This prevents the use of unaligned data types in vertex formats. These formats are not supported on many platform. This simplify the `GPUVertexFormat` class a lot as we do not need packing shenanigans anymore and just compute the vertex stride. The old enums are kept for progressive porting of the backends and user code. This will break compatibility with python addons. TODO: - [x] Deprecation warning for PyGPU (4.5) - [x] Deprecate matrix attributes - [x] Error handling for PyGPU (5.0) - [x] Backends - [x] Metal - [x] OpenGL - [x] Vulkan Pull Request: https://projects.blender.org/blender/blender/pulls/138846
286 lines
8.4 KiB
C++
286 lines
8.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_vec_types.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_polyfill_2d.h"
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#include "BLI_sort_utils.h"
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#include "BLI_utildefines.h"
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#include "GPU_batch.hh"
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#include "GPU_batch_utils.hh" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Polygon Creation (2D)
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* \{ */
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blender::gpu::Batch *GPU_batch_tris_from_poly_2d_encoded(const uchar *polys_flat,
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uint polys_flat_len,
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const rctf *rect)
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{
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const uchar(*polys)[2] = reinterpret_cast<const uchar(*)[2]>(polys_flat);
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const uint polys_len = polys_flat_len / 2;
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BLI_assert(polys_flat_len == polys_len * 2);
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/* Over alloc in both cases */
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float(*verts)[2] = static_cast<float(*)[2]>(MEM_mallocN(sizeof(*verts) * polys_len, __func__));
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float(*verts_step)[2] = verts;
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uint(*tris)[3] = static_cast<uint(*)[3]>(MEM_mallocN(sizeof(*tris) * polys_len, __func__));
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uint(*tris_step)[3] = tris;
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const float range_uchar[2] = {
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(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
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(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
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};
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const float min_uchar[2] = {
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(rect ? rect->xmin : -1.0f),
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(rect ? rect->ymin : -1.0f),
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};
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uint i_poly = 0;
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uint i_vert = 0;
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while (i_poly != polys_len) {
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for (uint j = 0; j < 2; j++) {
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verts[i_vert][j] = min_uchar[j] + (float(polys[i_poly][j]) * range_uchar[j]);
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}
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i_vert++;
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i_poly++;
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if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
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const uint verts_step_len = (&verts[i_vert]) - verts_step;
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BLI_assert(verts_step_len >= 3);
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const uint tris_len = (verts_step_len - 2);
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BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
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/* offset indices */
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if (verts_step != verts) {
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uint *t = tris_step[0];
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const uint offset = (verts_step - verts);
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uint tot = tris_len * 3;
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while (tot--) {
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*t += offset;
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t++;
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}
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BLI_assert(t == tris_step[tris_len]);
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}
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verts_step += verts_step_len;
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tris_step += tris_len;
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i_poly++;
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/* ignore the duplicate point */
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}
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}
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/* We have vertices and tris, make a batch from this. */
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static GPUVertFormat format = {0};
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static struct {
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uint pos;
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} attr_id;
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if (format.attr_len == 0) {
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attr_id.pos = GPU_vertformat_attr_add(
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&format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
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}
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const uint verts_len = (verts_step - verts);
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const uint tris_len = (tris_step - tris);
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blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(format);
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GPU_vertbuf_data_alloc(*vbo, verts_len);
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GPUVertBufRaw pos_step;
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GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
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for (uint i = 0; i < verts_len; i++) {
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copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(&pos_step)), verts[i]);
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}
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GPUIndexBufBuilder elb;
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GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tris_len, verts_len);
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for (uint i = 0; i < tris_len; i++) {
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GPU_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
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}
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blender::gpu::IndexBuf *indexbuf = GPU_indexbuf_build(&elb);
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MEM_freeN(tris);
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MEM_freeN(verts);
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return GPU_batch_create_ex(
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GPU_PRIM_TRIS, vbo, indexbuf, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
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}
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blender::gpu::Batch *GPU_batch_wire_from_poly_2d_encoded(const uchar *polys_flat,
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uint polys_flat_len,
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const rctf *rect)
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{
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const uchar(*polys)[2] = reinterpret_cast<const uchar(*)[2]>(polys_flat);
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const uint polys_len = polys_flat_len / 2;
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BLI_assert(polys_flat_len == polys_len * 2);
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/* Over alloc */
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/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
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int32_t *lines = MEM_malloc_arrayN<int32_t>(polys_len, __func__);
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int32_t *lines_step = lines;
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const float range_uchar[2] = {
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(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
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(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
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};
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const float min_uchar[2] = {
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(rect ? rect->xmin : -1.0f),
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(rect ? rect->ymin : -1.0f),
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};
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uint i_poly_prev = 0;
