fix for negated normal being used when using individual centers & normal orientation in vertex select mode.

This commit is contained in:
Campbell Barton
2013-10-23 10:35:49 +00:00
parent 5816aa42bf
commit 0039b44d10

View File

@@ -2098,9 +2098,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, TransDataExtension *tx
}
else if (t->around == V3D_LOCAL) {
copy_v3_v3(td->center, td->loc);
axis_dominant_v3_to_m3(td->axismtx, eve->no);
invert_m3(td->axismtx);
createSpaceNormal(td->axismtx, eve->no);
}
else {
copy_v3_v3(td->center, td->loc);