2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2009 by Nicholas Bishop. All rights reserved. */
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2009-08-15 19:48:50 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup bke
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2011-02-27 20:40:57 +00:00
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*/
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2022-08-23 12:01:37 -04:00
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#include <cstdlib>
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#include <cstring>
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2009-08-16 19:50:00 +00:00
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2013-05-15 08:54:05 +00:00
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#include "MEM_guardedalloc.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_brush_types.h"
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#include "DNA_gpencil_types.h"
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2009-10-20 19:27:27 +00:00
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#include "DNA_mesh_types.h"
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2012-03-14 06:31:38 +00:00
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#include "DNA_meshdata_types.h"
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2014-05-06 23:30:51 +03:00
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#include "DNA_modifier_types.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_object_types.h"
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2009-08-16 19:50:00 +00:00
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#include "DNA_scene_types.h"
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2012-10-29 19:47:26 +00:00
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#include "DNA_space_types.h"
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2019-05-31 12:50:15 +02:00
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#include "DNA_view3d_types.h"
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2018-02-09 22:14:17 +11:00
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#include "DNA_workspace_types.h"
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2009-08-15 19:48:50 +00:00
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2012-03-14 06:31:38 +00:00
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#include "BLI_bitmap.h"
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2020-09-18 19:30:02 +02:00
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#include "BLI_hash.h"
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2014-07-21 12:02:05 +02:00
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#include "BLI_listbase.h"
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2020-03-19 09:33:03 +01:00
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#include "BLI_math_vector.h"
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2022-09-16 12:20:28 -07:00
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#include "BLI_string_utf8.h"
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2020-03-19 09:33:03 +01:00
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#include "BLI_utildefines.h"
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2011-01-07 18:36:47 +00:00
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2018-07-31 10:22:19 +02:00
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#include "BLT_translation.h"
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2022-04-05 11:42:55 -07:00
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#include "BKE_attribute.h"
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2022-08-23 12:17:16 -04:00
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#include "BKE_attribute.hh"
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2009-08-16 19:50:00 +00:00
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#include "BKE_brush.h"
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2018-09-06 17:06:17 +02:00
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#include "BKE_ccg.h"
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2015-02-11 15:07:04 +01:00
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#include "BKE_colortools.h"
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2012-06-04 07:29:45 +00:00
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#include "BKE_context.h"
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2014-05-06 23:30:51 +03:00
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#include "BKE_crazyspace.h"
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2020-03-19 09:33:03 +01:00
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#include "BKE_deform.h"
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2018-07-31 10:22:19 +02:00
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#include "BKE_gpencil.h"
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2020-03-09 12:35:25 +01:00
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#include "BKE_idtype.h"
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2013-05-15 08:54:05 +00:00
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#include "BKE_image.h"
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2014-05-06 23:30:51 +03:00
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#include "BKE_key.h"
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2022-09-14 21:33:51 +02:00
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#include "BKE_layer.h"
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2020-02-10 12:58:59 +01:00
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#include "BKE_lib_id.h"
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2020-03-19 09:33:03 +01:00
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#include "BKE_main.h"
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2022-04-08 16:37:35 +02:00
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#include "BKE_material.h"
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2014-05-06 23:30:51 +03:00
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#include "BKE_mesh.h"
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2018-06-08 17:04:54 +02:00
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#include "BKE_mesh_mapping.h"
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2018-06-05 16:58:08 +02:00
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#include "BKE_mesh_runtime.h"
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2014-05-06 23:30:51 +03:00
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#include "BKE_modifier.h"
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2019-11-13 16:58:32 +01:00
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#include "BKE_multires.h"
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2013-05-18 10:24:34 +00:00
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#include "BKE_object.h"
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2009-08-15 19:48:50 +00:00
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#include "BKE_paint.h"
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2013-05-15 08:54:05 +00:00
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#include "BKE_pbvh.h"
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2022-10-16 13:24:26 -07:00
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#include "BKE_scene.h"
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2018-09-06 17:06:17 +02:00
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#include "BKE_subdiv_ccg.h"
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2012-03-14 06:31:38 +00:00
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#include "BKE_subsurf.h"
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2009-08-15 19:48:50 +00:00
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2017-04-06 16:11:50 +02:00
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#include "DEG_depsgraph.h"
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2018-07-03 12:53:29 +02:00
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#include "DEG_depsgraph_query.h"
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2017-04-06 16:11:50 +02:00
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2018-11-06 12:08:39 +11:00
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#include "RNA_enum_types.h"
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2020-09-10 15:40:08 +02:00
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#include "BLO_read_write.h"
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2013-01-19 16:10:21 +00:00
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#include "bmesh.h"
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2022-09-16 12:20:28 -07:00
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static void sculpt_attribute_update_refs(Object *ob);
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static SculptAttribute *sculpt_attribute_ensure_ex(Object *ob,
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eAttrDomain domain,
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eCustomDataType proptype,
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const char *name,
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const SculptAttributeParams *params,
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PBVHType pbvhtype,
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bool flat_array_for_bmesh);
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void sculptsession_bmesh_add_layers(Object *ob);
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Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
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using blender::MutableSpan;
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using blender::Span;
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2020-03-09 18:08:55 +01:00
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static void palette_init_data(ID *id)
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{
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Palette *palette = (Palette *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(palette, id));
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/* Enable fake user by default. */
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id_fake_user_set(&palette->id);
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}
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2022-10-03 17:37:25 -05:00
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static void palette_copy_data(Main * /*bmain*/, ID *id_dst, const ID *id_src, const int /*flag*/)
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2020-03-09 18:08:55 +01:00
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{
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Palette *palette_dst = (Palette *)id_dst;
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const Palette *palette_src = (const Palette *)id_src;
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BLI_duplicatelist(&palette_dst->colors, &palette_src->colors);
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}
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static void palette_free_data(ID *id)
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{
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Palette *palette = (Palette *)id;
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BLI_freelistN(&palette->colors);
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}
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2020-09-10 15:40:08 +02:00
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static void palette_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Palette *palette = (Palette *)id;
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2021-08-19 11:13:55 +02:00
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BLO_write_id_struct(writer, Palette, id_address, &palette->id);
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BKE_id_blend_write(writer, &palette->id);
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2022-08-23 11:19:07 -04:00
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BLO_write_struct_list(writer, PaletteColor, &palette->colors);
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2020-09-10 15:40:08 +02:00
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}
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static void palette_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Palette *palette = (Palette *)id;
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BLO_read_list(reader, &palette->colors);
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}
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2022-10-03 17:37:25 -05:00
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static void palette_undo_preserve(BlendLibReader * /*reader*/, ID *id_new, ID *id_old)
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2020-11-03 12:09:00 +01:00
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{
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2021-02-09 20:30:54 +11:00
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/* Whole Palette is preserved across undo-steps, and it has no extra pointer, simple. */
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2021-07-03 23:08:40 +10:00
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/* NOTE: We do not care about potential internal references to self here, Palette has none. */
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/* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be
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2020-11-03 12:09:00 +01:00
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* fairly delicate. */
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2022-08-23 12:01:37 -04:00
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BKE_lib_id_swap(nullptr, id_new, id_old);
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2020-11-03 12:09:00 +01:00
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SWAP(IDProperty *, id_new->properties, id_old->properties);
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}
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2020-03-09 18:08:55 +01:00
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IDTypeInfo IDType_ID_PAL = {
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2022-08-23 12:01:37 -04:00
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/* id_code */ ID_PAL,
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/* id_filter */ FILTER_ID_PAL,
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/* main_listbase_index */ INDEX_ID_PAL,
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/* struct_size */ sizeof(Palette),
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/* name */ "Palette",
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/* name_plural */ "palettes",
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/* translation_context */ BLT_I18NCONTEXT_ID_PALETTE,
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/* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
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/* asset_type_info */ nullptr,
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/* init_data */ palette_init_data,
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/* copy_data */ palette_copy_data,
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/* free_data */ palette_free_data,
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/* make_local */ nullptr,
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/* foreach_id */ nullptr,
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/* foreach_cache */ nullptr,
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/* foreach_path */ nullptr,
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2022-09-08 16:32:35 +02:00
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/* owner_pointer_get */ nullptr,
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2022-08-23 12:01:37 -04:00
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/* blend_write */ palette_blend_write,
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/* blend_read_data */ palette_blend_read_data,
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/* blend_read_lib */ nullptr,
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/* blend_read_expand */ nullptr,
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/* blend_read_undo_preserve */ palette_undo_preserve,
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/* lib_override_apply_post */ nullptr,
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2020-03-09 18:08:55 +01:00
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};
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2022-10-03 17:37:25 -05:00
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static void paint_curve_copy_data(Main * /*bmain*/,
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2020-03-09 12:35:25 +01:00
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ID *id_dst,
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const ID *id_src,
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2022-10-03 17:37:25 -05:00
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const int /*flag*/)
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2020-03-09 12:35:25 +01:00
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{
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PaintCurve *paint_curve_dst = (PaintCurve *)id_dst;
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const PaintCurve *paint_curve_src = (const PaintCurve *)id_src;
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if (paint_curve_src->tot_points != 0) {
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2022-08-23 12:01:37 -04:00
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paint_curve_dst->points = static_cast<PaintCurvePoint *>(
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MEM_dupallocN(paint_curve_src->points));
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2020-03-09 12:35:25 +01:00
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}
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}
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static void paint_curve_free_data(ID *id)
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{
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PaintCurve *paint_curve = (PaintCurve *)id;
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MEM_SAFE_FREE(paint_curve->points);
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paint_curve->tot_points = 0;
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}
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2020-09-10 15:40:08 +02:00
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static void paint_curve_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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PaintCurve *pc = (PaintCurve *)id;
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2021-08-19 11:13:55 +02:00
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BLO_write_id_struct(writer, PaintCurve, id_address, &pc->id);
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BKE_id_blend_write(writer, &pc->id);
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BLO_write_struct_array(writer, PaintCurvePoint, pc->tot_points, pc->points);
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2020-09-10 15:40:08 +02:00
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}
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static void paint_curve_blend_read_data(BlendDataReader *reader, ID *id)
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{
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PaintCurve *pc = (PaintCurve *)id;
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BLO_read_data_address(reader, &pc->points);
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}
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2020-03-09 12:35:25 +01:00
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IDTypeInfo IDType_ID_PC = {
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2022-08-23 12:01:37 -04:00
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/* id_code */ ID_PC,
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/* id_filter */ FILTER_ID_PC,
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/* main_listbase_index */ INDEX_ID_PC,
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/* struct_size */ sizeof(PaintCurve),
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/* name */ "PaintCurve",
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/* name_plural */ "paint_curves",
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/* translation_context */ BLT_I18NCONTEXT_ID_PAINTCURVE,
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/* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
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/* asset_type_info */ nullptr,
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/* init_data */ nullptr,
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/* copy_data */ paint_curve_copy_data,
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/* free_data */ paint_curve_free_data,
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/* make_local */ nullptr,
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/* foreach_id */ nullptr,
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/* foreach_cache */ nullptr,
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/* foreach_path */ nullptr,
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2022-09-08 16:32:35 +02:00
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/* owner_pointer_get */ nullptr,
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2022-08-23 12:01:37 -04:00
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/* blend_write */ paint_curve_blend_write,
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/* blend_read_data */ paint_curve_blend_read_data,
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/* blend_read_lib */ nullptr,
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/* blend_read_expand */ nullptr,
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/* blend_read_undo_preserve */ nullptr,
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/* lib_override_apply_post */ nullptr,
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2020-03-09 12:35:25 +01:00
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};
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2022-08-26 15:06:33 +10:00
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const uchar PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const uchar PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const uchar PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const uchar PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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2009-08-20 16:00:17 +00:00
