Files
test/release/datafiles/userdef/userdef_default_theme.c

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

952 lines
28 KiB
C
Raw Normal View History

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/**
* Generated by 'tools/utils/blender_theme_as_c.py'
*
* Do not hand edit this file!
*/
#include "DNA_userdef_types.h"
#include "BLO_userdef_default.h"
/* clang-format off */
/* NOTE: this is endianness-sensitive. */
#define RGBA(c) {((c) >> 24) & 0xff, ((c) >> 16) & 0xff, ((c) >> 8) & 0xff, (c) & 0xff}
#define RGB(c) {((c) >> 16) & 0xff, ((c) >> 8) & 0xff, (c) & 0xff}
const bTheme U_theme_default = {
.name = "Default",
.tui = {
.wcol_regular = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x1d1d1d80),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tool = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_toolbar_item = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x282828ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffb3),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_text = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x181818ff),
.item = RGBA(0xffffff33),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_radio = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x252525ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_option = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_toggle = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x252525ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_num = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x222222ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_numslider = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x222222ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tab = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x1d1d1dff),
.outline_sel = RGBA(0x1d1d1dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x303030ff),
.item = RGBA(0x1d1d1dff),
.text = RGBA(0x989898ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x282828ff),
.inner_sel = RGBA(0x4772b3b3),
.item = RGBA(0xd9d9d9ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_pulldown = {
.outline = RGBA(0x3d3d3d00),
.outline_sel = RGBA(0x3d3d3d00),
.inner = RGBA(0x22222200),
.inner_sel = RGBA(0xffffff1a),
.item = RGBA(0xffffff8f),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu_back = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x242424ff),
.outline_sel = RGBA(0x242424ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x181818ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xd9d9d9ff),
.text = RGBA(0x999999ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu_item = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3d00),
.outline_sel = RGBA(0x3d3d3d00),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x18181800),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffff8f),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.text = RGBA(0xddddddff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tooltip = {
.outline = RGBA(0x242424ff),
.outline_sel = RGBA(0x242424ff),
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xd9d9d9ff),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_box = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x1d1d1d80),
.inner_sel = RGBA(0x545454ff),
.item = RGBA(0x191919ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_scroll = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x22222200),
.inner_sel = RGBA(0xffffffff),
.item = RGBA(0x545454ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.5f,
},
.wcol_progress = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.outline = RGBA(0x3d3d3dff),
.outline_sel = RGBA(0x3d3d3dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x222222ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_list_item = {
.outline = RGBA(0x2d2d2d00),
.outline_sel = RGBA(0x2d2d2dff),
.inner = RGBA(0xffffff00),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffff33),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.text = RGBA(0xccccccff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_pie_menu = {
.outline = RGBA(0x242424ff),
.outline_sel = RGBA(0x242424ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.inner = RGBA(0x181818ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x545454ff),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_state = {
.error = RGBA(0x771111ff),
.warning = RGBA(0xac8737ff),
.info = RGBA(0x28487dff),
.success = RGBA(0x188625ff),
.inner_anim = RGBA(0x53992eff),
.inner_anim_sel = RGBA(0x38a600ff),
.inner_key = RGBA(0xb3ae36ff),
.inner_key_sel = RGBA(0xb29700ff),
.inner_driven = RGBA(0x9000ccff),
.inner_driven_sel = RGBA(0x9900e6ff),
.inner_overridden = RGBA(0x00c3c300),
