This is the first step of moving the create infos back inside shader sources. All info files are now treated as source files. However, they are not considered in the include tree yet. This will come in another following PR. Each shader source file now generate a `.info` file containing only the create info declarations. This renames all info files so that they do not conflict with their previous versions that were copied (non-generated). Pull Request: https://projects.blender.org/blender/blender/pulls/146676
46 lines
1.3 KiB
GLSL
46 lines
1.3 KiB
GLSL
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "infos/gpu_shader_sequencer_infos.hh"
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SHADER_LIBRARY_CREATE_INFO(gpu_shader_sequencer_strips)
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/* Signed distance to rounded box, centered at origin.
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* Reference: https://iquilezles.org/articles/distfunctions2d/ */
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float sdf_rounded_box(float2 pos, float2 size, float radius)
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{
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float2 q = abs(pos) - size + radius;
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return min(max(q.x, q.y), 0.0f) + length(max(q, 0.0f)) - radius;
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}
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void strip_box(float left,
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float right,
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float bottom,
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float top,
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float2 pos,
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out float2 r_pos1,
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out float2 r_pos2,
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out float2 r_size,
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out float2 r_center,
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out float2 r_pos,
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out float r_radius)
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{
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/* Snap to pixel grid coordinates, so that outline/border is non-fractional
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* pixel sizes. */
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r_pos1 = round(float2(left, bottom));
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r_pos2 = round(float2(right, top));
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/* Make sure strip is at least 1px wide. */
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r_pos2.x = max(r_pos2.x, r_pos1.x + 1.0f);
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r_size = (r_pos2 - r_pos1) * 0.5f;
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r_center = (r_pos1 + r_pos2) * 0.5f;
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r_pos = round(pos);
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r_radius = context_data.round_radius;
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if (r_radius > r_size.x) {
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r_radius = 0.0f;
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}
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}
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