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2022-08-23 12:01:37 -04:00
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static ePaintOverlayControlFlags overlay_flags = (ePaintOverlayControlFlags)0;
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Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
|
|
|
|
|
{
|
|
|
|
|
Paint *p = BKE_paint_get_active(scene, view_layer);
|
2019-05-03 09:55:38 +02:00
|
|
|
if (!p) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2018-04-05 18:20:27 +02:00
|
|
|
|
2019-05-03 09:55:38 +02:00
|
|
|
Brush *br = p->brush;
|
2019-04-22 09:39:35 +10:00
|
|
|
if (!br) {
|
2018-04-05 18:20:27 +02:00
|
|
|
return;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2018-04-05 18:20:27 +02:00
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (br->mtex.tex == tex) {
|
2018-11-14 11:20:08 +11:00
|
|
|
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
|
|
|
|
if (br->mask_mtex.tex == tex) {
|
2018-11-14 11:20:08 +11:00
|
|
|
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
}
|
|
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
{
|
2018-04-05 18:20:27 +02:00
|
|
|
Paint *p = BKE_paint_get_active(scene, view_layer);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (p == nullptr) {
|
2019-05-21 16:31:42 +02:00
|
|
|
return;
|
|
|
|
|
}
|
2018-04-05 18:20:27 +02:00
|
|
|
|
2019-05-21 16:31:42 +02:00
|
|
|
Brush *br = p->brush;
|
2019-04-22 09:39:35 +10:00
|
|
|
if (br && br->curve == curve) {
|
2018-11-14 11:20:08 +11:00
|
|
|
overlay_flags |= PAINT_OVERLAY_INVALID_CURVE;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
}
|
|
|
|
|
|
2013-04-13 00:43:49 +00:00
|
|
|
void BKE_paint_invalidate_overlay_all(void)
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
{
|
2018-11-14 11:20:08 +11:00
|
|
|
overlay_flags |= (PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY |
|
|
|
|
|
PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY | PAINT_OVERLAY_INVALID_CURVE);
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
}
|
|
|
|
|
|
2020-01-08 12:59:48 +11:00
|
|
|
ePaintOverlayControlFlags BKE_paint_get_overlay_flags(void)
|
2013-04-13 00:43:49 +00:00
|
|
|
{
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
return overlay_flags;
|
|
|
|
|
}
|
|
|
|
|
|
2017-10-17 13:43:10 +11:00
|
|
|
void BKE_paint_set_overlay_override(eOverlayFlags flags)
|
2013-04-16 15:02:41 +00:00
|
|
|
{
|
2013-04-23 00:32:51 +00:00
|
|
|
if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
|
2019-04-22 09:39:35 +10:00
|
|
|
if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) {
|
2013-04-23 00:32:51 +00:00
|
|
|
overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
|
|
|
|
if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) {
|
2013-04-23 00:32:51 +00:00
|
|
|
overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
|
|
|
|
if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) {
|
2013-04-23 00:32:51 +00:00
|
|
|
overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2013-04-23 00:32:51 +00:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
overlay_flags &= ~(PAINT_OVERRIDE_MASK);
|
|
|
|
|
}
|
2013-04-16 15:02:41 +00:00
|
|
|
}
|
|
|
|
|
|
2020-01-08 12:59:48 +11:00
|
|
|
void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag)
|
2013-04-13 00:43:49 +00:00
|
|
|
{
|
2013-04-22 20:46:18 +00:00
|
|
|
overlay_flags &= ~(flag);
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
}
|
|
|
|
|
|
2019-05-01 18:10:34 +10:00
|
|
|
bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode)
|
|
|
|
|
{
|
|
|
|
|
ToolSettings *ts = sce->toolsettings;
|
2022-08-23 12:01:37 -04:00
|
|
|
Paint **paint_ptr = nullptr;
|
2019-12-10 15:45:55 +01:00
|
|
|
/* Some paint modes don't store paint settings as pointer, for these this can be set and
|
|
|
|
|
* referenced by paint_ptr. */
|
2022-08-23 12:01:37 -04:00
|
|
|
Paint *paint_tmp = nullptr;
|
2019-05-01 18:10:34 +10:00
|
|
|
|
|
|
|
|
switch (mode) {
|
|
|
|
|
case PAINT_MODE_SCULPT:
|
|
|
|
|
paint_ptr = (Paint **)&ts->sculpt;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_VERTEX:
|
|
|
|
|
paint_ptr = (Paint **)&ts->vpaint;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_WEIGHT:
|
|
|
|
|
paint_ptr = (Paint **)&ts->wpaint;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
2019-12-10 15:45:55 +01:00
|
|
|
paint_tmp = (Paint *)&ts->imapaint;
|
|
|
|
|
paint_ptr = &paint_tmp;
|
2019-05-01 18:10:34 +10:00
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_SCULPT_UV:
|
|
|
|
|
paint_ptr = (Paint **)&ts->uvsculpt;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_GPENCIL:
|
|
|
|
|
paint_ptr = (Paint **)&ts->gp_paint;
|
|
|
|
|
break;
|
2020-03-09 16:27:24 +01:00
|
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
|
|
|
paint_ptr = (Paint **)&ts->gp_vertexpaint;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
|
|
|
paint_ptr = (Paint **)&ts->gp_sculptpaint;
|
|
|
|
|
break;
|
|
|
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
paint_ptr = (Paint **)&ts->gp_weightpaint;
|
|
|
|
|
break;
|
2022-02-18 09:12:41 +01:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
paint_ptr = (Paint **)&ts->curves_sculpt;
|
|
|
|
|
break;
|
2019-05-01 18:10:34 +10:00
|
|
|
case PAINT_MODE_INVALID:
|
|
|
|
|
break;
|
|
|
|
|
}
|
2019-12-10 15:45:55 +01:00
|
|
|
if (paint_ptr) {
|
2019-05-01 18:10:34 +10:00
|
|
|
BKE_paint_ensure(ts, paint_ptr);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2017-10-17 13:43:10 +11:00
|
|
|
Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
|
2015-08-31 21:37:38 +03:00
|
|
|
{
|
|
|
|
|
if (sce) {
|
|
|
|
|
ToolSettings *ts = sce->toolsettings;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2015-08-31 21:37:38 +03:00
|
|
|
switch (mode) {
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_SCULPT:
|
2015-08-31 21:37:38 +03:00
|
|
|
return &ts->sculpt->paint;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_VERTEX:
|
2015-08-31 21:37:38 +03:00
|
|
|
return &ts->vpaint->paint;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_WEIGHT:
|
2015-08-31 21:37:38 +03:00
|
|
|
return &ts->wpaint->paint;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
2015-08-31 21:37:38 +03:00
|
|
|
return &ts->imapaint.paint;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_SCULPT_UV:
|
2015-08-31 21:37:38 +03:00
|
|
|
return &ts->uvsculpt->paint;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_GPENCIL:
|
2018-07-31 10:22:19 +02:00
|
|
|
return &ts->gp_paint->paint;
|
2020-03-09 16:27:24 +01:00
|
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return &ts->gp_vertexpaint->paint;
|
|
|
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return &ts->gp_sculptpaint->paint;
|
|
|
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return &ts->gp_weightpaint->paint;
|
2022-02-18 09:12:41 +01:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
return &ts->curves_sculpt->paint;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_INVALID:
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2015-08-31 21:37:38 +03:00
|
|
|
default:
|
|
|
|
|
return &ts->imapaint.paint;
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2015-08-31 21:37:38 +03:00
|
|
|
}
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
|
2018-11-06 12:08:39 +11:00
|
|
|
const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
|
|
|
|
|
{
|
|
|
|
|
switch (mode) {
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_SCULPT:
|
2018-11-06 12:08:39 +11:00
|
|
|
return rna_enum_brush_sculpt_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_VERTEX:
|
2018-11-06 12:08:39 +11:00
|
|
|
return rna_enum_brush_vertex_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_WEIGHT:
|
2018-11-06 18:06:33 +11:00
|
|
|
return rna_enum_brush_weight_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
2018-11-06 12:08:39 +11:00
|
|
|
return rna_enum_brush_image_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_SCULPT_UV:
|
2019-05-01 18:10:34 +10:00
|
|
|
return rna_enum_brush_uv_sculpt_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_GPENCIL:
|
2018-11-06 12:08:39 +11:00
|
|
|
return rna_enum_brush_gpencil_types_items;
|
2020-03-09 16:27:24 +01:00
|
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return rna_enum_brush_gpencil_vertex_types_items;
|
|
|
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return rna_enum_brush_gpencil_sculpt_types_items;
|
|
|
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return rna_enum_brush_gpencil_weight_types_items;
|
2022-02-18 09:12:41 +01:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
return rna_enum_brush_curves_sculpt_tool_items;
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_INVALID:
|
2018-11-06 12:08:39 +11:00
|
|
|
break;
|
|
|
|
|
}
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2018-11-06 12:08:39 +11:00
|
|
|
}
|
|
|
|
|
|
2018-11-07 11:38:10 +11:00
|
|
|
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
|
|
|
|
|
{
|
|
|
|
|
switch (mode) {
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_SCULPT:
|
|
|
|
|
return "sculpt_tool";
|
|
|
|
|
case PAINT_MODE_VERTEX:
|
|
|
|
|
return "vertex_tool";
|
|
|
|
|
case PAINT_MODE_WEIGHT:
|
|
|
|
|
return "weight_tool";
|
|
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
|
|
|
|
return "image_tool";
|
2019-05-01 18:10:34 +10:00
|
|
|
case PAINT_MODE_SCULPT_UV:
|
|
|
|
|
return "uv_sculpt_tool";
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_GPENCIL:
|
|
|
|
|
return "gpencil_tool";
|
2020-03-09 16:27:24 +01:00
|
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return "gpencil_vertex_tool";
|
|
|
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return "gpencil_sculpt_tool";
|
|
|
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return "gpencil_weight_tool";
|
2022-02-18 09:12:41 +01:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
return "curves_sculpt_tool";
|
2020-09-18 11:06:41 +10:00
|
|
|
case PAINT_MODE_INVALID:
|
|
|
|
|
break;
|
2018-11-07 11:38:10 +11:00
|
|
|
}
|
2020-09-18 11:06:41 +10:00
|
|
|
|
|
|
|
|
/* Invalid paint mode. */
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2018-11-07 11:38:10 +11:00
|
|
|
}
|
|
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2017-11-23 13:51:49 -02:00
|
|
|
if (sce && view_layer) {
|
2009-08-17 02:49:31 +00:00
|
|
|
ToolSettings *ts = sce->toolsettings;
|
2022-09-14 21:33:51 +02:00
|
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
|
|
|
Object *actob = BKE_view_layer_active_object_get(view_layer);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-09-14 21:33:51 +02:00
|
|
|
if (actob) {
|
|
|
|
|
switch (actob->mode) {
|
2012-05-11 08:05:47 +00:00
|
|
|
case OB_MODE_SCULPT:
|
|
|
|
|
return &ts->sculpt->paint;
|
|
|
|
|
case OB_MODE_VERTEX_PAINT:
|
|
|
|
|
return &ts->vpaint->paint;
|
|
|
|
|
case OB_MODE_WEIGHT_PAINT:
|
|
|
|
|
return &ts->wpaint->paint;
|
|
|
|
|
case OB_MODE_TEXTURE_PAINT:
|
2012-01-17 16:31:13 +00:00
|
|
|
return &ts->imapaint.paint;
|
2018-12-14 16:45:57 +01:00
|
|
|
case OB_MODE_PAINT_GPENCIL:
|
2018-07-31 10:22:19 +02:00
|
|
|
return &ts->gp_paint->paint;
|
2020-03-09 16:27:24 +01:00
|
|
|
case OB_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return &ts->gp_vertexpaint->paint;
|
|
|
|
|
case OB_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return &ts->gp_sculptpaint->paint;
|
|
|
|
|
case OB_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return &ts->gp_weightpaint->paint;
|
2022-02-18 09:12:41 +01:00
|
|
|
case OB_MODE_SCULPT_CURVES:
|
|
|
|
|
return &ts->curves_sculpt->paint;
|
2012-05-11 08:05:47 +00:00
|
|
|
case OB_MODE_EDIT:
|
2022-08-23 12:01:37 -04:00
|
|
|
return ts->uvsculpt ? &ts->uvsculpt->paint : nullptr;
|
2018-02-06 23:27:49 +11:00
|
|
|
default:
|
|
|
|
|
break;
|
2009-09-16 19:27:08 +00:00
|
|
|
}
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2009-09-16 19:27:08 +00:00
|
|
|
/* default to image paint */
|
|
|
|
|
return &ts->imapaint.paint;
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
Paint *BKE_paint_get_active_from_context(const bContext *C)
|
2012-06-04 07:29:45 +00:00
|
|
|
{
|
|
|
|
|
Scene *sce = CTX_data_scene(C);
|
2017-11-23 13:51:49 -02:00
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
2012-10-29 19:47:26 +00:00
|
|
|
SpaceImage *sima;
|
2012-06-04 07:29:45 +00:00
|
|
|
|
2017-11-23 13:51:49 -02:00
|
|
|
if (sce && view_layer) {
|
2012-06-04 07:29:45 +00:00
|
|
|
ToolSettings *ts = sce->toolsettings;
|
2022-09-14 21:33:51 +02:00
|
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
|
|
|
Object *obact = BKE_view_layer_active_object_get(view_layer);
|
2012-06-04 07:29:45 +00:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
if ((sima = CTX_wm_space_image(C)) != nullptr) {
|
2018-04-05 18:20:27 +02:00
|
|
|
if (obact && obact->mode == OB_MODE_EDIT) {
|
2019-04-22 09:39:35 +10:00
|
|
|
if (sima->mode == SI_MODE_PAINT) {
|
2012-06-04 07:29:45 +00:00
|
|
|
return &ts->imapaint.paint;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (sima->mode == SI_MODE_UV) {
|
2012-10-29 19:47:26 +00:00
|
|
|
return &ts->uvsculpt->paint;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2012-06-04 07:29:45 +00:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return &ts->imapaint.paint;
|
|
|
|
|
}
|
|
|
|
|
}
|
2012-06-04 07:44:57 +00:00
|
|
|
else {
|
2018-05-03 17:42:46 +02:00
|
|
|
return BKE_paint_get_active(sce, view_layer);
|
2012-06-04 07:29:45 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2012-06-04 07:29:45 +00:00
|
|
|
}
|
|
|
|
|
|
2017-10-17 13:43:10 +11:00
|
|
|
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
|
2013-03-06 22:54:44 +00:00
|
|
|
{
|
|
|
|
|
Scene *sce = CTX_data_scene(C);
|
2017-11-23 13:51:49 -02:00
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
2013-03-06 22:54:44 +00:00
|
|
|
SpaceImage *sima;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2017-11-23 13:51:49 -02:00
|
|
|
if (sce && view_layer) {
|
2022-09-14 21:33:51 +02:00
|
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
|
|
|
Object *obact = BKE_view_layer_active_object_get(view_layer);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
if ((sima = CTX_wm_space_image(C)) != nullptr) {
|
2018-04-05 18:20:27 +02:00
|
|
|
if (obact && obact->mode == OB_MODE_EDIT) {
|
2019-04-22 09:39:35 +10:00
|
|
|
if (sima->mode == SI_MODE_PAINT) {
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_TEXTURE_2D;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (sima->mode == SI_MODE_UV) {
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_SCULPT_UV;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2013-03-06 22:54:44 +00:00
|
|
|
}
|
|
|
|
|
else {
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_TEXTURE_2D;
|
2013-03-06 22:54:44 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (obact) {
|
2018-04-05 18:20:27 +02:00
|
|
|
switch (obact->mode) {
|
2013-03-06 22:54:44 +00:00
|
|
|
case OB_MODE_SCULPT:
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_SCULPT;
|
2013-03-06 22:54:44 +00:00
|
|
|
case OB_MODE_VERTEX_PAINT:
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_VERTEX;
|
2013-03-06 22:54:44 +00:00
|
|
|
case OB_MODE_WEIGHT_PAINT:
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_WEIGHT;
|
2013-03-06 22:54:44 +00:00
|
|
|
case OB_MODE_TEXTURE_PAINT:
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_TEXTURE_3D;
|
2013-03-06 22:54:44 +00:00
|
|
|
case OB_MODE_EDIT:
|
2019-05-01 18:10:34 +10:00
|
|
|
return PAINT_MODE_SCULPT_UV;
|
2022-03-08 10:23:38 +01:00
|
|
|
case OB_MODE_SCULPT_CURVES:
|
|
|
|
|
return PAINT_MODE_SCULPT_CURVES;
|
2013-06-20 23:20:33 +00:00
|
|
|
default:
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_TEXTURE_2D;
|
2013-03-06 22:54:44 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* default to image paint */
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_TEXTURE_2D;
|
2013-03-06 22:54:44 +00:00
|
|
|
}
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2018-11-14 11:20:08 +11:00
|
|
|
return PAINT_MODE_INVALID;
|
2013-03-06 22:54:44 +00:00
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
ePaintMode BKE_paintmode_get_from_tool(const bToolRef *tref)
|
2018-11-06 12:08:39 +11:00
|
|
|
{
|
|
|
|
|
if (tref->space_type == SPACE_VIEW3D) {
|
|
|
|
|
switch (tref->mode) {
|
|
|
|
|
case CTX_MODE_SCULPT:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_SCULPT;
|
2018-11-06 12:08:39 +11:00
|
|
|
case CTX_MODE_PAINT_VERTEX:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_VERTEX;
|
2018-11-06 12:08:39 +11:00
|
|
|
case CTX_MODE_PAINT_WEIGHT:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_WEIGHT;
|
2018-12-14 16:45:57 +01:00
|
|
|
case CTX_MODE_PAINT_GPENCIL:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_GPENCIL;
|
2018-11-06 12:08:39 +11:00
|
|
|
case CTX_MODE_PAINT_TEXTURE:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_TEXTURE_3D;
|
2020-03-09 16:27:24 +01:00
|
|
|
case CTX_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return PAINT_MODE_VERTEX_GPENCIL;
|
|
|
|
|
case CTX_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return PAINT_MODE_SCULPT_GPENCIL;
|
|
|
|
|
case CTX_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return PAINT_MODE_WEIGHT_GPENCIL;
|
2022-02-18 09:12:41 +01:00
|
|
|
case CTX_MODE_SCULPT_CURVES:
|
|
|
|
|
return PAINT_MODE_SCULPT_CURVES;
|
2018-11-06 12:08:39 +11:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (tref->space_type == SPACE_IMAGE) {
|
|
|
|
|
switch (tref->mode) {
|
|
|
|
|
case SI_MODE_PAINT:
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_TEXTURE_2D;
|
2019-05-01 18:10:34 +10:00
|
|
|
case SI_MODE_UV:
|
|
|
|
|
return PAINT_MODE_SCULPT_UV;
|
2018-11-06 12:08:39 +11:00
|
|
|
}
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2018-11-14 11:24:37 +11:00
|
|
|
return PAINT_MODE_INVALID;
|
2018-11-06 12:08:39 +11:00
|
|
|
}
|
|
|
|
|
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
Brush *BKE_paint_brush(Paint *p)
|
2022-05-17 13:06:14 +02:00
|
|
|
{
|
|
|
|
|
return (Brush *)BKE_paint_brush_for_read((const Paint *)p);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Brush *BKE_paint_brush_for_read(const Paint *p)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
return p ? p->brush : nullptr;
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
void BKE_paint_brush_set(Paint *p, Brush *br)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2012-03-24 06:18:31 +00:00
|
|
|
if (p) {
|
2011-06-27 04:05:19 +00:00
|
|
|
id_us_min((ID *)p->brush);
|
|
|
|
|
id_us_plus((ID *)br);
|
2012-05-11 08:05:47 +00:00
|
|
|
p->brush = br;
|
2018-11-05 16:20:15 +11:00
|
|
|
|
|
|
|
|
BKE_paint_toolslots_brush_update(p);
|
2011-06-27 04:05:19 +00:00
|
|
|
}
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
2018-11-05 16:18:43 +11:00
|
|
|
void BKE_paint_runtime_init(const ToolSettings *ts, Paint *paint)
|
2018-11-03 15:44:16 +11:00
|
|
|
{
|
|
|
|
|
if (paint == &ts->imapaint.paint) {
|
2018-11-05 16:18:43 +11:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, imagepaint_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_TEXTURE_PAINT;
|
2018-11-03 15:44:16 +11:00
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->sculpt && paint == &ts->sculpt->paint) {
|
2018-11-05 16:18:43 +11:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, sculpt_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT;
|
2018-11-03 15:44:16 +11:00
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->vpaint && paint == &ts->vpaint->paint) {
|
2018-11-05 16:18:43 +11:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, vertexpaint_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_VERTEX_PAINT;
|
2018-11-03 15:44:16 +11:00
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->wpaint && paint == &ts->wpaint->paint) {
|
2018-11-06 18:06:33 +11:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, weightpaint_tool);
|
2018-11-05 16:18:43 +11:00
|
|
|
paint->runtime.ob_mode = OB_MODE_WEIGHT_PAINT;
|
2018-11-03 15:44:16 +11:00
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->uvsculpt && paint == &ts->uvsculpt->paint) {
|
2019-05-01 18:10:34 +10:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, uv_sculpt_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_EDIT;
|
|
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->gp_paint && paint == &ts->gp_paint->paint) {
|
2018-11-05 16:18:43 +11:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_tool);
|
2018-12-14 16:45:57 +01:00
|
|
|
paint->runtime.ob_mode = OB_MODE_PAINT_GPENCIL;
|
2018-11-05 16:18:43 +11:00
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->gp_vertexpaint && paint == &ts->gp_vertexpaint->paint) {
|
2020-03-09 16:27:24 +01:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_vertex_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_VERTEX_GPENCIL;
|
|
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->gp_sculptpaint && paint == &ts->gp_sculptpaint->paint) {
|
2020-03-09 16:27:24 +01:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_sculpt_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT_GPENCIL;
|
|
|
|
|
}
|
2020-05-18 21:18:33 +02:00
|
|
|
else if (ts->gp_weightpaint && paint == &ts->gp_weightpaint->paint) {
|
2020-03-09 16:27:24 +01:00
|
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_weight_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_WEIGHT_GPENCIL;
|
|
|
|
|
}
|
2022-02-18 09:12:41 +01:00
|
|
|
else if (ts->curves_sculpt && paint == &ts->curves_sculpt->paint) {
|
|
|
|
|
paint->runtime.tool_offset = offsetof(Brush, curves_sculpt_tool);
|
|
|
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT_CURVES;
|
|
|
|
|
}
|
2018-11-03 15:44:16 +11:00
|
|
|
else {
|
2021-03-24 12:38:08 +11:00
|
|
|
BLI_assert_unreachable();
|
2018-11-03 15:44:16 +11:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-11-07 09:43:07 +11:00
|
|
|
uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode)
|
2018-11-06 18:06:33 +11:00
|
|
|
{
|
|
|
|
|
switch (mode) {
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
2018-11-06 18:06:33 +11:00
|
|
|
return offsetof(Brush, imagepaint_tool);
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_SCULPT:
|
2018-11-06 18:06:33 +11:00
|
|
|
return offsetof(Brush, sculpt_tool);
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_VERTEX:
|
2018-11-06 18:06:33 +11:00
|
|
|
return offsetof(Brush, vertexpaint_tool);
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_WEIGHT:
|
2018-11-06 18:06:33 +11:00
|
|
|
return offsetof(Brush, weightpaint_tool);
|
2019-05-01 18:10:34 +10:00
|
|
|
case PAINT_MODE_SCULPT_UV:
|
|
|
|
|
return offsetof(Brush, uv_sculpt_tool);
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_GPENCIL:
|
2018-11-06 18:06:33 +11:00
|
|
|
return offsetof(Brush, gpencil_tool);
|
2020-03-09 16:27:24 +01:00
|
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
|
|
|
return offsetof(Brush, gpencil_vertex_tool);
|
|
|
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
|
|
|
return offsetof(Brush, gpencil_sculpt_tool);
|
|
|