.inner_overridden_sel = RGBA(0x118f8f00),
.inner_changed = RGBA(0xcc7529ff),
.inner_changed_sel = RGBA(0xd26400ff),
.blend = 0.5f,
},
.widget_emboss = RGBA(0x00000026),
.menu_shadow_fac = 0.2f,
.menu_shadow_width = 6,
.editor_border = RGBA(0x161616ff),
.editor_outline = RGBA(0xffffff15),
.editor_outline_active = RGBA(0xffffff2a),
.transparent_checker_primary = RGBA(0x333333ff),
.transparent_checker_secondary = RGBA(0x262626ff),
.transparent_checker_size = 8,
.icon_alpha = 1.0f,
.icon_saturation = 0.5f,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.widget_text_cursor = RGBA(0x71a8ffff),
.xaxis = RGBA(0xff3352ff),
.yaxis = RGBA(0x8bdc00ff),
.zaxis = RGBA(0x2890ffff),
.waxis = RGBA(0xedba18ff),
.gizmo_hi = RGBA(0xffffffff),
.gizmo_primary = RGBA(0xf5f14dff),
.gizmo_secondary = RGBA(0x63ffffff),
.gizmo_view_align = RGBA(0xffffffff),
.gizmo_a = RGBA(0x4da84dff),
.gizmo_b = RGBA(0xa33535ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.icon_scene = RGBA(0xccccccff),
.icon_collection = RGBA(0xffffffff),
.icon_object = RGBA(0xe19658ff),
.icon_object_data = RGBA(0x00d4a3ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.icon_modifier = RGBA(0x74a2ffff),
.icon_shading = RGBA(0xcc6670ff),
.icon_folder = RGBA(0xccad63ff),
.icon_autokey = RGBA(0xab3c48ff),
UI: Visual style update to panels Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates. For the first time it was possible to move the wall of buttons around. Providing a clear separation between sections (it even allowed the grouping of panels in tabs!) During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received theme settings for background and header colors. The default theme used the same color for both. In 2.8 the background color of panels was different from headers in the default theme, so the separator line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect), it provided a sort of separation between panels. This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet). Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars. Other adjustments: * Use arrow icon instead of triangle to collapse/expand * Use rounded corners to match the rest of the UI (editor corners, nodes, etc). {F10953929, size=full} Margin on panels makes use of the `style->panelouter` property that hasn't been used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they are multiples of 2 and operations on them round better. There is technically no need to update the themes for them to work, so no theme changes are included in this patch. {F10953931, size=full} {F10953933, size=full} {F10953934, size=full} {F10954003, size=full} ---- A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill): {F11091561, size=full, autoplay, loop} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12814
2021-10-17 18:22:53 +02:00
.panel_roundness = 0.4f,
.panel_header = RGBA(0x3d3d3dff),
.panel_back = RGBA(0x3d3d3dff),
.panel_sub_back = RGBA(0x0000001f),
.panel_outline = RGBA(0xffffff11),
.panel_title = RGBA(0xe6e6e6ff),
.panel_text = RGBA(0xe6e6e6ff),
.panel_active = RGBA(0x4772b3ff),
},
.regions = {
.asset_shelf = {
.back = RGBA(0x303030ff),
.header_back = RGBA(0x1d1d1dff),
},
.channels = {
.back = RGBA(0x1d1d1dff),
.text = RGBA(0xb8b8b8ff),
.text_selected = RGBA(0xffaf23ff),
},
.scrubbing = {
.back = RGBA(0x161616ff),
.text = RGBA(0xc3c3c3ff),
.time_marker = RGBA(0xffffff4d),
.time_marker_selected = RGBA(0xffffffb3),
},
.sidebars = {
.back = RGBA(0x30303000),
.tab_back = RGBA(0x18181800),
},
},
.common = {
.anim = {
.playhead = RGBA(0x4772b3ff),
.preview_range = RGBA(0xa14d0066),
UI: Theme: Common colors for animation channels Continuation of #140360 New common properties for Channel and Channel Selected, used in animation editors. Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor had separate properties for them. Video and images inside the PR. --- > [!important] - Channels looked different in Dope Sheet and Graph Editor. In the former, they were same color as the background, so only labels and icons were visible, in the latter they had a darker color, so their outline was visible. We need to pick which design we go for now that they're combined. I chose color from Graph Editor for now, with alpha from Dope Sheet, since only that editor uses alpha. --- There is a confusion with names of channel colors. In 4.5 there is: - - "Channel" (singular, blue color) which refers to objects, actions, and action slots that hold/combine channels. - - "Channels" (plural, black color) which refers to individual channels. This goes against how we name things. In theme, especially, we refer to object colors as "Object", singular, not Objects, plular. Same goes for all elements except this one, where individual elements are referred in plural. To lessen the confusion, and also avoid unnecessary breaking changes in the future (in case we want to rename blue things, which seems likely), in this PR I swap those names. Main reason is that black color marks individual channels, so it should be singular, and blue colors are combination of many channels, so they should be plural. Otherwise even talking about them is awkward. Note that renaming isn't a breaking change, because we already "broke" them by moving them to common path from individual editors. Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00
