2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2005 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2010-04-11 22:12:30 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup modifiers
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2011-02-25 13:57:17 +00:00
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*/
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2019-02-25 11:39:14 +01:00
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#include "MEM_guardedalloc.h"
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2010-04-11 22:12:30 +00:00
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Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
2023-08-09 11:39:20 +03:00
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#include "BLI_math_vector.h"
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2011-01-07 18:36:47 +00:00
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#include "BLI_utildefines.h"
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2010-04-11 22:12:30 +00:00
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2024-02-19 15:54:48 +01:00
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#include "BLT_translation.h"
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2020-06-05 10:41:03 -04:00
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2020-10-01 09:38:00 -05:00
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#include "DNA_defaults.h"
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2019-02-25 11:39:14 +01:00
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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2024-02-19 15:54:48 +01:00
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#include "DNA_object_types.h"
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2020-06-05 10:41:03 -04:00
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#include "DNA_screen_types.h"
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2011-12-24 03:03:42 +00:00
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2024-02-19 15:54:48 +01:00
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#include "BKE_context.hh"
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2024-01-29 18:57:16 -05:00
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#include "BKE_deform.hh"
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2024-02-19 15:54:48 +01:00
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#include "BKE_editmesh.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_particle.h"
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#include "BKE_screen.hh"
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2020-06-05 10:41:03 -04:00
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2023-08-05 02:57:52 +02:00
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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2020-06-05 10:41:03 -04:00
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2024-02-19 15:54:48 +01:00
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#include "RNA_access.hh"
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2022-03-14 16:54:46 +01:00
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#include "RNA_prototypes.h"
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2011-01-07 19:18:31 +00:00
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2023-05-04 18:35:37 +02:00
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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#include "MOD_util.hh"
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2010-04-11 22:12:30 +00:00
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2023-07-27 12:04:18 +10:00
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static void init_data(ModifierData *md)
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2010-04-11 22:12:30 +00:00
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{
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2012-05-06 13:38:33 +00:00
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SmoothModifierData *smd = (SmoothModifierData *)md;
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2010-04-11 22:12:30 +00:00
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2020-10-01 09:38:00 -05:00
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(smd, modifier));
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MEMCPY_STRUCT_AFTER(smd, DNA_struct_default_get(SmoothModifierData), modifier);
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
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2010-04-11 22:12:30 +00:00
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{
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2012-05-06 13:38:33 +00:00
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SmoothModifierData *smd = (SmoothModifierData *)md;
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2010-04-11 22:12:30 +00:00
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2019-09-25 21:44:39 +02:00
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const short flag = smd->flag & (MOD_SMOOTH_X | MOD_SMOOTH_Y | MOD_SMOOTH_Z);
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2010-04-11 22:12:30 +00:00
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/* disable if modifier is off for X, Y and Z or if factor is 0 */
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2019-09-25 21:44:39 +02:00
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if (smd->fac == 0.0f || flag == 0) {
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return true;
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2019-04-22 09:15:10 +10:00
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}
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2010-04-11 22:12:30 +00:00
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2019-09-25 21:44:39 +02:00
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return false;
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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2010-04-11 22:12:30 +00:00
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{
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SmoothModifierData *smd = (SmoothModifierData *)md;
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2023-05-05 09:25:45 +10:00
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/* Ask for vertex-groups if we need them. */
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Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:13:40 +01:00
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if (smd->defgrp_name[0] != '\0') {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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2010-04-11 22:12:30 +00:00
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}
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static void smoothModifier_do(
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2022-03-28 12:29:47 +11:00