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
|
|
|
return offsetof(Brush, gpencil_weight_tool);
|
2022-02-18 09:12:41 +01:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
return offsetof(Brush, curves_sculpt_tool);
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_INVALID:
|
2018-11-06 18:06:33 +11:00
|
|
|
break; /* We don't use these yet. */
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2018-11-03 15:44:16 +11:00
|
|
|
|
2014-07-21 12:02:05 +02:00
|
|
|
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
PaintCurve *pc = static_cast<PaintCurve *>(BKE_id_new(bmain, ID_PC, name));
|
2014-07-21 12:02:05 +02:00
|
|
|
return pc;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Palette *BKE_paint_palette(Paint *p)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
return p ? p->palette : nullptr;
|
2014-07-21 12:02:05 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_paint_palette_set(Paint *p, Palette *palette)
|
|
|
|
|
{
|
|
|
|
|
if (p) {
|
|
|
|
|
id_us_min((ID *)p->palette);
|
|
|
|
|
p->palette = palette;
|
2018-05-25 11:29:52 +02:00
|
|
|
id_us_plus((ID *)p->palette);
|
2014-07-21 12:02:05 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_paint_curve_set(Brush *br, PaintCurve *pc)
|
|
|
|
|
{
|
|
|
|
|
if (br) {
|
|
|
|
|
id_us_min((ID *)br->paint_curve);
|
|
|
|
|
br->paint_curve = pc;
|
2018-05-25 11:29:52 +02:00
|
|
|
id_us_plus((ID *)br->paint_curve);
|
2014-07-21 12:02:05 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2015-04-13 19:27:10 +10:00
|
|
|
void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index)
|
|
|
|
|
{
|
|
|
|
|
pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-20 06:07:22 +11:00
|
|
|
void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
|
2014-07-21 12:02:05 +02:00
|
|
|
{
|
2018-04-03 17:05:21 +02:00
|
|
|
if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) ==
|
|
|
|
|
palette->active_color) {
|
2015-03-18 15:09:04 +11:00
|
|
|
palette->active_color--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_remlink(&palette->colors, color);
|
|
|
|
|
|
|
|
|
|
if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) {
|
|
|
|
|
palette->active_color = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-20 06:07:22 +11:00
|
|
|
MEM_freeN(color);
|
2015-03-18 15:09:04 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_palette_clear(Palette *palette)
|
|
|
|
|
{
|
|
|
|
|
BLI_freelistN(&palette->colors);
|
|
|
|
|
palette->active_color = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2014-07-21 12:02:05 +02:00
|
|
|
Palette *BKE_palette_add(Main *bmain, const char *name)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
Palette *palette = static_cast<Palette *>(BKE_id_new(bmain, ID_PAL, name));
|
2014-07-21 12:02:05 +02:00
|
|
|
return palette;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PaletteColor *BKE_palette_color_add(Palette *palette)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
PaletteColor *color = MEM_cnew<PaletteColor>(__func__);
|
2014-07-21 12:02:05 +02:00
|
|
|
BLI_addtail(&palette->colors, color);
|
|
|
|
|
return color;
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
bool BKE_palette_is_empty(const Palette *palette)
|
2014-07-21 12:02:05 +02:00
|
|
|
{
|
|
|
|
|
return BLI_listbase_is_empty(&palette->colors);
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-09 16:27:24 +01:00
|
|
|
/* helper function to sort using qsort */
|
|
|
|
|
static int palettecolor_compare_hsv(const void *a1, const void *a2)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
|
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
2020-03-09 16:27:24 +01:00
|
|
|
|
|
|
|
|
/* Hue */
|
|
|
|
|
if (ps1->h > ps2->h) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->h < ps2->h) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Saturation. */
|
|
|
|
|
if (ps1->s > ps2->s) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->s < ps2->s) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Value. */
|
|
|
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* helper function to sort using qsort */
|
|
|
|
|
static int palettecolor_compare_svh(const void *a1, const void *a2)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
|
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
2020-03-09 16:27:24 +01:00
|
|
|
|
|
|
|
|
/* Saturation. */
|
|
|
|
|
if (ps1->s > ps2->s) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->s < ps2->s) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Value. */
|
|
|
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Hue */
|
|
|
|
|
if (ps1->h > ps2->h) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->h < ps2->h) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int palettecolor_compare_vhs(const void *a1, const void *a2)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
|
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
2020-03-09 16:27:24 +01:00
|
|
|
|
|
|
|
|
/* Value. */
|
|
|
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Hue */
|
|
|
|
|
if (ps1->h > ps2->h) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->h < ps2->h) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Saturation. */
|
|
|
|
|
if (ps1->s > ps2->s) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (ps1->s < ps2->s) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int palettecolor_compare_luminance(const void *a1, const void *a2)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
|
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
2020-03-09 16:27:24 +01:00
|
|
|
|
|
|
|
|
float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f;
|
|
|
|
|
float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f;
|
|
|
|
|
|
|
|
|
|
if (lumi1 > lumi2) {
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if (lumi1 < lumi2) {
|
2020-03-09 16:27:24 +01:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_palette_sort_hsv(tPaletteColorHSV *color_array, const int totcol)
|
|
|
|
|
{
|
2021-07-23 16:56:00 +10:00
|
|
|
/* Sort by Hue, Saturation and Value. */
|
2020-03-09 16:27:24 +01:00
|
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_hsv);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_palette_sort_svh(tPaletteColorHSV *color_array, const int totcol)
|
|
|
|
|
{
|
|
|
|
|
/* Sort by Saturation, Value and Hue. */
|
|
|
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_svh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_palette_sort_vhs(tPaletteColorHSV *color_array, const int totcol)
|
|
|
|
|
{
|
|
|
|
|
/* Sort by Saturation, Value and Hue. */
|
|
|
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_vhs);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol)
|
|
|
|
|
{
|
|
|
|
|
/* Sort by Luminance (calculated with the average, enough for sorting). */
|
|
|
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_luminance);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
tPaletteColorHSV *color_array = nullptr;
|
|
|
|
|
tPaletteColorHSV *col_elm = nullptr;
|
2020-03-09 16:27:24 +01:00
|
|
|
bool done = false;
|
|
|
|
|
|
|
|
|
|
const int totpal = BLI_ghash_len(color_table);
|
|
|
|
|
|
|
|
|
|
if (totpal > 0) {
|
2022-08-23 12:01:37 -04:00
|
|
|
color_array = static_cast<tPaletteColorHSV *>(
|
|
|
|
|
MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__));
|
2020-03-09 16:27:24 +01:00
|
|
|
/* Put all colors in an array. */
|
|
|
|
|
GHashIterator gh_iter;
|
|
|
|
|
int t = 0;
|
|
|
|
|
GHASH_ITER (gh_iter, color_table) {
|
|
|
|
|
const uint col = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
|
|
|
|
|
float r, g, b;
|
|
|
|
|
float h, s, v;
|
|
|
|
|
cpack_to_rgb(col, &r, &g, &b);
|
|
|
|
|
rgb_to_hsv(r, g, b, &h, &s, &v);
|
|
|
|
|
|
|
|
|
|
col_elm = &color_array[t];
|
|
|
|
|
col_elm->rgb[0] = r;
|
|
|
|
|
col_elm->rgb[1] = g;
|
|
|
|
|
col_elm->rgb[2] = b;
|
|
|
|
|
col_elm->h = h;
|
|
|
|
|
col_elm->s = s;
|
|
|
|
|
col_elm->v = v;
|
|
|
|
|
t++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Create the Palette. */
|
|
|
|
|
if (totpal > 0) {
|
|
|
|
|
/* Sort by Hue and saturation. */
|
|
|
|
|
BKE_palette_sort_hsv(color_array, totpal);
|
|
|
|
|
|
|
|
|
|
Palette *palette = BKE_palette_add(bmain, name);
|
|
|
|
|
if (palette) {
|
|
|
|
|
for (int i = 0; i < totpal; i++) {
|
|
|
|
|
col_elm = &color_array[i];
|
|
|
|
|
PaletteColor *palcol = BKE_palette_color_add(palette);
|
|
|
|
|
if (palcol) {
|
|
|
|
|
copy_v3_v3(palcol->rgb, col_elm->rgb);
|
|
|
|
|
if (linear) {
|
|
|
|
|
linearrgb_to_srgb_v3_v3(palcol->rgb, palcol->rgb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
done = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
done = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (totpal > 0) {
|
|
|
|
|
MEM_SAFE_FREE(color_array);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return done;
|
|
|
|
|
}
|
|
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
bool BKE_paint_select_face_test(Object *ob)
|
2009-08-15 19:48:50 +00:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
2012-12-22 14:25:34 +00:00
|
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
|
2018-04-05 18:20:27 +02:00
|
|
|
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)));
|
2009-08-15 19:48:50 +00:00
|
|
|
}
|
2011-09-18 17:10:28 +00:00
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
bool BKE_paint_select_vert_test(Object *ob)
|
2011-07-12 19:06:06 +00:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
2012-12-22 14:25:34 +00:00
|
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
|
2018-04-05 18:20:27 +02:00
|
|
|
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
|
2011-07-12 19:06:06 +00:00
|
|
|
}
|
2011-12-03 20:26:53 +00:00
|
|
|
|
2018-04-05 18:20:27 +02:00
|
|
|
bool BKE_paint_select_elem_test(Object *ob)
|
2014-02-26 16:00:54 +11:00
|
|
|
{
|
2018-04-05 18:20:27 +02:00
|
|
|
return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob));
|
2014-02-26 16:00:54 +11:00
|
|
|
}
|
|
|
|
|
|
2022-02-19 17:04:32 +03:00
|
|
|
bool BKE_paint_always_hide_test(Object *ob)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
2022-02-19 17:04:32 +03:00
|
|
|
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
|
|
|
|
|
}
|
|
|
|
|
|
2015-02-11 15:07:04 +01:00
|
|
|
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
|
|
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
CurveMapping *cumap = nullptr;
|
|
|
|
|
CurveMap *cuma = nullptr;
|
2015-02-11 15:07:04 +01:00
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (!p->cavity_curve) {
|
2019-08-07 03:21:55 +10:00
|
|
|
p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1);
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2019-11-01 12:09:55 +01:00
|
|
|
cumap = p->cavity_curve;
|
|
|
|
|
cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
|
|
|
|
|
cumap->preset = preset;
|
2015-02-11 15:07:04 +01:00
|
|
|
|
2019-11-01 12:09:55 +01:00
|
|
|
cuma = cumap->cm;
|
|
|
|
|
BKE_curvemap_reset(cuma, &cumap->clipr, cumap->preset, CURVEMAP_SLOPE_POSITIVE);
|
|
|
|
|
BKE_curvemapping_changed(cumap, false);
|
2015-02-11 15:07:04 +01:00
|
|
|
}
|
|
|
|
|
|
2018-11-07 09:43:07 +11:00
|
|
|
eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode)
|
2015-08-31 21:37:38 +03:00
|
|
|
{
|
|
|
|
|
switch (mode) {
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_SCULPT:
|
2015-08-31 21:37:38 +03:00
|
|
|
return OB_MODE_SCULPT;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_VERTEX:
|
2015-08-31 21:37:38 +03:00
|
|
|
return OB_MODE_VERTEX_PAINT;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_WEIGHT:
|
2015-08-31 21:37:38 +03:00
|
|
|
return OB_MODE_WEIGHT_PAINT;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_TEXTURE_2D:
|
2018-11-14 11:24:37 +11:00
|
|
|
case PAINT_MODE_TEXTURE_3D:
|
2015-08-31 21:37:38 +03:00
|
|
|
return OB_MODE_TEXTURE_PAINT;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_SCULPT_UV:
|
2015-08-31 21:37:38 +03:00
|
|
|
return OB_MODE_EDIT;
|
2022-10-18 14:57:57 +02:00
|
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
|
|
|
return OB_MODE_SCULPT_CURVES;
|
2018-11-14 11:20:08 +11:00
|
|
|
case PAINT_MODE_INVALID:
|
2015-08-31 21:37:38 +03:00
|
|
|
default:
|
2022-08-23 12:01:37 -04:00
|
|
|
return OB_MODE_OBJECT;
|
2015-08-31 21:37:38 +03:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
bool BKE_paint_ensure(ToolSettings *ts, Paint **r_paint)
|
2018-11-05 15:31:25 +11:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
Paint *paint = nullptr;
|
2018-11-05 15:31:25 +11:00
|
|
|
if (*r_paint) {
|
2019-12-10 15:45:55 +01:00
|
|
|
/* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to
|
|
|
|
|
* check if already initialized. */
|
|
|
|
|
if ((*r_paint)->runtime.tool_offset == 0) {
|
|
|
|
|
/* Currently only image painting is initialized this way, others have to be allocated. */
|
|
|
|
|
BLI_assert(ELEM(*r_paint, (Paint *)&ts->imapaint));
|
2018-11-05 16:18:43 +11:00
|
|
|
|
2019-12-10 15:45:55 +01:00
|
|
|
BKE_paint_runtime_init(ts, *r_paint);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
BLI_assert(ELEM(*r_paint,
|
2022-08-23 12:01:37 -04:00
|
|
|
/* Cast is annoying, but prevent nullptr-pointer access. */
|
2019-12-10 15:45:55 +01:00
|
|
|
(Paint *)ts->gp_paint,
|
2020-03-09 16:27:24 +01:00
|
|
|
(Paint *)ts->gp_vertexpaint,
|
|
|
|
|
(Paint *)ts->gp_sculptpaint,
|
|
|
|
|
(Paint *)ts->gp_weightpaint,
|
2019-12-10 15:45:55 +01:00
|
|
|
(Paint *)ts->sculpt,
|
|
|
|
|
(Paint *)ts->vpaint,
|
|
|
|
|
(Paint *)ts->wpaint,
|
|
|
|
|
(Paint *)ts->uvsculpt,
|
2022-02-18 09:12:41 +01:00
|
|
|
(Paint *)ts->curves_sculpt,
|
2019-12-10 15:45:55 +01:00
|
|
|
(Paint *)&ts->imapaint));
|
2018-11-05 16:18:43 +11:00
|
|
|
#ifdef DEBUG
|
2022-08-23 12:01:37 -04:00
|
|
|
Paint paint_test = **r_paint;
|
2019-12-10 15:45:55 +01:00
|
|
|
BKE_paint_runtime_init(ts, *r_paint);
|
|
|
|
|
/* Swap so debug doesn't hide errors when release fails. */
|
|
|
|
|
SWAP(Paint, **r_paint, paint_test);
|
|
|
|
|
BLI_assert(paint_test.runtime.ob_mode == (*r_paint)->runtime.ob_mode);
|
|
|
|
|
BLI_assert(paint_test.runtime.tool_offset == (*r_paint)->runtime.tool_offset);
|
2018-11-05 16:18:43 +11:00
|
|
|
#endif
|
2019-12-10 15:45:55 +01:00
|
|
|
}
|
2018-11-05 15:31:25 +11:00
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2018-11-29 15:19:29 +11:00
|
|
|
if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) {
|
2022-08-23 12:01:37 -04:00
|
|
|
VPaint *data = MEM_cnew<VPaint>(__func__);
|
2018-11-05 15:31:25 +11:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
2018-11-29 15:19:29 +11:00
|
|
|
else if ((Sculpt **)r_paint == &ts->sculpt) {
|
2022-08-23 12:01:37 -04:00
|
|
|
Sculpt *data = MEM_cnew<Sculpt>(__func__);
|
2018-11-05 15:31:25 +11:00
|
|
|
paint = &data->paint;
|
|
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Turn on X plane mirror symmetry by default. */
|
2018-11-05 15:31:25 +11:00
|
|
|
paint->symmetry_flags |= PAINT_SYMM_X;
|
|
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Make sure at least dyntopo subdivision is enabled. */
|
2018-11-05 15:31:25 +11:00
|
|
|
data->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
|
|
|
|
|
}
|
2018-11-29 15:19:29 +11:00
|
|
|
else if ((GpPaint **)r_paint == &ts->gp_paint) {
|
2022-08-23 12:01:37 -04:00
|
|
|
GpPaint *data = MEM_cnew<GpPaint>(__func__);
|
2018-11-05 15:31:25 +11:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
2020-03-09 16:27:24 +01:00
|
|
|
else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) {
|
2022-08-23 12:01:37 -04:00
|
|
|
GpVertexPaint *data = MEM_cnew<GpVertexPaint>(__func__);
|
2020-03-09 16:27:24 +01:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
|
|
|
|
else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) {
|
2022-08-23 12:01:37 -04:00
|
|
|
GpSculptPaint *data = MEM_cnew<GpSculptPaint>(__func__);
|
2020-03-09 16:27:24 +01:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
|
|
|
|
else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) {
|
2022-08-23 12:01:37 -04:00
|
|
|
GpWeightPaint *data = MEM_cnew<GpWeightPaint>(__func__);
|
2020-03-09 16:27:24 +01:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
2018-11-29 15:19:29 +11:00
|
|
|
else if ((UvSculpt **)r_paint == &ts->uvsculpt) {
|
2022-08-23 12:01:37 -04:00
|
|
|
UvSculpt *data = MEM_cnew<UvSculpt>(__func__);
|
2018-11-05 15:31:25 +11:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
2022-02-18 09:12:41 +01:00
|
|
|
else if ((CurvesSculpt **)r_paint == &ts->curves_sculpt) {
|
2022-08-23 12:01:37 -04:00
|
|
|
CurvesSculpt *data = MEM_cnew<CurvesSculpt>(__func__);
|
2022-02-18 09:12:41 +01:00
|
|
|
paint = &data->paint;
|
|
|
|
|
}
|
2019-12-10 15:45:55 +01:00
|
|
|
else if (*r_paint == &ts->imapaint.paint) {
|
|
|
|
|
paint = &ts->imapaint.paint;
|
|
|
|
|
}
|
2018-11-05 15:31:25 +11:00
|
|
|
|
|
|
|
|
paint->flags |= PAINT_SHOW_BRUSH;
|
|
|
|
|
|
2018-11-21 17:56:10 +11:00
|
|
|
*r_paint = paint;
|
|
|
|
|
|
2018-11-05 16:18:43 +11:00
|
|
|
BKE_paint_runtime_init(ts, paint);
|
|
|
|
|
|
2018-11-05 15:31:25 +11:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-26 15:06:33 +10:00
|
|
|
void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const uchar col[3])
|
2009-08-17 02:49:31 +00:00
|
|
|
{
|
2015-08-31 21:37:38 +03:00
|
|
|
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
|
|
|
|
|
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-02-14 16:58:32 +01:00
|
|
|
BKE_paint_ensure_from_paintmode(sce, mode);
|
|
|
|
|
|
2009-08-17 02:49:31 +00:00
|
|
|
/* If there's no brush, create one */
|
2018-11-21 17:56:10 +11:00
|
|
|
if (PAINT_MODE_HAS_BRUSH(mode)) {
|
|
|
|
|
Brush *brush = BKE_paint_brush(paint);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (brush == nullptr) {
|
2018-11-21 17:56:10 +11:00
|
|
|
eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode);
|
|
|
|
|
brush = BKE_brush_first_search(bmain, ob_mode);
|
|
|
|
|
if (!brush) {
|
|
|
|
|
brush = BKE_brush_add(bmain, "Brush", ob_mode);
|
2022-09-12 12:54:32 -05:00
|
|
|
id_us_min(&brush->id); /* Fake user only. */
|
2018-11-21 17:56:10 +11:00
|
|
|
}
|
|
|
|
|
BKE_paint_brush_set(paint, brush);
|
2018-01-10 19:34:34 +11:00
|
|
|
}
|
2015-08-31 21:37:38 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-26 15:06:33 +10:00
|
|
|
copy_v3_v3_uchar(paint->paint_cursor_col, col);
|
2015-08-31 21:37:38 +03:00
|
|
|
paint->paint_cursor_col[3] = 128;
|
2014-12-29 11:35:22 +01:00
|
|
|
ups->last_stroke_valid = false;
|
|
|
|
|
zero_v3(ups->average_stroke_accum);
|
|
|
|
|
ups->average_stroke_counter = 0;
|
2019-04-22 09:39:35 +10:00
|
|
|
if (!paint->cavity_curve) {
|
2015-08-31 21:37:38 +03:00
|
|
|
BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE);
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2009-08-17 02:49:31 +00:00
|
|
|
}
|
|
|
|
|
|
2012-07-25 22:37:52 +00:00
|
|
|
void BKE_paint_free(Paint *paint)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2019-08-07 03:21:55 +10:00
|
|
|
BKE_curvemapping_free(paint->cavity_curve);
|
2018-11-02 09:10:23 +11:00
|
|
|
MEM_SAFE_FREE(paint->tool_slots);
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
|
|
|
void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2012-05-11 08:05:47 +00:00
|
|
|
tar->brush = src->brush;
|
2019-08-07 03:21:55 +10:00
|
|
|
tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve);
|
2022-08-23 12:01:37 -04:00
|
|
|
tar->tool_slots = static_cast<PaintToolSlot *>(MEM_dupallocN(src->tool_slots));
|
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
|
|
|
|
|
|
|
|
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
|
|
|
|
|
id_us_plus((ID *)tar->brush);
|
|
|
|
|
id_us_plus((ID *)tar->palette);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (src->tool_slots != nullptr) {
|
2018-11-02 09:10:23 +11:00
|
|
|
for (int i = 0; i < tar->tool_slots_len; i++) {
|
|
|
|
|
id_us_plus((ID *)tar->tool_slots[i].brush);
|
|
|
|
|
}
|
|
|
|
|
}
|
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
|
|
|
}
|
2010-07-26 02:35:43 +00:00
|
|
|
}
|
2012-03-14 06:31:38 +00:00
|
|
|
|
2014-12-29 11:35:22 +01:00
|
|
|
void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
|
|
|
|
|
{
|
|
|
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
|
if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
|
|
|
|
|
float fac = 1.0f / ups->average_stroke_counter;
|
|
|
|
|
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
copy_v3_v3(stroke, ob->obmat[3]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-11-06 13:16:17 +01:00
|
|
|
void BKE_paint_blend_write(BlendWriter *writer, Paint *p)
|
|
|
|
|
{
|
|
|
|
|
if (p->cavity_curve) {
|
|
|
|
|
BKE_curvemapping_blend_write(writer, p->cavity_curve);
|
|
|
|
|
}
|
|
|
|
|
BLO_write_struct_array(writer, PaintToolSlot, p->tool_slots_len, p->tool_slots);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_paint_blend_read_data(BlendDataReader *reader, const Scene *scene, Paint *p)
|
|
|
|
|
{
|
|
|
|
|
if (p->num_input_samples < 1) {
|
|
|
|
|
p->num_input_samples = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLO_read_data_address(reader, &p->cavity_curve);
|
|
|
|
|
if (p->cavity_curve) {
|
|
|
|
|
BKE_curvemapping_blend_read(reader, p->cavity_curve);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
BKE_paint_cavity_curve_preset(p, CURVE_PRESET_LINE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLO_read_data_address(reader, &p->tool_slots);
|
|
|
|
|
|
|
|
|
|
/* Workaround for invalid data written in older versions. */
|
|
|
|
|
const size_t expected_size = sizeof(PaintToolSlot) * p->tool_slots_len;
|
|
|
|
|
if (p->tool_slots && MEM_allocN_len(p->tool_slots) < expected_size) {
|
|
|
|
|
MEM_freeN(p->tool_slots);
|
2022-08-23 12:01:37 -04:00
|
|
|
p->tool_slots = static_cast<PaintToolSlot *>(MEM_callocN(expected_size, "PaintToolSlot"));
|
2020-11-06 13:16:17 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BKE_paint_runtime_init(scene->toolsettings, p);
|
|
|
|
|
}
|
|
|
|
|
|
2020-11-06 14:09:58 +01:00
|
|
|
void BKE_paint_blend_read_lib(BlendLibReader *reader, Scene *sce, Paint *p)
|
|
|
|
|
{
|
|
|
|
|
if (p) {
|
|
|
|
|
BLO_read_id_address(reader, sce->id.lib, &p->brush);
|
|
|
|
|
for (int i = 0; i < p->tool_slots_len; i++) {
|
2022-08-23 12:01:37 -04:00
|
|
|
if (p->tool_slots[i].brush != nullptr) {
|
2020-11-06 14:09:58 +01:00
|
|
|
BLO_read_id_address(reader, sce->id.lib, &p->tool_slots[i].brush);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
BLO_read_id_address(reader, sce->id.lib, &p->palette);
|
2022-08-23 12:01:37 -04:00
|
|
|
p->paint_cursor = nullptr;
|
2020-11-06 14:09:58 +01:00
|
|
|
|
|
|
|
|
BKE_paint_runtime_init(sce->toolsettings, p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
bool paint_is_face_hidden(const MLoopTri *lt, const bool *hide_poly)
|
2012-03-14 06:31:38 +00:00
|
|
|
{
|
2022-09-12 12:48:35 -05:00
|
|
|
if (!hide_poly) {
|
Mesh: Move hide flags to generic attributes
This commit moves the hide status of mesh vertices, edges, and faces
from the `ME_FLAG` to optional generic boolean attributes. Storing this
data as generic attributes can significantly simplify and improve code,
as described in T95965.
