Files
test2/source/blender/gpu/intern/gpu_platform_private.hh
2025-09-15 15:11:02 +02:00

60 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include <cstdint>
#include "BLI_array.hh"
#include "BLI_vector.hh"
#include "GPU_platform.hh"
namespace blender::gpu {
class GPUPlatformGlobal {
public:
bool initialized = false;
GPUDeviceType device;
GPUOSType os;
GPUDriverType driver;
GPUSupportLevel support_level;
char *vendor = nullptr;
char *renderer = nullptr;
char *version = nullptr;
char *support_key = nullptr;
char *gpu_name = nullptr;
GPUBackendType backend = GPU_BACKEND_NONE;
GPUArchitectureType architecture_type = GPU_ARCHITECTURE_IMR;
Vector<GPUDevice> devices;
/* The UUID of the device. Can be an empty array, since it is not supported on all platforms. */
Array<uint8_t, 16> device_uuid;
/* The LUID of the device. Can be an empty array, since it is not supported on all platforms. */
Array<uint8_t, 8> device_luid;
/* A bit field with the nth bit active identifying the nth device with the same LUID. Only
* matters if device_luid is defined. */
uint32_t device_luid_node_mask;
void init(GPUDeviceType gpu_device,
GPUOSType os_type,
GPUDriverType driver_type,
GPUSupportLevel gpu_support_level,
GPUBackendType backend,
const char *vendor_str,
const char *renderer_str,
const char *version_str,
GPUArchitectureType arch_type);
void clear();
};
extern GPUPlatformGlobal GPG;
} // namespace blender::gpu