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SmoothModifierData *smd, Object *ob, Mesh *mesh, float (*vertexCos)[3], int verts_num)
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2010-04-11 22:12:30 +00:00
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{
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2023-03-01 17:32:12 +01:00
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if (mesh == nullptr) {
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2019-09-25 21:44:39 +02:00
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return;
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}
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2019-04-17 06:17:24 +02:00
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2023-03-01 17:32:12 +01:00
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float(*accumulated_vecs)[3] = static_cast<float(*)[3]>(
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2023-03-03 16:22:49 +11:00
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MEM_calloc_arrayN(size_t(verts_num), sizeof(*accumulated_vecs), __func__));
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2019-09-25 21:44:39 +02:00
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if (!accumulated_vecs) {
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2010-04-11 22:12:30 +00:00
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return;
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2019-04-22 09:15:10 +10:00
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}
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2019-09-25 21:44:39 +02:00
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2023-03-01 17:32:12 +01:00
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uint *accumulated_vecs_count = static_cast<uint *>(
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2023-03-03 16:22:49 +11:00
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MEM_calloc_arrayN(size_t(verts_num), sizeof(*accumulated_vecs_count), __func__));
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2022-03-28 12:29:47 +11:00
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if (!accumulated_vecs_count) {
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2021-01-04 14:02:58 +11:00
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MEM_freeN(accumulated_vecs);
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2010-04-11 22:12:30 +00:00
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return;
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}
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2019-04-17 06:17:24 +02:00
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2019-09-25 21:44:39 +02:00
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const float fac_new = smd->fac;
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const float fac_orig = 1.0f - fac_new;
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2020-02-06 11:52:24 +01:00
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const bool invert_vgroup = (smd->flag & MOD_SMOOTH_INVERT_VGROUP) != 0;
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2019-04-17 06:17:24 +02:00
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Mesh: Move edges to a generic attribute
Implements #95966, as the final step of #95965.
This commit changes the storage of mesh edge vertex indices from the
`MEdge` type to the generic `int2` attribute type. This follows the
general design for geometry and the attribute system, where the data
storage type and the usage semantics are separated.
The main benefit of the change is reduced memory usage-- the
requirements of storing mesh edges is reduced by 1/3. For example,
this saves 8MB on a 1 million vertex grid. This also gives performance
benefits to any memory-bound mesh processing algorithm that uses edges.
Another benefit is that all of the edge's vertex indices are
contiguous. In a few cases, it's helpful to process all of them as
`Span<int>` rather than `Span<int2>`. Similarly, the type is more
likely to match a generic format used by a library, or code that
shouldn't know about specific Blender `Mesh` types.
Various Notes:
- The `.edge_verts` name is used to reflect a mapping between domains,
similar to `.corner_verts`, etc. The period means that it the data
shouldn't change arbitrarily by the user or procedural operations.
- `edge[0]` is now used instead of `edge.v1`
- Signed integers are used instead of unsigned to reduce the mixing
of signed-ness, which can be error prone.
- All of the previously used core mesh data types (`MVert`, `MEdge`,
`MLoop`, `MPoly` are now deprecated. Only generic types are used).
- The `vec2i` DNA type is used in the few C files where necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/106638
2023-04-17 13:47:41 +02:00
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const blender::Span<blender::int2> edges = mesh->edges();
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2019-04-17 06:17:24 +02:00
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Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
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const MDeformVert *dvert;
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2019-09-25 21:44:39 +02:00
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int defgrp_index;
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2018-06-29 19:02:19 +02:00
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MOD_get_vgroup(ob, mesh, smd->defgrp_name, &dvert, &defgrp_index);
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2019-04-17 06:17:24 +02:00
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2019-09-25 21:44:39 +02:00
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for (int j = 0; j < smd->repeat; j++) {
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if (j != 0) {
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2023-03-03 16:22:49 +11:00
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memset(accumulated_vecs, 0, sizeof(*accumulated_vecs) * size_t(verts_num));
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memset(accumulated_vecs_count, 0, sizeof(*accumulated_vecs_count) * size_t(verts_num));
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2019-09-25 21:44:39 +02:00
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}
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2019-04-17 06:17:24 +02:00
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2023-03-02 16:23:17 +13:00
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for (const int i : edges.index_range()) {
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2019-09-25 21:44:39 +02:00
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float fvec[3];
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Mesh: Move edges to a generic attribute
Implements #95966, as the final step of #95965.
