geom_curves_vert.glsl
engines/eevee/shaders/eevee_geom_mesh_vert.glsl
engines/eevee/shaders/eevee_geom_pointcloud_vert.glsl
engines/eevee/shaders/eevee_geom_types_lib.glsl
engines/eevee/shaders/eevee_geom_volume_vert.glsl
engines/eevee/shaders/eevee_geom_world_vert.glsl
engines/eevee/shaders/eevee_hiz_debug_frag.glsl
engines/eevee/shaders/eevee_hiz_update_comp.glsl
engines/eevee/shaders/eevee_horizon_denoise_comp.glsl
engines/eevee/shaders/eevee_horizon_resolve_comp.glsl
engines/eevee/shaders/eevee_horizon_scan_eval_lib.glsl
engines/eevee/shaders/eevee_horizon_scan_comp.glsl
engines/eevee/shaders/eevee_horizon_scan_lib.glsl
engines/eevee/shaders/eevee_horizon_scan_test.glsl
engines/eevee/shaders/eevee_horizon_setup_comp.glsl
engines/eevee/shaders/eevee_light_culling_debug_frag.glsl
engines/eevee/shaders/eevee_light_culling_select_comp.glsl
engines/eevee/shaders/eevee_light_culling_sort_comp.glsl
engines/eevee/shaders/eevee_light_culling_tile_comp.glsl
engines/eevee/shaders/eevee_light_culling_zbin_comp.glsl
engines/eevee/shaders/eevee_light_shadow_setup_comp.glsl
engines/eevee/shaders/eevee_light_eval_lib.glsl
engines/eevee/shaders/eevee_light_iter_lib.glsl
engines/eevee/shaders/eevee_light_lib.glsl
engines/eevee/shaders/eevee_lightprobe_eval_lib.glsl
engines/eevee/shaders/eevee_lightprobe_volume_bounds_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_ray_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_offset_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_load_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_world_comp.glsl
engines/eevee/shaders/eevee_lightprobe_lib.glsl
engines/eevee/shaders/eevee_lightprobe_volume_eval_lib.glsl
engines/eevee/shaders/eevee_lookdev_display_frag.glsl
engines/eevee/shaders/eevee_lookdev_display_vert.glsl
engines/eevee/shaders/eevee_ltc_lib.glsl
engines/eevee/shaders/eevee_lut_comp.glsl
engines/eevee/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee/shaders/eevee_motion_blur_gather_comp.glsl
engines/eevee/shaders/eevee_motion_blur_lib.glsl
engines/eevee/shaders/eevee_nodetree_frag_lib.glsl
engines/eevee/shaders/eevee_nodetree_lib.glsl
engines/eevee/shaders/eevee_nodetree_vert_lib.glsl
engines/eevee/shaders/eevee_occupancy_convert_frag.glsl
engines/eevee/shaders/eevee_occupancy_lib.glsl
engines/eevee/shaders/eevee_occupancy_test.glsl
engines/eevee/shaders/eevee_octahedron_lib.glsl
engines/eevee/shaders/eevee_ray_denoise_bilateral_comp.glsl
engines/eevee/shaders/eevee_ray_denoise_spatial_comp.glsl
engines/eevee/shaders/eevee_ray_denoise_temporal_comp.glsl
engines/eevee/shaders/eevee_ray_generate_comp.glsl
engines/eevee/shaders/eevee_ray_generate_lib.glsl
engines/eevee/shaders/eevee_ray_tile_classify_comp.glsl
engines/eevee/shaders/eevee_ray_tile_compact_comp.glsl
engines/eevee/shaders/eevee_ray_trace_fallback_comp.glsl
engines/eevee/shaders/eevee_ray_trace_planar_comp.glsl
engines/eevee/shaders/eevee_ray_trace_screen_comp.glsl
engines/eevee/shaders/eevee_ray_trace_screen_lib.glsl
engines/eevee/shaders/eevee_ray_types_lib.glsl
engines/eevee/shaders/eevee_reverse_z_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_convolve_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_eval_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_irradiance_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_mapping_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_remap_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_select_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_sunlight_comp.glsl
engines/eevee/shaders/eevee_renderpass_clear_frag.glsl
engines/eevee/shaders/eevee_renderpass_lib.glsl
engines/eevee/shaders/eevee_sampling_lib.glsl
engines/eevee/shaders/eevee_shadow_debug_frag.glsl
engines/eevee/shaders/eevee_shadow_lib.glsl
engines/eevee/shaders/eevee_shadow_tracing_lib.glsl
engines/eevee/shaders/eevee_shadow_clipmap_clear_comp.glsl
