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test2/source/blender/compositor/intern/COM_Node.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

186 lines
4.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "BKE_node.h"
#include "RNA_access.h"
#include "COM_Node.h" /* own include */
namespace blender::compositor {
/**************
**** Node ****
**************/
Node::Node(bNode *editor_node, bool create_sockets)
: editor_node_tree_(nullptr),
editor_node_(editor_node),
in_active_group_(false),
instance_key_(NODE_INSTANCE_KEY_NONE)
{
if (create_sockets) {
bNodeSocket *input = (bNodeSocket *)editor_node->inputs.first;
while (input != nullptr) {
DataType dt = DataType::Value;
if (input->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (input->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->add_input_socket(dt, input);
input = input->next;
}
bNodeSocket *output = (bNodeSocket *)editor_node->outputs.first;
while (output != nullptr) {
DataType dt = DataType::Value;
if (output->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (output->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->add_output_socket(dt, output);
output = output->next;
}
}
}
Node::~Node()
{
while (!outputs_.is_empty()) {
delete (outputs_.pop_last());
}
while (!inputs_.is_empty()) {
delete (inputs_.pop_last());
}
}
void Node::add_input_socket(DataType datatype)
{
this->add_input_socket(datatype, nullptr);
}
void Node::add_input_socket(DataType datatype, bNodeSocket *bSocket)
{
NodeInput *socket = new NodeInput(this, bSocket, datatype);
inputs_.append(socket);
}
void Node::add_output_socket(DataType datatype)
{
this->add_output_socket(datatype, nullptr);
}
void Node::add_output_socket(DataType datatype, bNodeSocket *bSocket)
{
NodeOutput *socket = new NodeOutput(this, bSocket, datatype);
outputs_.append(socket);
}
NodeOutput *Node::get_output_socket(unsigned int index) const
{
return outputs_[index];
}
NodeInput *Node::get_input_socket(unsigned int index) const
{
return inputs_[index];
}
bNodeSocket *Node::get_editor_input_socket(int editor_node_input_socket_index)
{
bNodeSocket *bSock = (bNodeSocket *)this->get_bnode()->inputs.first;
int index = 0;
while (bSock != nullptr) {
if (index == editor_node_input_socket_index) {
return bSock;
}
index++;
bSock = bSock->next;
}
return nullptr;
}
bNodeSocket *Node::get_editor_output_socket(int editor_node_output_socket_index)
{
bNodeSocket *bSock = (bNodeSocket *)this->get_bnode()->outputs.first;
int index = 0;
while (bSock != nullptr) {
if (index == editor_node_output_socket_index) {
return bSock;
}
index++;
bSock = bSock->next;
}
return nullptr;
}
/*******************
**** NodeInput ****
*******************/
NodeInput::NodeInput(Node *node, bNodeSocket *b_socket, DataType datatype)
: node_(node), editor_socket_(b_socket), datatype_(datatype), link_(nullptr)
{
}
void NodeInput::set_link(NodeOutput *link)
{
link_ = link;
}
float NodeInput::get_editor_value_float() const
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get(&ptr, "default_value");
}
void NodeInput::get_editor_value_color(float *value) const
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get_array(&ptr, "default_value", value);
}
void NodeInput::get_editor_value_vector(float *value) const
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get_array(&ptr, "default_value", value);
}
/********************
**** NodeOutput ****
********************/
NodeOutput::NodeOutput(Node *node, bNodeSocket *b_socket, DataType datatype)
: node_(node), editor_socket_(b_socket), datatype_(datatype)
{
}
float NodeOutput::get_editor_value_float()
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get(&ptr, "default_value");
}
void NodeOutput::get_editor_value_color(float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get_array(&ptr, "default_value", value);
}
void NodeOutput::get_editor_value_vector(float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)get_node()->get_bnodetree(), &RNA_NodeSocket, get_bnode_socket(), &ptr);
return RNA_float_get_array(&ptr, "default_value", value);
}
} // namespace blender::compositor