.channels = RGBA(0x194e8080),
.channels_sub = RGBA(0x0f2c4d80),
.channel_group = RGBA(0x1a332d37),
.channel_group_active = RGBA(0x216d5b67),
UI: Theme: Common colors for animation channels Continuation of #140360 New common properties for Channel and Channel Selected, used in animation editors. Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor had separate properties for them. Video and images inside the PR. --- > [!important] - Channels looked different in Dope Sheet and Graph Editor. In the former, they were same color as the background, so only labels and icons were visible, in the latter they had a darker color, so their outline was visible. We need to pick which design we go for now that they're combined. I chose color from Graph Editor for now, with alpha from Dope Sheet, since only that editor uses alpha. --- There is a confusion with names of channel colors. In 4.5 there is: - - "Channel" (singular, blue color) which refers to objects, actions, and action slots that hold/combine channels. - - "Channels" (plural, black color) which refers to individual channels. This goes against how we name things. In theme, especially, we refer to object colors as "Object", singular, not Objects, plular. Same goes for all elements except this one, where individual elements are referred in plural. To lessen the confusion, and also avoid unnecessary breaking changes in the future (in case we want to rename blue things, which seems likely), in this PR I swap those names. Main reason is that black color marks individual channels, so it should be singular, and blue colors are combination of many channels, so they should be plural. Otherwise even talking about them is awkward. Note that renaming isn't a breaking change, because we already "broke" them by moving them to common path from individual editors. Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00
.channel = RGBA(0x12121299),
.channel_selected = RGBA(0x60c04044),
UI: Theme: Move keyframe properties to common Continuing #140360 This PR moves keyframe theme properties from editors into Common. Besides Dope Sheet, keyframe properties were in: - Sequencer (almost all types, and might use more in the future) - 3D Viewport, where the active object name overlay used a separate Object Keyframe color when it had keyframes on the current frame. Now it uses the common Keyframe Selected color, instead of having its own property just for this little text. - Keyframes in Movie Clip Editor were hard-coded white, now they use a common Keyframe color. Selected colors used wrong long key selected color, now they use common Keyframe Selected color. - Movie Clip Editor also used separate colors for what it called "Strips", but they are visually the exact same thing as "long keys" in Dope Sheet, so they use common long key colors now. There are Keyframe Border properties in Dope Sheet, Sequencer, and NLA, but they're not shared because they're drawn on very different backgrounds, in different sizes, with different fill colors, so it's difficult to make one color work for all of them, and it can restrict customization and accessibility. Video in PR --- Details: - Long keys in Dope Sheet/Clip Editor and Strips in NLA used the same internal "strip" attribute. Those needed to be separated to properly use long key colors in common, without worrying about affecting unrelated things, and those two are as unrelated as they can get. To properly separate them I added new "long_key" attributes, and corresponding `TH_LONGKEY` and `TH_LONGKEY_SELECT`. - Long keys in Movie Clip Editor had hardcoded alpha. Now they use alpha of the theme color. Pull Request: https://projects.blender.org/blender/blender/pulls/144259
2025-08-29 23:22:38 +02:00
.keyframe = RGBA(0xbfbfbfff),
.keyframe_extreme = RGBA(0xe8b3ccff),
.keyframe_breakdown = RGBA(0xb3dbe8ff),
.keyframe_jitter = RGBA(0x94e575ff),
.keyframe_moving_hold = RGBA(0x808080ff),
.keyframe_generated = RGBA(0x585858ff),
.keyframe_selected = RGBA(0xffbe33ff),
.keyframe_extreme_selected = RGBA(0xf28080ff),