engines/eevee/shaders/eevee_shadow_page_allocate_comp.glsl
engines/eevee/shaders/eevee_shadow_page_clear_comp.glsl
engines/eevee/shaders/eevee_shadow_page_defrag_comp.glsl
engines/eevee/shaders/eevee_shadow_page_free_comp.glsl
engines/eevee/shaders/eevee_shadow_page_mask_comp.glsl
engines/eevee/shaders/eevee_shadow_page_ops_lib.glsl
engines/eevee/shaders/eevee_shadow_tag_update_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_frag.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_lib.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_surfels_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_vert.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_volume_comp.glsl
engines/eevee/shaders/eevee_shadow_test.glsl
engines/eevee/shaders/eevee_shadow_tilemap_amend_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_bounds_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_finalize_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_init_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_lib.glsl
engines/eevee/shaders/eevee_shadow_tilemap_rendermap_comp.glsl
engines/eevee/shaders/eevee_shadow_visibility_comp.glsl
engines/eevee/shaders/eevee_spherical_harmonics_lib.glsl
engines/eevee/shaders/eevee_subsurface_convolve_comp.glsl
engines/eevee/shaders/eevee_subsurface_lib.glsl
engines/eevee/shaders/eevee_subsurface_setup_comp.glsl
engines/eevee/shaders/eevee_surf_capture_frag.glsl
engines/eevee/shaders/eevee_surf_deferred_frag.glsl
engines/eevee/shaders/eevee_surf_depth_frag.glsl
engines/eevee/shaders/eevee_surf_forward_frag.glsl
engines/eevee/shaders/eevee_surf_hybrid_frag.glsl
engines/eevee/shaders/eevee_surf_lib.glsl
engines/eevee/shaders/eevee_surf_occupancy_frag.glsl
engines/eevee/shaders/eevee_surf_shadow_frag.glsl
engines/eevee/shaders/eevee_surf_volume_frag.glsl
engines/eevee/shaders/eevee_shadow_page_tile_vert.glsl
engines/eevee/shaders/eevee_shadow_page_tile_frag.glsl
engines/eevee/shaders/eevee_surf_world_frag.glsl
engines/eevee/shaders/eevee_surfel_cluster_build_comp.glsl
engines/eevee/shaders/eevee_surfel_light_comp.glsl
engines/eevee/shaders/eevee_surfel_list_build_comp.glsl
engines/eevee/shaders/eevee_surfel_list_lib.glsl
engines/eevee/shaders/eevee_surfel_list_sort_comp.glsl
engines/eevee/shaders/eevee_surfel_ray_comp.glsl
engines/eevee/shaders/eevee_thickness_lib.glsl
engines/eevee/shaders/eevee_transparency_lib.glsl
engines/eevee/shaders/eevee_utility_tx_lib.glsl
engines/eevee/shaders/eevee_velocity_lib.glsl
engines/eevee/shaders/eevee_vertex_copy_comp.glsl
engines/eevee/shaders/eevee_volume_integration_comp.glsl
engines/eevee/shaders/eevee_volume_lib.glsl
engines/eevee/shaders/eevee_volume_resolve_frag.glsl
engines/eevee/shaders/eevee_volume_scatter_comp.glsl
engines/eevee/eevee_camera_shared.hh
engines/eevee/eevee_defines.hh
engines/eevee/eevee_debug_shared.hh
engines/eevee/eevee_depth_of_field_shared.hh
engines/eevee/eevee_film_shared.hh
engines/eevee/eevee_hizbuffer_shared.hh
engines/eevee/eevee_light_shared.hh
engines/eevee/eevee_lightprobe_shared.hh
engines/eevee/eevee_motion_blur_shared.hh
engines/eevee/eevee_precompute_shared.hh
engines/eevee/eevee_raytrace_shared.hh
engines/eevee/eevee_renderbuffers_shared.hh
engines/eevee/eevee_sampling_shared.hh
engines/eevee/eevee_shadow_shared.hh
engines/eevee/eevee_subsurface_shared.hh
engines/eevee/eevee_transform.hh
engines/eevee/eevee_uniform_shared.hh
engines/eevee/eevee_velocity_shared.hh
engines/eevee/eevee_volume_shared.hh
engines/workbench/shaders/workbench_cavity_lib.glsl
engines/workbench/shaders/workbench_common_lib.glsl
engines/workbench/shaders/workbench_composite_frag.glsl
engines/workbench/shaders/workbench_curvature_lib.glsl
engines/workbench/shaders/workbench_effect_dof_prepare_frag.glsl
engines/workbench/shaders/workbench_effect_dof_downsample_frag.glsl
engines/workbench/shaders/workbench_effect_dof_blur1_frag.glsl
