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test/source/blender/gpu/intern/gpu_init_exit.cc

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/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "BKE_material.hh"
#include "GPU_batch.hh"
#include "GPU_init_exit.hh" /* interface */
#include "GPU_pass.hh"
#include "intern/gpu_private.hh"
#include "intern/gpu_shader_create_info_private.hh"
#include "intern/gpu_shader_dependency_private.hh"
/**
* although the order of initialization and shutdown should not matter
* (except for the extensions), I chose alphabetical and reverse alphabetical order
*/
static bool initialized = false;
void GPU_init()
{
/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
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if (initialized) {
return;
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}
initialized = true;
gpu_backend_init_resources();
gpu_shader_dependency_init();
gpu_shader_create_info_init();
GPU_pass_cache_init();
gpu_batch_init();
}
void GPU_exit()
{
gpu_batch_exit();
GPU_pass_cache_free();
BKE_material_defaults_free_gpu();
GPU_shader_free_builtin_shaders();
gpu_backend_delete_resources();
gpu_shader_dependency_exit();
gpu_shader_create_info_exit();
initialized = false;
}
bool GPU_is_init()
{
return initialized;
}