fix for negated normal being used when using individual centers & normal orientation in vertex select mode.
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@@ -2098,9 +2098,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, TransDataExtension *tx
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}
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else if (t->around == V3D_LOCAL) {
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copy_v3_v3(td->center, td->loc);
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axis_dominant_v3_to_m3(td->axismtx, eve->no);
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invert_m3(td->axismtx);
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createSpaceNormal(td->axismtx, eve->no);
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}
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else {
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copy_v3_v3(td->center, td->loc);
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