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uint i_poly = 0;
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while (i_poly != polys_len) {
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i_poly++;
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if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
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const uchar(*polys_step)[2] = polys + i_poly_prev;
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const uint polys_step_len = i_poly - i_poly_prev;
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BLI_assert(polys_step_len >= 2);
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for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
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union {
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uint16_t as_u16[2];
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uint32_t as_u32;
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} data;
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data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
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data.as_u16[1] = *((const uint16_t *)polys_step[i]);
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if (data.as_u16[0] > data.as_u16[1]) {
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std::swap(data.as_u16[0], data.as_u16[1]);
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}
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*lines_step = data.as_u32;
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lines_step++;
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}
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i_poly++;
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i_poly_prev = i_poly;
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/* ignore the duplicate point */
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}
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}
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uint lines_len = lines_step - lines;
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/* Hide Lines (we could make optional) */
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{
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qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
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lines_step = lines;
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for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
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if (lines[i] != lines[i_prev]) {
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*lines_step++ = lines[i_prev];
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}
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else {
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i++;
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}
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}
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*lines_step++ = lines[lines_len - 1];
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lines_len = lines_step - lines;
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}
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/* We have vertices and tris, make a batch from this. */
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static GPUVertFormat format = {0};
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static struct {
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uint pos;
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} attr_id;
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if (format.attr_len == 0) {
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attr_id.pos = GPU_vertformat_attr_add(
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&format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
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}
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blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(format);
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const uint vbo_len_capacity = lines_len * 2;
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GPU_vertbuf_data_alloc(*vbo, vbo_len_capacity);
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GPUVertBufRaw pos_step;
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GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
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for (uint i = 0; i < lines_len; i++) {
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union {
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uint8_t as_u8_pair[2][2];
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uint32_t as_u32;
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} data;
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data.as_u32 = lines[i];
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for (uint k = 0; k < 2; k++) {
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float *pos_v2 = static_cast<float *>(GPU_vertbuf_raw_step(&pos_step));
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for (uint j = 0; j < 2; j++) {
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pos_v2[j] = min_uchar[j] + (float(data.as_u8_pair[k][j]) * range_uchar[j]);
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}
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}
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}
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BLI_assert(vbo_len_capacity == GPU_vertbuf_raw_used(&pos_step));
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MEM_freeN(lines);
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return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, nullptr, GPU_BATCH_OWNS_VBO);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Common shapes (3D)
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* \{ */
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blender::gpu::Batch *GPU_batch_unit_cube()
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{
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using namespace blender;
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static const std::array<float3, 8> bone_box_verts = {
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float3{1.0f, -1.0f, 1.0f},
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float3{1.0f, -1.0f, -1.0f},
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float3{-1.0f, -1.0f, -1.0f},
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float3{-1.0f, -1.0f, 1.0f},
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float3{1.0f, 1.0f, 1.0f},
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float3{1.0f, 1.0f, -1.0f},
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float3{-1.0f, 1.0f, -1.0f},
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float3{-1.0f, 1.0f, 1.0f},
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};
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static const std::array<int3, 12> bone_box_solid_tris = {
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int3{0, 2, 1}, /* bottom */
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int3{0, 3, 2},
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int3{0, 1, 5}, /* sides */
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int3{0, 5, 4},
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int3{1, 2, 6},
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int3{1, 6, 5},
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int3{2, 3, 7},
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int3{2, 7, 6},
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int3{3, 0, 4},
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int3{3, 4, 7},
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int3{4, 5, 6}, /* top */
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int3{4, 6, 7},
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};
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GPUVertFormat format = {0};
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GPU_vertformat_attr_add(&format, "pos", gpu::VertAttrType::SFLOAT_32_32_32);
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blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(format);
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const int tri_len = bone_box_solid_tris.size();
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const int vert_len = bone_box_verts.size();
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GPU_vertbuf_data_alloc(*vbo, vert_len);
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GPUIndexBufBuilder elb;
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GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len);
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int v = 0;
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for (int i = 0; i < vert_len; i++) {
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GPU_vertbuf_vert_set(vbo, v++, &bone_box_verts[i]);
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}
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for (int i = 0; i < tri_len; i++) {
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const int3 tri_indices = bone_box_solid_tris[i];
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GPU_indexbuf_add_tri_verts(&elb, tri_indices[0], tri_indices[1], tri_indices[2]);
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}
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return GPU_batch_create_ex(
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GPU_PRIM_TRIS, vbo, GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
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}
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/** \} */
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