Files
test2/source/blender/render/intern
Brecht Van Lommel 29d87d64ca Particles
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- Texture orco coordinates for particles are now actual orcos instead
  of just the vertex positions, which means they are the same under
  deformations and the same as the ones on the mesh.
- Particle distribution now uses these orcos to get consistent
  distributions independent of deformation.
- This required changing the way orco's are computed for meshes. Now
  instead of generating an orco derivedmesh separately, the derivedmesh
  is generated alongside the regular one and stored in an orco custom
  data layer.
2007-12-05 12:40:54 +00:00
..
2007-12-04 13:57:28 +00:00
2007-12-05 12:40:54 +00:00
2002-10-12 11:37:38 +00:00