The attributes are called `.hide_vert`, `.hide_edge`, and `.hide_poly`,
using the attribute name semantics discussed in T97452. The `.` prefix
means they are "UI attributes", so they still contain original data
edited by users, but they aren't meant to be accessed procedurally by
the user in arbitrary situations. They are also be hidden in the
spreadsheet and the attribute list by default,
Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when the hide status is used. When the flags are removed
completely, requirements will decrease when hiding is unused.
Further notes:
* Some code can be further simplified to skip some processing when the
hide attributes don't exist.
* The data is still stored in flags for `BMesh`, necessitating some
complexity in the conversion to and from `Mesh`.
* Access to the "hide" property of mesh elements in RNA is slower.
The separate boolean arrays should be used where possible.
Ref T95965
Differential Revision: https://developer.blender.org/D14685
2022-08-11 12:54:24 -04:00
|
|
|
return false;
|
|
|
|
|
}
|
2022-09-12 12:48:35 -05:00
|
|
|
return hide_poly[lt->poly];
|
2012-03-14 06:31:38 +00:00
|
|
|
}
|
|
|
|
|
|
2020-02-08 01:02:18 +11:00
|
|
|
bool paint_is_grid_face_hidden(const uint *grid_hidden, int gridsize, int x, int y)
|
2012-03-14 06:31:38 +00:00
|
|
|
{
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Skip face if any of its corners are hidden. */
|
2014-06-06 16:05:15 +10:00
|
|
|
return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) ||
|
|
|
|
|
BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) ||
|
|
|
|
|
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) ||
|
|
|
|
|
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x));
|
2012-03-14 06:31:38 +00:00
|
|
|
}
|
2012-05-10 20:33:55 +00:00
|
|
|
|
2014-01-22 02:48:11 +11:00
|
|
|
bool paint_is_bmesh_face_hidden(BMFace *f)
|
2013-01-19 16:10:21 +00:00
|
|
|
{
|
|
|
|
|
BMLoop *l_iter;
|
|
|
|
|
BMLoop *l_first;
|
|
|
|
|
|
|
|
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
|
|
|
do {
|
|
|
|
|
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2020-02-08 01:02:18 +11:00
|
|
|
float paint_grid_paint_mask(const GridPaintMask *gpm, uint level, uint x, uint y)
|
2012-05-10 20:33:55 +00:00
|
|
|
{
|
2013-10-01 09:17:35 +00:00
|
|
|
int factor = BKE_ccg_factor(level, gpm->level);
|
|
|
|
|
int gridsize = BKE_ccg_gridsize(gpm->level);
|
2018-06-17 17:05:51 +02:00
|
|
|
|
2012-05-11 08:05:47 +00:00
|
|
|
return gpm->data[(y * factor) * gridsize + (x * factor)];
|
2012-05-10 20:33:55 +00:00
|
|
|
}
|
2013-03-13 03:46:22 +00:00
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Threshold to move before updating the brush rotation. */
|
2013-03-13 03:46:22 +00:00
|
|
|
#define RAKE_THRESHHOLD 20
|
|
|
|
|
|
2015-05-07 18:10:34 +02:00
|
|
|
void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation)
|
2013-03-13 03:46:22 +00:00
|
|
|
{
|
2019-04-22 09:39:35 +10:00
|
|
|
if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) {
|
2014-12-26 23:51:27 +01:00
|
|
|
ups->brush_rotation = rotation;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
|
|
|
|
else {
|
2014-12-26 23:51:27 +01:00
|
|
|
ups->brush_rotation = 0.0f;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2013-03-13 03:46:22 +00:00
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE) {
|
2014-12-26 23:51:27 +01:00
|
|
|
ups->brush_rotation_sec = rotation;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
|
|
|
|
else {
|
2014-12-26 23:51:27 +01:00
|
|
|
ups->brush_rotation_sec = 0.0f;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-12-26 23:51:27 +01:00
|
|
|
}
|
|
|
|
|
|
2022-09-20 08:28:35 +02:00
|
|
|
static bool paint_rake_rotation_active(const MTex &mtex)
|
|
|
|
|
{
|
|
|
|
|
return mtex.tex && mtex.brush_angle_mode & MTEX_ANGLE_RAKE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool paint_rake_rotation_active(const Brush &brush)
|
|
|
|
|
{
|
|
|
|
|
return paint_rake_rotation_active(brush.mtex) || paint_rake_rotation_active(brush.mask_mtex);
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-18 14:35:15 +11:00
|
|
|
bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups,
|
|
|
|
|
Brush *brush,
|
|
|
|
|
const float mouse_pos[2])
|
2014-12-26 23:51:27 +01:00
|
|
|
{
|
2017-12-18 14:35:15 +11:00
|
|
|
bool ok = false;
|
2022-09-20 08:28:35 +02:00
|
|
|
if (paint_rake_rotation_active(*brush)) {
|
2014-12-26 23:51:27 +01:00
|
|
|
const float r = RAKE_THRESHHOLD;
|
|
|
|
|
float rotation;
|
|
|
|
|
|
|
|
|
|
float dpos[2];
|
|
|
|
|
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
|
|
|
|
|
|
|
|
|
|
if (len_squared_v2(dpos) >= r * r) {
|
|
|
|
|
rotation = atan2f(dpos[0], dpos[1]);
|
|
|
|
|
|
2015-05-07 15:03:55 +02:00
|
|
|
copy_v2_v2(ups->last_rake, mouse_pos);
|
2013-03-13 03:46:22 +00:00
|
|
|
|
2014-12-26 23:51:27 +01:00
|
|
|
ups->last_rake_angle = rotation;
|
2013-03-13 03:46:22 +00:00
|
|
|
|
2015-05-07 18:10:34 +02:00
|
|
|
paint_update_brush_rake_rotation(ups, brush, rotation);
|
2017-12-18 14:35:15 +11:00
|
|
|
ok = true;
|
2014-12-26 23:51:27 +01:00
|
|
|
}
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Make sure we reset here to the last rotation to avoid accumulating
|
|
|
|
|
* values in case a random rotation is also added. */
|
2014-12-26 23:51:27 +01:00
|
|
|
else {
|
2015-05-07 18:10:34 +02:00
|
|
|
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
|
2017-12-18 14:35:15 +11:00
|
|
|
ok = false;
|
2014-12-26 23:51:27 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
2015-01-02 19:18:57 +11:00
|
|
|
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
|
2017-12-18 14:35:15 +11:00
|
|
|
ok = true;
|
2013-03-13 03:46:22 +00:00
|
|
|
}
|
2017-12-18 14:35:15 +11:00
|
|
|
return ok;
|
2013-03-13 03:46:22 +00:00
|
|
|
}
|
2013-05-15 08:54:05 +00:00
|
|
|
|
2015-04-04 15:15:50 +11:00
|
|
|
void BKE_sculptsession_free_deformMats(SculptSession *ss)
|
2013-05-15 08:54:05 +00:00
|
|
|
{
|
2015-04-16 04:14:01 +10:00
|
|
|
MEM_SAFE_FREE(ss->orig_cos);
|
|
|
|
|
MEM_SAFE_FREE(ss->deform_cos);
|
|
|
|
|
MEM_SAFE_FREE(ss->deform_imats);
|
2013-05-15 08:54:05 +00:00
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
void BKE_sculptsession_free_vwpaint_data(SculptSession *ss)
|
2017-09-28 01:38:17 +10:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
SculptVertexPaintGeomMap *gmap = nullptr;
|
2017-09-28 01:38:17 +10:00
|
|
|
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
|
|
|
|
|
gmap = &ss->mode.vpaint.gmap;
|
|
|
|
|
}
|
|
|
|
|
else if (ss->mode_type == OB_MODE_WEIGHT_PAINT) {
|
|
|
|
|
gmap = &ss->mode.wpaint.gmap;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2017-09-28 01:38:17 +10:00
|
|
|
MEM_SAFE_FREE(ss->mode.wpaint.alpha_weight);
|
2017-10-01 21:12:14 +11:00
|
|
|
if (ss->mode.wpaint.dvert_prev) {
|
|
|
|
|
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
|
|
|
|
|
MEM_freeN(ss->mode.wpaint.dvert_prev);
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->mode.wpaint.dvert_prev = nullptr;
|
2017-10-01 21:12:14 +11:00
|
|
|
}
|
2017-09-28 01:38:17 +10:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
MEM_SAFE_FREE(gmap->vert_to_loop);
|
|
|
|
|
MEM_SAFE_FREE(gmap->vert_map_mem);
|
|
|
|
|
MEM_SAFE_FREE(gmap->vert_to_poly);
|
|
|
|
|
MEM_SAFE_FREE(gmap->poly_map_mem);
|
|
|
|
|
}
|
|
|
|
|
|
2020-09-30 12:25:58 +10:00
|
|
|
/**
|
|
|
|
|
* Write out the sculpt dynamic-topology #BMesh to the #Mesh.
|
|
|
|
|
*/
|
2013-05-15 08:54:05 +00:00
|
|
|
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2013-05-15 08:54:05 +00:00
|
|
|
if (ss->bm) {
|
|
|
|
|
if (ob->data) {
|
|
|
|
|
BMIter iter;
|
|
|
|
|
BMFace *efa;
|
|
|
|
|
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
|
2014-04-07 17:00:08 +10:00
|
|
|
BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading);
|
2013-05-15 08:54:05 +00:00
|
|
|
}
|
2019-04-22 09:39:35 +10:00
|
|
|
if (reorder) {
|
2013-05-15 08:54:05 +00:00
|
|
|
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2022-08-23 12:01:37 -04:00
|
|
|
BMeshToMeshParams params{};
|
|
|
|
|
params.calc_object_remap = false;
|
|
|
|
|
BM_mesh_bm_to_me(nullptr, ss->bm, static_cast<Mesh *>(ob->data), ¶ms);
|
2013-05-15 08:54:05 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-07 02:59:23 +03:00
|
|
|
void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
|
2013-05-15 08:54:05 +00:00
|
|
|
{
|
|
|
|
|
if (ob && ob->sculpt) {
|
|
|
|
|
sculptsession_bm_to_me_update_data_only(ob, reorder);
|
|
|
|
|
|
2019-04-27 12:07:07 +10:00
|
|
|
/* Ensure the objects evaluated mesh doesn't hold onto arrays
|
|
|
|
|
* now realloc'd in the mesh T34473. */
|
2018-12-06 17:52:37 +01:00
|
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
2013-05-15 08:54:05 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-31 12:51:12 +02:00
|
|
|
static void sculptsession_free_pbvh(Object *object)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = object->sculpt;
|
|
|
|
|
|
2019-09-17 22:15:58 +02:00
|
|
|
if (!ss) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ss->pbvh) {
|
2019-05-31 12:51:12 +02:00
|
|
|
BKE_pbvh_free(ss->pbvh);
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->pbvh = nullptr;
|
2019-05-31 12:51:12 +02:00
|
|
|
}
|
2019-09-17 22:15:58 +02:00
|
|
|
|
2020-01-10 18:05:57 +01:00
|
|
|
MEM_SAFE_FREE(ss->pmap);
|
|
|
|
|
MEM_SAFE_FREE(ss->pmap_mem);
|
|
|
|
|
|
Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main
tool for masking, Face Set editing, interacting with the filters and pattern
creation.
The fundamentals of the tool are similar to the previous sculpt.mask_expand
operator. It shares the same default shortcuts and functionality, making
the previous operator obsolete.
The shortcuts to execute the operator are:
- Shift + A: Expand mask
- Shift + Alt + A: Expand mask by normals
- Shift + W: Expand Face Set
- Shift + Alt + W: Resize current Face Set
The main changes compared to the previous sculpt.mask_expand operator are:
- Modal keymap, all operator options can be changed in real time while the
operator is running.
- Supports creating Mask, Face Sets and Sculpt Vertex Colors.
- Much better code, new features can be easily integrated.
Limitations:
- All Mask operations are supported for Sculpt Vertex colors, but not exposed
by default as their support is still experimental.
- Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality
(they are not implemented in general for Dyntopo).
- Multires does not support any feature related to geodesic distances.
- Multires does not support vertex colors.
- Multires does not support recursions.
- In Multires, Face Sets snaping does not initialize all current enabled Face
Sets when toggling snapping.
- In Multires, Face Sets are created at base mesh level (works by this by
design, like any other tool).
- Unlike the previous mask_expand operator, this one does not blur the mask
by default after finishing Expand as that does not fit the new design.
