2023-08-24 10:54:59 +10:00
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/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2023-03-06 12:28:55 +01:00
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void main()
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{
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data_out[0] = float_in;
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data_out[1] = vec2_in.x;
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data_out[2] = vec2_in.y;
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data_out[3] = vec3_in.x;
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data_out[4] = vec3_in.y;
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data_out[5] = vec3_in.z;
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data_out[6] = vec4_in.x;
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data_out[7] = vec4_in.y;
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data_out[8] = vec4_in.z;
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data_out[9] = vec4_in.w;
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}
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