.keyframe_breakdown_selected = RGBA(0x54bfedff),
.keyframe_jitter_selected = RGBA(0x61c042ff),
.keyframe_moving_hold_selected = RGBA(0xffaf23ff),
.keyframe_generated_selected = RGBA(0xa28962ff),
.long_key = RGBA(0xffffff1f),
.long_key_selected = RGBA(0xff8c0099),
},
.curves = {
.handle_free = RGBA(0x000000ff),
.handle_auto = RGBA(0x909000ff),
.handle_vect = RGBA(0x409030ff),
.handle_align = RGBA(0x803060ff),
.handle_auto_clamped = RGBA(0x994030ff),
.handle_sel_free = RGBA(0x000000ff),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_vect = RGBA(0x40c030ff),
.handle_sel_align = RGBA(0xf090a0ff),
.handle_sel_auto_clamped = RGBA(0xf0af90ff),
.handle_vertex = RGBA(0x000000ff),
.handle_vertex_select = RGBA(0xff8500ff),
.handle_vertex_size = 5,
},
},
.space_properties = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xe6e6e6ff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.match = RGBA(0x4772b3ff),
},
.space_view3d = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x3d3d3dff),
.back_grad = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x54545480),
.wire = RGBA(0x000000ff),
.wire_edit = RGBA(0x000000ff),
.select = RGBA(0xed5700ff),
.lamp = RGBA(0x00000050),
.speaker = RGBA(0x000000ff),
.empty = RGBA(0x000000ff),
.camera = RGBA(0x000000ff),
.active = RGBA(0xffa028ff),
.transform = RGBA(0xffffffff),
.vertex = RGBA(0x000000ff),
.vertex_select = RGBA(0xff7a00ff),
.vertex_bevel = RGBA(0x00a5ffff),
.edge = RGBA(0x000000ff),
.edge_select = RGBA(0xff9900ff),
.edge_mode_select = RGBA(0xffd800ff),
.edge_seam = RGBA(0xdb2512ff),
.edge_sharp = RGBA(0x00ffffff),
.edge_crease = RGBA(0xcc0099ff),
.edge_bevel = RGBA(0x00a5ffff),
.face = RGBA(0xffffff02),
.face_select = RGBA(0xffa30033),
.face_mode_select = RGBA(0xffb70033),
.face_retopology = RGBA(0x50c8ff0f),
.face_back = RGBA(0xff0000b3),
.face_front = RGBA(0x0000ff00),
.face_dot = RGBA(0xff8a00ff),
.extra_edge_len = RGBA(0x150806ff),
.extra_edge_angle = RGBA(0x4d4d00ff),
.extra_face_angle = RGBA(0x0000ccff),
.extra_face_area = RGBA(0x004d00ff),
.normal = RGBA(0x22ddddff),
.vertex_normal = RGBA(0x2361ddff),
.loop_normal = RGBA(0xdd23ddff),
.bone_solid = RGBA(0xb2b2b2ff),
.bone_pose = RGBA(0x50c8ff50),
.bone_pose_active = RGBA(0x8cffff50),
.bone_locked_weight = RGBA(0xff000080),
.before_current_frame = RGBA(0xf22e23ff),
.after_current_frame = RGBA(0x78f244ff),
.time_gp_keyframe = RGBA(0x7a9b14ff),
.freestyle_edge_mark = RGBA(0x7fff7fff),
.freestyle_face_mark = RGBA(0x7fff7f4d),
.nurb_uline = RGBA(0x909000ff),
.nurb_vline = RGBA(0x803060ff),
.act_spline = RGBA(0xdb2512ff),
.nurb_sel_uline = RGBA(0xf0ff40ff),
.nurb_sel_vline = RGBA(0xf090a0ff),
.vertex_size = 3,
UI: Added Edge Width option in preferences for 3DView and UV/Image Editor Previously [D16255](https://developer.blender.org/D16255) There is no option to adjust the edge_width like there is in the preferences for vertex_size and face_dot_size. I only added the option for 3DView and UV/Image Editor, and limited both to a max size of 5 pixel, since the edges do not look very nice with too high values. In the UV Editor only, there are always black outlines on the edges, I could not find a way to reduce the increasing thickness of these black outlines. The default edge_width of 1 pixel: ![shows the marked new attribute with a value of 1 in the settings for the UV/Imageeditor](/attachments/f48fc1e5-2b49-4337-bd86-f2ad4aca42c3) Here the edge_width with a falue of 3: ![shows the marked new attribute with a value of 3 in the settings for the UV/Imageeditor](/attachments/d0b0b1ea-5967-46b2-80a2-ccae18933638) And here the visible increase of the dark border of the edges and their overlap (even at the maxed size of 5): ![shows the marked new attribute with a value of 5 in the settings for the UV/Imageeditor and points out the thicker border in the left side UV Editor](/attachments/1590965f-af2a-49d0-a11e-1afecaabf940) Lastly for the 3DView the max edge_width of 5 looks like this: ![shows the marked new attribute with a value of 5 for the settings for the 3DView and it's resulting wider lines in the right side visible 3DView](/attachments/fcd35341-97a5-4db6-8bbf-c5ce5333e5aa) Pull Request #104741
2023-02-27 20:02:37 +01:00
.edge_width = 1,
.outline_width = 1,
.obcenter_dia = 6,
.facedot_size = 3,
.editmesh_active = RGBA(0xffffff33),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.clipping_border_3d = RGBA(0x3f3f3fff),
.bundle_solid = RGBA(0xc8c8c8ff),
.camera_path = RGBA(0x000000ff),
.gp_vertex_size = 3,
.gp_vertex = RGBA(0x000000ff),
.gp_vertex_select = RGBA(0xff8500ff),
.skin_root = RGBA(0xb44d4dff),
.paint_curve_pivot = RGBA(0xff7f7f7f),
.paint_curve_handle = RGBA(0x7fff7f7f),
},