The mask can still be blurred by using the mask filter manually.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10455
2021-03-01 23:37:48 +01:00
|
|
|
MEM_SAFE_FREE(ss->epmap);
|
|
|
|
|
MEM_SAFE_FREE(ss->epmap_mem);
|
|
|
|
|
|
|
|
|
|
MEM_SAFE_FREE(ss->vemap);
|
|
|
|
|
MEM_SAFE_FREE(ss->vemap_mem);
|
|
|
|
|
|
2022-07-29 19:01:32 -07:00
|
|
|
MEM_SAFE_FREE(ss->preview_vert_list);
|
|
|
|
|
ss->preview_vert_count = 0;
|
2020-07-21 03:25:03 +02:00
|
|
|
|
|
|
|
|
MEM_SAFE_FREE(ss->vertex_info.connected_component);
|
|
|
|
|
MEM_SAFE_FREE(ss->vertex_info.boundary);
|
|
|
|
|
|
|
|
|
|
MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index);
|
2019-05-31 12:51:12 +02:00
|
|
|
}
|
|
|
|
|
|
2014-05-07 02:59:23 +03:00
|
|
|
void BKE_sculptsession_bm_to_me_for_render(Object *object)
|
2013-05-15 08:54:05 +00:00
|
|
|
{
|
|
|
|
|
if (object && object->sculpt) {
|
|
|
|
|
if (object->sculpt->bm) {
|
|
|
|
|
/* Ensure no points to old arrays are stored in DM
|
|
|
|
|
*
|
2017-08-16 11:52:27 +02:00
|
|
|
* Apparently, we could not use DEG_id_tag_update
|
2013-05-15 08:54:05 +00:00
|
|
|
* here because this will lead to the while object
|
|
|
|
|
* surface to disappear, so we'll release DM in place.
|
|
|
|
|
*/
|
2013-05-18 10:24:34 +00:00
|
|
|
BKE_object_free_derived_caches(object);
|
|
|
|
|
|
2013-05-15 08:54:05 +00:00
|
|
|
sculptsession_bm_to_me_update_data_only(object, false);
|
|
|
|
|
|
|
|
|
|
/* In contrast with sculptsession_bm_to_me no need in
|
|
|
|
|
* DAG tag update here - derived mesh was freed and
|
|
|
|
|
* old pointers are nowhere stored.
|
|
|
|
|
*/
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2015-04-04 15:15:50 +11:00
|
|
|
void BKE_sculptsession_free(Object *ob)
|
2013-05-15 08:54:05 +00:00
|
|
|
{
|
|
|
|
|
if (ob && ob->sculpt) {
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
2022-09-16 12:20:28 -07:00
|
|
|
BKE_sculpt_attribute_destroy_temporary_all(ob);
|
|
|
|
|
|
2013-05-15 08:54:05 +00:00
|
|
|
if (ss->bm) {
|
2014-05-07 02:59:23 +03:00
|
|
|
BKE_sculptsession_bm_to_me(ob, true);
|
2013-05-15 08:54:05 +00:00
|
|
|
BM_mesh_free(ss->bm);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-31 12:51:12 +02:00
|
|
|
sculptsession_free_pbvh(ob);
|
|
|
|
|
|
2018-06-08 17:04:54 +02:00
|
|
|
MEM_SAFE_FREE(ss->pmap);
|
|
|
|
|
MEM_SAFE_FREE(ss->pmap_mem);
|
Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main
tool for masking, Face Set editing, interacting with the filters and pattern
creation.
The fundamentals of the tool are similar to the previous sculpt.mask_expand
operator. It shares the same default shortcuts and functionality, making
the previous operator obsolete.
The shortcuts to execute the operator are:
- Shift + A: Expand mask
- Shift + Alt + A: Expand mask by normals
- Shift + W: Expand Face Set
- Shift + Alt + W: Resize current Face Set
The main changes compared to the previous sculpt.mask_expand operator are:
- Modal keymap, all operator options can be changed in real time while the
operator is running.
- Supports creating Mask, Face Sets and Sculpt Vertex Colors.
- Much better code, new features can be easily integrated.
Limitations:
- All Mask operations are supported for Sculpt Vertex colors, but not exposed
by default as their support is still experimental.
- Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality
(they are not implemented in general for Dyntopo).
- Multires does not support any feature related to geodesic distances.
- Multires does not support vertex colors.
- Multires does not support recursions.
- In Multires, Face Sets snaping does not initialize all current enabled Face
Sets when toggling snapping.
- In Multires, Face Sets are created at base mesh level (works by this by
design, like any other tool).
- Unlike the previous mask_expand operator, this one does not blur the mask
by default after finishing Expand as that does not fit the new design.
The mask can still be blurred by using the mask filter manually.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10455
2021-03-01 23:37:48 +01:00
|
|
|
|
|
|
|
|
MEM_SAFE_FREE(ss->epmap);
|
|
|
|
|
MEM_SAFE_FREE(ss->epmap_mem);
|
|
|
|
|
|
|
|
|
|
MEM_SAFE_FREE(ss->vemap);
|
|
|
|
|
MEM_SAFE_FREE(ss->vemap_mem);
|
|
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (ss->bm_log) {
|
2013-05-15 08:54:05 +00:00
|
|
|
BM_log_free(ss->bm_log);
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2013-05-15 08:54:05 +00:00
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (ss->tex_pool) {
|
2013-05-15 08:54:05 +00:00
|
|
|
BKE_image_pool_free(ss->tex_pool);
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2013-05-15 08:54:05 +00:00
|
|
|
|
2020-04-14 21:06:49 +02:00
|
|
|
MEM_SAFE_FREE(ss->orig_cos);
|
|
|
|
|
MEM_SAFE_FREE(ss->deform_cos);
|
|
|
|
|
MEM_SAFE_FREE(ss->deform_imats);
|
2013-05-15 08:54:05 +00:00
|
|
|
|
2020-01-07 16:46:56 +01:00
|
|
|
if (ss->pose_ik_chain_preview) {
|
|
|
|
|
for (int i = 0; i < ss->pose_ik_chain_preview->tot_segments; i++) {
|
|
|
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments[i].weights);
|
|
|
|
|
}
|
|
|
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments);
|
|
|
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview);
|
|
|
|
|
}
|
|
|
|
|
|
2021-02-03 20:54:30 +01:00
|
|
|
if (ss->boundary_preview) {
|
2022-09-08 11:22:30 +10:00
|
|
|
MEM_SAFE_FREE(ss->boundary_preview->verts);
|
2021-02-03 20:54:30 +01:00
|
|
|
MEM_SAFE_FREE(ss->boundary_preview->edges);
|
|
|
|
|
MEM_SAFE_FREE(ss->boundary_preview->distance);
|
|
|
|
|
MEM_SAFE_FREE(ss->boundary_preview->edit_info);
|
|
|
|
|
MEM_SAFE_FREE(ss->boundary_preview);
|
|
|
|
|
}
|
|
|
|
|
|
2017-09-28 01:38:17 +10:00
|
|
|
BKE_sculptsession_free_vwpaint_data(ob->sculpt);
|
|
|
|
|
|
2022-04-15 16:39:50 +02:00
|
|
|
MEM_SAFE_FREE(ss->last_paint_canvas_key);
|
|
|
|
|
|
2013-05-15 08:54:05 +00:00
|
|
|
MEM_freeN(ss);
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
ob->sculpt = nullptr;
|
2013-05-15 08:54:05 +00:00
|
|
|
}
|
|
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2022-09-13 09:41:27 +10:00
|
|
|
static MultiresModifierData *sculpt_multires_modifier_get(const Scene *scene,
|
|
|
|
|
Object *ob,
|
|
|
|
|
const bool auto_create_mdisps)
|
2014-05-06 23:30:51 +03:00
|
|
|
{
|
|
|
|
|
Mesh *me = (Mesh *)ob->data;
|
|
|
|
|
ModifierData *md;
|
|
|
|
|
VirtualModifierData virtualModifierData;
|
|
|
|
|
|
|
|
|
|
if (ob->sculpt && ob->sculpt->bm) {
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Can't combine multires and dynamic topology. */
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2022-09-12 10:33:47 -07:00
|
|
|
bool need_mdisps = false;
|
|
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
|
2022-09-12 10:33:47 -07:00
|
|
|
if (!auto_create_mdisps) {
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Multires can't work without displacement layer. */
|
2022-09-12 10:33:47 -07:00
|
|
|
return nullptr;
|
|
|
|
|
}
|
2022-10-05 13:44:02 -05:00
|
|
|
need_mdisps = true;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2019-09-11 11:14:06 +02:00
|
|
|
/* Weight paint operates on original vertices, and needs to treat multires as regular modifier
|
|
|
|
|
* to make it so that PBVH vertices are at the multires surface. */
|
|
|
|
|
if ((ob->mode & OB_MODE_SCULPT) == 0) {
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2019-09-11 11:14:06 +02:00
|
|
|
}
|
|
|
|
|
|
2020-05-08 10:14:02 +02:00
|
|
|
for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); md; md = md->next) {
|
2014-05-06 23:30:51 +03:00
|
|
|
if (md->type == eModifierType_Multires) {
|
|
|
|
|
MultiresModifierData *mmd = (MultiresModifierData *)md;
|
|
|
|
|
|
2020-05-08 10:14:02 +02:00
|
|
|
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
|
2014-05-06 23:30:51 +03:00
|
|
|
continue;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2020-08-14 00:23:54 +02:00
|
|
|
if (mmd->sculptlvl > 0 && !(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) {
|
2022-09-12 10:33:47 -07:00
|
|
|
if (need_mdisps) {
|
|
|
|
|
CustomData_add_layer(&me->ldata, CD_MDISPS, CD_SET_DEFAULT, nullptr, me->totloop);
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
return mmd;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
return nullptr;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2022-09-12 10:33:47 -07:00
|
|
|
MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
|
|
|
|
|
{
|
|
|
|
|
return sculpt_multires_modifier_get(scene, ob, false);
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
/* Checks if there are any supported deformation modifiers active */
|
|
|
|
|
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
|
|
|
|
|
{
|
|
|
|
|
ModifierData *md;
|
|
|
|
|
Mesh *me = (Mesh *)ob->data;
|
|
|
|
|
VirtualModifierData virtualModifierData;
|
|
|
|
|
|
2020-08-18 14:37:53 +02:00
|
|
|
if (ob->sculpt->bm || BKE_sculpt_multires_active(scene, ob)) {
|
2014-12-01 17:11:18 +01:00
|
|
|
return false;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Non-locked shape keys could be handled in the same way as deformed mesh. */
|
2019-04-22 09:39:35 +10:00
|
|
|
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) {
|
2014-12-01 17:11:18 +01:00
|
|
|
return true;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2020-05-08 10:14:02 +02:00
|
|
|
md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Exception for shape keys because we can edit those. */
|
2014-05-06 23:30:51 +03:00
|
|
|
for (; md; md = md->next) {
|
2022-08-23 12:01:37 -04:00
|
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
|
2020-05-08 10:14:02 +02:00
|
|
|
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
|
2014-05-06 23:30:51 +03:00
|
|
|
continue;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2019-09-11 11:14:06 +02:00
|
|
|
if (md->type == eModifierType_Multires && (ob->mode & OB_MODE_SCULPT)) {
|
2020-08-14 00:23:54 +02:00
|
|
|
MultiresModifierData *mmd = (MultiresModifierData *)md;
|
|
|
|
|
if (!(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2019-09-11 11:14:06 +02:00
|
|
|
}
|
|
|
|
|
if (md->type == eModifierType_ShapeKey) {
|
2014-05-08 17:58:55 +03:00
|
|
|
continue;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
|
2019-04-22 09:39:35 +10:00
|
|
|
if (mti->type == eModifierTypeType_OnlyDeform) {
|
2014-12-01 17:11:18 +01:00
|
|
|
return true;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) {
|
2014-12-01 17:11:18 +01:00
|
|
|
return true;
|
2019-04-22 09:39:35 +10:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2014-12-01 17:11:18 +01:00
|
|
|
return false;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2022-09-16 12:20:28 -07:00
|
|
|
/* Helper function to keep persistent base attribute references up to
|
|
|
|
|
* date. This is a bit more tricky since they persist across strokes.
|
|
|
|
|
*/
|
|
|
|
|
static void sculpt_update_persistent_base(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
ss->attrs.persistent_co = BKE_sculpt_attribute_get(
|
|
|
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_co));
|
|
|
|
|
ss->attrs.persistent_no = BKE_sculpt_attribute_get(
|
|
|
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_no));
|
|
|
|
|
ss->attrs.persistent_disp = BKE_sculpt_attribute_get(
|
|
|
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT, SCULPT_ATTRIBUTE_NAME(persistent_disp));
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
static void sculpt_update_object(
|
|
|
|
|
Depsgraph *depsgraph, Object *ob, Object *ob_eval, bool need_pmap, bool is_paint_tool)
|
2019-05-31 12:50:15 +02:00
|
|
|
{
|
|
|
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
|
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
2014-05-06 23:30:51 +03:00
|
|
|
SculptSession *ss = ob->sculpt;
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
2022-07-17 10:27:57 +03:00
|
|
|
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
|
2022-09-12 10:33:47 -07:00
|
|
|
MultiresModifierData *mmd = sculpt_multires_modifier_get(scene, ob, true);
|
2020-05-19 17:53:26 +10:00
|
|
|
const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-07-17 10:27:57 +03:00
|
|
|
BLI_assert(me_eval != nullptr);
|
|
|
|
|
|
2020-07-29 17:39:08 +02:00
|
|
|
ss->depsgraph = depsgraph;
|
|
|
|
|
|
2019-10-07 17:27:56 +02:00
|
|
|
ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob);
|
2018-01-15 11:38:56 +01:00
|
|
|
ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
|
2020-03-05 14:53:23 +01:00
|
|
|
ss->show_face_sets = (sd->flags & SCULPT_HIDE_FACE_SETS) == 0;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2017-09-28 01:38:17 +10:00
|
|
|
ss->building_vp_handle = false;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-06-26 21:57:19 +02:00
|
|
|
ss->scene = scene;
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->shapekey_active = (mmd == nullptr) ? BKE_keyblock_from_object(ob) : nullptr;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-09-11 11:14:06 +02:00
|
|
|
/* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path,
|
|
|
|
|
* so no extra checks is needed here. */
|
|
|
|
|
if (mmd) {
|
2020-04-02 10:10:13 +02:00
|
|
|
ss->multires.active = true;
|
|
|
|
|
ss->multires.modifier = mmd;
|
|
|
|
|
ss->multires.level = mmd->sculptlvl;
|
2018-06-08 17:04:54 +02:00
|
|
|
ss->totvert = me_eval->totvert;
|
|
|
|
|
ss->totpoly = me_eval->totpoly;
|
2020-04-01 01:03:20 +02:00
|
|
|
ss->totfaces = me->totpoly;
|
2020-04-20 02:06:12 +02:00
|
|
|
|
|
|
|
|
/* These are assigned to the base mesh in Multires. This is needed because Face Sets operators
|
|
|
|
|
* and tools use the Face Sets data from the base mesh when Multires is active. */
|
2022-09-07 00:06:31 -05:00
|
|
|
ss->mvert = BKE_mesh_verts_for_write(me);
|
|
|
|
|
ss->mpoly = BKE_mesh_polys(me);
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
ss->mloop = BKE_mesh_loops(me);
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
ss->totvert = me->totvert;
|
|
|
|
|
ss->totpoly = me->totpoly;
|
2020-04-01 01:03:20 +02:00
|
|
|
ss->totfaces = me->totpoly;
|
2022-09-07 00:06:31 -05:00
|
|
|
ss->mvert = BKE_mesh_verts_for_write(me);
|
|
|
|
|
ss->mpoly = BKE_mesh_polys(me);
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
ss->mloop = BKE_mesh_loops(me);
|
2020-04-02 10:10:13 +02:00
|
|
|
ss->multires.active = false;
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->multires.modifier = nullptr;
|
2020-04-02 10:10:13 +02:00
|
|
|
ss->multires.level = 0;
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->vmask = static_cast<float *>(CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
|
2022-04-05 11:42:55 -07:00
|
|
|
|
|
|
|
|
CustomDataLayer *layer;
|
2022-06-01 14:38:06 +10:00
|
|
|
eAttrDomain domain;
|
2022-04-05 11:42:55 -07:00
|
|
|
|
|
|
|
|
if (BKE_pbvh_get_color_layer(me, &layer, &domain)) {
|
|
|
|
|
if (layer->type == CD_PROP_COLOR) {
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->vcol = static_cast<MPropCol *>(layer->data);
|
2022-04-05 11:42:55 -07:00
|
|
|
}
|
|
|
|
|
else {
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->mcol = static_cast<MLoopCol *>(layer->data);
|
2022-04-05 11:42:55 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ss->vcol_domain = domain;
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->vcol_type = static_cast<eCustomDataType>(layer->type);
|
2022-04-05 11:42:55 -07:00
|
|
|
}
|
|
|
|
|
else {
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->vcol = nullptr;
|
|
|
|
|
ss->mcol = nullptr;
|
2022-04-05 11:42:55 -07:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->vcol_type = (eCustomDataType)-1;
|
2022-08-23 10:44:02 -04:00
|
|
|
ss->vcol_domain = ATTR_DOMAIN_POINT;
|
2022-04-05 11:42:55 -07:00
|
|
|
}
|
2020-04-01 01:03:20 +02:00
|
|
|
}
|
2020-03-05 14:53:23 +01:00
|
|
|
|
2020-04-01 01:03:20 +02:00
|
|
|
/* Sculpt Face Sets. */
|
2020-05-19 17:53:26 +10:00
|
|
|
if (use_face_sets) {
|
2022-09-23 08:19:40 -05:00
|
|
|
ss->face_sets = static_cast<int *>(
|
|
|
|
|
CustomData_get_layer_named(&me->pdata, CD_PROP_INT32, ".sculpt_face_set"));
|
2020-05-19 17:53:26 +10:00
|
|
|
}
|
|
|
|
|
else {
|
2022-08-23 12:01:37 -04:00
|
|
|
ss->face_sets = nullptr;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-09-14 14:33:55 -05:00
|
|
|
ss->hide_poly = (bool *)CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, ".hide_poly");
|
|
|
|
|
|
2022-10-12 20:55:26 -05:00
|
|
|
ss->subdiv_ccg = me_eval->runtime->subdiv_ccg;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2018-09-06 17:06:17 +02:00
|
|
|
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob);
|
2018-06-08 17:04:54 +02:00
|
|
|
BLI_assert(pbvh == ss->pbvh);
|
|
|
|
|
UNUSED_VARS_NDEBUG(pbvh);
|
2019-05-31 12:50:15 +02:00
|
|
|
|
2020-04-01 01:03:20 +02:00
|
|
|
BKE_pbvh_subdiv_cgg_set(ss->pbvh, ss->subdiv_ccg);
|
|
|
|
|
BKE_pbvh_face_sets_set(ss->pbvh, ss->face_sets);
|
2022-09-14 14:33:55 -05:00
|
|
|
BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
|
2020-04-01 01:03:20 +02:00
|
|
|
|
2020-03-10 15:41:29 +01:00
|
|
|
BKE_pbvh_face_sets_color_set(ss->pbvh, me->face_sets_color_seed, me->face_sets_color_default);
|
|
|
|
|
|
2022-09-16 12:20:28 -07:00
|
|
|
sculpt_attribute_update_refs(ob);
|
|
|
|
|
sculpt_update_persistent_base(ob);
|
|
|
|
|
|
2019-09-17 22:15:58 +02:00
|
|
|
if (need_pmap && ob->type == OB_MESH && !ss->pmap) {
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
BKE_mesh_vert_poly_map_create(&ss->pmap,
|
|
|
|
|
&ss->pmap_mem,
|
2022-09-07 00:06:31 -05:00
|
|
|
BKE_mesh_polys(me),
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
BKE_mesh_loops(me),
|
|
|
|
|
me->totvert,
|
|
|
|
|
me->totpoly,
|
|
|
|
|
me->totloop);
|
2022-04-05 11:42:55 -07:00
|
|
|
|
|
|
|
|
if (ss->pbvh) {
|
|
|
|
|
BKE_pbvh_pmap_set(ss->pbvh, ss->pmap);
|
|
|
|
|
}
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2018-01-15 11:38:56 +01:00
|
|
|
pbvh_show_mask_set(ss->pbvh, ss->show_mask);
|
2020-03-05 14:53:23 +01:00
|
|
|
pbvh_show_face_sets_set(ss->pbvh, ss->show_face_sets);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-10-07 17:27:56 +02:00
|
|
|
if (ss->deform_modifiers_active) {
|
2022-09-07 11:03:34 +03:00
|
|
|
/* Painting doesn't need crazyspace, use already evaluated mesh coordinates if possible. */
|
|
|
|
|
bool used_me_eval = false;
|
|
|
|
|
|
2022-07-17 10:27:57 +03:00
|
|
|
if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
|
|
|
|
|
Mesh *me_eval_deform = ob_eval->runtime.mesh_deform_eval;
|
|
|
|
|
|
|
|
|
|
/* If the fully evaluated mesh has the same topology as the deform-only version, use it.
