The main goal here is to reduce the number of times thread-local data has to be looked up using e.g. `EnumerableThreadSpecific.local()`. While this isn't a bottleneck in many cases, it is when the action performed on the local data is very short and that happens very often (e.g. logging used sockets during geometry nodes evaluation). The solution is to simply pass the thread-local data as parameter to many functions that use it, instead of looking it up in those functions which generally is more costly. The lazy-function graph executor now only looks up the local data if it knows that it might be on a new thread, otherwise it uses the local data retrieved earlier. Alongside with `UserData` there is `LocalUserData` now. This allows users of the lazy-function evaluation (such as geometry nodes) to have custom thread-local data that is passed to all the lazy-functions automatically. This is used for logging now.
316 lines
9.6 KiB
C++
316 lines
9.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_set.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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namespace blender::nodes {
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using bke::AnonymousAttributeFieldInput;
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using bke::AnonymousAttributeID;
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using bke::AnonymousAttributeIDPtr;
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using bke::AnonymousAttributePropagationInfo;
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using bke::AttributeAccessor;
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using bke::AttributeFieldInput;
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using bke::AttributeIDRef;
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using bke::AttributeKind;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GSpanAttributeWriter;
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using bke::MutableAttributeAccessor;
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using bke::SpanAttributeWriter;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using fn::ValueOrField;
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using geo_eval_log::NamedAttributeUsage;
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using geo_eval_log::NodeWarningType;
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class GeoNodeExecParams {
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private:
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const bNode &node_;
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lf::Params ¶ms_;
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const lf::Context &lf_context_;
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const Span<int> lf_input_for_output_bsocket_usage_;
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const Span<int> lf_input_for_attribute_propagation_to_output_;
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const FunctionRef<AnonymousAttributeIDPtr(int)> get_output_attribute_id_;
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public:
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GeoNodeExecParams(const bNode &node,
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lf::Params ¶ms,
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const lf::Context &lf_context,
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const Span<int> lf_input_for_output_bsocket_usage,
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const Span<int> lf_input_for_attribute_propagation_to_output,
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const FunctionRef<AnonymousAttributeIDPtr(int)> get_output_attribute_id)
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: node_(node),
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params_(params),
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lf_context_(lf_context),
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lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
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lf_input_for_attribute_propagation_to_output_(
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lf_input_for_attribute_propagation_to_output),
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get_output_attribute_id_(get_output_attribute_id)
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{
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}
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template<typename T>
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static inline constexpr bool is_field_base_type_v =
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is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string>;
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
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identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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T value = params_.extract_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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const T &value = params_.get_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (is_field_base_type_v<StoredT>) {
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this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
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}
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else if constexpr (fn::is_field_v<StoredT>) {
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using BaseType = typename StoredT::base_type;
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this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
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}
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else {
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#ifdef DEBUG
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const CPPType &type = CPPType::get<StoredT>();
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this->check_output_access(identifier, type);
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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const int index = this->get_output_index(identifier);
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params_.set_output(index, std::forward<T>(value));
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}
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}
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geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
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{
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return this->local_user_data()->tree_logger;
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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params_.set_input_unused(index);
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}
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/**
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* Returns true when the output has to be computed.
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*/
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bool output_is_required(StringRef identifier) const
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) != lf::ValueUsage::Unused;
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return node_;
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}
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const Object *self_object() const
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{
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if (const auto *data = this->user_data()) {
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if (data->modifier_data) {
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return data->modifier_data->self_object;
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}
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}
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return nullptr;
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}
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Depsgraph *depsgraph() const
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{
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if (const auto *data = this->user_data()) {
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if (data->modifier_data) {
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return data->modifier_data->depsgraph;
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}
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}
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return nullptr;
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}
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GeoNodesLFUserData *user_data() const
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{
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return static_cast<GeoNodesLFUserData *>(lf_context_.user_data);
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}
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GeoNodesLFLocalUserData *local_user_data() const
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{
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return static_cast<GeoNodesLFLocalUserData *>(lf_context_.local_user_data);
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, StringRef message) const;
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void set_default_remaining_outputs();
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void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
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/**
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* Return true when the anonymous attribute referenced by the given output should be created.
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*/
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bool anonymous_attribute_output_is_required(const StringRef output_identifier)
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{
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const int lf_index =
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lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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return params_.get_input<bool>(lf_index);
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}
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/**
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* Return a new anonymous attribute id for the given output. None is returned if the anonymous
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* attribute is not needed.
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*/
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AnonymousAttributeIDPtr get_output_anonymous_attribute_id_if_needed(
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const StringRef output_identifier, const bool force_create = false)
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{
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if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
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return {};
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}
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const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
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return get_output_attribute_id_(output_socket.index());
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}
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/**
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* Get information about which anonymous attributes should be propagated to the given output.
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*/
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AnonymousAttributePropagationInfo get_output_propagation_info(
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const StringRef output_identifier) const
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{
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const int lf_index =
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lf_input_for_attribute_propagation_to_output_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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const bke::AnonymousAttributeSet &set = params_.get_input<bke::AnonymousAttributeSet>(
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lf_index);
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AnonymousAttributePropagationInfo info;
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info.names = set.names;
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info.propagate_all = false;
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return info;
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}
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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int get_input_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.input_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int get_output_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.output_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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};
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} // namespace blender::nodes
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