engines/workbench/shaders/workbench_effect_dof_blur2_frag.glsl
engines/workbench/shaders/workbench_effect_dof_resolve_frag.glsl
engines/workbench/shaders/workbench_effect_dof_lib.glsl
engines/workbench/shaders/workbench_effect_outline_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
engines/workbench/shaders/workbench_effect_taa_frag.glsl
engines/workbench/shaders/workbench_image_lib.glsl
engines/workbench/shaders/workbench_matcap_lib.glsl
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_depth_frag.glsl
engines/workbench/shaders/workbench_overlay_depth_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
engines/workbench/shaders/workbench_prepass_vert.glsl
engines/workbench/shaders/workbench_shadow_caps_vert.glsl
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
engines/workbench/shaders/workbench_shadow_lib.glsl
engines/workbench/shaders/workbench_shadow_vert.glsl
engines/workbench/shaders/workbench_shadow_visibility_comp.glsl
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
engines/workbench/shaders/workbench_volume_frag.glsl
engines/workbench/shaders/workbench_volume_vert.glsl
engines/workbench/shaders/workbench_world_light_lib.glsl
engines/workbench/workbench_shader_shared.hh
intern/shaders/subdiv_custom_data_interp_comp.glsl
intern/shaders/subdiv_ibo_lines_comp.glsl
intern/shaders/subdiv_ibo_tris_comp.glsl
intern/shaders/subdiv_lib.glsl
intern/shaders/subdiv_normals_accumulate_comp.glsl
intern/shaders/subdiv_patch_evaluation_comp.glsl
intern/shaders/subdiv_vbo_edge_fac_comp.glsl
intern/shaders/subdiv_vbo_edituv_strech_angle_comp.glsl
intern/shaders/subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/subdiv_vbo_lnor_comp.glsl
intern/shaders/subdiv_vbo_paint_overlay_flag_comp.glsl
intern/shaders/subdiv_vbo_sculpt_data_comp.glsl
intern/shaders/draw_aabb_lib.glsl
intern/shaders/draw_colormanagement_lib.glsl
intern/shaders/draw_debug_draw_lib.glsl
intern/shaders/draw_debug_shape_lib.glsl
intern/shaders/draw_fxaa_lib.glsl
intern/shaders/draw_curves_interpolation_comp.glsl
intern/shaders/draw_curves_length_intercept_comp.glsl
intern/shaders/draw_curves_lib.glsl
intern/shaders/draw_curves_test.glsl
intern/shaders/draw_curves_topology_comp.glsl
intern/shaders/draw_shape_lib.glsl
intern/shaders/draw_command_generate_comp.glsl
intern/shaders/draw_debug_draw_display_frag.glsl
intern/shaders/draw_debug_draw_display_vert.glsl
intern/shaders/draw_grease_pencil_lib.glsl
intern/shaders/draw_intersect_lib.glsl
intern/shaders/draw_math_geom_lib.glsl
intern/shaders/draw_model_lib.glsl
intern/shaders/draw_object_infos_lib.glsl
intern/shaders/draw_pointcloud_lib.glsl
intern/shaders/draw_resource_finalize_comp.glsl
intern/shaders/draw_view_clipping_lib.glsl
intern/shaders/draw_view_finalize_comp.glsl
intern/shaders/draw_view_lib.glsl
intern/shaders/draw_view_reconstruction_lib.glsl
intern/shaders/draw_visibility_comp.glsl
intern/draw_attribute_shader_shared.hh
intern/draw_command_shared.hh
intern/draw_curves_defines.hh
intern/draw_defines.hh
intern/draw_pointcloud_private.hh
intern/draw_shader_shared.hh
intern/draw_subdiv_defines.hh
intern/draw_subdiv_shader_shared.hh
engines/gpencil/shaders/gpencil_frag.glsl
engines/gpencil/shaders/gpencil_vert.glsl
engines/gpencil/shaders/gpencil_antialiasing_accumulation_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
engines/gpencil/shaders/gpencil_common_lib.glsl
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
engines/gpencil/shaders/gpencil_vfx_frag.glsl
engines/gpencil/gpencil_defines.hh
engines/gpencil/gpencil_shader_shared.hh
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
engines/select/shaders/select_lib.glsl
engines/select/shaders/select_debug_frag.glsl
engines/select/select_shader_shared.hh
engines/overlay/shaders/overlay_antialiasing_frag.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