|
2022-09-07 11:03:34 +03:00
|
|
|
* This matters because crazyspace evaluation is very restrictive and excludes even modifiers
|
|
|
|
|
* that simply recompute vertex weights (which can even include Geometry Nodes). */
|
2022-10-15 22:07:03 +03:00
|
|
|
if (me_eval_deform->totpoly == me_eval->totpoly &&
|
|
|
|
|
me_eval_deform->totloop == me_eval->totloop &&
|
2022-07-17 10:27:57 +03:00
|
|
|
me_eval_deform->totvert == me_eval->totvert) {
|
2022-09-07 11:03:34 +03:00
|
|
|
BKE_sculptsession_free_deformMats(ss);
|
2022-07-17 10:27:57 +03:00
|
|
|
|
2022-09-07 11:03:34 +03:00
|
|
|
BLI_assert(me_eval_deform->totvert == me->totvert);
|
2022-07-17 10:27:57 +03:00
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
ss->deform_cos = BKE_mesh_vert_coords_alloc(me_eval, nullptr);
|
2022-09-07 11:03:34 +03:00
|
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert);
|
2022-07-17 10:27:57 +03:00
|
|
|
|
2022-09-07 11:03:34 +03:00
|
|
|
used_me_eval = true;
|
|
|
|
|
}
|
2022-07-17 10:27:57 +03:00
|
|
|
}
|
2022-09-07 11:03:34 +03:00
|
|
|
|
|
|
|
|
if (!ss->orig_cos && !used_me_eval) {
|
2014-05-06 23:30:51 +03:00
|
|
|
int a;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2015-04-04 15:15:50 +11:00
|
|
|
BKE_sculptsession_free_deformMats(ss);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-10-07 17:27:56 +02:00
|
|
|
ss->orig_cos = (ss->shapekey_active) ?
|
|
|
|
|
BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active) :
|
2022-08-23 12:01:37 -04:00
|
|
|
BKE_mesh_vert_coords_alloc(me, nullptr);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-05-31 12:50:15 +02:00
|
|
|
BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
|
2019-08-22 06:28:35 +10:00
|
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-09-08 00:12:26 +10:00
|
|
|
for (a = 0; a < me->totvert; a++) {
|
2014-05-06 23:30:51 +03:00
|
|
|
invert_m3(ss->deform_imats[a]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
2015-04-04 15:15:50 +11:00
|
|
|
BKE_sculptsession_free_deformMats(ss);
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ss->shapekey_active != nullptr && ss->deform_cos == nullptr) {
|
2019-10-07 17:27:56 +02:00
|
|
|
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
|
2014-05-15 17:45:35 +02:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-15 17:45:35 +02:00
|
|
|
/* if pbvh is deformed, key block is already applied to it */
|
2019-10-07 17:27:56 +02:00
|
|
|
if (ss->shapekey_active) {
|
2019-08-22 06:28:35 +10:00
|
|
|
bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (!pbvh_deformed || ss->deform_cos == nullptr) {
|
2019-10-07 17:27:56 +02:00
|
|
|
float(*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-15 17:45:35 +02:00
|
|
|
if (vertCos) {
|
2018-06-07 18:35:37 +02:00
|
|
|
if (!pbvh_deformed) {
|
2014-05-15 17:45:35 +02:00
|
|
|
/* apply shape keys coordinates to PBVH */
|
2019-08-22 06:28:35 +10:00
|
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, me->totvert);
|
2014-05-15 17:45:35 +02:00
|
|
|
}
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ss->deform_cos == nullptr) {
|
2014-05-15 17:45:35 +02:00
|
|
|
ss->deform_cos = vertCos;
|
|
|
|
|
}
|
|
|
|
|
if (vertCos != ss->deform_cos) {
|
|
|
|
|
MEM_freeN(vertCos);
|
|
|
|
|
}
|
|
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
}
|
2022-04-08 16:37:35 +02:00
|
|
|
|
2022-06-29 23:31:08 -07:00
|
|
|
if (is_paint_tool) {
|
|
|
|
|
/*
|
|
|
|
|
* We should rebuild the PBVH_pixels when painting canvas changes.
|
|
|
|
|
*
|
|
|
|
|
* The relevant changes are stored/encoded in the paint canvas key.
|
|
|
|
|
* These include the active uv map, and resolutions.
|
|
|
|
|
*/
|
|
|
|
|
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
|
|
|
|
|
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ss->last_paint_canvas_key == nullptr ||
|
2022-06-29 23:31:08 -07:00
|
|
|
!STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
|
|
|
|
|
MEM_SAFE_FREE(ss->last_paint_canvas_key);
|
|
|
|
|
ss->last_paint_canvas_key = paint_canvas_key;
|
|
|
|
|
BKE_pbvh_mark_rebuild_pixels(ss->pbvh);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
MEM_freeN(paint_canvas_key);
|
|
|
|
|
}
|
2022-04-15 16:39:50 +02:00
|
|
|
}
|
|
|
|
|
|
2022-06-29 23:31:08 -07:00
|
|
|
/* We could be more precise when we have access to the active tool. */
|
|
|
|
|
const bool use_paint_slots = (ob->mode & OB_MODE_SCULPT) != 0;
|
|
|
|
|
if (use_paint_slots) {
|
|
|
|
|
BKE_texpaint_slots_refresh_object(scene, ob);
|
|
|
|
|
}
|
2022-04-08 16:37:35 +02:00
|
|
|
}
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
void BKE_sculpt_update_object_before_eval(Object *ob_eval)
|
2019-05-31 12:50:15 +02:00
|
|
|
{
|
|
|
|
|
/* Update before mesh evaluation in the dependency graph. */
|
2022-06-28 22:30:28 -07:00
|
|
|
SculptSession *ss = ob_eval->sculpt;
|
2019-05-31 12:50:15 +02:00
|
|
|
|
|
|
|
|
if (ss && ss->building_vp_handle == false) {
|
2021-03-09 20:41:06 +01:00
|
|
|
if (!ss->cache && !ss->filter_cache && !ss->expand_cache) {
|
2019-05-31 12:50:15 +02:00
|
|
|
/* We free pbvh on changes, except in the middle of drawing a stroke
|
|
|
|
|
* since it can't deal with changing PVBH node organization, we hope
|
|
|
|
|
* topology does not change in the meantime .. weak. */
|
2022-06-28 22:30:28 -07:00
|
|
|
sculptsession_free_pbvh(ob_eval);
|
2019-05-31 12:50:15 +02:00
|
|
|
|
2022-06-28 22:30:28 -07:00
|
|
|
BKE_sculptsession_free_deformMats(ob_eval->sculpt);
|
2019-05-31 12:50:15 +02:00
|
|
|
|
|
|
|
|
/* In vertex/weight paint, force maps to be rebuilt. */
|
2022-06-28 22:30:28 -07:00
|
|
|
BKE_sculptsession_free_vwpaint_data(ob_eval->sculpt);
|
2019-05-31 12:50:15 +02:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
PBVHNode **nodes;
|
|
|
|
|
int n, totnode;
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
|
2019-05-31 12:50:15 +02:00
|
|
|
|
|
|
|
|
for (n = 0; n < totnode; n++) {
|
|
|
|
|
BKE_pbvh_node_mark_update(nodes[n]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MEM_freeN(nodes);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
|
|
|
|
|
{
|
|
|
|
|
/* Update after mesh evaluation in the dependency graph, to rebuild PBVH or
|
|
|
|
|
* other data when modifiers change the mesh. */
|
|
|
|
|
Object *ob_orig = DEG_get_original_object(ob_eval);
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
sculpt_update_object(depsgraph, ob_orig, ob_eval, false, false);
|
2019-05-31 12:50:15 +02:00
|
|
|
}
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
void BKE_sculpt_color_layer_create_if_needed(Object *object)
|
2020-07-17 18:07:47 +02:00
|
|
|
{
|
|
|
|
|
Mesh *orig_me = BKE_object_get_original_mesh(object);
|
2022-04-05 11:42:55 -07:00
|
|
|
|
2022-04-20 09:10:10 -05:00
|
|
|
int types[] = {CD_PROP_COLOR, CD_PROP_BYTE_COLOR};
|
2022-04-05 11:42:55 -07:00
|
|
|
bool has_color = false;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(types); i++) {
|
|
|
|
|
has_color = CustomData_has_layer(&orig_me->vdata, types[i]) ||
|
|
|
|
|
CustomData_has_layer(&orig_me->ldata, types[i]);
|
|
|
|
|
|
|
|
|
|
if (has_color) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
2020-07-17 18:07:47 +02:00
|
|
|
}
|
|
|
|
|
|
2022-04-05 11:42:55 -07:00
|
|
|
if (has_color) {
|
2020-07-17 18:07:47 +02:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-06 14:46:08 -05:00
|
|
|
CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_SET_DEFAULT, nullptr, orig_me->totvert);
|
2022-04-05 11:42:55 -07:00
|
|
|
CustomDataLayer *layer = orig_me->vdata.layers +
|
2022-04-07 14:34:51 +10:00
|
|
|
CustomData_get_layer_index(&orig_me->vdata, CD_PROP_COLOR);
|
2022-04-05 11:42:55 -07:00
|
|
|
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
BKE_mesh_tessface_clear(orig_me);
|
2022-04-05 11:42:55 -07:00
|
|
|
|
|
|
|
|
BKE_id_attributes_active_color_set(&orig_me->id, layer);
|
2021-06-24 19:13:52 +10:00
|
|
|
DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY_ALL_MODES);
|
2022-04-15 18:49:38 -07:00
|
|
|
|
|
|
|
|
if (object->sculpt && object->sculpt->pbvh) {
|
|
|
|
|
BKE_pbvh_update_active_vcol(object->sculpt->pbvh, orig_me);
|
|
|
|
|
}
|
2020-07-17 18:07:47 +02:00
|
|
|
}
|
|
|
|
|
|
Sculpt Vertex Colors: Initial implementation
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.
This commit includes:
- SCULPT_UNDO_COLOR for undo support in sculpt mode
- SCULPT_UPDATE_COLOR and PBVH flags and rendering
- Sculpt Color API functions
- Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
- Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
- Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
- Remesher reprojection in the Voxel Remehser
- Paint Brush and Smear Brush with color smoothing in alt-smooth mode
- Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
- Color Filter
- Color picker (uses S shortcut, replaces smooth)
- Color selector in the top bar
Reviewed By: brecht
Maniphest Tasks: T72866
Differential Revision: https://developer.blender.org/D5975
2020-06-22 20:05:28 +02:00
|
|
|
void BKE_sculpt_update_object_for_edit(
|
2022-09-12 12:48:35 -05:00
|
|
|
Depsgraph *depsgraph, Object *ob_orig, bool need_pmap, bool /*need_mask*/, bool is_paint_tool)
|
2019-05-31 12:50:15 +02:00
|
|
|
{
|
|
|
|
|
BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
|
|
|
|
|
|
2020-10-27 11:34:37 +01:00
|
|
|
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
sculpt_update_object(depsgraph, ob_orig, ob_eval, need_pmap, is_paint_tool);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int *BKE_sculpt_face_sets_ensure(Mesh *mesh)
|
|
|
|
|
{
|
|
|
|
|
using namespace blender;
|
|
|
|
|
using namespace blender::bke;
|
2022-09-23 08:19:40 -05:00
|
|
|
MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
|
|
|
if (!attributes.contains(".sculpt_face_set")) {
|
|
|
|
|
SpanAttributeWriter<int> face_sets = attributes.lookup_or_add_for_write_only_span<int>(
|
|
|
|
|
".sculpt_face_set", ATTR_DOMAIN_FACE);
|
|
|
|
|
face_sets.span.fill(1);
|
|
|
|
|
mesh->face_sets_color_default = 1;
|
|
|
|
|
face_sets.finish();
|
2022-09-12 12:48:35 -05:00
|
|
|
}
|
|
|
|
|
|
2022-09-23 08:19:40 -05:00
|
|
|
return static_cast<int *>(
|
|
|
|
|
CustomData_get_layer_named(&mesh->pdata, CD_PROP_INT32, ".sculpt_face_set"));
|
2019-05-31 12:50:15 +02:00
|
|
|
}
|
|
|
|
|
|
2022-09-14 14:33:55 -05:00
|
|
|
bool *BKE_sculpt_hide_poly_ensure(Mesh *mesh)
|
|
|
|
|
{
|
2022-10-05 13:44:02 -05:00
|
|
|
bool *hide_poly = static_cast<bool *>(
|
|
|
|
|
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"));
|
|
|
|
|
if (hide_poly != nullptr) {
|
2022-09-14 14:33:55 -05:00
|
|
|
return hide_poly;
|
|
|
|
|
}
|
|
|
|
|
return static_cast<bool *>(CustomData_add_layer_named(
|
|
|
|
|
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, nullptr, mesh->totpoly, ".hide_poly"));
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-16 13:24:26 -07:00
|
|
|
int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
|
|
|
|
|
Main *bmain,
|
|
|
|
|
Object *ob,
|
|
|
|
|
MultiresModifierData *mmd)
|
2014-05-06 23:30:51 +03:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
2022-09-07 00:06:31 -05:00
|
|
|
const Span<MPoly> polys = me->polys();
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
const Span<MLoop> loops = me->loops();
|
2014-05-06 23:30:51 +03:00
|
|
|
int ret = 0;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
const float *paint_mask = static_cast<const float *>(
|
|
|
|
|
CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
/* if multires is active, create a grid paint mask layer if there
|
|
|
|
|
* isn't one already */
|
|
|
|
|
if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
|
|
|
|
|
GridPaintMask *gmask;
|
2020-04-30 15:41:45 +02:00
|
|
|
int level = max_ii(1, mmd->sculptlvl);
|
2014-05-06 23:30:51 +03:00
|
|
|
int gridsize = BKE_ccg_gridsize(level);
|
|
|
|
|
int gridarea = gridsize * gridsize;
|
|
|
|
|
int i, j;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Attributes: Improve custom data initialization options
When allocating new `CustomData` layers, often we do redundant
initialization of arrays. For example, it's common that values are
allocated, set to their default value, and then set to some other
value. This is wasteful, and it negates the benefits of optimizations
to the allocator like D15082. There are two reasons for this. The
first is array-of-structs storage that makes it annoying to initialize
values manually, and the second is confusing options in the Custom Data
API. This patch addresses the latter.
The `CustomData` "alloc type" options are rearranged. Now, besides
the options that use existing layers, there are two remaining:
* `CD_SET_DEFAULT` sets the default value.
* Usually zeroes, but for colors this is white (how it was before).
* Should be used when you add the layer but don't set all values.
* `CD_CONSTRUCT` refers to the "default construct" C++ term.
* Only necessary or defined for non-trivial types like vertex groups.
* Doesn't do anything for trivial types like `int` or `float3`.
* Should be used every other time, when all values will be set.
The attribute API's `AttributeInit` types are updated as well.
To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and
`CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional
changes yet. Follow-up commits will change to avoid initializing
new layers where the correctness is clear.
Differential Revision: https://developer.blender.org/D15617
2022-08-30 14:54:53 -05:00
|
|
|
gmask = static_cast<GridPaintMask *>(CustomData_add_layer(
|
|
|
|
|
&me->ldata, CD_GRID_PAINT_MASK, CD_SET_DEFAULT, nullptr, me->totloop));
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
for (i = 0; i < me->totloop; i++) {
|
|
|
|
|
GridPaintMask *gpm = &gmask[i];
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
gpm->level = level;
|
2022-08-23 12:01:37 -04:00
|
|
|
gpm->data = static_cast<float *>(
|
|
|
|
|
MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"));
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
/* if vertices already have mask, copy into multires data */
|
|
|
|
|
if (paint_mask) {
|
|
|
|
|
for (i = 0; i < me->totpoly; i++) {
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
const MPoly *p = &polys[i];
|
2014-05-06 23:30:51 +03:00
|
|
|
float avg = 0;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
/* mask center */
|
|
|
|
|
for (j = 0; j < p->totloop; j++) {
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
const MLoop *l = &loops[p->loopstart + j];
|
2014-05-06 23:30:51 +03:00
|
|
|
avg += paint_mask[l->v];
|
|
|
|
|
}
|
2022-09-25 18:33:28 +10:00
|
|
|
avg /= float(p->totloop);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
/* fill in multires mask corner */
|
|
|
|
|
for (j = 0; j < p->totloop; j++) {
|
|
|
|
|
GridPaintMask *gpm = &gmask[p->loopstart + j];
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
const MLoop *l = &loops[p->loopstart + j];
|
|
|
|
|
const MLoop *prev = ME_POLY_LOOP_PREV(loops, p, j);
|
|
|
|
|
const MLoop *next = ME_POLY_LOOP_NEXT(loops, p, j);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
gpm->data[0] = avg;
|
|
|
|
|
gpm->data[1] = (paint_mask[l->v] + paint_mask[next->v]) * 0.5f;
|
|
|
|
|
gpm->data[2] = (paint_mask[l->v] + paint_mask[prev->v]) * 0.5f;
|
|
|
|
|
gpm->data[3] = paint_mask[l->v];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-09-16 14:29:37 -05:00
|
|
|
/* The evaluated multires CCG must be updated to contain the new data. */
|
|
|
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
2022-10-16 13:24:26 -07:00
|
|
|
if (depsgraph) {
|
|
|
|
|
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-07 02:59:23 +03:00
|
|
|
ret |= SCULPT_MASK_LAYER_CALC_LOOP;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Create vertex paint mask layer if there isn't one already. */
|
2014-05-06 23:30:51 +03:00
|
|
|
if (!paint_mask) {
|
Attributes: Improve custom data initialization options
When allocating new `CustomData` layers, often we do redundant
initialization of arrays. For example, it's common that values are
allocated, set to their default value, and then set to some other
value. This is wasteful, and it negates the benefits of optimizations
to the allocator like D15082. There are two reasons for this. The
first is array-of-structs storage that makes it annoying to initialize
values manually, and the second is confusing options in the Custom Data
API. This patch addresses the latter.