This commit changes the storage of mesh edge vertex indices from the
`MEdge` type to the generic `int2` attribute type. This follows the
general design for geometry and the attribute system, where the data
storage type and the usage semantics are separated.
The main benefit of the change is reduced memory usage-- the
requirements of storing mesh edges is reduced by 1/3. For example,
this saves 8MB on a 1 million vertex grid. This also gives performance
benefits to any memory-bound mesh processing algorithm that uses edges.
Another benefit is that all of the edge's vertex indices are
contiguous. In a few cases, it's helpful to process all of them as
`Span<int>` rather than `Span<int2>`. Similarly, the type is more
likely to match a generic format used by a library, or code that
shouldn't know about specific Blender `Mesh` types.
Various Notes:
- The `.edge_verts` name is used to reflect a mapping between domains,
similar to `.corner_verts`, etc. The period means that it the data
shouldn't change arbitrarily by the user or procedural operations.
- `edge[0]` is now used instead of `edge.v1`
- Signed integers are used instead of unsigned to reduce the mixing
of signed-ness, which can be error prone.
- All of the previously used core mesh data types (`MVert`, `MEdge`,
`MLoop`, `MPoly` are now deprecated. Only generic types are used).
- The `vec2i` DNA type is used in the few C files where necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/106638
2023-04-17 13:47:41 +02:00
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const uint idx1 = edges[i][0];
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const uint idx2 = edges[i][1];
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2019-04-17 06:17:24 +02:00
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2019-09-25 21:44:39 +02:00
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mid_v3_v3v3(fvec, vertexCos[idx1], vertexCos[idx2]);
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2019-04-17 06:17:24 +02:00
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2022-03-28 12:29:47 +11:00
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accumulated_vecs_count[idx1]++;
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2019-09-25 21:44:39 +02:00
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add_v3_v3(accumulated_vecs[idx1], fvec);
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2019-04-17 06:17:24 +02:00
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2022-03-28 12:29:47 +11:00
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accumulated_vecs_count[idx2]++;
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2019-09-25 21:44:39 +02:00
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add_v3_v3(accumulated_vecs[idx2], fvec);
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2010-04-11 22:12:30 +00:00
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}
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2019-04-17 06:17:24 +02:00
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2019-09-25 21:44:39 +02:00
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const short flag = smd->flag;
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2010-04-11 22:12:30 +00:00
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if (dvert) {
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Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
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const MDeformVert *dv = dvert;
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2022-03-28 12:29:47 +11:00
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for (int i = 0; i < verts_num; i++, dv++) {
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2019-09-25 21:44:39 +02:00
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float *vco_orig = vertexCos[i];
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2022-03-28 12:29:47 +11:00
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if (accumulated_vecs_count[i] > 0) {
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2023-03-01 17:32:12 +01:00
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mul_v3_fl(accumulated_vecs[i], 1.0f / float(accumulated_vecs_count[i]));