.space_file = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.hilite = RGBA(0x4772b3ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.row_alternate = RGBA(0xffffff04),
},
.space_graph = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.shade1 = RGBA(0x96969600),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x1a1a1aff),
.vertex = RGBA(0x000000ff),
.vertex_select = RGBA(0xff8500ff),
.vertex_active = RGBA(0xffffffff),
.vertex_size = 6,
.outline_width = 1,
.facedot_size = 4,
},
.space_info = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.info_selected = RGBA(0x3b5689ff),
.info_selected_text = RGBA(0xffffffff),
.info_error_text = RGBA(0xffffffff),
.info_warning_text = RGBA(0xffffffff),
.info_info_text = RGBA(0xffffffff),
.info_debug = RGBA(0x6b3293ff),
.info_debug_text = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.info_property = RGBA(0x236666ff),
.info_property_text = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.info_operator = RGBA(0x235266ff),
.info_operator_text = RGBA(0xffffffff),
},
.space_action = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.shade1 = RGBA(0xc0c0c000),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x161616ff),
.ds_ipoline = RGBA(0x94e575cc),
.keyborder = RGBA(0x000000ff),
.keyborder_select = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.simulated_frames = RGBA(0x721e65ff),
.keyframe_scale_fac = 1.0f,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.anim_active = RGBA(0x4d272766),
},
.space_nla = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.shade1 = RGBA(0x96969600),
.grid = RGBA(0x2a2a2aff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.strip = RGBA(0x0d0d0d80),
.strip_select = RGBA(0xff8c00ff),
.keyborder = RGBA(0x000000ff),
.keyborder_select = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.anim_active = RGBA(0x99541366),
.anim_non_active = RGBA(0x4d3b174d),
.nla_tweaking = RGBA(0x4df31a4d),
.nla_tweakdupli = RGBA(0xd90000ff),
.nla_transition = RGBA(0x1c2630ff),
.nla_transition_sel = RGBA(0x2e75dbff),
.nla_meta = RGBA(0x332642ff),
.nla_meta_sel = RGBA(0x692196ff),
.nla_sound = RGBA(0x2b3d3dff),
.nla_sound_sel = RGBA(0x1f7a7aff),
},
.space_sequencer = {
.back = RGBA(0x18181800),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.shade1 = RGBA(0xa0a0a000),
.grid = RGBA(0x303030ff),
.vertex_select = RGBA(0xff8500ff),
.bone_pose = RGBA(0x50c8ff50),
.before_current_frame = RGBA(0xf22e23ff),
.after_current_frame = RGBA(0x78f244ff),
VSE: Improve retiming UI Currently retiming is quite awkward, when you need to retime multiple strips strips in sync. It is possible to use meta strips, but this is still not great. This is resolved by implementing selection. General changes: Gizmos are removed, since they are designed to operate only on active strip and don't support selection. Transform operator code is implemented for retiming data, which allows more sophisticated manipulation. Instead of drawing marker-like symbols, keyframes are drawn to represent retiming data. Retiming handles are now called keys. To have consistent names, DNA structures have been renamed. Retiming data is drawn on strip as overlay. UI changes: Retiming tool is removed. To edit retiming data, press Ctrl + R, select a key and move it. When retiming is edited, retiming menu and context menu shows more relevant features, like making transitions. Strip and retiming key selection can not be combined. It is possible to use box select operator to select keys, if any key is selected. Otherwise strips are selected. Adding retiming keys is possible with I shortcut or from menu. Retiming keys are always drawn at strip left and right boundary. These keys do not really exist until they are selected. This is to simplify retiming of strips that are resized. These keys are called "fake keys" in code. API changes: Functions, properties and types related to retiming handles are renamed to retiming keys: retiming_handle_add() -> retiming_key_add() retiming_handle_move() -> retiming_key_move() retiming_handle_remove() -> retiming_key_remove() retiming_handles -> retiming_keys RetimingHandle -> RetimingKey Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`. Pull Request: https://projects.blender.org/blender/blender/pulls/109044
2023-09-27 01:45:59 +02:00
.keyborder = RGBA(0x000000ff),
.keyborder_select = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.movie = RGBA(0x6282a3ff),
.movieclip = RGBA(0x8f6e56ff),
.mask = RGBA(0x8f5656ff),
.image = RGBA(0x8c548cff),
.scene = RGBA(0x999999ff),
.audio = RGBA(0x568f6dff),
.effect = RGBA(0x7b5f80ff),
.transition = RGBA(0x867accff),
.meta = RGBA(0x7b995cff),
.text_strip = RGBA(0x9f926fff),
.color_strip = RGBA(0x99995cff),
.active_strip = RGBA(0xffffffff),