The `CustomData` "alloc type" options are rearranged. Now, besides
the options that use existing layers, there are two remaining:
* `CD_SET_DEFAULT` sets the default value.
* Usually zeroes, but for colors this is white (how it was before).
* Should be used when you add the layer but don't set all values.
* `CD_CONSTRUCT` refers to the "default construct" C++ term.
* Only necessary or defined for non-trivial types like vertex groups.
* Doesn't do anything for trivial types like `int` or `float3`.
* Should be used every other time, when all values will be set.
The attribute API's `AttributeInit` types are updated as well.
To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and
`CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional
changes yet. Follow-up commits will change to avoid initializing
new layers where the correctness is clear.
Differential Revision: https://developer.blender.org/D15617
2022-08-30 14:54:53 -05:00
|
|
|
CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_SET_DEFAULT, nullptr, me->totvert);
|
2022-09-16 14:29:37 -05:00
|
|
|
/* The evaluated mesh must be updated to contain the new data. */
|
|
|
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
2014-05-07 02:59:23 +03:00
|
|
|
ret |= SCULPT_MASK_LAYER_CALC_VERT;
|
2014-05-06 23:30:51 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2014-05-06 23:30:51 +03:00
|
|
|
return ret;
|
|
|
|
|
}
|
2018-01-30 20:33:20 +11:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
void BKE_sculpt_toolsettings_data_ensure(Scene *scene)
|
2018-01-30 20:33:20 +11:00
|
|
|
{
|
2018-11-05 15:31:25 +11:00
|
|
|
BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2018-11-05 15:31:25 +11:00
|
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
2018-01-30 20:33:20 +11:00
|
|
|
if (!sd->detail_size) {
|
|
|
|
|
sd->detail_size = 12;
|
|
|
|
|
}
|
|
|
|
|
if (!sd->detail_percent) {
|
|
|
|
|
sd->detail_percent = 25;
|
|
|
|
|
}
|
|
|
|
|
if (sd->constant_detail == 0.0f) {
|
|
|
|
|
sd->constant_detail = 3.0f;
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-09-28 23:21:56 -07:00
|
|
|
if (!sd->automasking_start_normal_limit) {
|
|
|
|
|
sd->automasking_start_normal_limit = 20.0f / 180.0f * M_PI;
|
|
|
|
|
sd->automasking_start_normal_falloff = 0.25f;
|
|
|
|
|
|
|
|
|
|
sd->automasking_view_normal_limit = 90.0f / 180.0f * M_PI;
|
|
|
|
|
sd->automasking_view_normal_falloff = 0.25f;
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 12:54:32 -05:00
|
|
|
/* Set sane default tiling offsets. */
|
2018-01-30 20:33:20 +11:00
|
|
|
if (!sd->paint.tile_offset[0]) {
|
|
|
|
|
sd->paint.tile_offset[0] = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
if (!sd->paint.tile_offset[1]) {
|
|
|
|
|
sd->paint.tile_offset[1] = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
if (!sd->paint.tile_offset[2]) {
|
|
|
|
|
sd->paint.tile_offset[2] = 1.0f;
|
|
|
|
|
}
|
2022-09-28 16:22:34 -07:00
|
|
|
if (!sd->automasking_cavity_curve || !sd->automasking_cavity_curve_op) {
|
|
|
|
|
BKE_sculpt_check_cavity_curves(sd);
|
|
|
|
|
}
|
2018-01-30 20:33:20 +11:00
|
|
|
}
|
2018-06-08 17:04:54 +02:00
|
|
|
|
|
|
|
|
static bool check_sculpt_object_deformed(Object *object, const bool for_construction)
|
|
|
|
|
{
|
|
|
|
|
bool deformed = false;
|
|
|
|
|
|
|
|
|
|
/* Active modifiers means extra deformation, which can't be handled correct
|
|
|
|
|
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
|
2022-09-12 12:54:32 -05:00
|
|
|
* stuff and show final evaluated mesh so user would see actual object shape. */
|
2019-10-07 17:27:56 +02:00
|
|
|
deformed |= object->sculpt->deform_modifiers_active;
|
2018-06-08 17:04:54 +02:00
|
|
|
|
|
|
|
|
if (for_construction) {
|
2022-08-23 12:01:37 -04:00
|
|
|
deformed |= object->sculpt->shapekey_active != nullptr;
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* As in case with modifiers, we can't synchronize deformation made against
|
|
|
|
|
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
|
2022-09-12 12:54:32 -05:00
|
|
|
* final DM to give final result to user. */
|
2019-10-07 17:27:56 +02:00
|
|
|
deformed |= object->sculpt->shapekey_active && (object->shapeflag & OB_SHAPE_LOCK) == 0;
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return deformed;
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-14 14:33:55 -05:00
|
|
|
void BKE_sculpt_sync_face_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
|
2020-09-29 22:52:43 +02:00
|
|
|
{
|
2022-09-12 12:48:35 -05:00
|
|
|
using namespace blender;
|
|
|
|
|
using namespace blender::bke;
|
2022-09-14 14:33:55 -05:00
|
|
|
if (!subdiv_ccg) {
|
2022-09-12 12:48:35 -05:00
|
|
|
return;
|
2020-09-29 22:52:43 +02:00
|
|
|
}
|
|
|
|
|
|
2022-09-12 12:48:35 -05:00
|
|
|
const AttributeAccessor attributes = mesh->attributes();
|
|
|
|
|
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
|
|
|
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
|
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
|
2022-09-14 14:33:55 -05:00
|
|
|
/* Nothing is hidden, so we can just remove all visibility bitmaps. */
|
2022-10-03 17:17:50 -07:00
|
|
|
for (const int i : IndexRange(subdiv_ccg->num_grids)) {
|
2022-09-14 14:33:55 -05:00
|
|
|
BKE_subdiv_ccg_grid_hidden_free(subdiv_ccg, i);
|
|
|
|
|
}
|
2022-09-12 12:48:35 -05:00
|
|
|
return;
|
|
|
|
|
}
|
2020-09-29 22:52:43 +02:00
|
|
|
|
2022-09-14 14:33:55 -05:00
|
|
|
const VArraySpan<bool> hide_poly_span(hide_poly);
|
2020-07-27 23:40:19 +02:00
|
|
|
CCGKey key;
|
|
|
|
|
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
|
|
|
|
|
for (int i = 0; i < mesh->totloop; i++) {
|
|
|
|
|
const int face_index = BKE_subdiv_ccg_grid_to_face_index(subdiv_ccg, i);
|
2022-09-14 14:33:55 -05:00
|
|
|
const bool is_hidden = hide_poly_span[face_index];
|
2020-07-27 23:40:19 +02:00
|
|
|
|
|
|
|
|
/* Avoid creating and modifying the grid_hidden bitmap if the base mesh face is visible and
|
|
|
|
|
* there is not bitmap for the grid. This is because missing grid_hidden implies grid is fully
|
|
|
|
|
* visible. */
|
|
|
|
|
if (is_hidden) {
|
|
|
|
|
BKE_subdiv_ccg_grid_hidden_ensure(subdiv_ccg, i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_bitmap *gh = subdiv_ccg->grid_hidden[i];
|
|
|
|
|
if (gh) {
|
|
|
|
|
BLI_bitmap_set_all(gh, is_hidden, key.grid_area);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-09-03 17:06:50 +02:00
|
|
|
static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
|
2018-06-08 17:04:54 +02:00
|
|
|
{
|
2022-09-16 12:20:28 -07:00
|
|
|
PBVH *pbvh = ob->sculpt->pbvh = BKE_pbvh_new(PBVH_BMESH);
|
|
|
|
|
|
|
|
|
|
sculptsession_bmesh_add_layers(ob);
|
|
|
|
|
|
2018-09-03 17:06:50 +02:00
|
|
|
BKE_pbvh_build_bmesh(pbvh,
|
|
|
|
|
ob->sculpt->bm,
|
|
|
|
|
ob->sculpt->bm_smooth_shading,
|
|
|
|
|
ob->sculpt->bm_log,
|
2022-09-16 12:20:28 -07:00
|
|
|
ob->sculpt->attrs.dyntopo_node_id_vertex->bmesh_cd_offset,
|
|
|
|
|
ob->sculpt->attrs.dyntopo_node_id_face->bmesh_cd_offset);
|
2018-09-03 17:06:50 +02:00
|
|
|
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
|
2020-03-05 14:53:23 +01:00
|
|
|
pbvh_show_face_sets_set(pbvh, false);
|
2018-09-03 17:06:50 +02:00
|
|
|
return pbvh;
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-19 17:53:26 +10:00
|
|
|
static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide)
|
2018-09-03 17:06:50 +02:00
|
|
|
{
|
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
|
const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
|
2022-09-16 12:20:28 -07:00
|
|
|
PBVH *pbvh = BKE_pbvh_new(PBVH_FACES);
|
2020-05-19 17:53:26 +10:00
|
|
|
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
|
2018-09-03 17:06:50 +02:00
|
|
|
|
2022-09-07 00:06:31 -05:00
|
|
|
MutableSpan<MVert> verts = me->verts_for_write();
|
|
|
|
|
const Span<MPoly> polys = me->polys();
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
const Span<MLoop> loops = me->loops();
|
|
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
MLoopTri *looptri = static_cast<MLoopTri *>(
|
|
|
|
|
MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__));
|
2018-09-03 17:06:50 +02:00
|
|
|
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
BKE_mesh_recalc_looptri(
|
|
|
|
|
loops.data(), polys.data(), verts.data(), me->totloop, me->totpoly, looptri);
|
2018-09-03 17:06:50 +02:00
|
|
|
|
2019-04-16 14:00:16 +02:00
|
|
|
BKE_pbvh_build_mesh(pbvh,
|
2019-10-09 19:03:57 +02:00
|
|
|
me,
|
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
|
|
|
polys.data(),
|
|
|
|
|
loops.data(),
|
|
|
|
|
verts.data(),
|
2019-04-16 14:00:16 +02:00
|
|
|
me->totvert,
|
|
|
|
|
&me->vdata,
|
|
|
|
|
&me->ldata,
|
2020-03-05 14:53:23 +01:00
|
|
|
&me->pdata,
|
2019-04-16 14:00:16 +02:00
|
|
|
looptri,
|
|
|
|
|
looptris_num);
|
2018-09-03 17:06:50 +02:00
|
|
|
|
|
|
|
|
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
|
2020-03-05 14:53:23 +01:00
|
|
|
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
|
2018-09-03 17:06:50 +02:00
|
|
|
|
|
|
|
|
const bool is_deformed = check_sculpt_object_deformed(ob, true);
|
2022-08-23 12:01:37 -04:00
|
|
|
if (is_deformed && me_eval_deform != nullptr) {
|
2018-09-03 17:06:50 +02:00
|
|
|
int totvert;
|
2019-08-22 06:28:35 +10:00
|
|
|
float(*v_cos)[3] = BKE_mesh_vert_coords_alloc(me_eval_deform, &totvert);
|
|
|
|
|
BKE_pbvh_vert_coords_apply(pbvh, v_cos, totvert);
|
2018-09-03 17:06:50 +02:00
|
|
|
MEM_freeN(v_cos);
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
|
|
|
|
|
2018-09-03 17:06:50 +02:00
|
|
|
return pbvh;
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-19 17:53:26 +10:00
|
|
|
static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide)
|
2018-09-06 17:06:17 +02:00
|
|
|
{
|
|
|
|
|
CCGKey key;
|
|
|
|
|
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
|
2022-09-16 12:20:28 -07:00
|
|
|
PBVH *pbvh = BKE_pbvh_new(PBVH_GRIDS);
|
2020-05-19 17:53:26 +10:00
|
|
|
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
|
2020-07-27 23:40:19 +02:00
|
|
|
|
|
|
|
|
Mesh *base_mesh = BKE_mesh_from_object(ob);
|
2022-09-14 14:33:55 -05:00
|
|
|
BKE_sculpt_sync_face_visibility_to_grids(base_mesh, subdiv_ccg);
|
2020-07-27 23:40:19 +02:00
|
|
|
|
2018-09-06 17:06:17 +02:00
|
|
|
BKE_pbvh_build_grids(pbvh,
|
|
|
|
|
subdiv_ccg->grids,
|
|
|
|
|
subdiv_ccg->num_grids,
|
|
|
|
|
&key,
|
2018-09-18 17:09:08 +02:00
|
|
|
(void **)subdiv_ccg->grid_faces,
|
2018-09-06 17:06:17 +02:00
|
|
|
subdiv_ccg->grid_flag_mats,
|
2022-09-30 15:19:10 -07:00
|
|
|
subdiv_ccg->grid_hidden,
|
2022-10-14 22:08:36 -07:00
|
|
|
base_mesh,
|
|
|
|
|
subdiv_ccg);
|
2018-09-06 17:06:17 +02:00
|
|
|
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
|
2020-04-15 21:20:39 +02:00
|
|
|
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
|
2018-09-06 17:06:17 +02:00
|
|
|
return pbvh;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
|
2018-09-03 17:06:50 +02:00
|
|
|
{
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ob == nullptr || ob->sculpt == nullptr) {
|
|
|
|
|
return nullptr;
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
2020-05-19 17:53:26 +10:00
|
|
|
|
2022-02-19 17:04:32 +03:00
|
|
|
const bool respect_hide = true;
|
2020-05-19 17:53:26 +10:00
|
|
|
|
2018-06-08 17:04:54 +02:00
|
|
|
PBVH *pbvh = ob->sculpt->pbvh;
|
2022-08-23 12:01:37 -04:00
|
|
|
if (pbvh != nullptr) {
|
2019-03-07 15:27:31 +01:00
|
|
|
/* NOTE: It is possible that grids were re-allocated due to modifier
|
|
|
|
|
* stack. Need to update those pointers. */
|
|
|
|
|
if (BKE_pbvh_type(pbvh) == PBVH_GRIDS) {
|
|
|
|
|
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
|
2022-08-23 12:01:37 -04:00
|
|
|
Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
|
2022-10-12 20:55:26 -05:00
|
|
|
SubdivCCG *subdiv_ccg = mesh_eval->runtime->subdiv_ccg;
|
2022-08-23 12:01:37 -04:00
|
|
|
if (subdiv_ccg != nullptr) {
|
2019-03-07 15:27:31 +01:00
|
|
|
BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg);
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-04-05 11:42:55 -07:00
|
|
|
|
|
|
|
|
BKE_pbvh_update_active_vcol(pbvh, BKE_object_get_original_mesh(ob));
|
|
|
|
|
BKE_pbvh_pmap_set(pbvh, ob->sculpt->pmap);
|
|
|
|
|
|
2018-09-03 17:06:50 +02:00
|
|
|
return pbvh;
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ob->sculpt->bm != nullptr) {
|
2018-09-03 17:06:50 +02:00
|
|
|
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */
|
|
|
|
|
pbvh = build_pbvh_for_dynamic_topology(ob);
|
|
|
|
|
}
|
2018-09-06 17:06:17 +02:00
|
|
|
else {
|
|
|
|
|
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
|
2022-08-23 12:01:37 -04:00
|
|
|
Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
|
2022-10-12 20:55:26 -05:00
|
|
|
if (mesh_eval->runtime->subdiv_ccg != nullptr) {
|
|
|
|
|
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime->subdiv_ccg, respect_hide);
|
2018-09-06 17:06:17 +02:00
|
|
|
}
|
|
|
|
|
else if (ob->type == OB_MESH) {
|
2019-05-31 12:50:15 +02:00
|
|
|
Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
|
2020-05-19 17:53:26 +10:00
|
|
|
pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide);
|
2018-09-06 17:06:17 +02:00
|
|
|
}
|
2018-06-08 17:04:54 +02:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2022-04-05 11:42:55 -07:00
|
|
|
BKE_pbvh_pmap_set(pbvh, ob->sculpt->pmap);
|
2018-06-08 17:04:54 +02:00
|
|
|
ob->sculpt->pbvh = pbvh;
|
2022-10-11 09:57:34 -07:00
|
|
|
|
|
|
|
|
sculpt_attribute_update_refs(ob);
|
2018-06-08 17:04:54 +02:00
|
|
|
return pbvh;
|
|
|
|
|
}
|
2019-03-07 15:27:31 +01:00
|
|
|
|
|
|
|
|
void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
|
|
|
|
|
{
|
2022-10-16 13:24:26 -07:00
|
|
|
CCGKey key;
|
|
|
|
|
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
|
|
|
|
|
|
2019-03-07 15:27:31 +01:00
|
|
|
BKE_pbvh_grids_update(pbvh,
|
|
|
|
|
subdiv_ccg->grids,
|
|
|
|
|
(void **)subdiv_ccg->grid_faces,
|
|
|
|
|
subdiv_ccg->grid_flag_mats,
|
2022-10-16 13:24:26 -07:00
|
|
|
subdiv_ccg->grid_hidden,
|
|
|
|
|
&key);
|
2019-03-07 15:27:31 +01:00
|
|
|
}
|
2019-05-31 14:04:16 +02:00
|
|
|
|
2022-10-26 18:01:45 +02:00
|
|
|
bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
|
2019-05-31 14:04:16 +02:00
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
2022-08-23 12:01:37 -04:00
|
|
|
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
|
2019-05-31 14:04:16 +02:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
|
2022-10-26 18:01:45 +02:00
|
|
|
/* Regular mesh only draws from PBVH without modifiers and shape keys, or for
|
|
|
|
|
* external engines that do not have access to the PBVH like Eevee does. */
|
|
|
|
|
const bool external_engine = rv3d && rv3d->render_engine != nullptr;
|
|
|
|
|
return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
|
2019-05-31 14:04:16 +02:00
|
|
|
}
|
2020-08-07 12:30:43 +02:00
|
|
|
|
|
|
|
|
/* Multires and dyntopo always draw directly from the PBVH. */
|
|
|
|
|
return true;
|
2019-05-31 14:04:16 +02:00
|
|
|
}
|
2020-09-18 19:30:02 +02:00
|
|
|
|
|
|
|
|
/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */
|
|
|
|
|
#define GOLDEN_RATIO_CONJUGATE 0.618033988749895f
|
|
|
|
|
void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4])
|
|
|
|
|
{
|
|
|
|
|
float rgba[4];
|
2022-09-14 14:33:55 -05:00
|
|
|
float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (face_set + (seed % 10));
|
2020-09-18 19:30:02 +02:00
|
|
|
random_mod_hue = random_mod_hue - floorf(random_mod_hue);
|
2022-09-14 14:33:55 -05:00
|
|
|
const float random_mod_sat = BLI_hash_int_01(face_set + seed + 1);
|
|
|
|
|
const float random_mod_val = BLI_hash_int_01(face_set + seed + 2);
|
2020-09-18 19:30:02 +02:00
|
|
|
hsv_to_rgb(random_mod_hue,
|
|
|
|
|
0.6f + (random_mod_sat * 0.25f),
|
|
|
|
|
1.0f - (random_mod_val * 0.35f),
|
|
|
|
|
&rgba[0],
|
|
|
|
|
&rgba[1],
|
|
|
|
|
&rgba[2]);
|
|
|
|
|
rgba_float_to_uchar(r_color, rgba);
|
|
|
|
|
}
|
2022-09-16 12:20:28 -07:00
|
|
|
|
|
|
|
|
int BKE_sculptsession_vertex_count(const SculptSession *ss)
|
|
|
|
|
{
|
|
|
|
|
switch (BKE_pbvh_type(ss->pbvh)) {
|
|
|
|
|
case PBVH_FACES:
|
|
|
|
|
return ss->totvert;
|
|
|
|
|
case PBVH_BMESH:
|
|
|
|
|
return BM_mesh_elem_count(ss->bm, BM_VERT);
|
|
|
|
|
case PBVH_GRIDS:
|
|
|
|
|
return BKE_pbvh_get_grid_num_verts(ss->pbvh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Returns pointer to a CustomData associated with a given domain, if
|
|
|
|
|
* one exists. If not nullptr is returned (this may happen with e.g.
