2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2008 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2011-02-21 07:25:24 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup editors
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2011-02-21 07:25:24 +00:00
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*/
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2012-02-17 18:59:41 +00:00
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#pragma once
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2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab
Added some XXX comments for future todos, especially for when other
spaces come back with time markers.
Also added ED_util for putting in all to-be-cleaned cruft
Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over,
but I would prefer one keymap for all marker stuff. Needs some thinking...
could be solved with a boundbox check for bottom part of 2d window.
Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click
Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different
than for mouse...
2008-11-29 15:10:31 +00:00
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UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
A global area is part of the window, not part of the regular screen-layout.
I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
2018-04-20 17:14:03 +02:00
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#include "BLI_compiler_attrs.h"
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2023-08-04 23:11:22 +02:00
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#include "WM_types.hh"
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2020-03-02 15:09:10 +01:00
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2024-02-19 15:54:48 +01:00
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struct IDRemapper;
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2019-01-28 21:08:24 +11:00
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struct Main;
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2008-12-30 19:01:12 +00:00
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struct bContext;
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2023-02-09 20:35:50 +01:00
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/* ed_util.cc */
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2021-12-09 00:55:11 +11:00
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2023-08-04 22:47:22 -04:00
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void ED_editors_init_for_undo(Main *bmain);
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void ED_editors_init(bContext *C);
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2021-12-09 00:55:11 +11:00
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/**
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* Frees all edit-mode stuff.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_editors_exit(Main *bmain, bool do_undo_system);
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2019-11-07 16:52:03 +11:00
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2023-08-04 22:47:22 -04:00
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bool ED_editors_flush_edits_for_object_ex(Main *bmain,
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Object *ob,
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2020-01-30 16:46:09 +11:00
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bool for_render,
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bool check_needs_flush);
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2023-08-04 22:47:22 -04:00
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bool ED_editors_flush_edits_for_object(Main *bmain, Object *ob);
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2020-01-30 16:46:09 +11:00
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2021-12-09 00:55:11 +11:00
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/**
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* Flush any temp data from object editing to DNA before writing files, rendering, copying, etc.
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*/
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2023-08-04 22:47:22 -04:00
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bool ED_editors_flush_edits_ex(Main *bmain, bool for_render, bool check_needs_flush);
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bool ED_editors_flush_edits(Main *bmain);
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2008-12-31 17:11:42 +00:00
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2021-12-09 00:55:11 +11:00
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/**
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* Use to free ID references within runtime data (stored outside of DNA)
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*
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* \param new_id: may be NULL to unlink \a old_id.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_spacedata_id_remap_single(ScrArea *area, SpaceLink *sl, ID *old_id, ID *new_id);
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2024-02-19 15:54:48 +01:00
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void ED_spacedata_id_remap(ScrArea *area, SpaceLink *sl, const IDRemapper *mappings);
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2008-12-31 17:11:42 +00:00
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2023-08-04 17:55:14 -04:00
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void ED_operatortypes_edutils();
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UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:
* Scalability: The current solution of adding little icon buttons next to the
data-block name field doesn't scale well. It only works if there's a small
number of operations. We need to be able to place more items there for better
data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
disappear, but it's not obvious why some are available at times and others
not.
* Unclear Status: Currently their library status (linked, indirectly linked,
broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
invoke alternative behaviors. This is not a usual pattern in Blender.
This patch does the following changes:
* Adds a menu to the right of the name button to access all kinds of operations
(create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
(uses less space, looks less distracting and is a nice + consistent design
language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
master already).
* Slightly increase size of the name button - it was already a bit small
before, and the move from real buttons to superimposed icons reduces usable
space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
asset)
* Disables "Make Single User" button - in review we weren't sure if there are
good use-cases for it, so better to see if we can remove it.
Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.
Differential Revision: https://developer.blender.org/D8554
Reviewed by: Bastien Montagne
Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:12:11 +01:00
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2021-03-01 16:20:55 +01:00
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/* Drawing */
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2021-12-09 00:55:11 +11:00
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/**
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* Callback that draws a line between the mouse and a position given as the initial argument.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *region, void *arg_info);
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2021-03-01 16:20:55 +01:00
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2021-12-09 00:55:11 +11:00
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/**
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* \note Keep in sync with #BKE_image_stamp_buf.