.selected_strip = RGBA(0xff8f0dff),
.text_strip_cursor = RGBA(0x71a8ffff),
.selected_text = RGBA(0xffffff4d),
.gp_vertex_size = 3,
.gp_vertex_select = RGBA(0xff8500ff),
.row_alternate = RGBA(0xffffff05),
.metadatatext = RGBA(0xffffffff),
},
.space_image = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x303030ff),
.wire_edit = RGBA(0xc0c0c0ff),
.vertex_select = RGBA(0xff8500ff),
.edge_select = RGBA(0xff8500ff),
.face = RGBA(0xffffff0a),
.face_select = RGBA(0xff85003c),
.face_dot = RGBA(0xff8500ff),
.vertex_size = 3,
UI: Added Edge Width option in preferences for 3DView and UV/Image Editor Previously [D16255](https://developer.blender.org/D16255) There is no option to adjust the edge_width like there is in the preferences for vertex_size and face_dot_size. I only added the option for 3DView and UV/Image Editor, and limited both to a max size of 5 pixel, since the edges do not look very nice with too high values. In the UV Editor only, there are always black outlines on the edges, I could not find a way to reduce the increasing thickness of these black outlines. The default edge_width of 1 pixel: ![shows the marked new attribute with a value of 1 in the settings for the UV/Imageeditor](/attachments/f48fc1e5-2b49-4337-bd86-f2ad4aca42c3) Here the edge_width with a falue of 3: ![shows the marked new attribute with a value of 3 in the settings for the UV/Imageeditor](/attachments/d0b0b1ea-5967-46b2-80a2-ccae18933638) And here the visible increase of the dark border of the edges and their overlap (even at the maxed size of 5): ![shows the marked new attribute with a value of 5 in the settings for the UV/Imageeditor and points out the thicker border in the left side UV Editor](/attachments/1590965f-af2a-49d0-a11e-1afecaabf940) Lastly for the 3DView the max edge_width of 5 looks like this: ![shows the marked new attribute with a value of 5 for the settings for the 3DView and it's resulting wider lines in the right side visible 3DView](/attachments/fcd35341-97a5-4db6-8bbf-c5ce5333e5aa) Pull Request #104741
2023-02-27 20:02:37 +01:00
.edge_width = 1,
.outline_width = 1,
.facedot_size = 3,
.editmesh_active = RGBA(0xffffff40),
.gp_vertex_size = 3,
.gp_vertex_select = RGBA(0xff8500ff),
.preview_back = RGBA(0x727272ff),
.preview_stitch_face = RGBA(0x7f7f0033),
.preview_stitch_edge = RGBA(0xff00ff33),
.preview_stitch_vert = RGBA(0x0000ff33),
.preview_stitch_stitchable = RGBA(0x00ff00ff),
.preview_stitch_unstitchable = RGBA(0xff0000ff),
.preview_stitch_active = RGBA(0xe1d2c323),
.uv_shadow = RGBA(0x707070ff),
.paint_curve_pivot = RGBA(0xff7f7f7f),
.paint_curve_handle = RGBA(0x7fff7f7f),
.metadatatext = RGBA(0xffffffff),
},
.space_text = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x23232300),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.shade2 = RGBA(0x4d4d4de6),
.hilite = RGBA(0x71a8ffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x1d1d1dff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxl = RGBA(0xe6d573ff),
.syntaxs = RGBA(0xff734dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxb = RGBA(0xe62e67ff),
.syntaxn = RGBA(0x48d9e6ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxv = RGBA(0x689d06ff),
.syntaxc = RGBA(0x939393ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxd = RGBA(0x9c73e6ff),
.syntaxr = RGBA(0xc4753bff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.line_numbers = RGBA(0x777777ff),
},
.space_outliner = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x282828b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.active = RGBA(0x334d80ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.match = RGBA(0x337f334c),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.selected_highlight = RGBA(0x1d314dff),
.selected_object = RGBA(0xe96a00ff),
.active_object = RGBA(0xffaf29ff),
.edited_object = RGBA(0x00806266),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.row_alternate = RGBA(0xffffff04),
},
.space_node = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x1d1d1db3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.shade2 = RGBA(0x7f7f7f64),
.grid = RGBA(0x28282800),
.wire = RGBA(0x1a1a1aff),
.select = RGBA(0xed5700ff),
.active = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.edge_select = RGBA(0xffffffb3),
.console_output = RGBA(0x1d1d1dff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.noodle_curving = 4,
.grid_levels = 3,
.dash_alpha = 0.5f,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxl = RGBA(0x303030ff),
.syntaxs = RGBA(0x5a3838ff),
.syntaxb = RGBA(0x6e6e23ff),
.syntaxn = RGBA(0x82354cff),
.syntaxv = RGBA(0x246283ff),
.syntaxc = RGBA(0x374725ff),
.syntaxd = RGBA(0x3e5a5bff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.syntaxr = RGBA(0x8d8d8dff),