|
|
|
|
|
* multires and ATTR_DOMAIN_POINT).
|
|
|
|
|
*/
|
|
|
|
|
static CustomData *sculpt_get_cdata(Object *ob, eAttrDomain domain)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
if (ss->bm) {
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
return &ss->bm->vdata;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
return &ss->bm->pdata;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
2022-10-05 13:44:02 -05:00
|
|
|
return nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
/* Cannot get vertex domain for multires grids. */
|
|
|
|
|
if (ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return &me->vdata;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
return &me->pdata;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
2022-10-05 13:44:02 -05:00
|
|
|
return nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int sculpt_attr_elem_count_get(Object *ob, eAttrDomain domain)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
return BKE_sculptsession_vertex_count(ss);
|
|
|
|
|
break;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
return ss->totfaces;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool sculpt_attribute_create(SculptSession *ss,
|
|
|
|
|
Object *ob,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name,
|
|
|
|
|
SculptAttribute *out,
|
|
|
|
|
const SculptAttributeParams *params,
|
|
|
|
|
PBVHType pbvhtype,
|
|
|
|
|
bool flat_array_for_bmesh)
|
|
|
|
|
{
|
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
|
|
|
|
|
|
bool simple_array = params->simple_array;
|
|
|
|
|
bool permanent = params->permanent;
|
|
|
|
|
|
|
|
|
|
out->params = *params;
|
|
|
|
|
out->proptype = proptype;
|
|
|
|
|
out->domain = domain;
|
|
|
|
|
BLI_strncpy_utf8(out->name, name, sizeof(out->name));
|
|
|
|
|
|
|
|
|
|
/* Force non-CustomData simple_array mode if not PBVH_FACES. */
|
|
|
|
|
if (pbvhtype == PBVH_GRIDS || (pbvhtype == PBVH_BMESH && flat_array_for_bmesh)) {
|
|
|
|
|
if (permanent) {
|
|
|
|
|
printf(
|
|
|
|
|
"%s: error: tried to make permanent customdata in multires or bmesh mode; will make "
|
|
|
|
|
"local "
|
|
|
|
|
"array "
|
|
|
|
|
"instead.\n",
|
|
|
|
|
__func__);
|
2022-09-17 15:12:42 +10:00
|
|
|
permanent = (out->params.permanent = false);
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
|
2022-09-17 15:12:42 +10:00
|
|
|
simple_array = (out->params.simple_array = true);
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_assert(!(simple_array && permanent));
|
|
|
|
|
|
|
|
|
|
int totelem = sculpt_attr_elem_count_get(ob, domain);
|
|
|
|
|
|
|
|
|
|
if (simple_array) {
|
|
|
|
|
int elemsize = CustomData_sizeof(proptype);
|
|
|
|
|
|
|
|
|
|
out->data = MEM_calloc_arrayN(totelem, elemsize, __func__);
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
out->data_for_bmesh = ss->bm != nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
out->bmesh_cd_offset = -1;
|
2022-10-05 13:44:02 -05:00
|
|
|
out->layer = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
out->elem_size = elemsize;
|
|
|
|
|
out->used = true;
|
|
|
|
|
out->elem_num = totelem;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (BKE_pbvh_type(ss->pbvh)) {
|
|
|
|
|
case PBVH_BMESH: {
|
2022-10-05 13:44:02 -05:00
|
|
|
CustomData *cdata = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
out->data_for_bmesh = true;
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
cdata = &ss->bm->vdata;
|
|
|
|
|
break;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
cdata = &ss->bm->pdata;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
out->used = false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_assert(CustomData_get_named_layer_index(cdata, proptype, name) == -1);
|
|
|
|
|
|
|
|
|
|
BM_data_layer_add_named(ss->bm, cdata, proptype, name);
|
|
|
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (!permanent) {
|
|
|
|
|
cdata->layers[index].flag |= CD_FLAG_TEMPORARY | CD_FLAG_NOCOPY;
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
out->data = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
out->layer = cdata->layers + index;
|
|
|
|
|
out->bmesh_cd_offset = out->layer->offset;
|
|
|
|
|
out->elem_size = CustomData_sizeof(proptype);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case PBVH_FACES: {
|
2022-10-05 13:44:02 -05:00
|
|
|
CustomData *cdata = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
|
|
|
|
|
out->data_for_bmesh = false;
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
cdata = &me->vdata;
|
|
|
|
|
break;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
cdata = &me->pdata;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
out->used = false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_assert(CustomData_get_named_layer_index(cdata, proptype, name) == -1);
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
CustomData_add_layer_named(cdata, proptype, CD_SET_DEFAULT, nullptr, totelem, name);
|
2022-09-16 12:20:28 -07:00
|
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (!permanent) {
|
|
|
|
|
cdata->layers[index].flag |= CD_FLAG_TEMPORARY | CD_FLAG_NOCOPY;
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
out->data = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
out->layer = cdata->layers + index;
|
|
|
|
|
out->bmesh_cd_offset = -1;
|
|
|
|
|
out->data = out->layer->data;
|
|
|
|
|
out->elem_size = CustomData_get_elem_size(out->layer);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case PBVH_GRIDS: {
|
|
|
|
|
/* GRIDS should have been handled as simple arrays. */
|
|
|
|
|
BLI_assert_unreachable();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
out->used = true;
|
|
|
|
|
out->elem_num = totelem;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool sculpt_attr_update(Object *ob, SculptAttribute *attr)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
int elem_num = sculpt_attr_elem_count_get(ob, attr->domain);
|
|
|
|
|
|
|
|
|
|
bool bad = false;
|
|
|
|
|
|
|
|
|
|
if (attr->params.simple_array) {
|
|
|
|
|
bad = attr->elem_num != elem_num;
|
|
|
|
|
|
|
|
|
|
if (bad) {
|
|
|
|
|
MEM_SAFE_FREE(attr->data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
CustomData *cdata = sculpt_get_cdata(ob, attr->domain);
|
|
|
|
|
|
|
|
|
|
if (cdata) {
|
|
|
|
|
int layer_index = CustomData_get_named_layer_index(cdata, attr->proptype, attr->name);
|
2022-09-24 10:03:10 -07:00
|
|
|
bad = layer_index == -1;
|
2022-09-16 12:20:28 -07:00
|
|
|
|
2022-09-24 10:03:10 -07:00
|
|
|
if (ss->bm) {
|
2022-09-16 12:20:28 -07:00
|
|
|
attr->bmesh_cd_offset = cdata->layers[layer_index].offset;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bad) {
|
|
|
|
|
sculpt_attribute_create(ss,
|
|
|
|
|
ob,
|
|
|
|
|
attr->domain,
|
|
|
|
|
attr->proptype,
|
|
|
|
|
attr->name,
|
|
|
|
|
attr,
|
|
|
|
|
&attr->params,
|
|
|
|
|
BKE_pbvh_type(ss->pbvh),
|
|
|
|
|
true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bad;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static SculptAttribute *sculpt_get_cached_layer(SculptSession *ss,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
|
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
|
|
|
|
|
|
if (attr->used && STREQ(attr->name, name) && attr->proptype == proptype &&
|
|
|
|
|
attr->domain == domain) {
|
|
|
|
|
|
|
|
|
|
return attr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
return nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BKE_sculpt_attribute_exists(Object *ob,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
SculptAttribute *attr = sculpt_get_cached_layer(ss, domain, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (attr) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CustomData *cdata = sculpt_get_cdata(ob, domain);
|
|
|
|
|
return CustomData_get_named_layer_index(cdata, proptype, name) != -1;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static SculptAttribute *sculpt_alloc_attr(SculptSession *ss)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
|
|
|
if (!ss->temp_attributes[i].used) {
|
|
|
|
|
memset((void *)(ss->temp_attributes + i), 0, sizeof(SculptAttribute));
|
|
|
|
|
ss->temp_attributes[i].used = true;
|
|
|
|
|
|
|
|
|
|
return ss->temp_attributes + i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_assert_unreachable();
|
2022-10-05 13:44:02 -05:00
|
|
|
return nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SculptAttribute *BKE_sculpt_attribute_get(struct Object *ob,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
/* See if attribute is cached in ss->temp_attributes. */
|
|
|
|
|
SculptAttribute *attr = sculpt_get_cached_layer(ss, domain, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (attr) {
|
2022-09-23 14:08:17 -07:00
|
|
|
if (sculpt_attr_update(ob, attr)) {
|
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-16 12:20:28 -07:00
|
|
|
return attr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Does attribute exist in CustomData layout? */
|
|
|
|
|
CustomData *cdata = sculpt_get_cdata(ob, domain);
|
|
|
|
|
if (cdata) {
|
|
|
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (index != -1) {
|
|
|
|
|
int totelem = 0;
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
totelem = BKE_sculptsession_vertex_count(ss);
|
|
|
|
|
break;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
totelem = ss->totfaces;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
attr = sculpt_alloc_attr(ss);
|
|
|
|
|
|
|
|
|
|
attr->used = true;
|
2022-10-06 01:06:30 -07:00
|
|
|
attr->domain = domain;
|
2022-09-16 12:20:28 -07:00
|
|
|
attr->proptype = proptype;
|
|
|
|
|
attr->data = cdata->layers[index].data;
|
|
|
|
|
attr->bmesh_cd_offset = cdata->layers[index].offset;
|
|
|
|
|
attr->elem_num = totelem;
|
|
|
|
|
attr->layer = cdata->layers + index;
|
|
|
|
|
attr->elem_size = CustomData_get_elem_size(attr->layer);
|
|
|
|
|
|
|
|
|
|
BLI_strncpy_utf8(attr->name, name, sizeof(attr->name));
|
|
|
|
|
return attr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
return nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static SculptAttribute *sculpt_attribute_ensure_ex(Object *ob,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name,
|
|
|
|
|
const SculptAttributeParams *params,
|
|
|
|
|
PBVHType pbvhtype,
|
|
|
|
|
bool flat_array_for_bmesh)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
SculptAttribute *attr = BKE_sculpt_attribute_get(ob, domain, proptype, name);
|
|
|
|
|
|
|
|
|
|
if (attr) {
|
|
|
|
|
return attr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
attr = sculpt_alloc_attr(ss);
|
|
|
|
|
|
|
|
|
|
/* Create attribute. */
|
|
|
|
|
sculpt_attribute_create(
|
|
|
|
|
ss, ob, domain, proptype, name, attr, params, pbvhtype, flat_array_for_bmesh);
|
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
|
|
|
|
|
|
|
|
return attr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SculptAttribute *BKE_sculpt_attribute_ensure(Object *ob,
|
|
|
|
|
eAttrDomain domain,
|
|
|
|
|
eCustomDataType proptype,
|
|
|
|
|
const char *name,
|
|
|
|
|
const SculptAttributeParams *params)
|
|
|
|
|
{
|
|
|
|
|
SculptAttributeParams temp_params = *params;
|
|
|
|
|
|
|
|
|
|
return sculpt_attribute_ensure_ex(
|
|
|
|
|
ob, domain, proptype, name, &temp_params, BKE_pbvh_type(ob->sculpt->pbvh), true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void sculptsession_bmesh_attr_update_internal(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
sculptsession_bmesh_add_layers(ob);
|
|
|
|
|
|
|
|
|
|
if (ss->pbvh) {
|
|
|
|
|
BKE_pbvh_update_bmesh_offsets(ss->pbvh,
|
|
|
|
|
ob->sculpt->attrs.dyntopo_node_id_vertex->bmesh_cd_offset,
|
|
|
|
|
ob->sculpt->attrs.dyntopo_node_id_face->bmesh_cd_offset);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void sculptsession_bmesh_add_layers(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
SculptAttributeParams params = {0};
|
|
|
|
|
|
|
|
|
|
ss->attrs.dyntopo_node_id_vertex = sculpt_attribute_ensure_ex(
|
|
|
|
|
ob,
|
|
|
|
|
ATTR_DOMAIN_POINT,
|
|
|
|
|
CD_PROP_INT32,
|
|
|
|
|
SCULPT_ATTRIBUTE_NAME(dyntopo_node_id_vertex),
|
|
|
|
|
¶ms,
|
|
|
|
|
PBVH_BMESH,
|
|
|
|
|
false);
|
|
|
|
|
|
|
|
|
|
ss->attrs.dyntopo_node_id_face = sculpt_attribute_ensure_ex(
|
|
|
|
|
ob,
|
|
|
|
|
ATTR_DOMAIN_FACE,
|
|
|
|
|
CD_PROP_INT32,
|
|
|
|
|
SCULPT_ATTRIBUTE_NAME(dyntopo_node_id_face),
|
|
|
|
|
¶ms,
|
|
|
|
|
PBVH_BMESH,
|
|
|
|
|
false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_sculpt_attributes_destroy_temporary_stroke(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
|
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
|
|
|
|
|
|
if (attr->params.stroke_only) {
|
|
|
|
|
BKE_sculpt_attribute_destroy(ob, attr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void sculpt_attribute_update_refs(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
/* run twice, in case sculpt_attr_update had to recreate a layer and
|
|
|
|
|
messed up the bmesh offsets. */
|
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
|
for (int j = 0; j < SCULPT_MAX_ATTRIBUTES; j++) {
|
|
|
|
|
SculptAttribute *attr = ss->temp_attributes + j;
|
|
|
|
|
|
|
|
|
|
if (attr->used) {
|
|
|
|
|
sculpt_attr_update(ob, attr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ss->bm) {
|
|
|
|
|
sculptsession_bmesh_attr_update_internal(ob);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
|
|
|
|
|
|
if (ss->pbvh) {
|
|
|
|
|
BKE_pbvh_update_active_vcol(ss->pbvh, me);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_sculpt_attribute_destroy_temporary_all(Object *ob)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
|
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
|
|
|
|
|
|
if (attr->used && !attr->params.permanent) {
|
|
|
|
|
BKE_sculpt_attribute_destroy(ob, attr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BKE_sculpt_attribute_destroy(Object *ob, SculptAttribute *attr)
|
|
|
|
|
{
|
|
|
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
|
eAttrDomain domain = attr->domain;
|
|
|
|
|
|
|
|
|
|
BLI_assert(attr->used);
|
|
|
|
|
|
2022-09-17 14:46:50 +10:00
|
|
|
/* Remove from convenience pointer struct. */
|
2022-09-16 12:20:28 -07:00
|
|
|
SculptAttribute **ptrs = (SculptAttribute **)&ss->attrs;
|
|
|
|
|
int ptrs_num = sizeof(ss->attrs) / sizeof(void *);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ptrs_num; i++) {
|
|
|
|
|
if (ptrs[i] == attr) {
|
2022-10-05 13:44:02 -05:00
|
|
|
ptrs[i] = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Remove from internal temp_attributes array. */
|
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
|
|
|
SculptAttribute *attr2 = ss->temp_attributes + i;
|
|
|
|
|
|
|
|
|
|
if (STREQ(attr2->name, attr->name) && attr2->domain == attr->domain &&
|
|
|
|
|
attr2->proptype == attr->proptype) {
|
|
|
|
|
|
|
|
|
|
attr2->used = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
|
|
|
|
|
|
if (attr->params.simple_array) {
|
|
|
|
|
MEM_SAFE_FREE(attr->data);
|
|
|
|
|
}
|
|
|
|
|
else if (ss->bm) {
|
|
|
|
|
CustomData *cdata = attr->domain == ATTR_DOMAIN_POINT ? &ss->bm->vdata : &ss->bm->pdata;
|
|
|
|
|
|
|
|
|
|
BM_data_layer_free_named(ss->bm, cdata, attr->name);
|
|
|
|
|
}
|
|
|
|
|
else {
|
2022-10-05 13:44:02 -05:00
|
|
|
CustomData *cdata = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
int totelem = 0;
|
|
|
|
|
|
|
|
|
|
switch (domain) {
|
|
|
|
|
case ATTR_DOMAIN_POINT:
|
|
|
|
|
cdata = ss->bm ? &ss->bm->vdata : &me->vdata;
|
|
|
|
|
totelem = ss->totvert;
|
|
|
|
|
break;
|
|
|
|
|
case ATTR_DOMAIN_FACE:
|
|
|
|
|
cdata = ss->bm ? &ss->bm->pdata : &me->pdata;
|
|
|
|
|
totelem = ss->totfaces;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert_unreachable();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* We may have been called after destroying ss->bm in which case attr->layer
|
|
|
|
|
* might be invalid.
|
|
|
|
|
*/
|
|
|
|
|
int layer_i = CustomData_get_named_layer_index(cdata, attr->proptype, attr->name);
|
|
|
|
|
if (layer_i != 0) {
|
|
|
|
|
CustomData_free_layer(cdata, attr->proptype, totelem, layer_i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-05 13:44:02 -05:00
|
|
|
attr->data = nullptr;
|
2022-09-16 12:20:28 -07:00
|
|
|
attr->used = false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|