Files
test2/source/blender/gpu/vulkan/vk_push_constants.cc
Jeroen Bakker f5d159b2a4 Vulkan: Extract Vendor/Driver/Device Information
Extract vendor, driver and device information from the physical device
properties.

Note that driver version is implementation dependent and might fail as
it is unclear which driver is being used. An open source driver could
store the driver version in a different way than a closed source driver.
But as it is not clear which driver version is being used it might
extract the incorrect version.

To solve this issue we check if the extracted version makes sense
depending on the version schema of the driver and if they don't match we
use another approach.

Pull Request: https://projects.blender.org/blender/blender/pulls/107872
2023-05-25 11:55:47 +02:00

181 lines
5.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. */
/** \file
* \ingroup gpu
*/
#include "vk_push_constants.hh"
#include "vk_backend.hh"
#include "vk_context.hh"
#include "vk_memory_layout.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_storage_buffer.hh"
#include "vk_uniform_buffer.hh"
namespace blender::gpu {
template<typename LayoutT>
static VKPushConstants::Layout::PushConstant init_constant(
const shader::ShaderCreateInfo::PushConst &push_constant,
const ShaderInput &shader_input,
uint32_t *r_offset)
{
align<LayoutT>(push_constant.type, push_constant.array_size, r_offset);
VKPushConstants::Layout::PushConstant layout;
layout.location = shader_input.location;
layout.type = push_constant.type;
layout.array_size = push_constant.array_size;
layout.offset = *r_offset;
reserve<LayoutT>(push_constant.type, push_constant.array_size, r_offset);
return layout;
}
template<typename LayoutT>
uint32_t struct_size(Span<shader::ShaderCreateInfo::PushConst> push_constants)
{
uint32_t offset = 0;
for (const shader::ShaderCreateInfo::PushConst &push_constant : push_constants) {
align<LayoutT>(push_constant.type, push_constant.array_size, &offset);
reserve<LayoutT>(push_constant.type, push_constant.array_size, &offset);
}
align_end_of_struct<LayoutT>(&offset);
return offset;
}
VKPushConstants::StorageType VKPushConstants::Layout::determine_storage_type(
const shader::ShaderCreateInfo &info, const VKDevice &device)
{
if (info.push_constants_.is_empty()) {
return StorageType::NONE;
}
uint32_t max_push_constants_size =
device.physical_device_properties_get().limits.maxPushConstantsSize;
uint32_t size = struct_size<Std430>(info.push_constants_);
return size <= max_push_constants_size ? STORAGE_TYPE_DEFAULT : STORAGE_TYPE_FALLBACK;
}
template<typename LayoutT>
void init_struct(const shader::ShaderCreateInfo &info,
const VKShaderInterface &interface,
Vector<VKPushConstants::Layout::PushConstant> &r_struct,
uint32_t *r_offset)
{
for (const shader::ShaderCreateInfo::PushConst &push_constant : info.push_constants_) {
const ShaderInput *shader_input = interface.uniform_get(push_constant.name.c_str());
r_struct.append(init_constant<LayoutT>(push_constant, *shader_input, r_offset));
}
align_end_of_struct<Std140>(r_offset);
}
void VKPushConstants::Layout::init(const shader::ShaderCreateInfo &info,
const VKShaderInterface &interface,
const StorageType storage_type,
const VKDescriptorSet::Location location)
{
BLI_assert(push_constants.is_empty());
storage_type_ = storage_type;
size_in_bytes_ = 0;
if (storage_type == StorageType::UNIFORM_BUFFER) {
descriptor_set_location_ = location;
init_struct<Std140>(info, interface, push_constants, &size_in_bytes_);
}
else {
init_struct<Std430>(info, interface, push_constants, &size_in_bytes_);
}
}
const VKPushConstants::Layout::PushConstant *VKPushConstants::Layout::find(int32_t location) const
{
for (const PushConstant &push_constant : push_constants) {
if (push_constant.location == location) {
return &push_constant;
}
}
return nullptr;
}
VKPushConstants::VKPushConstants() = default;
VKPushConstants::VKPushConstants(const Layout *layout) : layout_(layout)
{
data_ = MEM_mallocN(layout->size_in_bytes(), __func__);
}
VKPushConstants::VKPushConstants(VKPushConstants &&other) : layout_(other.layout_)
{
data_ = other.data_;
other.data_ = nullptr;
}
VKPushConstants::~VKPushConstants()
{
if (data_ != nullptr) {
MEM_freeN(data_);
data_ = nullptr;
}
}
VKPushConstants &VKPushConstants::operator=(VKPushConstants &&other)
{
layout_ = other.layout_;
data_ = other.data_;
other.data_ = nullptr;
return *this;
}
void VKPushConstants::update(VKContext &context)
{
VKShader *shader = static_cast<VKShader *>(context.shader);
VKCommandBuffer &command_buffer = context.command_buffer_get();
VKPipeline &pipeline = shader->pipeline_get();
BLI_assert_msg(&pipeline.push_constants_get() == this,
"Invalid state detected. Push constants doesn't belong to the active shader of "
"the given context.");
VKDescriptorSetTracker &descriptor_set = pipeline.descriptor_set_get();
switch (layout_get().storage_type_get()) {
case VKPushConstants::StorageType::NONE:
break;
case VKPushConstants::StorageType::PUSH_CONSTANTS:
command_buffer.push_constants(*this, shader->vk_pipeline_layout_get(), VK_SHADER_STAGE_ALL);
break;
case VKPushConstants::StorageType::UNIFORM_BUFFER:
update_uniform_buffer();
descriptor_set.bind(*uniform_buffer_get(), layout_get().descriptor_set_location_get());
break;
}
}
void VKPushConstants::update_uniform_buffer()
{
BLI_assert(layout_->storage_type_get() == StorageType::UNIFORM_BUFFER);
BLI_assert(data_ != nullptr);
VKContext &context = *VKContext::get();
std::unique_ptr<VKUniformBuffer> &uniform_buffer = tracked_resource_for(context, is_dirty_);
uniform_buffer->update(data_);
is_dirty_ = false;
}
std::unique_ptr<VKUniformBuffer> &VKPushConstants::uniform_buffer_get()
{
BLI_assert(layout_->storage_type_get() == StorageType::UNIFORM_BUFFER);
return active_resource();
}
std::unique_ptr<VKUniformBuffer> VKPushConstants::create_resource(VKContext & /*context*/)
{
return std::make_unique<VKUniformBuffer>(layout_->size_in_bytes(), __func__);
}
} // namespace blender::gpu