UI: Face Orientation Front Color Transparent
This PR changes the default theme color for TH_FACE_FRONT, used by the Face Orientation overlay, to have zero alpha. That way, by default, it can be used always and not interfere with the display of (normal) front faces. Pull Request: https://projects.blender.org/blender/blender/pulls/130618
This commit is contained in:
committed by
Harley Acheson
parent
94fda917de
commit
8bcb714b9e
@@ -332,7 +332,7 @@ const bTheme U_theme_default = {
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.face_mode_select = RGBA(0xffb70033),
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.face_retopology = RGBA(0x50c8ff0f),
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.face_back = RGBA(0xff0000b3),
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.face_front = RGBA(0x0000ffb3),
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.face_front = RGBA(0x0000ff00),
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.face_dot = RGBA(0xff8a00ff),
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.extra_edge_len = RGBA(0x150806ff),
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.extra_edge_angle = RGBA(0x4d4d00ff),
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@@ -31,7 +31,7 @@ extern "C" {
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/* Blender file format version. */
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_SUBVERSION 6
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#define BLENDER_FILE_SUBVERSION 7
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/* Minimum Blender version that supports reading file written with the current
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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@@ -204,6 +204,10 @@ static void do_versions_theme(const UserDef *userdef, bTheme *btheme)
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FROM_DEFAULT_V4_UCHAR(tui.editor_outline_active);
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}
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if (!USER_VERSION_ATLEAST(404, 7)) {
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FROM_DEFAULT_V4_UCHAR(space_view3d.face_front);
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}
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/**
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* Always bump subversion in BKE_blender_version.h when adding versioning
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* code here, and wrap it inside a USER_VERSION_ATLEAST check.
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