Files
test2/source/blender/gpu/shaders/common/gpu_shader_sequencer_lib.glsl
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

46 lines
1.3 KiB
GLSL

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "infos/gpu_shader_sequencer_infos.hh"
SHADER_LIBRARY_CREATE_INFO(gpu_shader_sequencer_strips)
/* Signed distance to rounded box, centered at origin.
* Reference: https://iquilezles.org/articles/distfunctions2d/ */
float sdf_rounded_box(float2 pos, float2 size, float radius)
{
float2 q = abs(pos) - size + radius;
return min(max(q.x, q.y), 0.0f) + length(max(q, 0.0f)) - radius;
}
void strip_box(float left,
float right,
float bottom,
float top,
float2 pos,
out float2 r_pos1,
out float2 r_pos2,
out float2 r_size,
out float2 r_center,
out float2 r_pos,
out float r_radius)
{
/* Snap to pixel grid coordinates, so that outline/border is non-fractional
* pixel sizes. */
r_pos1 = round(float2(left, bottom));
r_pos2 = round(float2(right, top));
/* Make sure strip is at least 1px wide. */
r_pos2.x = max(r_pos2.x, r_pos1.x + 1.0f);
r_size = (r_pos2 - r_pos1) * 0.5f;
r_center = (r_pos1 + r_pos2) * 0.5f;
r_pos = round(pos);
r_radius = context_data.round_radius;
if (r_radius > r_size.x) {
r_radius = 0.0f;
}
}