Files
test2/source/blender/depsgraph/intern/builder/pipeline_all_objects.h
Hans Goudey 3630fd78d5 Cleanup: Depsgraph: Avoid transative includes and type aliases
Instead of the monolothic `depsgraph_type.hh` header that includes
most types used in the despgraph, just add includes where they are
actually necessary. Also remove the `using` keywords for `std` types.
The lack of specificity isn't considered good practice nowadays.

Removing unnecessary transitive includes can help improve compile
times because the time spent parsing headers decreases. Using the
"include what you use" pattern makes futher improvements much
easier too, since it the path to further reduce transitive includes
becomes much clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/133749
2025-01-31 21:17:49 +01:00

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/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "pipeline_view_layer.h"
namespace blender::deg {
/* Builds a dependency graph that contains all objects in the view layer.
* This is contrary to the regular ViewLayerBuilderPipeline, which is limited to visible objects
* (and their dependencies). */
class AllObjectsBuilderPipeline : public ViewLayerBuilderPipeline {
public:
AllObjectsBuilderPipeline(::Depsgraph *graph);
protected:
std::unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
std::unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
};
} // namespace blender::deg