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test2/source/blender/freestyle/intern/geometry/HashGrid.cpp
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/* SPDX-FileCopyrightText: 2012-2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the bounding box of the scene
*/
#include "HashGrid.h"
#include "BLI_sys_types.h"
namespace Freestyle {
void HashGrid::clear()
{
if (!_cells.empty()) {
for (GridHashTable::iterator it = _cells.begin(); it != _cells.end(); it++) {
Cell *cell = (*it).second;
delete cell;
}
_cells.clear();
}
Grid::clear();
}
void HashGrid::configure(const Vec3r &orig, const Vec3r &size, uint nb)
{
Grid::configure(orig, size, nb);
}
} /* namespace Freestyle */