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test/source/blender/compositor/operations/COM_MixOperation.cc

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/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_MixOperation.h"
#include "BLI_math_color.h"
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namespace blender::compositor {
/* ******** Mix Base Operation ******** */
MixBaseOperation::MixBaseOperation()
{
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Color);
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
this->set_use_value_alpha_multiply(false);
this->set_use_clamp(false);
flags_.can_be_constant = true;
}
void MixBaseOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
Structural cleanup and improvements for the compositor. Many parts of the compositor are unnecessarily complicated. This patch aims at reducing the complexity of writing nodes and making the code more transparent. == Separating Nodes and Operations == Currently these are both mixed in the same graph, even though they have very different purposes and are used at distinct stages in the compositing process. The patch introduces dedicated graph classes for nodes and for operations. This removes the need for a lot of special case checks (isOperation etc.) and explicit type casts. It simplifies the code since it becomes clear at every stage what type of node we are dealing with. The compiler can use static typing to avoid common bugs from mixing up these types and fewer runtime sanity checks are needed. == Simplified Node Conversion == Converting nodes to operations was previously based on "relinking", i.e. nodes would start with by mirroring links in the Blender DNA node trees, then add operations and redirect these links to them. This was very hard to follow in many cases and required a lot of attention to avoid invalid states. Now there is a helper class called the NodeConverter, which is passed to nodes and implements a much simpler API for this process. Nodes can add operations and explicit connections as before, but defining "external" links to the inputs/outputs of the original node now uses mapping instead of directly modifying link data. Input data (node graph) and result (operations graph) are cleanly separated. == Removed Redundant Data Structures == A few redundant data structures have been removed, notably the SocketConnection. These are only needed temporarily during graph construction. For executing the compositor operations it is perfectly sufficient to store only the direct input link pointers. A common pointer indirection is avoided this way (which might also give a little performance improvement). == Avoid virtual recursive functions == Recursive virtual functions are evil. They are very hard to follow during debugging. At least in the parts this patch is concerned with these functions have been replaced by a non-virtual recursive core function (which might then call virtual non-recursive functions if needed). See for example NodeOperationBuilder::group_operations.
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NodeOperationInput *socket;
rcti temp_area = COM_AREA_NONE;
socket = this->get_input_socket(1);
bool determined = socket->determine_canvas(COM_AREA_NONE, temp_area);
if (determined) {
this->set_canvas_input_index(1);
}
else {
socket = this->get_input_socket(2);
determined = socket->determine_canvas(COM_AREA_NONE, temp_area);
if (determined) {
this->set_canvas_input_index(2);
}
else {
this->set_canvas_input_index(0);
}
}
NodeOperation::determine_canvas(preferred_area, r_area);
}
void MixBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_value = inputs[0];
const MemoryBuffer *input_color1 = inputs[1];
const MemoryBuffer *input_color2 = inputs[2];
const int width = BLI_rcti_size_x(&area);
PixelCursor p;
p.out_stride = output->elem_stride;
p.value_stride = input_value->elem_stride;
p.color1_stride = input_color1->elem_stride;
p.color2_stride = input_color2->elem_stride;
for (int y = area.ymin; y < area.ymax; y++) {
p.out = output->get_elem(area.xmin, y);
p.row_end = p.out + width * output->elem_stride;
p.value = input_value->get_elem(area.xmin, y);
p.color1 = input_color1->get_elem(area.xmin, y);
p.color2 = input_color2->get_elem(area.xmin, y);
update_memory_buffer_row(p);
}
}
void MixBaseOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * p.color2[0];
p.out[1] = value_m * p.color1[1] + value * p.color2[1];
p.out[2] = value_m * p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
p.next();
}
}
/* ******** Mix Add Operation ******** */
void MixAddOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
p.out[0] = p.color1[0] + value * p.color2[0];
