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214 lines
4.6 KiB
C++
214 lines
4.6 KiB
C++
/* SPDX-FileCopyrightText: 2008-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Chaining iterators
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*/
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#include "../python/Director.h"
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#include "ChainingIterators.h"
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#include "../system/TimeStamp.h"
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namespace Freestyle {
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ViewEdge *AdjacencyIterator::operator*()
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{
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return (*_internalIterator).first;
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}
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bool AdjacencyIterator::isIncoming() const
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{
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return (*_internalIterator).second;
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}
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int AdjacencyIterator::increment()
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{
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++_internalIterator;
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while (!_internalIterator.isEnd() && !isValid((*_internalIterator).first)) {
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++_internalIterator;
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}
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return 0;
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}
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bool AdjacencyIterator::isValid(ViewEdge *edge)
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{
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if (_restrictToSelection) {
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if (edge->getTimeStamp() != TimeStamp::instance()->getTimeStamp()) {
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return false;
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}
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}
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if (_restrictToUnvisited) {
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if (edge->getChainingTimeStamp() > TimeStamp::instance()->getTimeStamp()) {
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return false;
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}
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}
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return true;
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}
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int ChainingIterator::init()
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{
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return Director_BPy_ChainingIterator_init(this);
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}
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int ChainingIterator::traverse(const AdjacencyIterator &it)
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{
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return Director_BPy_ChainingIterator_traverse(this, const_cast<AdjacencyIterator &>(it));
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}
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int ChainingIterator::increment()
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{
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_increment = true;
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ViewVertex *vertex = getVertex();
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if (!vertex) {
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_edge = nullptr;
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return 0;
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}
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AdjacencyIterator it = AdjacencyIterator(vertex, _restrictToSelection, _restrictToUnvisited);
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if (it.isEnd()) {
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_edge = nullptr;
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return 0;
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}
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if (traverse(it) < 0) {
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return -1;
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}
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_edge = result;
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if (_edge == nullptr) {
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return 0;
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}
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if (_edge->A() == vertex) {
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_orientation = true;
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}
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else {
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_orientation = false;
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}
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return 0;
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}
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int ChainingIterator::decrement()
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{
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_increment = false;
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ViewVertex *vertex = getVertex();
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if (!vertex) {
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_edge = nullptr;
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return 0;
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}
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AdjacencyIterator it = AdjacencyIterator(vertex, _restrictToSelection, _restrictToUnvisited);
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if (it.isEnd()) {
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_edge = nullptr;
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return 0;
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}
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if (traverse(it) < 0) {
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return -1;
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}
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_edge = result;
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if (_edge == nullptr) {
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return 0;
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}
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if (_edge->B() == vertex) {
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_orientation = true;
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}
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else {
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_orientation = false;
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}
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return 0;
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}
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//
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// ChainSilhouetteIterators
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//
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///////////////////////////////////////////////////////////
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int ChainSilhouetteIterator::traverse(const AdjacencyIterator &ait)
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{
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AdjacencyIterator it(ait);
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ViewVertex *nextVertex = getVertex();
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// we can't get a NULL nextVertex here, it was intercepted before
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if (nextVertex->getNature() & Nature::T_VERTEX) {
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TVertex *tvertex = (TVertex *)nextVertex;
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ViewEdge *mate = (tvertex)->mate(getCurrentEdge());
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while (!it.isEnd()) {
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ViewEdge *ve = *it;
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if (ve == mate) {
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result = ve;
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return 0;
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}
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++it;
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}
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result = nullptr;
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return 0;
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}
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if (nextVertex->getNature() & Nature::NON_T_VERTEX) {
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// soc NonTVertex *nontvertex = (NonTVertex*)nextVertex;
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ViewEdge *newEdge(nullptr);
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// we'll try to chain the edges by keeping the same nature...
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// the preseance order is : SILHOUETTE, BORDER, CREASE, MATERIAL_BOUNDARY, EDGE_MARK,
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// SUGGESTIVE, VALLEY, RIDGE
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Nature::EdgeNature natures[8] = {
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Nature::SILHOUETTE,
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Nature::BORDER,
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Nature::CREASE,
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Nature::MATERIAL_BOUNDARY,
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Nature::EDGE_MARK,
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Nature::SUGGESTIVE_CONTOUR,
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Nature::VALLEY,
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Nature::RIDGE,
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};
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int numNatures = ARRAY_SIZE(natures);
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for (int i = 0; i < numNatures; ++i) {
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if (getCurrentEdge()->getNature() & natures[i]) {
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int n = 0;
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while (!it.isEnd()) {
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ViewEdge *ve = *it;
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if (ve->getNature() & natures[i]) {
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++n;
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newEdge = ve;
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}
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++it;
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}
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if (n == 1) {
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result = newEdge;
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}
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else {
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result = nullptr;
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}
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return 0;
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}
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}
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}
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result = nullptr;
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return 0;
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}
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int ChainPredicateIterator::traverse(const AdjacencyIterator &ait)
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{
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if (!_unary_predicate || !_binary_predicate) {
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return -1;
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}
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AdjacencyIterator it(ait);
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// Iterates over next edges to see if one of them respects the predicate:
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while (!it.isEnd()) {
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ViewEdge *ve = *it;
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if (_unary_predicate->operator()(*ve) < 0) {
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return -1;
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}
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if (_unary_predicate->result) {
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if (_binary_predicate->operator()(*(getCurrentEdge()), *(ve)) < 0) {
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return -1;
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}
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if (_binary_predicate->result) {
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result = ve;
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return 0;
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}
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}
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++it;
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}
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result = nullptr;
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return 0;
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}
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} /* namespace Freestyle */
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