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*/
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2021-03-01 16:20:55 +01:00
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void ED_region_image_metadata_draw(
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2023-08-04 22:47:22 -04:00
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int x, int y, ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
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2021-03-01 16:20:55 +01:00
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2021-07-22 23:44:53 +01:00
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/* Slider */
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2021-12-09 00:55:11 +11:00
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2021-07-22 23:44:53 +01:00
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struct tSlider;
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2023-08-04 22:47:22 -04:00
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enum SliderMode { SLIDER_MODE_PERCENT = 0, SLIDER_MODE_FLOAT = 1 };
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2021-07-22 23:44:53 +01:00
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2023-08-04 22:47:22 -04:00
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tSlider *ED_slider_create(bContext *C);
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2021-12-09 00:55:11 +11:00
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/**
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* For modal operations so the percentage doesn't pop on the first mouse movement.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_slider_init(tSlider *slider, const wmEvent *event);
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2021-12-09 00:55:11 +11:00
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/**
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* Calculate slider factor based on mouse position.
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*/
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2023-08-04 22:47:22 -04:00
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bool ED_slider_modal(tSlider *slider, const wmEvent *event);
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void ED_slider_destroy(bContext *C, tSlider *slider);
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2021-07-22 23:44:53 +01:00
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2021-12-09 00:55:11 +11:00
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/**
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* Return string based on the current state of the slider.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_slider_status_string_get(const tSlider *slider,
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2021-07-22 23:44:53 +01:00
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char *status_string,
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2022-01-12 12:49:36 +01:00
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size_t size_of_status_string);
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2021-07-22 23:44:53 +01:00
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2023-08-04 22:47:22 -04:00
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float ED_slider_factor_get(tSlider *slider);
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void ED_slider_factor_set(tSlider *slider, float factor);
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2021-07-22 23:44:53 +01:00
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2023-05-05 17:22:39 +02:00
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/* One bool value for each side of the slider. Allows to enable overshoot only on one side. */
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2023-08-04 22:47:22 -04:00
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void ED_slider_allow_overshoot_set(tSlider *slider, bool lower, bool upper);
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2023-05-05 17:22:39 +02:00
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/**
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* Set the soft limits for the slider, which are applied until the user enables overshooting.
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*/
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2023-08-04 22:47:22 -04:00
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void ED_slider_factor_bounds_set(tSlider *slider, float lower_bound, float upper_bound);
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2021-07-22 23:44:53 +01:00
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2023-08-04 22:47:22 -04:00
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bool ED_slider_allow_increments_get(tSlider *slider);
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void ED_slider_allow_increments_set(tSlider *slider, bool value);
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2023-01-06 11:30:40 +01:00
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2024-01-19 12:08:40 -05:00
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void ED_slider_mode_set(tSlider *slider, SliderMode mode);
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2023-08-18 17:29:41 +02:00
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SliderMode ED_slider_mode_get(tSlider *slider);
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2023-08-04 22:47:22 -04:00
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void ED_slider_unit_set(tSlider *slider, const char *unit);
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2023-07-07 15:08:40 +02:00
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2008-12-10 17:58:18 +00:00
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/* ************** XXX OLD CRUFT WARNING ************* */
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2021-12-09 00:55:11 +11:00
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/**
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* Now only used in 2D spaces, like time, f-curve, NLA, image, etc.
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*
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* \note Shift/Control are not configurable key-bindings.
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*/
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2008-12-19 19:11:02 +00:00
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void apply_keyb_grid(
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2022-02-24 22:48:34 +11:00
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bool shift, bool ctrl, float *val, float fac1, float fac2, float fac3, int invert);
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2008-12-10 17:58:18 +00:00
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2011-01-26 14:18:16 +00:00
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/* where else to go ? */
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2023-08-04 22:47:22 -04:00
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void unpack_menu(bContext *C,
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2011-01-26 14:18:16 +00:00
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const char *opname,
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const char *id_name,
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const char *abs_name,
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const char *folder,
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2023-08-04 22:47:22 -04:00
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PackedFile *pf);
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