p.out[1] = p.color1[1] + value * p.color2[1];
p.out[2] = p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Blend Operation ******** */
void MixBlendOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * p.color2[0];
p.out[1] = value_m * p.color1[1] + value * p.color2[1];
p.out[2] = value_m * p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Burn Operation ******** */
void MixColorBurnOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float tmp = value_m + value * p.color2[0];
if (tmp <= 0.0f) {
p.out[0] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[0]) / tmp;
p.out[0] = std::clamp(tmp, 0.0f, 1.0f);
}
tmp = value_m + value * p.color2[1];
if (tmp <= 0.0f) {
p.out[1] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[1]) / tmp;
p.out[1] = std::clamp(tmp, 0.0f, 1.0f);
}
tmp = value_m + value * p.color2[2];
if (tmp <= 0.0f) {
p.out[2] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[2]) / tmp;
p.out[2] = std::clamp(tmp, 0.0f, 1.0f);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Color Operation ******** */
void MixColorOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
if (colS != 0.0f) {
float rH, rS, rV;
float tmpr, tmpg, tmpb;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
p.out[0] = (value_m * p.color1[0]) + (value * tmpr);
p.out[1] = (value_m * p.color1[1]) + (value * tmpg);
p.out[2] = (value_m * p.color1[2]) + (value * tmpb);
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Darken Operation ******** */
void MixDarkenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
p.out[0] = min_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m;
p.out[1] = min_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m;
p.out[2] = min_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m;
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Difference Operation ******** */
void MixDifferenceOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * fabsf(p.color1[0] - p.color2[0]);
p.out[1] = value_m * p.color1[1] + value * fabsf(p.color1[1] - p.color2[1]);
p.out[2] = value_m * p.color1[2] + value * fabsf(p.color1[2] - p.color2[2]);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Exclusion Operation ******** */
void MixExclusionOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = max_ff(value_m * p.color1[0] +
value * (p.color1[0] + p.color2[0] - 2.0f * p.color1[0] * p.color2[0]),
0.0f);
p.out[1] = max_ff(value_m * p.color1[1] +
value * (p.color1[1] + p.color2[1] - 2.0f * p.color1[1] * p.color2[1]),
0.0f);
p.out[2] = max_ff(value_m * p.color1[2] +
value * (p.color1[2] + p.color2[2] - 2.0f * p.color1[2] * p.color2[2]),
0.0f);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Divide Operation ******** */
void MixDivideOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
if (p.color2[0] != 0.0f) {
p.out[0] = value_m * (p.color1[0]) + value * (p.color1[0]) / p.color2[0];
}
else {
p.out[0] = 0.0f;
}
if (p.color2[1] != 0.0f) {
p.out[1] = value_m * (p.color1[1]) + value * (p.color1[1]) / p.color2[1];
}
else {
p.out[1] = 0.0f;
}
if (p.color2[2] != 0.0f) {
p.out[2] = value_m * (p.color1[2]) + value * (p.color1[2]) / p.color2[2];
}
else {
p.out[2] = 0.0f;
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Dodge Operation ******** */
void MixDodgeOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
float tmp;
if (p.color1[0] != 0.0f) {
tmp = 1.0f - value * p.color2[0];
if (tmp <= 0.0f) {
p.out[0] = 1.0f;
}
else {
p.out[0] = p.color1[0] / tmp;
CLAMP_MAX(p.out[0], 1.0f);
}
}
else {
p.out[0] = 0.0f;
}
if (p.color1[1] != 0.0f) {
tmp = 1.0f - value * p.color2[1];
if (tmp <= 0.0f) {
p.out[1] = 1.0f;
}
else {
p.out[1] = p.color1[1] / tmp;
CLAMP_MAX(p.out[1], 1.0f);
}
}
else {
p.out[1] = 0.0f;
}
if (p.color1[2] != 0.0f) {
tmp = 1.0f - value * p.color2[2];
if (tmp <= 0.0f) {
p.out[2] = 1.0f;
}
else {
p.out[2] = p.color1[2] / tmp;
CLAMP_MAX(p.out[2], 1.0f);
}
}
else {
p.out[2] = 0.0f;
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Glare Operation ******** */
void MixGlareOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
const float value = p.value[0];
/* Linear interpolation between 3 cases:
* value=-1:output=input value=0:output=input+glare value=1:output=glare
*/
float input_weight;
float glare_weight;
if (value < 0.0f) {
input_weight = 1.0f;
glare_weight = 1.0f + value;
}
else {
input_weight = 1.0f - value;
glare_weight = 1.0f;
}
p.out[0] = input_weight * std::max(p.color1[0], 0.0f) + glare_weight * p.color2[0];
p.out[1] = input_weight * std::max(p.color1[1], 0.0f) + glare_weight * p.color2[1];
p.out[2] = input_weight * std::max(p.color1[2], 0.0f) + glare_weight * p.color2[2];
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Hue Operation ******** */
void MixHueOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
if (colS != 0.0f) {
float rH, rS, rV;
float tmpr, tmpg, tmpb;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
p.out[0] = value_m * p.color1[0] + value * tmpr;
p.out[1] = value_m * p.color1[1] + value * tmpg;
p.out[2] = value_m * p.color1[2] + value * tmpb;
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Lighten Operation ******** */
void MixLightenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
p.out[0] = max_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m;
p.out[1] = max_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m;
p.out[2] = max_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m;
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Linear Light Operation ******** */
void MixLinearLightOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
if (p.color2[0] > 0.5f) {
p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0] - 0.5f));
}
else {
p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0]) - 1.0f);
}
if (p.color2[1] > 0.5f) {
p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1] - 0.5f));
}
else {
p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1]) - 1.0f);
}
if (p.color2[2] > 0.5f) {
p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2] - 0.5f));
}
else {
p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2]) - 1.0f);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Multiply Operation ******** */
void MixMultiplyOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = p.color1[0] * (value_m + value * p.color2[0]);
p.out[1] = p.color1[1] * (value_m + value * p.color2[1]);
p.out[2] = p.color1[2] * (value_m + value * p.color2[2]);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
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/* ******** Mix Overlay Operation ******** */
void MixOverlayOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
if (p.color1[0] < 0.5f) {
p.out[0] = p.color1[0] * (value_m + 2.0f * value * p.color2[0]);
}
else {
p.out[0] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]);
}
if (p.color1[1] < 0.5f) {
p.out[1] = p.color1[1] * (value_m + 2.0f * value * p.color2[1]);
}
else {
p.out[1] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]);
}
if (p.color1[2] < 0.5f) {
p.out[2] = p.color1[2] * (value_m + 2.0f * value * p.color2[2]);
}
else {
p.out[2] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Saturation Operation ******** */
void MixSaturationOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float rH, rS, rV;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
if (rS != 0.0f) {
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
hsv_to_rgb(rH, (value_m * rS + value * colS), rV, &p.out[0], &p.out[1], &p.out[2]);
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Screen Operation ******** */
void MixScreenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = 1.0f - (value_m + value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]);
p.out[1] = 1.0f - (value_m + value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]);
p.out[2] = 1.0f - (value_m + value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Soft Light Operation ******** */
void MixSoftLightOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float scr, scg, scb;
/* First calculate non-fac based Screen mix. */
scr = 1.0f - (1.0f - p.color2[0]) * (1.0f - p.color1[0]);
scg = 1.0f - (1.0f - p.color2[1]) * (1.0f - p.color1[1]);
scb = 1.0f - (1.0f - p.color2[2]) * (1.0f - p.color1[2]);
p.out[0] = value_m * p.color1[0] +
value * ((1.0f - p.color1[0]) * p.color2[0] * p.color1[0] + p.color1[0] * scr);
p.out[1] = value_m * p.color1[1] +
value * ((1.0f - p.color1[1]) * p.color2[1] * p.color1[1] + p.color1[1] * scg);
p.out[2] = value_m * p.color1[2] +
value * ((1.0f - p.color1[2]) * p.color2[2] * p.color1[2] + p.color1[2] * scb);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Subtract Operation ******** */
void MixSubtractOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
p.out[0] = p.color1[0] - value * p.color2[0];
p.out[1] = p.color1[1] - value * p.color2[1];
p.out[2] = p.color1[2] - value * p.color2[2];
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
/* ******** Mix Value Operation ******** */
void MixValueOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->use_value_alpha_multiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
float rH, rS, rV;
float colH, colS, colV;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
hsv_to_rgb(rH, rS, (value_m * rV + value * colV), &p.out[0], &p.out[1], &p.out[2]);
p.out[3] = p.color1[3];
clamp_if_needed(p.out);
p.next();
}
}
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} // namespace blender::compositor