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2019-04-22 09:15:10 +10:00
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}
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2019-09-25 21:44:39 +02:00
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float *vco_new = accumulated_vecs[i];
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2019-04-17 06:17:24 +02:00
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2023-01-31 09:54:28 +01:00
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const float f_vgroup = invert_vgroup ? (1.0f - BKE_defvert_find_weight(dv, defgrp_index)) :
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BKE_defvert_find_weight(dv, defgrp_index);
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if (f_vgroup <= 0.0f) {
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2019-09-25 21:44:39 +02:00
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continue;
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2019-04-22 09:15:10 +10:00
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}
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2023-01-31 09:54:28 +01:00
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const float f_new = f_vgroup * fac_new;
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2019-09-25 21:44:39 +02:00
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const float f_orig = 1.0f - f_new;
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2019-04-17 06:17:24 +02:00
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2019-04-22 09:15:10 +10:00
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if (flag & MOD_SMOOTH_X) {
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2019-09-25 21:44:39 +02:00
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vco_orig[0] = f_orig * vco_orig[0] + f_new * vco_new[0];
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2019-04-22 09:15:10 +10:00
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}
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if (flag & MOD_SMOOTH_Y) {
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2019-09-25 21:44:39 +02:00
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vco_orig[1] = f_orig * vco_orig[1] + f_new * vco_new[1];
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2019-04-22 09:15:10 +10:00
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}
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if (flag & MOD_SMOOTH_Z) {
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2019-09-25 21:44:39 +02:00
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vco_orig[2] = f_orig * vco_orig[2] + f_new * vco_new[2];
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2019-04-22 09:15:10 +10:00
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}
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2010-04-11 22:12:30 +00:00
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}
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2019-04-17 06:17:24 +02:00
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}
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2010-04-11 22:12:30 +00:00
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else { /* no vertex group */
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2022-03-28 12:29:47 +11:00
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for (int i = 0; i < verts_num; i++) {
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2019-09-25 21:44:39 +02:00
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float *vco_orig = vertexCos[i];
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2022-03-28 12:29:47 +11:00
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if (accumulated_vecs_count[i] > 0) {
|
2023-03-01 17:32:12 +01:00
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mul_v3_fl(accumulated_vecs[i], 1.0f / float(accumulated_vecs_count[i]));
|
2019-04-22 09:15:10 +10:00
|
|
|
}
|
2019-09-25 21:44:39 +02:00
|
|
|
float *vco_new = accumulated_vecs[i];
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-04-22 09:15:10 +10:00
|
|
|
if (flag & MOD_SMOOTH_X) {
|
2019-09-25 21:44:39 +02:00
|
|
|
vco_orig[0] = fac_orig * vco_orig[0] + fac_new * vco_new[0];
|
2019-04-22 09:15:10 +10:00
|
|
|
}
|
|
|
|
|