engines/overlay/shaders/overlay_armature_stick_frag.glsl
engines/overlay/shaders/overlay_armature_stick_vert.glsl
engines/overlay/shaders/overlay_armature_wire_frag.glsl
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_depth_only_curves_vert.glsl
engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_gpencil_frag.glsl
engines/overlay/shaders/overlay_depth_only_gpencil_vert.glsl
engines/overlay/shaders/overlay_depth_only_mesh_conservative_vert.glsl
engines/overlay/shaders/overlay_depth_only_pointcloud_vert.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
engines/overlay/shaders/overlay_edit_curve_normals_vert.glsl
engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
engines/overlay/shaders/overlay_edit_curves_handle_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_edge_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_pointcloud_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
engines/overlay/shaders/overlay_facing_vert.glsl
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_wire_vert.glsl
engines/overlay/shaders/overlay_paint_face_vert.glsl
engines/overlay/shaders/overlay_paint_point_vert.glsl
engines/overlay/shaders/overlay_paint_texture_frag.glsl
engines/overlay/shaders/overlay_paint_texture_vert.glsl
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_particle_hair_vert.glsl
engines/overlay/shaders/overlay_particle_shape_vert.glsl
engines/overlay/shaders/overlay_particle_shape_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
engines/overlay/shaders/overlay_uniform_color_frag.glsl
engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_frag.glsl
engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.hh
engines/image/shaders/image_engine_color_frag.glsl
engines/image/shaders/image_engine_color_vert.glsl
engines/image/shaders/image_engine_depth_frag.glsl
engines/image/shaders/image_engine_depth_vert.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
blender_set_target_unity_build(bf_draw_shaders 10)
list(APPEND LIB
PRIVATE bf::animrig
bf_draw_shaders
)
set(GLSL_SOURCE_CONTENT "")
set(GLSL_METADATA_CONTENT "")
set(GLSL_INFOS_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
string(APPEND GLSL_METADATA_CONTENT "#include \"${GLSL_FILE}.hh\"\n")
string(APPEND GLSL_INFOS_CONTENT "#include \"${GLSL_FILE}.info\"\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
set(glsl_metadata_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_metadata_list.hh")
file(GENERATE OUTPUT ${glsl_metadata_list_file} CONTENT "${GLSL_METADATA_CONTENT}")
list(APPEND SRC ${glsl_metadata_list_file})
set(glsl_infos_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_infos_list.hh")
file(GENERATE OUTPUT ${glsl_infos_list_file} CONTENT "${GLSL_INFOS_CONTENT}")
list(APPEND SRC ${glsl_infos_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
list(APPEND INC
)
if(WITH_DRAW_DEBUG)
list(APPEND SRC
engines/select/select_debug_engine.cc
)
add_definitions(-DWITH_DRAW_DEBUG)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
)
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GTESTS)
if(WITH_GPU_DRAW_TESTS)
add_definitions(-DWITH_GPU_DRAW_TESTS)
if(WITH_OPENGL_BACKEND)
add_definitions(-DWITH_OPENGL_BACKEND)
endif()
if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
list(APPEND INC_SYS
PUBLIC ${VULKAN_INCLUDE_DIRS}
)
endif()
endif()
endif()
if(WITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the STL versions.
add_definitions(-DNOMINMAX)
endif()
endif()
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
add_library(bf::draw ALIAS bf_draw)
if(WITH_GTESTS)
if(WITH_GPU_DRAW_TESTS)
set(TEST_SRC
tests/draw_curves_test.cc
tests/draw_pass_test.cc
tests/draw_testing.cc
tests/eevee_test.cc
tests/draw_testing.hh
)
set(TEST_INC
../../../intern/ghost
../gpu/tests
)
set(TEST_LIB
gpu_tests
)
blender_add_test_suite_lib(draw "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()