Files
test2/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
Clément Foucault 9fbf7e9ec2 GPU: Remove wrapper type for gpu::UniformBuf
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144328
2025-08-11 09:46:45 +02:00

56 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_sys_types.h"
namespace blender::gpu {
#ifndef NDEBUG
# define DEBUG_NAME_LEN 64
#else
# define DEBUG_NAME_LEN 8
#endif
/**
* Implementation of Uniform Buffers.
* Base class which is then specialized for each implementation (GL, VK, ...).
*/
class UniformBuf {
protected:
/** Data size in bytes. */
size_t size_in_bytes_;
/** Continuous memory block to copy to GPU. This data is owned by the UniformBuf. */
void *data_ = nullptr;
/** Debugging name */
char name_[DEBUG_NAME_LEN];
public:
UniformBuf(size_t size, const char *name);
virtual ~UniformBuf();
virtual void update(const void *data) = 0;
virtual void clear_to_zero() = 0;
virtual void bind(int slot) = 0;
virtual void bind_as_ssbo(int slot) = 0;
virtual void unbind() = 0;
/** Used to defer data upload at drawing time.
* This is useful if the thread has no context bound.
* This transfers ownership to this UniformBuf. */
void attach_data(void *data)
{
data_ = data;
}
};
#undef DEBUG_NAME_LEN
} // namespace blender::gpu