if (flag & MOD_SMOOTH_Y) {
|
2019-09-25 21:44:39 +02:00
|
|
|
vco_orig[1] = fac_orig * vco_orig[1] + fac_new * vco_new[1];
|
2019-04-22 09:15:10 +10:00
|
|
|
}
|
|
|
|
|
if (flag & MOD_SMOOTH_Z) {
|
2019-09-25 21:44:39 +02:00
|
|
|
vco_orig[2] = fac_orig * vco_orig[2] + fac_new * vco_new[2];
|
2019-04-22 09:15:10 +10:00
|
|
|
}
|
2010-04-11 22:12:30 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2019-09-25 21:44:39 +02:00
|
|
|
MEM_freeN(accumulated_vecs);
|
2022-03-28 12:29:47 +11:00
|
|
|
MEM_freeN(accumulated_vecs_count);
|
2010-04-11 22:12:30 +00:00
|
|
|
}
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
static void deform_verts(ModifierData *md,
|
|
|
|
|
const ModifierEvalContext *ctx,
|
|
|
|
|
Mesh *mesh,
|
2023-11-14 10:54:57 +01:00
|
|
|
blender::MutableSpan<blender::float3> positions)
|
2010-04-11 22:12:30 +00:00
|
|
|
{
|
2018-11-27 14:26:43 +01:00
|
|
|
SmoothModifierData *smd = (SmoothModifierData *)md;
|
2023-11-14 10:54:57 +01:00
|
|
|
smoothModifier_do(
|
|
|
|
|
smd, ctx->object, mesh, reinterpret_cast<float(*)[3]>(positions.data()), positions.size());
|
2010-04-11 22:12:30 +00:00
|
|
|
}
|
|
|
|
|
|
2023-03-01 17:32:12 +01:00
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
2020-06-05 10:41:03 -04:00
|
|
|
{
|
|
|
|
|
uiLayout *row, *col;
|
|
|
|
|
uiLayout *layout = panel->layout;
|
2023-07-29 15:06:33 +10:00
|
|
|
const eUI_Item_Flag toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
PointerRNA ob_ptr;
|
2020-09-02 14:13:26 -05:00
|
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
|
|
|
|
|
|
row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
|
2023-03-01 17:32:12 +01:00
|
|
|
uiItemR(row, ptr, "use_x", toggles_flag, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(row, ptr, "use_y", toggles_flag, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(row, ptr, "use_z", toggles_flag, nullptr, ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
col = uiLayoutColumn(layout, false);
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(col, ptr, "factor", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(col, ptr, "iterations", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
2023-03-01 17:32:12 +01:00
|
|
|
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
2020-09-02 14:13:26 -05:00
|
|
|
modifier_panel_end(layout, ptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
static void panel_register(ARegionType *region_type)
|
2020-06-05 10:41:03 -04:00
|
|
|
{
|
|
|
|
|
modifier_panel_register(region_type, eModifierType_Smooth, panel_draw);
|
|
|
|
|
}
|
|
|
|
|
|
2010-04-11 22:12:30 +00:00
|
|
|
ModifierTypeInfo modifierType_Smooth = {
|
2023-07-26 17:08:14 +02:00
|
|
|
/*idname*/ "Smooth",
|
2023-01-16 12:41:11 +11:00
|
|
|
/*name*/ N_("Smooth"),
|
2023-07-27 12:04:18 +10:00
|
|
|
/*struct_name*/ "SmoothModifierData",
|
|
|
|
|
/*struct_size*/ sizeof(SmoothModifierData),
|
2023-01-16 12:41:11 +11:00
|
|
|
/*srna*/ &RNA_SmoothModifier,
|
2023-11-14 10:03:56 +01:00
|
|
|
/*type*/ ModifierTypeType::OnlyDeform,
|
2023-01-16 12:41:11 +11:00
|
|
|
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs |
|
2012-05-06 13:38:33 +00:00
|
|
|
eModifierTypeFlag_SupportsEditmode,
|
2023-01-16 12:41:11 +11:00
|
|
|
/*icon*/ ICON_MOD_SMOOTH,
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
/*copy_data*/ BKE_modifier_copydata_generic,
|
|
|
|
|
|
|
|
|
|
/*deform_verts*/ deform_verts,
|
|
|
|
|
/*deform_matrices*/ nullptr,
|
|
|
|
|
/*deform_verts_EM*/ nullptr,
|
|
|
|
|
/*deform_matrices_EM*/ nullptr,
|
|
|
|
|
/*modify_mesh*/ nullptr,
|
|
|
|
|
/*modify_geometry_set*/ nullptr,
|
|
|
|
|
|
|
|
|
|
/*init_data*/ init_data,
|
|
|
|
|
/*required_data_mask*/ required_data_mask,
|
|
|
|
|
/*free_data*/ nullptr,
|
|
|
|
|
/*is_disabled*/ is_disabled,
|
|
|
|
|
/*update_depsgraph*/ nullptr,
|
|
|
|
|
/*depends_on_time*/ nullptr,
|
|
|
|
|
/*depends_on_normals*/ nullptr,
|
|
|
|
|
/*foreach_ID_link*/ nullptr,
|
|
|
|
|
/*foreach_tex_link*/ nullptr,
|
|
|
|
|
/*free_runtime_data*/ nullptr,
|
|
|
|
|
/*panel_register*/ panel_register,
|
|
|
|
|
/*blend_write*/ nullptr,
|
|
|
|
|
/*blend_read*/ nullptr,
|
2024-01-18 22:51:30 +01:00
|
|
|
/*foreach_cache*/ nullptr,
|
2010-04-11 22:12:30 +00:00
|
|
|
};
|