Files
test2/source/blender/gpu/shaders/common/gpu_shader_print_lib.glsl
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

34 lines
702 B
GLSL

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "infos/gpu_shader_print_infos.hh"
SHADER_LIBRARY_CREATE_INFO(gpu_print)
uint print_data(uint offset, uint data)
{
if (offset < GPU_SHADER_PRINTF_MAX_CAPACITY) {
gpu_print_buf[offset] = data;
}
return offset + 1u;
}
uint print_data(uint offset, int data)
{
return print_data(offset, uint(data));
}
uint print_data(uint offset, float data)
{
return print_data(offset, floatBitsToUint(data));
}
uint print_header(const uint data_len, uint format_hash)
{
uint offset = atomicAdd(gpu_print_buf[0], 1u + data_len) + 1u;
return print_data(offset, format_hash);
}