.nodeclass_output = RGBA(0x3e232aff),
.nodeclass_filter = RGBA(0x412b51ff),
.nodeclass_vector = RGBA(0x3c3c83ff),
.nodeclass_texture = RGBA(0x79461dff),
.nodeclass_shader = RGBA(0x2b652bff),
.nodeclass_script = RGBA(0x203c3cff),
.nodeclass_geometry = RGBA(0x1d725eff),
.nodeclass_attribute = RGBA(0x1d2546ff),
Geometry Nodes: add simulation support This adds support for building simulations with geometry nodes. A new `Simulation Input` and `Simulation Output` node allow maintaining a simulation state across multiple frames. Together these two nodes form a `simulation zone` which contains all the nodes that update the simulation state from one frame to the next. A new simulation zone can be added via the menu (`Simulation > Simulation Zone`) or with the node add search. The simulation state contains a geometry by default. However, it is possible to add multiple geometry sockets as well as other socket types. Currently, field inputs are evaluated and stored for the preceding geometry socket in the order that the sockets are shown. Simulation state items can be added by linking one of the empty sockets to something else. In the sidebar, there is a new panel that allows adding, removing and reordering these sockets. The simulation nodes behave as follows: * On the first frame, the inputs of the `Simulation Input` node are evaluated to initialize the simulation state. In later frames these sockets are not evaluated anymore. The `Delta Time` at the first frame is zero, but the simulation zone is still evaluated. * On every next frame, the `Simulation Input` node outputs the simulation state of the previous frame. Nodes in the simulation zone can edit that data in arbitrary ways, also taking into account the `Delta Time`. The new simulation state has to be passed to the `Simulation Output` node where it is cached and forwarded. * On a frame that is already cached or baked, the nodes in the simulation zone are not evaluated, because the `Simulation Output` node can return the previously cached data directly. It is not allowed to connect sockets from inside the simulation zone to the outside without going through the `Simulation Output` node. This is a necessary restriction to make caching and sub-frame interpolation work. Links can go into the simulation zone without problems though. Anonymous attributes are not propagated by the simulation nodes unless they are explicitly stored in the simulation state. This is unfortunate, but currently there is no practical and reliable alternative. The core problem is detecting which anonymous attributes will be required for the simulation and afterwards. While we can detect this for the current evaluation, we can't look into the future in time to see what data will be necessary. We intend to make it easier to explicitly pass data through a simulation in the future, even if the simulation is in a nested node group. There is a new `Simulation Nodes` panel in the physics tab in the properties editor. It allows baking all simulation zones on the selected objects. The baking options are intentially kept at a minimum for this MVP. More features for simulation baking as well as baking in general can be expected to be added separately. All baked data is stored on disk in a folder next to the .blend file. #106937 describes how baking is implemented in more detail. Volumes can not be baked yet and materials are lost during baking for now. Packing the baked data into the .blend file is not yet supported. The timeline indicates which frames are currently cached, baked or cached but invalidated by user-changes. Simulation input and output nodes are internally linked together by their `bNode.identifier` which stays the same even if the node name changes. They are generally added and removed together. However, there are still cases where "dangling" simulation nodes can be created currently. Those generally don't cause harm, but would be nice to avoid this in more cases in the future. Co-authored-by: Hans Goudey <h.goudey@me.com> Co-authored-by: Lukas Tönne <lukas@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/104924
2023-05-03 13:18:51 +02:00
.node_zone_simulation = RGBA(0x66416233),
.node_zone_repeat = RGBA(0x76512f33),
.node_zone_foreach_geometry_element = RGBA(0x33527f33),
.node_zone_closure = RGBA(0x7D7D3A33),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.movie = RGBA(0x0f0f0fcc),
.gp_vertex_size = 3,
.gp_vertex = RGBA(0x97979700),
.gp_vertex_select = RGBA(0xff8500ff),
},
.space_preferences = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
},
.space_console = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.console_output = RGBA(0x71a8ffff),
.console_input = RGBA(0xf2f2f2ff),
.console_info = RGBA(0x95d600ff),
.console_error = RGBA(0xff4d84ff),
.console_cursor = RGBA(0x71a8ffff),
.console_select = RGBA(0xffffff30),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
},
.space_clip = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.grid = RGBA(0x181818ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.marker = RGBA(0x808000ff),
.act_marker = RGBA(0xffffffff),
.sel_marker = RGBA(0xffff00ff),
.dis_marker = RGBA(0x7f0000ff),
.lock_marker = RGBA(0x7f7f7fff),
.path_before = RGBA(0xff0000ff),
.path_after = RGBA(0x0000ffff),
.path_keyframe_before = RGBA(0xffc4c4ff),
.path_keyframe_after = RGBA(0xc4c4ffff),
.gp_vertex_size = 1,
.metadatatext = RGBA(0xffffffff),
},
.space_topbar = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x18181800),
.title = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x181818b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.gp_vertex_size = 3,
},
.space_statusbar = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0x838383ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x181818b3),
.header_text = RGBA(0x888888ff),
.header_text_hi = RGBA(0xffffffff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.gp_vertex_size = 3,
},
.space_spreadsheet = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.hilite = RGBA(0x80808080),
.active = RGBA(0x3b5689ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.match = RGBA(0x337f334c),
.selected_highlight = RGBA(0x223a5bff),
.selected_object = RGBA(0xe96a00ff),
.active_object = RGBA(0xffaf29ff),
.edited_object = RGBA(0x00806266),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:20:40 +02:00
.row_alternate = RGBA(0xffffff04),
},
.tarm = {
{
.solid = RGBA(0xe06254ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xff7566ff),
.active = RGBA(0xffe8e6ff),
},
{
2023-10-10 16:26:40 +02:00
.solid = RGBA(0xd2b1a1ff),
.select = RGBA(0xfea275ff),
.active = RGBA(0xffeee6ff),
},
{
2023-10-10 16:26:40 +02:00
.solid = RGBA(0xd2743fff),
.select = RGBA(0xffbb6eff),
.active = RGBA(0xfff3e6ff),
},
{
.solid = RGBA(0xd5bb3aff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xedd041ff),
.active = RGBA(0xfffbe6ff),
},
{
.solid = RGBA(0xb9b379ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xe5de96ff),
.active = RGBA(0xfffde6ff),
},
{
.solid = RGBA(0x9fbe39ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xc5eb47ff),
.active = RGBA(0xf9ffe6ff),
},
{
.solid = RGBA(0x7bc83bff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0x91eb45ff),
.active = RGBA(0xf1ffe6ff),
},
{
.solid = RGBA(0xa2c491ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xc1e9acff),
.active = RGBA(0xefffe6ff),
},
{
.solid = RGBA(0x2ebe4aff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0x3ce35bff),
.active = RGBA(0xe6ffebff),
},
{
.solid = RGBA(0x34d79cff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0x39efadff),
.active = RGBA(0xe6fff6ff),
},
{
.solid = RGBA(0x3ad5d4ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0x3fe7e6ff),
.active = RGBA(0xe6ffffff),
},
{
2023-10-10 16:26:40 +02:00
.solid = RGBA(0x88bbd7ff),
.select = RGBA(0x71b6f9ff),
.active = RGBA(0xe6f3ffff),
},
{
.solid = RGBA(0x9d94ffff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0x9990ffff),
.active = RGBA(0xe8e6ffff),
},
{
.solid = RGBA(0xcfb2f1ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xc28effff),
.active = RGBA(0xf2e6ffff),
},
{
.solid = RGBA(0xce68f2ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xde80ffff),
.active = RGBA(0xf9e6ffff),
},
{
.solid = RGBA(0xe74ad2ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xff71edff),
.active = RGBA(0xffe6fcff),
},
{
.solid = RGBA(0xdaa1c9ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xfd8bdbff),
.active = RGBA(0xffe6f8ff),
},
{
.solid = RGBA(0xd85989ff),
2023-10-10 16:26:40 +02:00
.select = RGBA(0xff83b1ff),
.active = RGBA(0xffe6efff),
},
{
.solid = RGBA(0xb4abaeff),
.select = RGBA(0xd6adb3ff),
.active = RGBA(0xffe6eaff),
},
{
.solid = RGBA(0x464344ff),
.select = RGBA(0xb1b0b0ff),
.active = RGBA(0xffe6e6ff),
},
},
.collection_color = {
{
.color = RGBA(0xe2605bff),
},
{
.color = RGBA(0xf1a355ff),
},
{
.color = RGBA(0xf1dc55ff),
},
{
.color = RGBA(0x7bcc7bff),
},
{
.color = RGBA(0x5db6eaff),
},
{
.color = RGBA(0x8d59daff),
},
{
.color = RGBA(0xc673b8ff),
},
{
.color = RGBA(0x7a5441ff),
},
},
.strip_color = {
{
.color = RGBA(0xcc5a52ff),
},
{
.color = RGBA(0xcc8a48ff),
},
{
.color = RGBA(0xb3a33fff),
},
{
.color = RGBA(0x5c995cff),
},
{
.color = RGBA(0x519fccff),
},
{
.color = RGBA(0x8d59daff),
},
{
.color = RGBA(0xc673b8ff),
},
{
.color = RGBA(0x996952ff),
},
{
.color = RGBA(0x808080ff),
},
},
};
/* clang-format on */